Nalrok_AthZim

Legend
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  1. Quote:
    Originally Posted by Xzero45 View Post
    Hey




    He already apologized.
    This is what I get for clicking the page I haven't read first rather than the most recent one.

    My bad!
  2. Didn't Synapse already list what would be put in?
  3. Quote:
    Originally Posted by Agent White View Post
    Yeah cuz all they do to add zone events is flip a switch. It's a pretty good indicator -something- is getting touched up to the zones if they're adding zone events.
    Don't make me get the flowchart.
  4. Quote:
    Originally Posted by Tyger View Post
    This.

    Considering we don't know what exactly is replacing those set bonuses, I think we should wait until I24.

    Come on now, dug. You didn't need to make a thread for this.
  5. You just like using that .gif, don't even lie.
  6. Quote:
    Originally Posted by Aurora_Girl View Post
    The irony of that image being pointed at Johnny "whines about Fire tankers" Butane is delicious.
  7. Nalrok_AthZim

    I expired

    "NOOOOOOOOOOOOOOOOOOOOOOOO!"

    Love it.
  8. All preferences, window saves, chatlogs, screenshots, keybinds, macros, popmenus, Mission Architect created content, and slot order info.

    Save that stuff.
  9. Quote:
    Originally Posted by Mad Grim View Post
    That's the 24th issue of Intrepid Informer, doesn't mean it won't come out till i24.
    Intrepid Informers have always come out 1 to 2 weeks before a Powerset hit the Market.

    God damn, what is with all the doubt and negativity lately?
  10. Quote:
    Originally Posted by Mad Grim View Post
    So is the nuke change gonna be in i24.5?
    Don't assume or spread worry, please. The Blaster changes will all come at once.
  11. Quote:
    Originally Posted by Johnny_Butane View Post
    ...so there was nothing in the Capone's vault but some empty gin bottles.

    Seriously, most of the surprise was spoiled by the devs in the weekly Coffee Talks so this feels entirely anticlimactic. I hope the beta starts today or tomorrow, because this is beginning to drag. We all know i25 is the 'big one', anyways.
    Aren't you just a fountain of positivity?

    Things we hadn't heard about yet:

    -New IO's
    -New T9 VIP Costumes
    -New Lore Abilities
    -New Incarnate Story
    -New Zone Events
    -New Arc for KR, St. Martial and Brickstown
    -Set Bonus Improvements

    Boy, that sure doesn't seem like everything was spoiled for us now does it?

    Come on, Butane. Lighten up for once and be happy we're getting new stuff.
  12. Quote:
    Originally Posted by Golden Girl View Post
    The most fun will be had seeing how they handle the transition to post-war content ar level 30 when the war doesn't start until 50
    Pretty much pokes a giant hole in the "time progression by player level" thing we've all thought was going on, which makes First Ward's timeline that much more ambiguous.
  13. Even better is seeing Legacy enemy groups get their collective spines straight and rise again. It'll be awesome to watch the old groups come into the spotlight like they did so long ago.

    Edited to Add: Here's hoping those new villain schemes are fun; nice to see redside getting some content love! Maybe now I can finally stop saying 'for the greater good!'

    ... dammit. *drinks*
  14. AND I COULD NOT BE HAPPIER.

    Seriously. I just about cheered at work.

    I'm most excited for the new T9 VIP sets and the new Invention sets. Those respective categories have needed some love. I'm also RIDICULOUSLY happy to see XP Debt protection and Mez Resist in IO bonuses go away. Those bonuses were largely useless, especially at later levels.

    Now if only I could convince the Invention guys to make sets for melee powers that grant defense and melee/ranged powers that heal...
  15. Quote:
    Originally Posted by dugfromthearth View Post
    the only solution is to remove io's from the game so that the balance around so's is felt by all.
    ಠ_ಠ
  16. Nalrok_AthZim

    Name wipe

    Quote:
    Originally Posted by Adelante View Post
    Will there be another wipe so people can have names to use? It's so crazy that the dead realms have all the good names reserved still and yet theyre never active.

    Anyone know if they're working on a way to improve this? It's getting very limited for creations and imagination. Alot of us are already using capital I as lowercase L to bypass this.
    I'm a little late to this party, but...

  17. Quote:
    Originally Posted by Bronze Knight View Post
    I'm mad.

    I logged in my Mercs/


    Quote:
    Originally Posted by Bronze Knight View Post
    So playerbase in your opinion is there any other AT that needs help as much as MM's post I24?
    Defenders for sure.

    Quote:
    Originally Posted by Bronze Knight View Post
    Can you say that after I24 there will be any power that is truly worse than serum?
    Repel. Repulsion Bomb. Repulsion Field. Energy Torrent. Focused Accuracy. Force of Nature (the one without any mez protection). I could go on.

    Quote:
    Originally Posted by Bronze Knight View Post
    Do you think that the cottage rule should be thrown aside when you compare some of the older MM primary set powers with the new MM sets? Daemons/Beast Mastery as compared to Mercs/Robots?
    There is absolutely nothing wrong with Robotics, and if you feel there is, I can assure you you're doing it wrong. You can't compare Demons and Beast Mastery to Thugs, Bots or Necro; Demons are incredibly stupid and fail to synergize well, usually due to the 'tank' tier 2 demon dying like a total wuss and the tier 3 demons CONSTANTLY running in to melee range for cone attacks. Beast isn't much better, what with the terrible pet AI and their increased run speed that leaves the MM hammering the "Follow/Return" macro and screaming "WHAT THE PANCAKE ARE YOU DOING" while Fido and his five friends run clear across the map before realizing their master is calling them back, aggroing everything (and I mean EVERYTHING).

    Mercs, however, is a problem set. The fix to Mercs would be more damage, reduced cooldown on SpecOps debuff/control grenades, no freaking knockback from Mr. Commando, and for the ******* medic to stop running into melee and dying every five seconds.

    Quote:
    Originally Posted by Bronze Knight View Post
    On a team what do you expect the mastermind to do? / What role do you expect him to fill on a team?
    The same thing I expect every other team member to do. If I see a Mastermind just sending his pets in and not using his secondary, that Mastermind and I are gonna have a chat.

    Quote:
    Originally Posted by Bronze Knight View Post
    Do you think the MM's role on a team changes depending on the content? (I.E. Does the MM do the same job on a paper mish team as he does in the iTrials?)
    I don't think anyone's role ever changes due to content, except in the case of kidnap missions, where everyone but the poor schmoe who got the hostage becomes an obstacle.

    Quote:
    Originally Posted by Bronze Knight View Post
    Do you consider MM's to be tanks?
    Only if they want to be.

    Quote:
    Originally Posted by Bronze Knight View Post
    Do you think it's fair that some MM's can slot the unique recharge intensive pet IO's and more easily soft cap their pets giving those sets an inherent advantage over sets that don't offer that?
    Anyone can slot recharge/buffs. You just need to know what IO's give it and where you can put them.

    Quote:
    Originally Posted by Bronze Knight View Post
    For that matter do you think it's fair that MM's are "required"(need) to slot 5/7 unique IO's in their primary powers just to bring them up to the point where they last long enough to do anything in the high level content?
    I haven't seen any such requirement anywhere.
  18. Nalrok_AthZim

    I24 Preview!

    Quote:
    Originally Posted by Goliath Bird Eater View Post
    As an aside, I wonder just how many people are going to take the "Fix Everything" meme too far and be really disappointed when I24 does not, in fact, fix everything.
    Quote:
    Originally Posted by End Sinister View Post
    It's not going to. Bases are for the most part broken and there are other things out there that probably aren't getting looked at like fixing the numerous spelling errors in this game. I think that the dev.'s are trying to fix what problems they can and fix which problems may be most visible. I believe this issue is thinking of the future of this game more than anything.

    Look, the economy's crap, M.M.O.'s all across the board are losing players simply because the main demographic for them has grown up, and the dev.'s know that a nearly ten year old game can only last for so long. They're probably putting through as many fixes they can this issue so it can last much longer on life support than it normally would. I applaud them for this issue and for doing what they can to polish off as many systems in the game as they can before they eventually have to downsize in the coming years.

    They're giving us most of the fixes and customization options that we've been requesting for years in the coming issue. Good on them for pulling through. In my opinion, it's probably one of the best issues they'll be coming out with in some time.
  19. ......................

    Oh crap, that's Katie Douglass's mind isn't it.
  20. Quote:
    Originally Posted by Ultimus View Post
    Ok this then goes back to the original statement in the first post, Arbiter Hawk's reasoning for having redraw was that if they coded it would cause problems.

    So how was TW coded differently and why can't it be applied?
    Armor sets work differently with weapons than offensive sets. They're made to take weapons into consideration; on the flip side, using powers like Power Push or the new Ki Strike or even Fire Sword Circle and NOT having redraw would make weapon-drawn characters just look bad. Imagine your Beam Rifle glued to your palm at a stupid angle while you use Power Push. If Blaster Secondaries didn't cause redraw some of the effects would look very, very stupid. Armor sets, used with Weapons, usually require very little animation and the weapon can remain drawn.
  21. Nalrok_AthZim

    I24 Preview!

    Quote:
    Originally Posted by Nicky View Post
    So, proof of power pool customization?