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Posts
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Link still works for me, so probably work is messing it up.
As far as Hero Stats is concerned, yes it does track the procs, however, it's not going to list which power the proc is slotted in as doing the damage.
There should be a section for the chance for smashing damage if you have more than one chance for smashing proc however, it will not distinguish between them and will instead total them all up. Then again, Hero Stats may not be coded to track the chance for smashing (It takes Positron's Blast, Touch of Death, and several others, just not certain about the chance for Smashing). -
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Updated OP by request.
Ex
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Awesome, thanks again Ex! Especially for bearing with me for my first time updating an OP. -
True, it was more referring to my lack of PvP experience with the procs to be honest.
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Just wanted to let everyone know that I -finally- got my Plant/Psi Dom to 50, and thus I could finally slot the Armageddon Chance for Fire Proc. I'll have an update of my mini-faq by the end of this week after I finish some testing with the Chance for Fire Proc along with a couple other of the new damage procs.
I'll also see about compiling a list of questions that came up during this thread to update the main post with as well. Sorry it's taken me so long to get around to updating this mini-faq, but the new version will be up Soon(). -
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I believe that's only in PvP that they are considered unresisted. At the time I wrote this guide, it was based on my testing in PvE and it wasn't until much much later that I found out that some procs are unresisted in PvP.
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Procs are definitely resistable in PvE, I have both an energy and psi proc in Deceive and I frequently see two different numbers as energy resistance is much more common than Psi.
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Yes, I know, I stated as much in the part you quoted even. My guide was based solely on PvE testing where all procs are resistable, it wasn't until much after I released my mini-faq that I found in PvP some procs are unresisted. -
Great guide! One thing I noticed you didn't comment on, is how during Domination the chance for Immob in Subdue and the chance for Stun in PSW roll separately.
That is.. rather than an 80% chance for mag6 Immob in Subdue during domination, it's two 80% chance for mag3 Immob's in Subdue.
Same with Psy Shockwave, rather than one 25% chance for mag4 Stun in PSW, it's two 25% chance for mag 2 Stuns. This is why sometimes you get "DOMINATION!" over a lt's head, they don't get stunned by Psy Shockwave. (Limitation of the "critical" code which they essentially used here. This is partly why the devs don't have "multi-crits", multi-Scourge works fine but it's a different code.) -
IO Procs fire separately from 'procs' in powers.
The only thing that an IO Proc checks for is "Can this power be enhanced by my type?" If it can then every time that power fires it will roll the chance for the proc itself.
This is why in the case of the Explosive Strike chance for Smashing damage Proc slotted into Enforcers for Thugs MM, it will only trigger on ONE of their powers. Because only the "Blast Clip" power is enhanceable for knockback.
So, in answer to your question there for Seeker Drones, it will roll a chance for the proc every time the tohit check succeeds whether or not the disorient roll succeeds. -
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Anyone happen to know, does Gloom get multiple chances to fire a proc from a single click for the DoT? or does the proc only fire once from the initial click.
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Gloom fires one time only and thus only one chance. -
That's true, I mainly wanted to hit the main points.
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I believe that's only in PvP that they are considered unresisted. At the time I wrote this guide, it was based on my testing in PvE and it wasn't until much much later that I found out that some procs are unresisted in PvP.
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Each proc rolls it's chance separately. They are essentially separate powers attached to the power you slot them in.
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It will only trigger on the Singularities powers that can knockback.
Which would be Lift, and Repel.
In the case of Lift, it'll have a chance to fire every time it uses Lift.
For Repel, it falls under the toggle/auto rule, so, every 10 seconds (whether there is a foe in range or not) it will roll a chance to proc against all foes in range. Yes, that means if an enemy walks into the Repel area and gets KB'd out at the 5 second mark it will NOT trigger. -
It's based on if the attack the proc is slotted in hits.
If the attack misses, there is no chance for the proc to fire. -
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Yeah I missed the 'in real time', I think ym briain is addled today.
EG:
Sorry the win goes on. Did you not get the memo that suckage is no longer part of CoX ?
(aside from MOG) *ducks and runs*
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MoG continuing to suck is the only thing that grounds me in reality.
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You might want to avoid the Training Room in the near future, then.
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Hell hath frozen over. @.@ -
<Laughs> That'd be kinda cool really.
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You're welcome, glad ya liked the guide. And I'm glad that theory is correct.
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Spectral Terror has two powers to it.
One is a toggle that effects those in melee range of the Spectral Terror, every 10 seconds here.
The other is a click that is a ranged cone, every time it fires it there will be a chance with that.
For Choking Cloud, it would be every 10 seconds. It's a toggle. -
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Add: Incinerate delayed explosion is annoying.
[/ QUOTE ] Latest patch on the test server mentions they fixed this.
Has anyone tested it though? (I haven't) -
It's based on the attacks of the pseudo. In theory (I say this because I have NOT tested it), each of his click attacks that are enhanceable by the type of proc will have a chance to cause the damage.
So, when he uses Petrifying Gaze, a Hold Proc has a chance to fire. When he uses Tenebrous Tentacles, an Immobilize Proc has a chance to fire. -
<font class="small">Code:[/color]<hr /><pre>For Stalkers they are as follows:
Weaken: Sweeping Strike -> Power Slice -> One Thousand Cuts
Empower: Build Up -> Assassin's Blades -> Placate
Sweep: Build Up -> Assassin's Blades -> Ablating Strike
Attack Vitals: Ablating Strike -> Nimble Slash -> Vengeful Slice
</pre><hr />
Stalker Empower is +20% damage, and +13.3% ToHit for 20s (as opposed to 10s).
Placate has the same cast time across all of the power sets at 1.5s
Assassin's Blades, since it doesn't factor in draw time, should be 1s Anim and 2s Interrupt (Like all of the other A-Strikes. Only Katana's A-Strike is different due to the draw time, which is 1.33s and 2s)
Build Up, is either 0.73 or 1.17s.. not sure which. I honestly didn't test out Stalkers that much, but the combos above and the Empower stats I'm positive are spot on. -
It looks to me this is a guide to Dual Blades for everyone except Stalkers?
I noticed you didn't list the Stalker combos, nor did you list the new numbers for Stalker Empower. I can give you the values for the Stalker Empower as well as the current moves to complete the combos. -
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Isn't Energy Blast blue for Corruptors, anyway? Maybe that's why they missed it?
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But.. we /bug'd.. >.<
Explained that it was the dominator version of Power Bolt that was supposed to be red but was blue due to the animation tweak.
Well, at least they fixed Power Blast from having the exact same animation of Power Bolt. -
Oh, jeez... they left with the bright blue? Damnit! I thought the dev's learned not to rush issues before >.< We /bug'd that a ton when it was on the test server.
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... I pm'd that along with Focus, and Vengeful Slice to Castle if it was intended for Impale to be 5.2 endurance and for Vengeful Slice to do the same damage as Focus and Impale despite being AoE AND a DoT (The DoT length is approximately the same duration as Burst from Assault Rifle, and yet Burst has a 9% damage bonus or so for being a DoT). He didn't reply back to me at all.
[/ QUOTE ]He's busy, right now. Give him a couple days.
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Um, apparently you misunderstood why I PM'd him about it. Vengeful Slice is a DUAL BLADES POWER. And it's currently under-performing compared to Focus and Impale by a rather wide margin.
It opens up at the same level that Focus opens up, but it's melee Range, a DoT, and a longer animation than Focus. It's anim time is approximately similar to Impale, but, Vengeful Slice lacks -Fly, -Speed, -Recharge, and 100% chance for Immobilize like Impale. Impale also costs less endurance than Vengeful Slice even though Spines doesn't get "reduced endurance cost" like Claws.
Basically, I was lobbying for an increase in Vengeful Slice's damage, or at least having it gain -Fly since Air Superior causes a redraw on Dual Blades, and as we all know that hurts the DPS of Dual Blades.