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Posts
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Joined
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Quote:Sorry for the big quote chain, still getting used to the new threads. Is SOW worth it? Sam question for throw spines.Mind would be something like this, if I were to build another Spines/Willpower Stalker for PvPing.
Since my builds are often expensive, I decided not to export them. You can just check the powers I picked.
Oh, and I have a preference for skipping Stamina. (I covered my end with Numina/Miracle Uniques on HPT.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
SP-WP Stalker PvPerZHARDCOREno.01 by KeenJin: Level 50 Natural Stalker
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Lunge <ul type="square">[*] (A) (3) (3) (5) (5) (13)[/list]Level 1: Hide <ul type="square">[*] (A) (50)[/list]Level 2: High Pain Tolerance <ul type="square">[*] (A) (48) (50)[/list]Level 4: Reconstruction <ul type="square">[*] (A) (15) (15) (17) (25) (31)[/list]Level 6: Assassin's Impaler <ul type="square">[*] (A) (7) (7) (9) (9) (11)[/list]Level 8: Combat Jumping <ul type="square">[*] (A)[/list]Level 10: Mind Over Body <ul type="square">[*] (A) (11) (45)[/list]Level 12: Placate <ul type="square">[*] (A) (13) (48) (48)[/list]Level 14: Super Jump <ul type="square">[*] (A) (37) (39)[/list]Level 16: Indomitable Will <ul type="square">[*] (A) (17) (43) (45)[/list]Level 18: Impale <ul type="square">[*] (A) (19) (19) (21) (23) (23)[/list]Level 20: Heightened Senses <ul type="square">[*] (A) (21) (40) (45)[/list]Level 22: Build Up <ul type="square">[*] (A) (31) (34) (36) (36)[/list]Level 24: Stealth <ul type="square">[*] (A) (25) (46)[/list]Level 26: Ripper <ul type="square">[*] (A) (27) (27) (29) (29) (31)[/list]Level 28: Hasten <ul type="square">[*] (A) (37) (37)[/list]Level 30: Super Speed <ul type="square">[*] (A) (40) (40)[/list]Level 32: Throw Spines <ul type="square">[*] (A) (33) (33) (33) (34) (34)[/list]Level 35: Assault <ul type="square">[*] (A) (36)[/list]Level 38: Strength of Will <ul type="square">[*] (A) (39) (39)[/list]Level 41: Dark Blast <ul type="square">[*] (A) (42) (42) (42) (43) (43)[/list]Level 44: Shadow Meld <ul type="square">[*] (A) (46) (46)[/list]Level 47: Invisibility <ul type="square">[*] (A)[/list]Level 49: Phase Shift <ul type="square">[*] (A) (50)[/list]------------
Level 1: Brawl <ul type="square">[*] (A)[/list]Level 1: Sprint <ul type="square">[*] (A)[/list]Level 2: Rest <ul type="square">[*] (A)[/list]Level 1: Assassination -
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Duel? in Zones? I SOMETIMES(rarely to be more accurate) do that myself too, but I'm usually one of the distruptor. =P
There shouldn't really be any kind of duelings in PvP zones, IMO. =/ There's something called Arena for that. =X
It's not like you MUST go to Arena for dueling. You(A) CAN duel with someone(B) in zones, but just don't expect someone else to stay away from/respect the little rule between (A) and (B).
Everything can be done, in zones. Who cares if the guy you're against pops Accolade powers or T9, other than you? =/
I would say "BS!" if who I duel with uses any of those, but would I really care? Not really. xP
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Its only BS if they win right? jk.
There is something to be said on dueling a toon made for zones than dueling a toon made for the arena. That and the accessibility of the arena has made zone pvp my preference. -
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I think it might not make it. I think there will be a follow-up style attack in it's place.
[/ QUOTE ] What is with the obsession with follow-up, do /not/ need it here.
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Several reasons why I think it makes more sense:
1. Well, it is functionally similar to build-up but lower dam and to hit. Build-up and powerboost is a 'been there done that' effect, for lack of a better description.
2. If your gonna have a melee set, then you might as well have a buff from a melee attack. -
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Mids is on its deathbed apparently. Time for a collaborative, open source, cross platform Hero builder.
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Hmm, I smell a python app coming. -
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Good call on "Fissure". I was thinking in terms of the Tanker version. The controller version would make more sense in terms of balance. I still hope it comes with some KD so it can be chained with Tremor/Earthquake/Mallets/AirSuperiority.
P.S. So no one else is even midly shocked they gave the set PB? (If you haven't guessed, I'm really quite amazed).
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I think it might not make it. I think there will be a follow-up style attack in it's place. -
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http://tinypic.com/r/2zjmeti/3
Specs are of course always subject to change.
Fire/Earth is going to be crazy.
(And yes, I meant Mud Pots)
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Whoa, I like the screen info. -
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I bet it will have Mud pots.
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W00t, I was right. -
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Typically, it's just primary powers. Of the secondary powers, Gale is the only one I can think of that does Scourge - although if they add it to Oil Slick Arrow when it's ported over I certainly would be cackling with pyromaniacal glee.
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Pool powers scourge IIRC. -
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Yeah that was a mouthful.
I wouldn't count on it... not for those times when you'd really need to get away. There are too many AoEs and patches and stuff to supress your getaway. However a well slotted D-Shift when coming out of Hibernate could consistently buy you time to TP away. Personally, the temp phase found at the BM is cheap enough to keep enough on hand and has worked fine for me.
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You can immediately TP after hibernate before anything suppresses you. -
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Oh, I primarily zone pvp. So, take what I said with a grain of salt.
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what powers did you choose for dark....slotting?
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Only twilight grasp, DN, howling twilight, shadow fall (optional), and fearsome stare. Fearsome is all accurate to hit debuff, and darkest night is max to hit debuff mixed with end reduction. Howling is slotted a couple with stun and range.
The most success I've had while dueling in zones is leading with howling twilight then fearsome then darkest night. I have Mako so a res based armor, but my ranged def is about 15 (DR'd).
The trick with doms and controllers is to not let them hit you at all, so instead of screech, you lead with a to hit debuff and hope for the best. Of course, if I spec'd for the arena, I might go BS for def shield, or soul for pb. -
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What percentage zones, arena?
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zones - 0%
arena - 100%
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Oh, I primarily zone pvp. So, take what I said with a grain of salt. -
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Ummm... I may be "Ignant"... but what is so great bout Seismic Smash?
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Probably the best melee attack in the game in terms of damage, activation and mag 4 hold.
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We'll probably get the mag 3 version. -
Thanks for the info. I think I will try Stone and Fossilize tonight.
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I've been looking at CoD. It appears, as another posted stated, that stone and fossil could get enhanced. There is no text saying :'[Ignores Enhancements & Buffs] [Non-resistable]' except for the knockback res.
Quicksand, the minion pet, also does not have the text attached to the -def portion, but maybe because it is a pet it has a different mechanic.
BTW, can I assume you tried the enzyme in QS? -
I don't worry about knockback that much. The most important thing for my /dark is +recovery and +acc.
What percentage zones, arena? -
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my sonic/dark corruptor can handle blasters pretty well. Its def tanks and scraps that are a problem.
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I don't get how you can handle blasters but be stopped by melee on a /dark. I know that it is probably hard to fight scraps in elude but outside of that, I don't get the problem.
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Well, only in dueling for tanks and scraps, and only DEF based sets. Why? Cuz of the to hit check in the heal.
That's why blasters aren't that much of a problem for me. They blast me, then I mez and heal, then hit darkest night and fearsome stare. I have a res based shield so, most times I can out heal the damage they do. Psi blast gives me a bit more trouble then the rest IF equipped with the placate proc. Then, I have to be really good at reacquiring the target to heal.
Res based melee ATs are fine as well. -
I would like this set:
1 - Jab
2 - Hurl
4 - Punch
10 - Foot Stomp
16 - Rage
20 - Haymaker
28 - Hand Clap
35 - Invincibility
38 - Knockout Blow -
Will it buff -def for say stone prison or fossilize?
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my sonic/dark corruptor can handle blasters pretty well. Its def tanks and scraps that are a problem.
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I bet it will have Mud pots.
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On most of my post i13 builds I am running around 65-70 acc in my powers. Usually have around 30-40 acc from sets. Generally speaking the only things I really have issues with is well slotted pff and god modes. And by problems I mean not tagging them every single time. I still get my fair share of hits in though.
I firmly believe(and may damn well be wrong) that after the elsuvity 'adjustment' the days of needing 90+ in attacks + insane acc bonuses from ios has passed, for now.
Side note. I do run tactics and a kismet on every toon I take into a pvp zone. So my tohit is generally pretty high to start. End up using aim/bu for damage buffs more than anything.
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I run a very similar setup, but with higher acc in powers (90-95). I have no problems hitting things EXCEPT: Ice tanks, SR scrappers in elude, shield tanks, and pff. There, I range between 40-60% to hit chance.
So, to the OP, it really depends on your primary food source. -
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Those percentages are for the secondary effects that the attacks have. Jab has stun, Hurl has KB, and KO Blow has a hold component. Other procs (such as IO's) may be listed there as well.
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Thanks all. I forgot about the chance to stun. It makes perfect sense now, well except for the fact that I couldn't debuff his to hit enough to make any sort of difference. -
So, was doing a quick duel in RV. Fought a tank and noticed some odd things in the combat log. Particularly, the multiple to hits for Jab (and other powers). Anyways, I'm attaching the log, can somebody explain to me why there are multiple to hits?
OPPONENT MISSES! Jab power had a 6.80% chance to hit, but
rolled a 54.49.
OPPONENT MISSES! Jab power had a 10.00% chance to hit, but
rolled a 67.47.
OPPONENT HITS you! Jab power had a 95.00% chance to hit
and rolled a 7.17.
You Hibernate in a block of ice, and are almost completely
invulnerable while you heal at an astonishing rate.
You have been immobilized!
OPPONENT jabs you for 134.63 points of smashing damage!
OPPONENT MISSES! Hurl power had a 16.40% chance to hit,
but rolled a 25.11.
OPPONENT HITS you! Hurl power had a 95.00% chance to hit
and rolled a 55.77.
Scream is still recharging.
Shriek is recharged.
Not enough endurance to use Howling Twilight.
OPPONENT smashes you with a giant object for 162.84 points of
smashing damage, knocking you out of the air!
OPPONENT HITS you! Knockout Blow power had a 43.60%
chance to hit and rolled a 35.89.
OPPONENT HITS you! Knockout Blow power had a 95.00%
chance to hit and rolled a 60.37.
Oh, I should say there were no multiple attacks of the same in a row. -
Would be nice, but not gonna happen. Looking at blaster secondaries, I just don't see an analog or the future potential for one.