Necrotech_Master

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  1. Necrotech_Master

    Lore Pets?

    Quote:
    Originally Posted by Ironblade View Post
    But it's psi damage. If you're doing something like fighting Marauder in Lambda without the grenades, psi damage is golden.
    I have the Seers for special situations and the Polar Lights for general use.
    true, but the carny ring mistress also has pure psi dmg to help with that

    it is also true that they are horrid dps lol, yes they may be good for special situations but that doesnt really excuse the pathetic dmg IMO lol
  2. well i can see why they made vanity pets mutually exclusive since they do plan on adding a lot more, and if they werent exclusive poeple could be running around with half a dozen or more vanity pets and when multiplied across 10,000+ players that gets server intensive lol

    now i dont fully agree having the combat pet as a toggle since it has functionality
  3. i never bother slotting ANY IO until lvl 50 (with a few exceptions such as -kb IOs or the theft of essence proc on my dark armor)

    i dont do it cause im lazy and crafting is A) work, and B) more expensive at lower lvls for the most part to buy recipes
  4. Quote:
    Originally Posted by shaggy5 View Post
    And to go along with this, when was the Shadow Shard introduced? What about Croatoa?
    i believe the shard and rularuu were introduced in the same issue

    also upon further inspection the minions of igneous were also added in i2 with the hollows

    heres the full list of issues
  5. the only group that im familiar with is rularuu which was introduced in i2 i believe

    it still amazes me that rularuu are so tough even though they are a very old enemy group
  6. Quote:
    Originally Posted by CinnderScot View Post
    Sorry, my bad. Thanks for the correction.

    Still think Ev's point stands, though.
    well the patch notes states that all vanity pets work this way (including future ones) and there are already 2 pets on that list which are not on live yet, imagine this is like a year or 2 down the road and we can potentially have 10-15 vanity pets, if they stayed the old way and every player has 15 vanity pets out just 10 players would mean thats 150 vanity pets doing nothing

    i do think the only change they should do is with the buff pets since they have functionality and are not purely for vanity
  7. Quote:
    Originally Posted by CinnderScot View Post
    Ditto what Ev said.

    I think the fact that this pet "improvement" was stealth-implemented speaks volumes about whom it was truly intended to help.
    it wasnt stealth implemented, its even listed in the patch notes for 11/10
  8. the issue with khelds may just be an oversight since for the longest time you couldnt even use mystic fortune/secondary mutation while shapeshifted
  9. Necrotech_Master

    Lore Pets?

    Quote:
    Originally Posted by Ultimus View Post
    Few other questions:

    Does the Damage Alpha Effect them?

    Can they be controlled? (Given commands)

    Random question, should you save Empyrean Merits or is it ok to use them as threads? Just curious if you get a better conversion rate saving them ?
    question 1: yes

    question 2: yes they are fully controllable like MM pets

    question 3: i saved them to get unlocks from astral and emp vendors (costume related stuff), since i finished them ill prolly save them to work on getting very rares since i still dislike how trials are reward, the only one worthwhile is underground since its a guarenteed rare or very rare ( getting a freaking common from a trial is unacceptable to me, commons are never worth that much effort, and if you happen to get dc'd right when the group starts on the final AV, might as well not log back in for it since you will only get threads even if you were in the trial the other 90% of the time)
  10. it is intended, heres the copy of the change straight from the patch notes
    Quote:
    Pets
    The following list of pets have been turned into mutually exclusive toggles. This means that you may only have one of these pets out at any given time. Going forward, vanity pets will all fall into this category.
    Rikti Pet
    Demon Pet
    Mekman Pet
    Redcap Pet
    Clockwork Pet
    German Shepherd Pet
    Light Fairy Pet
    Dark Fairy Pet
    Blue Wisp Pet
    Red Wisp Pet
    Shield Oscillator Pet
    Power Oscillator Pet
    Shield Drone Pet
    Power Drone Pet
    Cherub Pet
    Mini SnowBeast Pet
    Vanguard MVAS
  11. Necrotech_Master

    Lore Pets?

    Quote:
    Originally Posted by Ultimus View Post
    Actually your list is exactly what I am looking for, what about the others?
    according to the wiki's list, robotic drones, carnies, and storm elementals have end problems even with a tier 4 cardiac slotted (they will run low about 3 mins into a fight)

    seers have the worst DPS of all the lore pets, the buff they have is very very weak version of fortitude

    vanguard have the 2nd lowest dps, but the buff pet has assault and both the boss and buff pet are completely ranged so they will not die as easy (the buff pet also has twilight grasp for heals which does some -regen)

    warworks are on the same line as cimerorans, slightly lower dmg but some -regen

    clockwork, like the vanguard pets are completely ranged dmg

    IDF is not too bad in the dmg department since they fixed the attach chain of the boss ranked pet they are avg dps overall

    the polar lights have some kb which can be kind of annoying but do -def and decent dmg and buff pet has assault for some +dmg

    for more specific information on powers i recommend going to the link that adeon hawkwood has in his post further up
  12. Quote:
    Originally Posted by Blackleviathan View Post
    This seems awesome I'll have to look unless its just on beta?
    its on the live servers atm
  13. Necrotech_Master

    Lore Pets?

    Quote:
    Originally Posted by Adeon Hawkwood View Post

    In terms of -Regen I think Longbow are the best option but I'm not certain.
    you are correct

    and i agree with what you say, different pets can benefit your character differently

    -longbow have massive -regen
    -storm elementals have massive tohit debuff
    -phantoms have adrenaline boost
    -rikti have AM
    -rularuu boss is ranged and the buff pet gives you hefty +dmg buff for short time, the offensive pet has a mez along with the boss so they can stack holds well too
    -cimerorans are very high dmg, but as mentioned are basically entirely melee so they are harder to keep alive

    the other have ups and downs too so you need to focus on something specific or work on multiple trees (i think my main has 5 tier 4 lore pets right now lol)
  14. Quote:
    Originally Posted by Blue Rabbit View Post
    My Sentinel doesn't even detect that the game is running. Kind of hard to have it verify badges that way.
    ive had similar problem, except that my sentinel will detect the game running and show character stats and badges but it says that badge tracking has been disabled and wont let me send info to the website
  15. Quote:
    Originally Posted by BrandX View Post
    180 merits? That's 2-4 TFs a month as long as they're decent TFs and not trying to get them off of running non stop Katie Hannon TFs.

    Of course the question is, is this a global unlock or a per character unlock?
    well it is under a section called "account rewards" and states in the invention license unlock that you cannot claim the reward if your account already has an invention license

    so i would assume its account wide
  16. for issue 1, the UI resetting is a known bug and should be fixed tomorrow

    for issue 2, i do not know

    for issue 3, this was an intended change that was (and still can be commented on) in the beta forums
  17. Quote:
    Originally Posted by GATE-keeper View Post
    Are sub level 20's still allowed to go to Ft Trident and convert Reward Merits to a Hero Merit?
    yes, i could with all the toons i did the arc with who were usually around 12-18 range

    i believe the official reason given was that the buying power with an alignment merit is much higher and it takes like 2 hours (estimate on avg) to get to lvl 10 (prolly less time if your farming), so the idea was brought up that you could make a toon PL it to 10, run first arc 2x in a row for alignment merit then you could buy virtually any IO for free, then delete the toon rinse and repeat
  18. Quote:
    Originally Posted by Garielle View Post
    Correct, though I am not sure "screws sub lvl 20 people" is the correct term. After all, sub level 20 people can't earn (and aren't intended to earn) Hero Merits anyway.
    yeah, but then whats the purpose of the first sig arc if its lvl range is 10-20 lol, the main reason i do the sig arcs more than once is cause of the alignment merit lol (the first time i run it is for fun and seeing the suprises)

    and even post lvl 20 people cannot earn the alignment merit if they never run a morality mish, i have several lvl 50 villains that never ran a morality mish that cant earn the alignment merit from it
  19. Quote:
    Originally Posted by Lothic View Post
    I still believe people like Vice_Virtuoso are missing the point as to why the Devs decided to fix the Keyes trial. The original version of Keyes was not impossible and/or too hard to finish. I managed to complete many Keyes runs even with purely PUG groups over the last few months before the change. The REAL problem with the original version of Keyes was that for the vast majority of players it was simply way too tedious and annoying to play, especially for any kind of squishy AT. The "challenges" provided by the original Keyes didn't really stop many people from being able to actually finish the trial - they just made slogging through it far more of an arduous chore than most any other trial out there.

    The changes we got to Keyes technically did not make it all that much easier to finish. Instead it just made the overall experience less annoying to deal with. If that equates to encouraging more people to give it a try then I'm all for that kind of improvement.
    /agree with this, point very well said, the keyes trial pre change was not at all too hard (the badges were stupid hard but thats a different issue), the trial itself was easy but very very sluggish and extremely tedious/annoying with the pulse doing so much dmg all at once

    since the change, the main source of hate on the trial has been alleviated for the most part and the trial on a whole is just so much more enjoyable
  20. Quote:
    Originally Posted by Smallzies View Post
    You sound like someone I would buy and enjoy farming in arena for 4 hours straight XP
    well since i dont really have much going on right now and being busy with schoolwork, i dont think i would mind that as long as i get a cut of what drops lol

    also that is more farming and less actual pvping lol
  21. this is not a bug but an intended change

    yes it basically screws sub lvl 20 poeple out of the alignment merit from the first sig arc

    you must have run a morality mish to affirm your alignment at least once in order to get the alignment merit, which you cant do till at least lvl 20
  22. right now i believe non VIPs can only post in the player questions and the gameplay bugs/tech issues subforums

    non VIPs also cannot have avatars

    other than that i really dont know
  23. Necrotech_Master

    Sig arc part #3

    i would saythe best way to get around this is A) dont do the arc till its fixed (supposedly tomorrow) or B), run on a slightly higher diff and confuse longbow warden to kill manticore without ever aggroing him so he wont drop a poison arrow
  24. were you alpha lvl shifted? there were a bunch of things that used to be wonky when a lvl 50 attacked a lvl 1

    it could also be bugged because in beta for the energy aura changes entropic auras +rech was scaled to the enemy (ie lower lvl baddies gave less rech and higher lvl baddies gave more +rech)