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Originally Posted by Bronze Knight
I'm mad.
I logged in my Mercs/
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Originally Posted by Bronze Knight
So playerbase in your opinion is there any other AT that needs help as much as MM's post I24?
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Defenders for sure.
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Originally Posted by Bronze Knight
Can you say that after I24 there will be any power that is truly worse than serum?
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Repel. Repulsion Bomb. Repulsion Field. Energy Torrent. Focused Accuracy. Force of Nature (the one without any mez protection). I could go on.
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Originally Posted by Bronze Knight
Do you think that the cottage rule should be thrown aside when you compare some of the older MM primary set powers with the new MM sets? Daemons/Beast Mastery as compared to Mercs/Robots?
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There is absolutely
nothing wrong with Robotics, and if you feel there is, I can assure you you're doing it wrong. You can't compare Demons and Beast Mastery to Thugs, Bots or Necro; Demons are incredibly stupid and fail to synergize well, usually due to the 'tank' tier 2 demon dying like a total wuss and the tier 3 demons CONSTANTLY running in to melee range for cone attacks. Beast isn't much better, what with the terrible pet AI and their increased run speed that leaves the MM hammering the "Follow/Return" macro and screaming "WHAT THE PANCAKE ARE YOU DOING" while Fido and his five friends run clear across the map before realizing their master is calling them back, aggroing everything (and I mean EVERYTHING).
Mercs, however, is a problem set. The fix to Mercs would be more damage, reduced cooldown on SpecOps debuff/control grenades, no freaking knockback from Mr. Commando, and for the ******* medic to stop running into melee and dying every five seconds.
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Originally Posted by Bronze Knight
On a team what do you expect the mastermind to do? / What role do you expect him to fill on a team?
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The same thing I expect every other team member to do. If I see a Mastermind just sending his pets in and not using his secondary, that Mastermind and I are gonna have a chat.
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Originally Posted by Bronze Knight
Do you think the MM's role on a team changes depending on the content? (I.E. Does the MM do the same job on a paper mish team as he does in the iTrials?)
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I don't think anyone's role ever changes due to content, except in the case of kidnap missions, where everyone but the poor schmoe who got the hostage becomes an obstacle.
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Originally Posted by Bronze Knight
Do you consider MM's to be tanks?
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Only if they want to be.
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Originally Posted by Bronze Knight
Do you think it's fair that some MM's can slot the unique recharge intensive pet IO's and more easily soft cap their pets giving those sets an inherent advantage over sets that don't offer that?
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Anyone can slot recharge/buffs. You just need to know what IO's give it and where you can put them.
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Originally Posted by Bronze Knight
For that matter do you think it's fair that MM's are "required"(need) to slot 5/7 unique IO's in their primary powers just to bring them up to the point where they last long enough to do anything in the high level content?
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I haven't seen any such requirement anywhere.