Nalrok_AthZim

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  1. Quote:
    Originally Posted by Golden Girl View Post
    What tone of voice and facial expression did your character use when he said that bit of text?
    Funny enough, that character hides his face.

    Let's look at that, though.

    Why use:
    "Alright, fine, for the 'greater good' as usual."

    Instead of something more like:
    "Very well, Scirocco. 'For the greater good.'"

    If you really want to argue 'tone of voice' then it'd help if the response wasn't written it what can easily be called a defeatist tone.
  2. Quote:
    Originally Posted by NaoGal View Post
    They aren't.
    /YOU/ are the one that is saying that.
    Really?

    That looks like my character saying that. My character who is a villain.

    My character who is a villain is saying that to Scirocco.

    Tell me again how I'M the only one saying villains are doing the greater good.
  3. Quote:
    Originally Posted by NaoGal View Post
    if you really, absolutely can not find any reason why your villain would dare to team up with heroes, all because of a line or two from some NPC... then don't. There is nobody to blame on that but yourself.
    And you know what? I did pretend that my villains were making their own plans just by helping heroes.

    I did it in the RWZ.
    Then I did it in Cimerora.
    Then I did it in the holiday events.
    Then I did it during Apex. And Tin Mage.
    Then I did it in the SSA.
    Then I did it in the BAF. And Lambda Sector. And on Keyes Island. And in the Underground. And in the Mother of Mercy hospital. And at the TPN campus. And in Mot's gullet. And in The Magisterium.

    I don't care what you think my problem is. Why do I have to continuously shoehorn ALL of my villains, REGARDLESS of who they are and what they're like, into the notion of "I'm doing this for my own gain sometime later"? Why are my VILLAINS, who are NOT HEROES, continuously written in to high level content as de facto heroes to save the day?
  4. Quote:
    Originally Posted by Golden Girl View Post
    Although it doesn't really solve the "problem" of failing to stop the broadcasting of the truth to the public in the TPN Trial, or ending up failing to stop the war, or failing to not end up working with the Resistance - everything the player tries to do when they choose the loyalist side at the end of the 1-20 responsibility path ends in total failure - Tyrant's secrets are still broadcast to the public, the war still starts, and the Resistance are still the only option against Tyrant.
    Which I've been saying since I ran the first iTrial. If you're not Warden Resistance, you don't matter. Same thing with all this co-op content. Any perspective but 'heroic' is ignored.


    Quote:
    Originally Posted by Wing_Leader View Post
    Does GG even play redside? Does she know what it means to be a villain? Doing the right thing for (morally) wrong reasons is not evil enough to qualify as villainy, but I don't think she gets that. Arguing with her over the nature of redside content (or co-op content that fails to satisfy both hero and villain players) is pretty pointless when there is no common conceptual framework to ground the discussion.
    Then she shouldn't offer her opinion on a perspective she doesn't have.

    Just sayin'.
  5. Quote:
    Originally Posted by Dechs Kaison View Post
    Why am I afraid of this?
    More alts.

    Just when I think I can finally write Blasters off as an AT I will never enjoy as much as others, they pull me back in!
  6. Quote:
    Originally Posted by Golden Girl View Post
    Which is the defeat of the Well's champion and his Well-empowered followers.
    Your reply doesn't address the issue of the Trials being heroic and that you yourself have shown the double standard of the current game writing.
  7. Quote:
    Originally Posted by Golden Girl View Post
    Praetoria was still designed to give Villains some motivation - by setting up Tyrant and the loyalists as a "law and order" group, they gave Villains the chance to fight law and order, even if it was an evil kind of law and order.
    If they'ds tuck to the original Praetorian set up, where Tyrant and his followers were like a preview of Reclsue and the Rogue Isles, Villains wouldn't have had the same motivation.
    You're exactly right.

    However, evil fighting evil =/= evil fighting good. By your own words, Loyalists are evil.

    So, villains are fighting evil, and whether you like it or not, they are helping save the day by proxy.

    We're not asking for evil vs. evil. We're asking for evil vs. good, or at the very least, evil getting to do it's thing without a bunch of Well-juiced higher powers constantly nagging them to go fight the good fight. Seriously, let us blow up a high-rise or infect a group of our enemies with a viral anomaly! All it's been lately is high-ranking NPC groups (Menders, Vanguard, Midnight Squad) asking heroes to help and demanding that villains cooperate.

    It's old. It's been old. It feels like every end-game content story arc was based off of the same Comic Book Madlib page.

    "Our heroes find out about ________, the evil villain group from ________. In order to defeat them, the heroes must travel to _________ and fight their leader, __________. Villains can aid the heroes by fighting alongside them in __________. All participating heroes/villains will get _________ for a reward."


    Quote:
    Originally Posted by Golden Girl View Post
    Gaining Incarnate power is mentioned a lot by Prometheus in the intros and debriefings for the Trials, as well as the wider overview of the whole dimensional war storyline - and by defeating Tyrant and his loyalist thugs, you're defeating a force that was planning to kill you and everyone else who had superpowers if it won.
    The powers themselves are never mentioned in a trial. No one ever says "Your Judgement ability is what led you to victory" or anything of the sort. The story of the trials is the fall of Praetoria.
  8. Quote:
    Originally Posted by Golden Girl View Post
    You're exploiting the help of Heroes to gain Incarnate power for your own evil purposes - that's the trick up your evil sleeve.
    .... says who?

    This isn't about Incarnate power. It's about the story of defeating Praetoria. As far as I'm concerned, considering Incarnate powers are NEVER mentioned in the trial lore, they have nothing to do with the story of Praetoria. Our villains are there to stop Cole and save the world. There's no two ways about it, and that's crap writing for redside.
  9. Quote:
    Originally Posted by Golden Girl View Post
    Villains want a lot of thing - but for practical reaosn, they don't get them
    Thereby alienating players who enjoy redside content.

    Quote:
    Originally Posted by Golden Girl View Post
    But any new cosmic content might give evil players a chance to take over another planet - even if it'd cause major motivation and logic trouble further down the line
    And where exactly is that content? We don't have anything like that. At all. And we probably never will since the current modus operandi is "everyone has to save the world whether you like it or not."


    Quote:
    Originally Posted by Golden Girl View Post
    But the Heroes trying to save Praetoria from the loyalists wouldn't let you do that
    Not all Loyalists are villains. Why would the heroes want to stop other heroes?

    Furthermore, you just don't get it. I really wish the tables were turned, GG, and that Heroes had mediocre theme-breaking content while Villains got to run trials/arcs/SSA's that showcase their malevolence and will to do evil. I'd love to see what you'd say about content balance then.
  10. Quote:
    Originally Posted by Golden Girl View Post
    But we have no motivation to cause chaos in Praetoria - we're targeting the loyalists, not the people they've ensalved.
    Who's we? You? Because that's not 'we.' That's 'you.'

    What makes you think villains don't want another world in which they can sow the seeds of destruction?
  11. Quote:
    Originally Posted by Golden Girl View Post
    Your'e saving it to conquer it later
    It's been 'later' since I10 when the RWZ went co-op and villains saved the world.

    We've had this discussion before and your winky faces and bad arguments have never held water.
  12. Quote:
    Originally Posted by Golden Girl View Post
    Well, that's the only was for co-op content to function properly - there couldn't be a co-op Trial where the goal was to cause chaos and destruction in Praetoria, as Heroes wouldn't join it.
    So by that logic, villains wouldn't join trials where the goal is to save the universe.

    ....... Oh wait.

    Nice double standard.
  13. Quote:
    Originally Posted by Dr. Aeon View Post
    If you've done the moral choice where you kill Kang and he's still showing up, please send in a bug report. Thanks!
    I'll send in a report when I'm home this evening; my 50 Nin/Nin Stalker killed Kang at the end of the Anti-Matter arc and he showed up and acted like we'd never met. Seems like it defaulted to the Primal greeting.
  14. Quote:
    Originally Posted by Aura_Familia View Post
    Understood, btw:
    they are talking about snipe fixes, RIGHT NOW!!! http://www.twitch.tv/paragonstudios
    Please relay information!
  15. Quote:
    Originally Posted by Golden Girl View Post
    It might put people off playing Villains?
    No, it might put them off the game entirely due to misinformation.
  16. Quote:
    Originally Posted by Golden Girl View Post
    Serving a dictatorship is never heroic
    Except that's not at all what you're doing:

    Quote:
    Originally Posted by Final Responsibility Moral Choice
    Handle the Invasion Yourself.

    Stop Cole's Invasion without the people knowing. Aid the Loyalists. Letting the people know about this could throw Praetoria into sheer chaos. There could be riots in the streets and more people than ever joining the Resistance. People will die if this is let out. But then again, innocents will die both in Praetoria and Primal Earth if this war goes through. You'll have to prevent this news from getting out and then somehow find a way to stop this war yourself! (This is the final moral choice for the Responsibility line in Praetoria.)
    You're not serving a dictatorship at all. Your character, in a moment of enormous fortitude, chooses to keep the people of Praetoria happy and ignorant while trying to keep Cole from going to war all by themself. Preventing the war is opposing Cole, and opposing Cole is not serving a dictatorship.

    Quote:
    Originally Posted by Golden Girl View Post
    For flavor - the Praetorian storyline was always going to end up with a dimensional war - this is a combat based game, and peace treaties and truces don't really exist until someone's been beten down to 25% health

    What makes Praetoria so special is that for the first time in the game, they actually created a non-permanent villain group - unlike all the other villains we fight, the loyalists and their evil empire are actually destroyed - this isn't like foiling the plans of Relcuse, or Nemesis, or Reichsman, where arresting them doesn't actually affect their followers or their power base or their ability to return in future content as if nothing had ever happened to them - this defeat of the loyalists is totally crushing on all level - there's no way back from the collapse of their dictatorship, and the meta-story has been permanently changed by our actions in the dimensional war to liberate the Praetorian people.
    That's no reason to step on written content with the intent of "it never mattered anyway."
  17. Quote:
    Originally Posted by Golden Girl View Post
    Kang is alive and well in Belladonna's arc - he even references the discovery of the invasion plans as the reason he had to join the Resistance.
    It's similar to the moral choice on Katie's first arc - the loyalist option, which is to re-enslave here and her friends, is ignored in First ward by presenting Katie as having been freed - which is the Warden choice.

    Basically, there's only one real path through Praetoria, and that's the Warden path - the heroic path - which, strangely enough, is what I've been saying ever since GR first came out
    Except the Responsibility arc is just as heroic. Why did the devs bother putting dynamic content into the game at all if the story had only one direction?

    I was pretty baffled that Kang was in the first mission of Belladonna's arc, especially on my Responsibility Loyalist Praetorian Stalker. Seeing a ghost much? There's NO explanation for this either. Not even a "I wasn't actually dead" comment. Nope. He's just there, regardless of whether or not you put him in the ground.
  18. Quote:
    Originally Posted by Ryzzhan View Post
    according to MMORPG.com.. city of heroes is f2p... and city of villians has a $14.99 subsciption ?
    Could you link us to the page that displays that information? That's wrong and could potentially produce bad business.
  19. Quote:
    Originally Posted by Xzero45 View Post
    Don't quote me on this, but I think it was Word of God from the devs and exposition from folks like Prometheus.

    That's one thing that bugs the **** out of me. This entire storyline has, for the most part, been told through exposition and Incarnate Trials. I miss the RWZ revamp. Amazing single player/small team story, awesome finale TF that only needed 8 players and wasn't required for the solo story, and amazing raid that was optional, not heavily dipped in writing, but still fun and amazing regardless.
    It also left a lot of loose ends from the paths chosen in GR, since the writing went with... none of them, it feels like. A great example is DSL's post:

    Quote:
    Originally Posted by DarkSideLeague View Post
    There's also the Emperor's Sword Incarnate arc, where the resistance have taken Imperial City completely and thus have little difficulty getting the citizens to safety.

    Actually, I should take my Praetorian Stalker through that arc to see what Kang has to say...
    If you played Responsibility Loyalist (a path that has been liberally crapped on since GR ended) you have to kill Kang to keep him from exposing Cole to Praetoria and causing mass riot. I wonder how Responsibility Loyalist characters would react when they found out that Kang somehow wasn't dead.

    "I got better."
  20. Quote:
    Originally Posted by Zombie Man View Post
    All the ones on Prime don't spew green stuff with immediate ash fallout.
    Since we don't even know what that stuff is (it could be a noble gas, or even boron) and I've never seen ash fallout in the immediate vicinity of the reactors, I think we should reserve judgement.

    EDIT: And you're right, they don't; they spew irradiated steam and/or coal smoke and/or ash discharge and/or oil refinement gasses.
  21. Quote:
    Originally Posted by Hopeling View Post
    Unless the power of Tartarus can't reach more than fifteen seconds back, there's plenty of dead souls to go around in Praetoria, what with most of the human race being destroyed by Hamidon, before even considering the hundreds of IDF and Carnival that died a stone's throw away on the same day.
    And this basically confirms that Tyrant DID kill innocents; even if the IDF and CoL and Resistance and D.U.S.T. were just unconscious, the nuke would have atomized them anyway and killed them.

    Also I'd love to see exactly where it's stated that Praetoria was evacuated.

    Presuming the size of Praetoria (about the size of... Independence Port, really) is what it is, that nuke probably destroyed much more than just Nova. The Keyes Reactors are still standing as AM himself mentioned they were designed to withstand an explosion greater than one of them melting down (an event that would liquefy Neutropolis), but a nuclear strike is not that easily contained. I'd surmise that the entirety of Praetoria (Nova, Imperial, and Neutropolis) is now a radiated waste. On top of that, with the Hamidon at the sonic gates, where would the people of Praetoria have gone?
  22. I've always theorized it was Galveston.
  23. Quote:
    Originally Posted by Green Bean View Post
    They did repeatedly establish that all the civilians had long since fled, which was the only reason Cole was willing to go that far.
    Except that doesn't line up at all with his battlecry of "By the power of Tartarus I call upon the souls of the dead!"
  24. Quote:
    Originally Posted by StratoNexus View Post
    You could choose to read it as, "Wink, wink, 'the greater good'. Man, we get away with so much when we claim that ********!"

    Art is in the eye of the beholder, not just in the hands of the artists (especially role-playing games, where give and take between players and GMs has always been required).

    Not that I am opposed to the idea of helping the big bad until the very end, stabbing him in the back, foiling his plans, and taking some of the uber for ourselves.
    You know, if it had been worded differently I might have been able to mold that into my character. If the dialogue option had been "Alright, Scirocco. 'For the greater good.'" I'd be less upset. But the defeatist tone of "Alright, fine, for the greater good as usual." is just too heavy for it to be anything other than what it is: forcing us to play nice AGAIN.