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Posts
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Quote:true, but the carny ring mistress also has pure psi dmg to help with thatBut it's psi damage. If you're doing something like fighting Marauder in Lambda without the grenades, psi damage is golden.
I have the Seers for special situations and the Polar Lights for general use.
it is also true that they are horrid dps lol, yes they may be good for special situations but that doesnt really excuse the pathetic dmg IMO lol -
well i can see why they made vanity pets mutually exclusive since they do plan on adding a lot more, and if they werent exclusive poeple could be running around with half a dozen or more vanity pets and when multiplied across 10,000+ players that gets server intensive lol
now i dont fully agree having the combat pet as a toggle since it has functionality -
thx for the update zwil!
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i never bother slotting ANY IO until lvl 50 (with a few exceptions such as -kb IOs or the theft of essence proc on my dark armor)
i dont do it cause im lazy and crafting is A) work, and B) more expensive at lower lvls for the most part to buy recipes -
Quote:i believe the shard and rularuu were introduced in the same issueAnd to go along with this, when was the Shadow Shard introduced? What about Croatoa?
also upon further inspection the minions of igneous were also added in i2 with the hollows
heres the full list of issues -
the only group that im familiar with is rularuu which was introduced in i2 i believe
it still amazes me that rularuu are so tough even though they are a very old enemy group -
Quote:well the patch notes states that all vanity pets work this way (including future ones) and there are already 2 pets on that list which are not on live yet, imagine this is like a year or 2 down the road and we can potentially have 10-15 vanity pets, if they stayed the old way and every player has 15 vanity pets out just 10 players would mean thats 150 vanity pets doing nothingSorry, my bad. Thanks for the correction.
Still think Ev's point stands, though.
i do think the only change they should do is with the buff pets since they have functionality and are not purely for vanity -
Quote:it wasnt stealth implemented, its even listed in the patch notes for 11/10Ditto what Ev said.
I think the fact that this pet "improvement" was stealth-implemented speaks volumes about whom it was truly intended to help. -
the issue with khelds may just be an oversight since for the longest time you couldnt even use mystic fortune/secondary mutation while shapeshifted
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Quote:question 1: yesFew other questions:
Does the Damage Alpha Effect them?
Can they be controlled? (Given commands)
Random question, should you save Empyrean Merits or is it ok to use them as threads? Just curious if you get a better conversion rate saving them ?
question 2: yes they are fully controllable like MM pets
question 3: i saved them to get unlocks from astral and emp vendors (costume related stuff), since i finished them ill prolly save them to work on getting very rares since i still dislike how trials are reward, the only one worthwhile is underground since its a guarenteed rare or very rare ( getting a freaking common from a trial is unacceptable to me, commons are never worth that much effort, and if you happen to get dc'd right when the group starts on the final AV, might as well not log back in for it since you will only get threads even if you were in the trial the other 90% of the time) -
it is intended, heres the copy of the change straight from the patch notes
Quote:Pets
The following list of pets have been turned into mutually exclusive toggles. This means that you may only have one of these pets out at any given time. Going forward, vanity pets will all fall into this category.
Rikti Pet
Demon Pet
Mekman Pet
Redcap Pet
Clockwork Pet
German Shepherd Pet
Light Fairy Pet
Dark Fairy Pet
Blue Wisp Pet
Red Wisp Pet
Shield Oscillator Pet
Power Oscillator Pet
Shield Drone Pet
Power Drone Pet
Cherub Pet
Mini SnowBeast Pet
Vanguard MVAS -
Quote:according to the wiki's list, robotic drones, carnies, and storm elementals have end problems even with a tier 4 cardiac slotted (they will run low about 3 mins into a fight)Actually your list is exactly what I am looking for, what about the others?
seers have the worst DPS of all the lore pets, the buff they have is very very weak version of fortitude
vanguard have the 2nd lowest dps, but the buff pet has assault and both the boss and buff pet are completely ranged so they will not die as easy (the buff pet also has twilight grasp for heals which does some -regen)
warworks are on the same line as cimerorans, slightly lower dmg but some -regen
clockwork, like the vanguard pets are completely ranged dmg
IDF is not too bad in the dmg department since they fixed the attach chain of the boss ranked pet they are avg dps overall
the polar lights have some kb which can be kind of annoying but do -def and decent dmg and buff pet has assault for some +dmg
for more specific information on powers i recommend going to the link that adeon hawkwood has in his post further up -
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Quote:you are correct
In terms of -Regen I think Longbow are the best option but I'm not certain.
and i agree with what you say, different pets can benefit your character differently
-longbow have massive -regen
-storm elementals have massive tohit debuff
-phantoms have adrenaline boost
-rikti have AM
-rularuu boss is ranged and the buff pet gives you hefty +dmg buff for short time, the offensive pet has a mez along with the boss so they can stack holds well too
-cimerorans are very high dmg, but as mentioned are basically entirely melee so they are harder to keep alive
the other have ups and downs too so you need to focus on something specific or work on multiple trees (i think my main has 5 tier 4 lore pets right now lol) -
ive had similar problem, except that my sentinel will detect the game running and show character stats and badges but it says that badge tracking has been disabled and wont let me send info to the website
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Quote:well it is under a section called "account rewards" and states in the invention license unlock that you cannot claim the reward if your account already has an invention license180 merits? That's 2-4 TFs a month as long as they're decent TFs and not trying to get them off of running non stop Katie Hannon TFs.
Of course the question is, is this a global unlock or a per character unlock?
so i would assume its account wide -
for issue 1, the UI resetting is a known bug and should be fixed tomorrow
for issue 2, i do not know
for issue 3, this was an intended change that was (and still can be commented on) in the beta forums -
Quote:yes, i could with all the toons i did the arc with who were usually around 12-18 rangeAre sub level 20's still allowed to go to Ft Trident and convert Reward Merits to a Hero Merit?
i believe the official reason given was that the buying power with an alignment merit is much higher and it takes like 2 hours (estimate on avg) to get to lvl 10 (prolly less time if your farming), so the idea was brought up that you could make a toon PL it to 10, run first arc 2x in a row for alignment merit then you could buy virtually any IO for free, then delete the toon rinse and repeat -
Quote:yeah, but then whats the purpose of the first sig arc if its lvl range is 10-20 lol, the main reason i do the sig arcs more than once is cause of the alignment merit lol (the first time i run it is for fun and seeing the suprises)Correct, though I am not sure "screws sub lvl 20 people" is the correct term. After all, sub level 20 people can't earn (and aren't intended to earn) Hero Merits anyway.
and even post lvl 20 people cannot earn the alignment merit if they never run a morality mish, i have several lvl 50 villains that never ran a morality mish that cant earn the alignment merit from it -
Quote:/agree with this, point very well said, the keyes trial pre change was not at all too hard (the badges were stupid hard but thats a different issue), the trial itself was easy but very very sluggish and extremely tedious/annoying with the pulse doing so much dmg all at onceI still believe people like Vice_Virtuoso are missing the point as to why the Devs decided to fix the Keyes trial. The original version of Keyes was not impossible and/or too hard to finish. I managed to complete many Keyes runs even with purely PUG groups over the last few months before the change. The REAL problem with the original version of Keyes was that for the vast majority of players it was simply way too tedious and annoying to play, especially for any kind of squishy AT. The "challenges" provided by the original Keyes didn't really stop many people from being able to actually finish the trial - they just made slogging through it far more of an arduous chore than most any other trial out there.
The changes we got to Keyes technically did not make it all that much easier to finish. Instead it just made the overall experience less annoying to deal with. If that equates to encouraging more people to give it a try then I'm all for that kind of improvement.
since the change, the main source of hate on the trial has been alleviated for the most part and the trial on a whole is just so much more enjoyable -
Quote:well since i dont really have much going on right now and being busy with schoolwork, i dont think i would mind that as long as i get a cut of what drops lolYou sound like someone I would buy and enjoy farming in arena for 4 hours straight XP
also that is more farming and less actual pvping lol -
this is not a bug but an intended change
yes it basically screws sub lvl 20 poeple out of the alignment merit from the first sig arc
you must have run a morality mish to affirm your alignment at least once in order to get the alignment merit, which you cant do till at least lvl 20 -
right now i believe non VIPs can only post in the player questions and the gameplay bugs/tech issues subforums
non VIPs also cannot have avatars
other than that i really dont know -
i would saythe best way to get around this is A) dont do the arc till its fixed (supposedly tomorrow) or B), run on a slightly higher diff and confuse longbow warden to kill manticore without ever aggroing him so he wont drop a poison arrow
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were you alpha lvl shifted? there were a bunch of things that used to be wonky when a lvl 50 attacked a lvl 1
it could also be bugged because in beta for the energy aura changes entropic auras +rech was scaled to the enemy (ie lower lvl baddies gave less rech and higher lvl baddies gave more +rech)