Necrotech_Master

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  1. epic ATs do not do the tutorial and are forced to start on their respective sides (arachnos - vill, kheld - hero)

    you can side switch them at lvl 20 still
  2. the closest thing i know of that you might want is CIT, that can keep a compilation of all your characters including your biographies, inf on hand, sg, badges, ect
  3. if you run in windowed mode you can just click outside the coh window which will not interrupt the countdown (i frequently do this cause when im counting down im reading forums lol)

    running windowed mode also makes it easier to run outside programs such as herostats/sentinel and mids
  4. on my sj/regen brute the only power that i dont use much is the tier 1 attack, i get good combo build out of tier 2 attack, rib cracker, and shin breaker

    having said that ive loved this set so far, got my toon from 1-34 in 3 days without PLing because of how much awesome it is lol
  5. you could still fix the costume how you want it and instead of trying to apply it, save the costume so when it is fixed just a quick "load costume" and your done, also so you dont forget what good ideas you have now lol
  6. i believe this is a known bug prolly to get fixed in the next big update
  7. i completely agree that the unlock should be accountwide, however since it is linked to a badge its unlikely to change

    at least im running all villain since the villain midnighter unlock is so much faster lol
  8. i would like to go but its on the other side of the country plus being in school and not having enough money and all that
  9. they are awarded through the paragon rewards, i have not seen anywhere you can claim more of them, you can buy the permanent version of the mish tp though which is prolly why the charges are not buyable
  10. Necrotech_Master

    Lore pets

    i really love the lore pets too and was very disapointed they werent perma like mm/dom/troller pets, i wouldnt even care if we could control them i would just rather they be perma even if the rech has to stay long

    i could care less if the dmg is lessened lol
  11. Quote:
    Originally Posted by Wing_Leader View Post
    I solo'ed the Roy Cooling story arc with my brute at level 30, set at normal difficulty (no AVs). I had to take on two EBs in succession: the Sky Raiders captain followed by the Malta Zeus Titan and got through it thanks to a healthy diet of small, medium, and large insps.

    Are the SSAs of comparable toughness?
    i would prolly consider them slightly easier than that, never needed to really burn inspirations to get through
  12. Quote:
    Originally Posted by Wing_Leader View Post
    You solo the SSAs?

    What level is your toon, how is s/he slotted out (any IOs?), and what Incarnate abilities do you make use of (if any)?

    My main toons right now are a level 36 ice troller and a level 30 SJ brute. My brute might be able to solo it, but an ice/storm troller is definitely a team-oriented toon; soloing anything with that character is painful in the extreme.
    they are not very hard for the most part, no AVs and only 1-2 special EBs but other than that they are just 3 mish story arcs that act like ouro tfs
  13. Quote:
    Originally Posted by Deacon_NA View Post
    I wonder if these min level mobs exist in the first arc(s). I've got 3 different characters at 33 or 34 right now and am planning to run this at 35. I'll just do the first arc, but if I have to fight Numina or Serafina or Ace McKnight or Dr. Quatrexin as +5 EBs, well, that sounds daunting for a soloer.
    i havent had a chance to check the other arcs yet but i have a bunch of toons approaching the 35 range so ill do each one

    checking AE, quatrexian has a lvl range of 35-47, silver mantis has a range of 20-26 or 40-54, all patrons have a range of 40-54, numina is 35-54, couldnt find mcknight though
  14. i personally dont like speed tfs either, but i do know that most of the hero tfs are boring awful slogs that need to be revamped so missing a few mobs wouldnt hurt if it saves a few hours
  15. i like em pulse since it only does -recov and not -end like most nukes

    on my sonic/rad corr i usually use conserve power from mu mastery to help until the -recov dissipates, then if needed i also have power sink from the mu mastery
  16. the timer is across ALL of the arcs, however each arc gives 1 freebie reward table first time through
  17. the villain version of this is just amazing, definitly interesting story line and i love some of the costume pieces on the rulu shin (i so want a giant eyeball as a chest detail lol)
  18. the banner event was introduced last year or the year before, cant remember, and to complete it you need about 1 team of people at each banner to make them vulnerable AND you have to kill each banner before the timer runs out, then if you do that a GM will appear and you kill that to complete the event (when GM spawns a new timer starts counting down)

    it can be started when someone turns in halloween salvage for costume slot (zone it happens in is random though and may just be a zombie invasion)
  19. Quote:
    Originally Posted by Kinrad View Post
    [/LIST]I would buy this many times over. As a side note... where the heck did I get that anyway? I just used my last charge last night. :}
    you get some charges from paragon rewards
  20. Necrotech_Master

    Icy Bastion...

    Quote:
    Originally Posted by Microcosm View Post
    Completely unslotted and with no IO bonuses or accolades it takes you well over the stalker cap, meaning at absolute base part of the power is wasted. That is bad design. If they wanted to lower the +HP so that it would almost barely reach the cap with accolades, then significantly lower the recharge (along with duration) so that it could be actually used as a heal too, that would fix it. As it is, I feel embarrassed for the devs that they would allow this to remain in the set as is.
    i think the pitiful stalker max hp cap is the base of the problem since regen stalkers run into this problem too with dull pain
  21. the villain contact for sig arc part 2 is in sharkhead on the docks next to the ferry
  22. Necrotech_Master

    Icy Bastion...

    i have an ice armor tank atm but im partially considering rerolling him if they ever put ice armor out for brutes
  23. Necrotech_Master

    Regen

    so far my street justice/regen brute is up to almost lvl 34, and with insp i can tank good, i just dont plan on my regen brute to be more of a tank but to be more scrapperish (im gonna be skipping taunt and such)

    personally i prefer a brute over a scrapper or a tank since a brute could fill one, the other, or both roles instead of being very limited
  24. Quote:
    Originally Posted by Kheldarn View Post
    The problem isn't Seer Marino's arc. It's Mercy Island. Somewhere, there's a thread about it started by me, where I point out that it's that specific door that has the issue, regardless of running Marino's arc, and others then point out that Mercy is just ***** when it comes to waypoints.
    i saw the thread for it, and i know its not mercy cause this mishs waypoint has been broken as long as ive been playing the game

    it still confounds me that even though they did a complete revamp of the zone they didnt fix this waypoint
  25. Quote:
    Originally Posted by _Klaw_ View Post
    Oh I thought you were talking about the 1 where finder points you to the building with 5 mission doors inside it but the map target is correct. Another that hasn't been fixed yet
    this is the one he is talking about, i noticed this too, its been broken as long as ive been playing which in about 2 weeks will have been 63 months