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It hurts to read.
Which, in my eyes, accomplished nothing.
Man, I felt the ball drop from here when that happened.
Which is freaking hilarious considering we've already saved her from it in Praetoria.
And the story just ends. Sure, we saved the world, but it's a pyrrhic victory when pretty much everyone walked away broken or dead, and Vanessa's constant deadpan melancholy doesn't help.[/quote]
Don't forget Noble Savage and his "I can't decide if I'm General Patton or King Kong" mindset.
Sam, do yourself a favor and don't hold your breath. Once you've run Night Ward I fully expect you to be on the forums asking a rather annoyed "You mind telling me what the PANCAKE that was?" -
Quote:No, it's really not. SSA1 was a Greater Good fiasco just like the rest of the co-op content in the game; they just decided to spring it on us 5 episodes in rather than right at the start. The last contact is Infernia, in the RWZ for god's sake. The SSA does not villain-oriented content make. If you're not VIP you have to pay for it anyway. I will repeat myself: Dean MacArthur, Leonard Silman and Vincent Ross all have arcs that put the villain in charge. A few grand examples of arcs that make you into a bumbling idiot villain minion are Hardcase (where a crotchety old demon hunter tells you to save St. Martial), Peter Themari (where a crotchety old sadist tells you to bring him a guinea pig), Westin Phipps (where a crotchety old wolf-in-sheeps-clothing tells you to gas orphans), and the list really does go on and on (Crash Cage, Diviner Maros, Psymon Omega, Vernon Von Grun, Marshal Brass, Willy Wheeler, Hard Luck, Timothy Raymond, Doctor Creed, Mr. Bocor, shall I continue?) and it's painful that 3 arcs out of over one hundred are the only three that really capture what it means to be a villain.I know what you're saying, you want more "villainous" content where you get to stab people in the eyes and watch them bleed to death (hyperbole).
My point that you seem to miss is that you are getting "Villain" content (the story arcs not coop stuff)...whether or not you like it is another point together. -
You know, Sam, I was really enjoying that arc until I came across this:
I've long since submitted it to Fire Man; not sure if it's been changed, but the moment I came across that, suddenly Ruben was speaking in a Jamaican accent and my immersion shattered like a wine glass next to Sarah Brightman.
Go ahead. Try and read that in a voice other than that of Sebastian the Crab. -
Let me guess; you run through all six arcs and at the end you get "Muahahaha you did all that for your own gain!"
By the way, if you're referring to the option on how to handle Tielekku in the final mission, I don't consider that a 'villainous content' inclusion since heroes get the same choice. -
Quote:I probably should, then; I played through Heather's whole arc and it was identical to the hero arcs for me. I stopped reading because I assumed that villains had received another co-op carbon copy again.You should continue reading. It's set up pretty clearly that you're working an angle all the way through the Dark Astoria arcs.
Quote:I find it interesting though that "Villains" are so demanding about content only for them. I just don't see it happening (beyond story arcs like Leonard/etc...) just like there isn't any new content just for heroes (again, beyond story arcs).
I just don't think there is enough population villain-side to be on the plus side of ROI for the devs to do so....could be wrong. -
You have to understand that what you posted is the blanket "write your own arcs if you hate the writing so much" argument so many people fire at me when I talk about the current writing neglecting villains. If I seemed like I was being acerbic in my reply, it's because I was. If you're comfortable with writing your own AE stuff for your own progress, more power to you.
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Quote:While this is mostly, true, Heather Townshend's arc for villains has a very frustrating start:It's written with less hero bias than most of the co-op content to date
Initial contact: $Villain? What are you doing here?
Responses:
-I'll be playing the role of hero today.
-Relax, I'm here to help and be good.
I immediately stopped reading after that. -
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More arcs need to follow the lead of Dean MacArthur/Leonard Silman and Vincent Ross. Giving the player villain the spotlight of a story arc is the best thing that can be done to quell the "bad villain writing" complainers (such as myself). More spotlight, less lackey. Same with future trials and TFs; the Greater Good plot is old. Add some villain/rogue specific stuff and you'll make a lot of people happy. To top it off, always add a solo path. Solo paths should never come "later." They should come alongside the 'fast track.'
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That's no moon.
Quote:We did actually fix a LOT of this sometime in Issue 21's launch. I went through every Praetorian villain group and parsed out all of their alpha strikes and long-term DPS, and compared it both to CoV groups like Longbow and Arachnos which were fairly universally considered challenging and to CoH launch groups like the Sky Raiders, Family, Skulls, and Hellions which are typically seen as fairly easy to combat. We then adjusted the outlying Praetorian villain groups (Clockwork and Syndicate) significantly downwards.
Granted, there are still many ambushes in Praetoria - but the individual NPCs are not really intended to be leagues above their primal counterparts, and my observation is that Praetoria's difficulty is perceived far above where it actually lies these days. -
Quote:.... send me your paypal information so I can buy you a beer.The biggest lesson that the community has taught me personally is how to write better villain content. A lot of feedback Ive seen on the forums has asked for villain stories that are self-driven and proactive. Its a lot more fun to hatch your own diabolical scheme than to have one handed to you by Arachnos. Its more difficult to write, certainly, but the payoff is usually worth it. If it werent for direct and critical feedback from the community, I might not have learned that lesson so quickly (if at all).
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Quote:I will stop complaining about the writing when:So I ask, please, for the sake of everyone, to stop arguing and complaining about the writing. If you must, please do so at the appropriate threads, and not in the midst of unrelated discussions. I'm only asking this because I'm tired of arguments. You may not like the writing, and I can see where you're coming from. But I do not want to hear about it. Thank you, and goodbye.
-Prometheus isn't such a [insert allusion to vulgar body part here]
-The plot holes with Praetoria are filled in
-Villains are not written as on-demand-heroes AND that fact is no longer made fun of by the writing team*
*-Seriously, that crap is old. -
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Quote:For all the craziness dug usually posts, this has to be the most golden thing he's typed ever.and this is the problem.
Johnny wants Brutes renamed tankers. He cannot stand that the only melee AT defined as having higher defense than offense has lower offense than the 3 melee AT's defined as having higher offense than defense.
I understand wanting to be overpowered.
I still cannot understand why Johnny does not play brutes when he claims they do everything that he wants his characters to do.
I swear the fix to this is for the devs to code it so Johnny's UI creates a brute when he selects tanker and just hides this from him. -
*ahem*
EXPLOSIOOOOOOOOOOOOOOOOOOOOOOOOOOOOON! -
Quote:Nothing at all to say about my Windows partition CoH running 30+ to 40+ degrees cooler with higher graphics settings than my Mac partition? Fascinating.If people had not automatically ***-pulled that I was mac-ranting, you'd have actually noticed I was saying it was a group of concatenating issues leading up to the problem at hand.
But hey, it's more fun to be the picked-on, misunderstood person for one's "lifestyle choice". Right?
Maybe I need to just stick to making guides and ignoring ...people... who have nothing better to do than take offense at what I say because they can't read properly.
And for the record, I've taken immeasurable amounts of **** from PC users who insist with their every outward breath that Macs are an inferior system with inferior hardware, inferior software and inferior support. If you want to peg me for Mr. Pity-Seeking Mac User, please take a number and have a seat in the lobby; I'll call you when it's your turn. I've worked for Apple. I've developed apps. My father is one of Apple's "inner circle" and I've read the books on damn near every machine they have on the market right now save for the units released in the past 2 months.
I know my rig inside and out in every way, and I know that it's the fault of Transgaming that my MBP runs so hot. CINEBENCH doesn't even hit 150 degrees on my GPU running at full bore. Folding@Home tops out at 165 degrees. CoH's mac client will hit upwards of 200 even with this beast running under it. -
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Pictured:
Left: Devs
Right: Players -