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Posts
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Joined
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all interfaces work with pets, IIRC only reactive shows on pets for some reason
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i usually run in windowed mode which gives me no problems switching windows
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Quote:this should not work anymore as the pseudo pets used by director 11 should not be affected by any player powers, this was fixed quite awhile ago (~7-9 months if not more) IIRCTin Mage Task Force: In the warehouse room with a tank, Force bubble has no effect on director but it can push malta or keep malta behind shelving significantly reducing damage. Also, it appears the invisible bomb layers are effected by the repel as well, no bomb explosions inside Force Bubble radius. I have done this a handful of times on my FF/psy namesake on Triumph.
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Quote:i agree, it was totally awesome and hilariousOMG! It had to happen. The game that had commercials with Mr. T and Ozzy Osbourne now has one with Chuck Norris. And it actually uses some of the classic lines.
"Chuck Norris is a hunter, but Chuck Norris does not 'hunt', because 'hunting' implies the possibility of failure."
"There are 10 millions players in ###, because Chuck Norris allows them to live."
MUAHAHAHAHAHAHAHA
chuck norris jokes are still the best lol -
i personally feel that a tankers dmg is pitifully low, even when properly built a brute can run circles around them dmg wise with only a minor drop in survivability
basically i think the biggest problem they have is lack of dmg, the 1 tank i have at lvl 50 is awful to play because his dmg is pitiful, i can stay alive but it takes me so long to kill a target i start to run into end issues if there is a small mob (ice armor/stone melee) -
as a VIP i have not noticed discrepancies between my pre and post freedom characters (about 80% of my characters are post freedom but i have not seen anything wrong with them)
it sounds like there might be a bug with the premium account though so i would go and report it through the support link since you cant do it in game -
Quote:you can see praetorian fusionette and faultline in the admiral sutter tfI keep wondering what her Praetorian Earth Version is like....
-She's either even more pathetic than she already is.
-Or She's Praetorian Earth's Greatest Villain (Who is really it's greatest heroine)
(You know like how the Praetorians are their Earth's greatest heroes, but they are really the bad guys) -
no, titan weapons is a 2 handed weapon set like katana and mutually exclusive with shield
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i think they designed the system to be much more complex than it had to be
the current plan for the stuff is:
-transfer at beginning of the month
-points on bill date
-token at end of the month
i think ive suggested it to zwill before that they should just award all 3 things to VIPs all on same date that is predetermined in advance (for example like the 1st of the month or first tuesday of the month)
zwill said he would look into it but couldnt go into detail about how or why they decided to award the way they are awarding (although its clearly not working) -
Quote:the helm of tartarus is VERY similar to what recluse wearsAbsolutely love both designs and if in game items are close to same, I can see some concepts forming already. Flexible pieces.
the helm of zeus doesnt really resemble what statesman wears at all (the valkyrie costume set faceplate is prolly closer to what statesman has)
for references:
statesman
lord recluse -
Quote:all of this just sounds amazingly awesome and i cannot wait for this (i already got at least 2 new toons i want to make because of this lolArbiter Hawk succinctly summed up the Stalker improvements. I'll add this though:
Using Assassin Strike out of hide is still interruptible. It is the only way of dealing that massive scale 7 damage and inflicting demoralize. If you placate an enemy you are considered hidden and will execute an interruptible Assassin's Strike.
In practice these changes should feel pretty good. You can open up with Build Up>Assassin's Strike>Placate>Whatever and then go about hitting remaining enemies and building stacks of Assassin's Focus. In a more prolonged fight Assassin's Strike will be able to be used more than just an opener.
This change is also intended to solve the "very efficient team" problem. It's great that your team is super efficient at obliterating enemies, but it's a bummer for the Stalker because a spawn is often wiped out before they get a chance to land an Assassin's Strike. With the discussed changes they'll still be able to use the Assassin's Strike power and if they stack enough Assassin's Focus they'll be able to deal pretty massive damage very quickly. They'll be able to do this regardless if their team isn't allowing them to open up with an Assassin's Strike from hide.
I feel there is definitely a time and place for the Assassin's Strike from hide. The intent here is NOT to replace this power's stealth functionality. When I22 hits beta we'll have our eyes peeled to your feedback, as it will be critical to the success of these changes.
Darkness Control
I'll give out the information that was given in the power point here. We talked about 8 of the 9 powers.
Tier 1: Shadowy Binds (Ranged, Moderate DoT(Negative), Foe Immobilize, -To Hit, -Fly)
Tier 2: Dark Grasp (Ranged, Moderate DMG(Negative), Foe Hold, -To Hit)
Tier 3: Living Shadows Ranged (Cone), Minor DoT(Negative), Foe Immobilize, -To Hit, -Fly
Tier 4: Possess (Ranged, Target Confuse)
Tier 5: Fearsome Stare (Ranged (Cone), Foe Fear, -To Hit)
Tier 6: Heart of Darkness (PBAoE, Foe Disorient, -To Hit, Minor DoT(Negative))
Tier 7: Haunt (Foe Targeted, Summon Shades)
Tier 8: Shadow Field (Target (Location AoE), Foe Hold, -To Hit)
Tier 9: ??? (ZOMG! What could it be?)
At the powers panel, we didn't reveal the Tier 9 power. That will be revealed at a later date, so stay tuned. One thing to note, as Tunnel Rat mentioned, the tentacles have been replaced with more of an inky shadowy feel. Some bits of info we gave out:
Possess: This power darkens the target and gives them spooky glowing eyes and makes them confused.
Haunt: This power effectively places a taunt aura on your target and spawns two Shades. These dark entities alternate between a punch attack and a terrorize attack. The Shades will continue to beat on their target until either they are killed or their target is defeated. Once their target is defeated, they will move about attacking other targets at random. Their damage is pretty decent, and this power offers a fair amount of control. They are uncontrollable like all other Controller/Dominator pets.
I think that's about it for Darkness Control.
We also announced to proliferated sets. What would Darkness Control be without Dark Miasma for Controllers (called Darkness Affinity) and Dark Assault for Dominators.
Darkness Affinity
This power is a proliferated version of Dark Miasma for Controllers. You're likely thinking "why the name change?" Well, we pulled out Fearsome Stare and Petrifying Gaze because: a) Fearsome Stare really belongs in Darkness Control and b) Petrifying Gaze is pretty redundant when paired with Darkness Control as its effectively a copy of Dark Grasp, but without the damage. I felt this necessitated a name change.
In their places we added Fade and Soul Absorption:
Fade is a short duration, long recharge, high defense boost to your entire team. It's intended to prevent team mates from being defeated when they're low on health. This will hopefully give you enough time to fire off a Twilight Grasp to heal them. Internally, I've heard it compared to "a weaker Moment of Glory for your team". I think that's fairly accurate.
Soul Absorption is a handy power that grants nearby team mates regeneration and recovery for each nearby defeated foe. This can spell a massive boost to regeneration and recovery with enough valid targets. Think Stygian Circle for your whole team, but instead of +hp/+end you get +regen/+recovery.
Dark Assault
This power is a mix of Dark Melee and Dark Blast. You've got a fun mix of powers in there. I think Dominators will enjoy the set. It offers a nice mix of damage, control and survivability. It also features a new power called Gather Shadows. This is effectively a combo of Build Up and Power Boost. You lose your +to hit and have reduced effectiveness of the +damage and +effects, but you get both. It's a trade-off to be sure. I look forward to player feedback on this.
As always everything mentioned above is subject to change in beta. I'll be having my eyes glued to the forums when this hits the training room. For those of you who made it to the Pummit, it was great to mingle with you all.
Regards,
Synapse -
omg lord recluse helm (not identical but will do), ive wanted to have a lord recluse helm since i started playing but wrote it off as being a signature piece i wouldnt get to use
that alone will get me to stick with this
(im also reading this as a clue that statesman will definitely be the one to kick the bucket at the end of the sig arcs) -
most of the dmg i think was in the moderate range
with AT mods most of the dmg showed to be between 45 and 65 dmg
to accurately determind dmg would have to use a lvl 49 toon since everything cons as an underling (and gives underling rewards) -
Quote:it doesnt really work like that though if you dont give them any attacks, if you give them a bunch of non-dmging mez attacks they still use secondary stuff like if you gave them FF or sonicUm, no. The Designated Helper system was put in place to remove the reward penalty for multiple allied critters. Only the first ally/escort you pick up will use buffs and debuffs. The rest will only attack.
almost all allied custom critters (including designated helper) are completely retarded when using their buffs/debuffs (many buff/debuffs are rarely if ever used even if they are the only power they are given) -
Quote:the designated helper system was to allow 1 ally without reward penalty, if you have more than 1 allied critter in the mish you get a reward penalty which increases per allied critter (kind of like with the ambushs, 1 ambush is fine but more than that takes penalty)Having allies stop the boss's regen won't work, due to the Designated Helper system. Only one ally will use debuffs.
you can still give yourself a dozen buff/debuffs who will use their powers, but you will take a reward penalty for every ally over the first one -
Quote:well i know your the one with the WS guide cause so many people refer to it lolSeriously? I don't blame you. I've probably answered enough questions here for three guides.
You're also not the first to attribute some guide I've never heard of to me.
and that is prolly the most likely since almost everytime something dark armor comes up i see you posting about it lol -
Quote:hmm, i might have been confusing your "dark armor sucks" video with someone elses guide, i know theres one around somewhere lolCould you give me a link to that guide?
For the life of me, I cannot find it.
i know you do have a lot of threads floating around about dark armor stuff so i dont think im going crazy yet lol -
i rarely ever take it except for dark blast and maybe rad blast
in most other sets its too weak for me to care and im firing other powers that have more effect (either other attacks or buff/debuff)
i also ignore them cause on high rech builds i have a better attack chain with other powers -
not sure, i know custom baddies use location powers either at their body or at targets body
ice storm they use at the target while earthquake in earth control they place at themselves
i have not had a chance to test how they use lightning rod -
dechs kaison has a very good guide about dark armor tanks
and get a theft of essence proc and put it in dark regeneration ASAP -
i have one built for elec armors, baddies deal 100% energy dmg and the end drain is negligible with elec armors drain resistance
i believe the arc name for the mish is "defeat the electroids" (i dont remember the id off my head but can search by the mish title or my global and it will be there) -
Quote:lol, in that case, its however bad the person wants to be PL'd lolI meant who... i mean selling myself out for the auction.
I am one stupid reward token away from /auctionhouse
and i actually have 6 tokens leftover right now cause ive bought so many points since freedom came out (i think ive spent $170-$180 in points since freedom came out)
got $120 first week to top off my paragon rewards and to get celestial armor and then bought about $60 worth of points recently cause i wanted the points instead of the reward tokens to upgrade my storage more (most of my toons have 85 recipe slots and 47 auction slots now lol) -
actually it was more taking the RMTers into consideration, cause you can still multibox and PL a free account to 50 and use the free account to PL your main accounts toons without lvl pacts