Necrotech_Master

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  1. i only delete a 50 when its met a few conditions:

    A). i do not get much use out of it anymore
    B). is inferior to other toons that i dont use it anymore
    C). is using duplicate powerset before we got more options and thus rerolled it

    examples of toons i have deleted:

    emp/psi defender - deleted because i did not enjoy playing it, pitiful dmg and pain domination came out for redside

    ill/storm - was too end intensive for my tastes and rerolled him to ill/cold who is now one of my fav toons

    AR/dark - deleted because he used a bunch of duplicate powersets, i already had an AR/traps and my main was ninja/dark so i just deleted him

    i think there were a few more that i cant remember atm

    as what forbin said i always strip my toons down of all inf, IOs, ect before deleting
  2. Necrotech_Master

    Supercomputer

    usually sg badges count the total of everyone in the sg, so you could do it by yourself for 5 hours or 5 poeple could do 1 hour each, ect
  3. Quote:
    Originally Posted by OneFrigidWitch View Post
    I need money badly. Much like a wizard and food. Whats a half decent powerleveler get for 2 dedicated hoursish of smash and smash?
    would depend on what diff settings your on, if your in sg mode, how fast you complete the mish, ect

    if you run at +4 and make 5-10 mil a run not in sg mode and you can do the map in about 10-15 min, then you will make approx 30 mil an hour

    if you know how to marketeer then you could make 5-10x that in 15-30 min of "work" with the work just being crafting (its easier if you have /auctionhouse command then you can just sit in the university)
  4. the reason they were disabled is because the devs would have to retool it to differentiate between the different account levels
  5. because i was interested in the strengths and weakness of the base defense items i decided to compile a list of the stats

    as a note, ALL tech and arcane items have the same stats so im only going to document the tech versions

    to add to the note, i could not document the trip mine since it is not targetable, i also could not document the rikti plasma turret(for killing lanaru the mad 5 times) or improved energy turret(for attempting CoP 100 times) due to having neither sg badge

    the items will be listed in the form of:

    item name
    item class
    offensive stats (will not include avg dmg since detailed info in game uses AT mods)
    defensive stats (will note oddities to keep it short)


    Chain Gun
    Small Device (1205 hp)
    Offense:
    dmg: lethal
    rech: 3 sec
    range: 100 ft
    acc: 1.00
    secondary effects: -def
    Defense:
    +803 max hp
    -regen (essentially makes it 0)
    -heal received (cannot be healed)
    acc bonus: 1.30x
    perception: 150 ft
    resistances: 30% smash, 50% lethal, 30% fire, 30% cold, 70% psi (0 for anything not listed)
    defense: self -25% def
    debuff resist: 100% tohit resist, 100% rech resist, 100% def resist

    Scanner
    Small device (1205 hp)
    offense:
    -def(all)
    -resist
    rech: 3 sec
    acc: 1.00
    defensive:
    identical to the chain gun

    energy beam
    small device (1205 hp)
    offensive:
    dmg type: energy dmg
    range: 100 ft
    acc: 1.00
    rech: 3 sec
    secondary effects: none
    defensive:
    identical to the chain gun

    improved igniter
    medium device (3855 hp)
    offensive:
    dmg type: fire (note this is marked as unresistable)
    acc:1.00
    rech: 3 sec
    range: 40 ft (note is cone with 40 ft radius and 20 degree arc)
    defensive:
    mostly identical to chain gun, will note differences
    +2570 max hp
    acc bonus: 1.50x

    repulsor
    medium device (3855 hp)
    offensive:
    repulsion pulse [repulsor]
    dmg: none
    acc: 1.00
    rech: 8 sec
    40 ft aoe (max 10 targets)
    effect: mag 66.47 kb
    defensive:
    identical to the chain gun, will note differences
    +2570 max hp
    acc bonus: 1.30x
    perception: 81 ft
    resistance: 90% resist to everything

    gas trap
    small device (1285 hp)
    offensive:
    -tohit
    duration: 1 min
    rech: 10 sec
    acc: 1.00
    aoe 40 ft radius
    defensive:
    identical to chain gun, will note differences
    +857 max hp
    acc bonus: 1.15x
    perception: 75 ft
    resist: 90% to all resist

    force field:
    medium device (3855 hp)
    offensive:
    none
    defensive:
    same as chain gun will note differences
    +2570 max hp
    perception: 81 ft
    resist: 90% resist to all
    (its defense bubble does not seem to affect it self or other turrets)

    scorpion surprise:
    large device (6425 hp)
    offense:
    dmg type: lethal
    acc: 1.00
    rech: 20 sec
    range: 100 ft
    secondary effect: mag 3 stun
    defensive:
    identical to chain gun, differences noted
    +4283 max hp
  6. #1 sounds interesting

    depending on the story #2 may or may not be liked since NPCs that do a lot of dmg to baddies suck away your rewards and if its just a boss then it will go down quickly once the other mobs show up
  7. Quote:
    Originally Posted by GavinRuneblade View Post
    Necro, other than the igniter, is there anything else that does decent damage?

    I noticed that not only is the damage pretty good, those things are very accurate (I'm guessing they have the pet +25% base accuracy that malta gun drones have but not sure).
    honestly, not really, although i havent been able to test the improved energy turret or rikti plasma beam since my sg is missing both of those badges atm

    the chain gun and regular energy turrets are very weak, the scanners do like -10% def and resist, and the gas trap does a very long -tohit debuff (-4% for 1 min, doesnt stack with itself though)

    the scorpion surprise turret has a mag 3 stun attached to its dmg but it isnt much stronger than the other guns

    of course this is testing on my stone brute, vs a squishier toon they are all do quite a bit of dmg

    one other thing i noticed is that each defensive item has a varying rank in small and large equipment

    chain gun, energy beam, gas trap, scanner all are classified as small equipment and only have ~1200 hp

    improved igniter, force bubble are classified as medium equipment which have ~3200 hp

    scorpion surprise turret is classified as a large equipment and has ~6400 hp


    i have not had a chance to take a toon in there which has a power analyzer to view resistances but the scorpion surprise turrets take forever to kill
  8. not that i know off, pretty sure they still save in screenshots folder for me
  9. Quote:
    Originally Posted by Zyal View Post
    I just started tinkering with this bug on my base last night. I enjoy it also. Kinda fun to see what each item does.
    /this first day of this i monitored the detailed info of all the stuff that we can use

    the most interesting thing i noticed was that the improved igniter does unresistable dmg (2 of them hitting my stone brute at once could nearly kill him)
  10. Necrotech_Master

    DFB and Badges

    at such a low lvl just turn off blazing aura and stick with single target attacks for the vahz AV

    honestly i think its easier to get that badge on smaller team so the AV spawns as an EB

    due to how easy those badges are for the most part i usually just try for them every time or at least mention what we have to do to get them, if people dont listen then their loss
  11. no each power only adds +1 to the power siphon, its better to save burst for when you have a 5 stack already together
  12. Quote:
    Originally Posted by Dz131 View Post
    how is it too hard to code?
    our origin along with powersets is essentially hardcoded when we create the character, once we finish creating the character those things are locked in and the only easy way to change them is reroll

    according to the devs it would be extremely difficult to change and they said if you wanted new origin or powersets that it would be better to just reroll
  13. Necrotech_Master

    Three Man Slam!

    Quote:
    Originally Posted by Scarlet Shocker View Post
    I don't have anyone on Victory now but if you're fine with starting from scratch I'd be happy to make a toon. That said I forgot to point out that I'm in the UK so time's an issue.
    i would not mind if you started a new toon, but the time thing might be an issue since im east coast US time (so 5 pm for me would be like 11 pm for you i think)

    depending on how much time i have that day i can be on as early as 1 pm EST or as late as 9 pm EST, to contact me in game my global is @Necrotech Master
  14. Quote:
    Originally Posted by Zombie Man View Post
    1. Maintenance is trivial.

    2. Hazard zones are not linked up to the transportation hub. On speed Manticores, e.g., it's great to use the Base Transporter to leave an instance and hop to Crey's for the street sweep (can't use Mission TP for that).

    3. Storage of Rare IOs and salvage.

    4. Run the Cathedral of Pain trial.

    5. You don't get logged out AFKing in a base.

    6. Another way to use the Flashback Crystal.
    /this, more specifically the CoP trial since there is currently no other way to start it except from an sg base
  15. i pretty much always skip all crashing nukes because i despise the crash

    as for non crashing ones like hail of bullets or full auto ill take that all the time
  16. Necrotech_Master

    Merits

    since astral and emp merits can already be converted to threads and whatnot i dont think they are talking about them

    vanguard merits can buy a grai matter which can break down to a shard

    that leaves reward merits and alignment merits, but alignment merits would be too unfair since it excludes rogues/vigilantes, and thus it leaves reward merits
  17. Quote:
    Originally Posted by ClawsandEffect View Post
    I was wondering when they'd start hittng the Help channel.

    Was only a matter of time I suppose. I've been waiting for this move for a while now, I just avoided saying anything about it in case they hadn't figured it out yet and have people reading the forums.

    The sad thing is: There will be free players buying influence from them, not understanding that there is really nothing for them to spend it on, and getting their credit card number stolen, as well as getting potentially banned from the game.

    And they'll blame it on the game, not their own stupidity in buying an intangble item with their credit card from someone in China.
    when i have seen a RMTer on victory immediatly 2-3 people shout out that hes an RMTer and even explain how to do the ignore spammer command

    after one such time there were poeple who were unsure what RMT meant so i explained it to them and that what they were doing was illegal as well as dangerous to use
  18. you could also just type /respec

    if you have a freespec you immediatly start the respec, if you do not have a freespec it will say so and say how many earned respecs you have
  19. Quote:
    Originally Posted by Lazarillo View Post
    Regarding the "Stalkers need to take Hide" argument...does that mean, too, that Domination should also be placed in the first tier for all Assault sets, for example? Or rather, does it mean that Hide should exist as an inherent power?
    i was about to post something similar, if hide is so integral to a stalkers playing ability it should be made inherent, it already costs 0 end and your being forced into it anyway
  20. i think ive only seen a total of 2 RMTers on victory and that was only in the help chat
  21. i think i managed to vote twice lol, i voted when using google chrome then i opened firefox and it acted like i hadnt voted yet so i voted again (i tried again with IE but it didnt take lol)

    so +2 for coh lol
  22. Quote:
    Originally Posted by Texas Justice View Post
    Unfortunately, it doesn't take an hour for it to consider me idle and log me out. I've had it log me out after 30 minutes of being idle. I haven't been getting the random logout bug that others have, only the idle log out.

    And if it's a detailed discussion with lots of information to digest, it sometimes logs me out before I can go to the next page. I guess that's what I get for having it set to 100 posts per page.
    i have something around this except the idle bug is not 1 hour for me either its prolly around half hour as well
  23. i would really like to keep the base defense bug ONLY if they fixed the bug that is affecting control, energy, medical, and teleport to be considering hostile as well since destroying that would be bad for the base
  24. Quote:
    Originally Posted by Kheldarn View Post
    Yeah, that's what I was making reference to.
    i kind of figured as much, was mostly to clarify for others lol
  25. Quote:
    Originally Posted by Lothic View Post
    Even if we accept this argument as the "real and truthful" reason for why the Devs made this change I still think the Devs could easily limit us to one vanity and one combat pet at the same time and still satisfy the intent of "reducing server load" without overly restricting our freedom in this area.
    agreed

    i dont know why they lumped the combat pet in there since they have functionality

    for vanity pets i think they are mostly considering the future, cause right now we can have up to 3 vanity pets + the buff pet, on the list of the pets affected there are 2 on the list that we dont even have yet, imagine a year from now if they did not implement the mutual exclusivity and everyone was running around with 10 vanity pets + buff pet, with 2-3 of them i dont think its a big deal but with 10+ per person that gets much worse with fewer poeple