Mystic_Fortune

Ebil-o FTL Jul-26-2010 & Screenshot Spotter - March-03-2010
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  1. This was quite the surprise this morning! Thank you for hosting this!
  2. I totally called the Pocket D pack being one of the two they had planned to discuss this morning. The Imperial Dynasty caught me off guard though, that's a pack that I will definitely pick up.
  3. I would like to get the last badge I need for TPN on Patriot America to earn the MoTPN so if you decide to start running this trial in the future I am so there, even if it means being assigned to the outside teams (rather dull for that trial).

    As for UGT, I already have MoUGT on my badger, but am willing to help out for those who still need it. Plus I have plenty of 50s that could use the incarnate XP and components.
  4. The way I had to do this back in the day (which I don't recall if it's changed or not) is set the mission map enemy group to 'empty' as well as set the bosses surrounding enemy group as 'empty'.

    The downside to this is if you want the map to feel like it has regular spawns, you would have to populate it with generic boss spawns (using minions or lieutenants in the boss slot). Of course, in that same sense. You have greater control over where you want your enemies to spawn.
  5. 1. Yes
    2. lolz
    3. Yes
    4. Tank (Universal Kid)
    5. Rare
    6. Trial lasted around 90 minutes. AFK? No... although we (non bomb team) did stand around for a good 15 minutes or so waiting for the bomb phase to end.
    7. 4 deaths
  6. Quote:
    Originally Posted by Lazarillo View Post
    I thought it was very good, overall. It did start a little too...in the middle of things I thought, though. There was a distinct impression that I missed a movie somewhere between this and the first one. Definitely hoping for another, though, either way.
    Completely agreed!

    I too really hope they make a 3rd one.
  7. Mystic_Fortune

    Xmas Geek Swag?

    I suppose I am a little late to the party..

    Other than clothes I mostly got dvds this year. Quite the varied assortment but these were the big ones I got from my mom.



    Oh yeah, Avengers Assemble!
  8. Quote:
    Originally Posted by Eric Nelson View Post
    HIGHLY doubtful. He's simply the TF's contact -- all they have to do is reassign it (Ms. Liberty, maybe?) to another contact and change a few minor details.
    I wasn't taking any chances either. I managed to get MoSTF recently because I was worried something would change with the badge.
  9. MoKeyes is probably the only one I will never actually get. So personally I will vote for it being the hardest to obtain.

    As for easiest, I see a lot of votes for MoApex, but honestly... MoKahn is laughably easy.
  10. Quote:
    Originally Posted by MetaFusion View Post
    Off to an interesting start! Do you plan to use lights as stairs throughout the base? If so, good thing you aren't using too big a plot. I found that lights can really drive up the item count fast!

    @MetaFusion
    .
    .
    While this might be true, it's no more a hindrance on the item count than using a lot of desks as a second -floor- for multiple rooms.
  11. Quote:
    Originally Posted by Oathbound View Post
    Honestly I think I'd do away with the "Once per 90s" restriction though, even if that meant a reduction in the scale of the explosion. I dislike having timers on things which there's no in-game method of tracking.
    The 90 second timer was the only way I could think to balance it. I don't think the game can distinguish between a pet dying and a pet being dismissed*. Without a 'cooldown' the Mastermind could easily abuse this effect.

    *Then again, I could be wrong.
  12. So here's why I feel this set would be fairly easy to implement.

    Game Mechanics

    Most of the mechanics used in my presentation already exist in-game.

    For example, Fighting Formations - The idea here was that Toy Soldiers are most times shown as marching and fighting in unison, to bring that idea to life in CoH:Freedom the Devs could look at the power which I modeled Fighting Formations after, Phalanx Fighting. As the Toy Soldiers remain within close proximity to each other their combat buff increases.

    (Made up numbers incoming)

    Single Toy Soldier
    5% DMG, 2.5% Tohit, 2% DEF

    Three Toy Soldiers
    15% DMG, 7.5% Tohit, 6% DEF

    Next let's look at Toy Master's Revenge - This power is intended to be the 2nd pet upgrade, only what I have presented here is an auto power which activates only after Upgrade Toys has been used. This could be achieved by using the Accelerated mechanic they introduced with Time Manipulation. Once Upgrade Toys was used the additional pet upgrades from Toy Master's Revenge would be unlocked automatically for each pet. The only thing I am unsure of regarding this power is rather or not the Explode auto power could be added to Mastermind pets.

    Scatter Army Men - This power is intended as a sort of hybrid version of Caltrops and Oil Slick. Some may consider if an extremely powerful debuff for a Mastermind primary, but that's nothing an 8 minute base recharge couldn't cure.

    Swap Toy Ammo - This one is pretty obvious already, but I've included it for completion sake.


    Animations & Models

    A good number of animations already exist or similar animations could easily be modified to get the desire effect.

    Toy Gun & Swap Toy Ammo
    • - They could easily use the default model for Assault Rifle as the model for the Toy Gun
    • - The various ammo type animations currently already exist in-game.
    • - Rubber Balls = Regular Juggle emote
    • - Water Balloons = Combining the rubber balls from the juggle emote with the 'pop' animation from the bubbles path aura.
    • - Firecracker Ammo = Just today they introduced the Fireworks emotes for the New Years pack.

    Pets
    • - We already have presents in-game. Which covers part of the summoning animations. The other half is already available with Robotics.
    • - Freedom introduced a new military style Helicopter, that combined with the Praetorian military Tank and we have our pet models for Wind-up War Toys.
  13. The idea of the Toy Master is someone who uses seemingly harmless children's toys to wreak havoc against their foes. His weapon of choice is a multi purpose air-powered toy gun. It is capable of firing a variety of 'ammo', including BBs, rubber balls, simple water balloons and firecrackers. Unlike most masterminds, along with the standard pet upgrade(s), the Toy Master has access to additional ammo types via a 'swap ammo' type power.

    The reason behind the clone 'Swap Ammo' power is because I feel the Mastermind primary attacks are extremely under utilized. Giving them more unique effects, especially ones that could benefit a particular fight seems practical in fixing the one flaw that I personally find Mastermind attacks have.


    Toy Master
    • Level 1: Rapid Fire
    • Level 1: Toy Soldiers
    • Level 2: High-Powered Shot
    • Level 6: Upgrade Toys
    • Level 8: Swap Toy Ammo
    • Level 12: Wind-up War Toys
    • Level 18: Scatter Army Men
    • Level 26: Giant Teddy Bear
    • Level 32: Toy Master's Revenge

    Level 1: Rapid Fire [Ranged (Cone), Light DMG(Lethal/Special), Foe -Res/Special]
    - You fire off a barrage of quick BB rounds in a minor cone in front of you causing light lethal damage and reducing the Damage Resistance of up to three enemies for a short time. Damage: Light Recharge: Fast NOTE: Changing your ammo type with the "Swap Toy Ammo" power will change your damage from lethal to smashing, cold or fire. Additionally, changing your ammunition type will also change the secondary effect of this attack from resistance debuff to a minor chance of knockdown and disorient if "Rubber Balls Ammo" is loaded, a greater chance of knockdown and minor recharge speed debuff if "Water Balloons Ammo" is loaded, or in addition to the lethal damage, a minor damage over time effect if "Firecracker Ammo" is loaded.


    Level 1: Toy Soldiers [Summon Toy Soldiers]
    - You toss down one to three (depending on your level) innocent looking presents. The gifts collapse to reveal your tiny Toy Soldier(s), armed with rifles and ready to march chaos upon your foes. These Toy Soldiers can be upgraded. You may only have 3 Toy Soldiers under your control at any given time. If you attempt to call more Toy Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail. Recharge: Very Long
    • Basic
    • Bayonet [Melee, Medium DMG(Lethal), DoT(Lethal)
    • Rifle Shot [Ranged, Moderate DMG(Lethal)
    • Upgrade Toy
    • Heavy Rifle Shot [Ranged, Heavy DMG(Lethal)
    • Toss Firecracker [Ranged Area of Effect, Medium DMG(Smashing), +DoT(Fire), Foe -Tohit]
    • Toy Master's Revenge
    • Fighting Formations [Auto: Mastermind Toy Soldiers only, +Dmg, +Tohit, +Def]
    • Explode [Post death special (Area of Effect, Minor DMG(Lethal/Fire)]


    Level 2: High-Powered Shot [Ranged, High DMG(Lethal/Special), Foe -Res/Special]
    - You fire a high pressure shot at a single foe dealing High lethal damage and reducing his Damage Resistance. Moderately slower than Rapid Fire but packs three times the kick! Damage: High Recharge: Slow NOTE: Changing your ammo type with the "Swap Toy Ammo" power will change your damage from lethal to smashing, cold or fire. Additionally, changing your ammunition type will also change the secondary effect of this attack from resistance debuff to a high chance of knockdown and disorient if "Rubber Balls Ammo" is loaded, a moderate chance of holding the target and a moderate recharge speed debuff if "Water Balloons Ammo" is loaded, or in addition to the lethal damage, a moderate damage over time effect and -perception on target if "Firecracker Ammo" is loaded.


    Level 6: Upgrade Toys [Ranged, Equip Toy Master Henchmen]
    - Upgrade your Toys with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to all your Toys. The powers gained are unique and dependent upon the type of toy upgraded. This power only works on your Toys and you can only Upgrade your Toys once with this power. Recharge: Fast


    Level 8: Swap Toy Ammo [Modify Damage/Secondary Effects]
    - By purchasing this power, you will be granted the Rubber Balls Ammunition, Water Balloons Ammunition and Firecracker Ammunition toggles. Activating these toggles will change your damage type on your Toy Gun attacks from lethal (BB Rounds) to smashing (Rubber Ball Rounds), cold (Water Balloon Rounds) or fire (Firecracker Rounds). These toggles are mutually exclusive and only one can be active at a time. If no Upgrade Toy Ammo toggles are active, the Toy Gun will revert to BB Rounds. Different ammo types also have different secondary effects. Examine your Toy Master's Toy Gun attack powers for more information.
    • Ammunition Types
    • BB Ammunition [100% lethal damage, damage resistance debuff]
    • - Standard or BB Rounds. Consists of 100% lethal damage and a damage resistance debuff secondary effect. Standard BB Rounds are used if no Swap Toy Ammo toggle is in effect.
    • Rubber Ball Ammunition [100% smashing damage, minor knockback, minor disorient]
    • - Rubber Ball Rounds. Changes the damage type from lethal to smashing for both Rapid Fire and High Pressure Shot, additionally, changes Rapid Fire from a damage resistance debuff secondary effect into a minor chance for knockback and minor chance for disorient. While changing High Pressure Shots damage resistance debuff secondary effect into a high chance for knockback and high chance for disorient.
    • Water Balloon Ammunition [25% Smashing/75% Cold, moderate knockback, recharge speed debuff, hold]
    • - Water Balloon Rounds. Changes the damage type from lethal to 25% smashing and 75% cold for both Rapid Fire and High Pressure Shot, additionally, changes Rapid Fire from a damage resistance debuff secondary effect into a high chance for knockback and a minor recharge speed debuff. While changing High Pressure Shots damage resistance debuff secondary effect into hold and moderate recharge speed debuff.
    • Firecracker Ammunition [50% Lethal/50% Fire, DoT(Fire), -perception]
    • - Firecracker Rounds. Changes 50% of the total damage to fire damage for both Rapid Fire and High Pressure Shot, additionally, changes Rapid Fire from a damage resistance debuff secondary effect into additional DoT fire damage. While changing High Pressure Shots damage resistance debuff secondary effect into moderate DoT fire damage and -perception.


    Level 12: Wind-Up War Toys [Summon Wind-up War Toys]
    - You toss down one to two (depending on your level) innocent looking presents. The lids fly off and the sides collapse to reveal a miniature Wind-Up Tank and miniature Wind-Up Helicopter to wreak havoc upon your foes. Your new Wind-Up War Toy's weapons are highly accurate and long ranged. Like all your Toys, These Wind-Up War Toys can be equipped with even deadlier munitions. You may only have 2 War Toys under your control at any given time. If you already have two, the power will fail. Recharge: Very Long
    • Miniature Wind-up Tank
    • Basic
    • Cannon Blast [Ranged, Moderate DMG(Smashing/Fire), Foe Knockback]
    • Concussion Blast [Short Ranged Area of Effect, Minor DMG(Smashing/Fire), +DoT(Fire), Foe Disorient]
    • Armor Plating [Auto: Mastermind Miniature Wind-up Tank only, +Res(All DMG, Knockback), Self -SPD]
    • Upgrade Toys
    • Heavy Cannon Burst [Ranged Cone, Medium DMG(Smashing/Fire), Foe Knockback]
    • Heavy Concussion Burst [Ranged Area of Effect, Moderate DMG(Smashing/Fire), +DoT(Fire), Foe Disorient]
    • Toy Master's Revenge
    • Cluster Bomb Strike [Area of Effect, Minor DoT(Energy), +DoT(Fire), -DEF]
    • Explode [Post death special (Area of Effect, Minor DMG(Lethal/Fire)]

    • Miniature Wind-up Helicopter
    • Basic
    • Gatling Gun [Ranged, Medium DoT(Lethal), Foe -DEF]
    • Side Winder Missile [Ranged Area of Effect, Minor DMG(Smashing/Fire), Foe -Res
    • Combat Maneuvers [Auto: Mastermind Miniature Wind-up Helicopter only, +Fly, +DEF(Ranged, AoE) +Res(Immobilize), Immune to -Fly]
    • Upgrade Toys
    • Dual Gatling Guns [Ranged Cone, Medium DoT(Lethal), Foe -DEF]
    • Swarm Missiles [Ranged Area of Effect, Medium DMG(Lethal/Fire, +DoT(Fire), Foe -DEF]
    • Toy Master's Revenge
    • Computer Guidance [Auto: Mastermind Miniature Wind-up Helicopter only, +Tohit, +DMG]
    • Explode [Post death special (Area of Effect, Minor DMG(Lethal/Fire)]


    Level 18: Scatter Army Men [Location Area of Effect, Minor DoT(Lethal), -SPD, -Jump, -DEF(All), Special(Minor DoT(Toxic), Foe -Recharge, -Res when ignited)]
    - You toss several dozen plastic army men at a targeted location and spread the tiny green soldiers over a large area. Any enemy that pass over the plastic army men will be forced to move at a slower rate. They will also take some trivial Lethal damage over time and have their defense reduced. Additionally, the cheap plastic which was used to manufacture these Army Men is extremely flammable and VERY toxic. If ignited any enemies caught in the toxic fumes will suffer additional negative effects. Damage: Minor(DoT)/Special, Recharge: Very Slow


    Level 26: Giant Teddy Bear [Summon Giant Teddy Bear]
    - You radio in a giant yet innocent looking present which floats down from above on a parachute. Moments after it lands the lid blows off and the sides collapse to reveal an adorable Giant Teddy Bear. Once fully upgraded the horror and confusion in your enemies eyes will be enough to make any Toy collector envious. You may only have 1 Giant Teddy Bear under your control at any given time. If you attempt to summon another Giant Teddy Bear, the power will fail. Recharge: Very Long
    • Basic
    • Swat [Melee, Minor DMG(Smashing), Foe Knockback]
    • Mouth Mounted Gatling Gun [Ranged, Medium DoT(Lethal), Foe -DEF]
    • Reinforced Toy Padding [Auto: Self +Res(All but Fire) -Res(Fire)]
    • Upgrade Toys
    • Laser Beam Sweep [Ranged Area of Effect, Medium DMG(Energy), Foe -DEF]
    • Smash [Melee, Moderate DMG(Smashing), Foe Disorient]
    • Bounce [Point Blank Area of Effect, Superior DMG(Smashing), Foe Knockback, Disorient, Self Knockdown]
    • Toy Master's Revenge
    • Teddy Bear's Malice [Auto: Point Blank Area of Effect, +DMG, Foe Fear, Confuse]
    • Explode [Post death special (Area of Effect, Minor DMG(Lethal/Fire)]


    Level 32: Toy Master's Revenge [Auto: Upgrade Toy Master Henchmen]
    - Upgrade your Toys with the latest in advanced defenses and weaponry. The powers gained are unique and dependent upon the type of toy upgraded. Additionally, you have taken to rigging your Toys with explosives as the ultimate payback for when people break your Toys. When one of your Toys is destroyed they explode dealing damage to all enemies within the blast radius. This power is always on and costs no endurance. The explosives can only be triggered once every 90 seconds. This power requires "Upgrade Toys" to be active.
  14. That's an amazingly smart little girl (assuming she wasn't coached). Actually thought this same thing when trying to figure out what to buy my niece for Christmas.
  15. From the trailer, "When Gotham is.. ashes, you have my permission to die."

    Seemed clear enough to me. Still, if in theaters I have a hard time understanding what Bane is saying I will be a little mad. At least until it comes out to dvd, and I am able to turn on subtitles.

    Nice to know Nolan is willing to adjust it, even if only 'slightly'. Might be all that is needed.

    Now I wish I could find the Prologue again, so that I could watch it and listen closer to what Bane is saying.
  16. Quote:
    Originally Posted by New_Dark_Age View Post
    Wow thank you , thank you thank you

    You and Vox just proved my point

    You will not even look at the VALIDITY of what I posed. You will instead look for words in the text and say "GOTCHA !!! You said BLACK MAN " !!

    No wonder movies are so foolish today.


    Let me repeat that..... YOU DO NOT CARE ABOUT LOGIC... ONLY FEELINGS ...THAT IS WHY MOVIES SUCK TODAY.


    lol Grow up and get some thicker skin
    I don't have to read between the lines, it's fairly obvious you have some serious issues.

    Racism, Bigotry, Misogyny. Terrible human being trifecta. At this point, I don't care if this gets modded and I'm warned, I gotta get this off my chest: I'm really ashamed to hear someone like you was at one point, defending our nation.
  17. Quote:
    Originally Posted by Vox Populi View Post
    This is either trolling for attention or a cry for help.
    There's a difference?

    Also, New_Dark_Age, wow... just... wow.
  18. Quote:
    Originally Posted by New_Dark_Age View Post
    Yeah you werent trolling with " the OPs opinion does not matter."


    You may go.

    Oh, while you are gone you should check out Iron Man in IMB like I said. In fact make an account and do a movie review saying the opinions of people who do not like the movie do not matter and the movie is uber....further make Iron Man 2 fans look bad and uneducated when compared to the critics.
    *steps back in*

    I guess what I meant to say was, "This is a poster who's opinion doesn't matter -to me-."

    We are all entitled to our own opinion, however, now you are clearly calling anyone who likes Iron Man 2 uneducated ergo, 'stupid'. Correct me if I am wrong, but that is a violation of this forums rules.

    Express your own opinion about a movie. Like what you like, dislike what you don't but don't belittle others because they happen to like something you don't.

    Furthermore, movie critics are like the arm pit of the internet. That is, of course, my opinion.

    P.S. reporting this thread in 3....2....1
  19. Quote:
    Originally Posted by New_Dark_Age View Post
    Go to Imb and look up Iron Man 2. You will see like 2 million negative reviews lol

    In fact, it seems that all the people posting negative reviews are more articulate and better educated than the ones posting positive reviews. Wonder why thats so. : /

    *steps back out of the thread slowly*
  20. I got to the bottom of the OP and saw negative comments towards Thor, Captain America and Iron Man 2 (Which happen to be some of Marvels best to date) and then I thought to myself, "This is a poster who's opinion doesn't matter."
  21. I'm a bit confused by the variety of replies. To clarify, in January I will get my 7 years playing badge regardless if I spend my banked rewards tokens? (I've already completely unlocked the Celestial set.)
  22. I so want to go see this. Maybe after Christmas.

    I'm hoping they have just as many or more of the planned attack sequences that Holmes displayed in the first movie. Those parts were my favorite.
  23. It's official, 2012 is going to be the year of awesome.
  24. Quote:
    Originally Posted by Canine View Post
    I believe this has been mentioned before, but 'Featured' doesn't mean 'On Sale', it just means 'Hey, look, you may not have seen this on the market before, doesn't it look shiny, don't you want to buy it, eh?'.
    ...and like usual, my response is, "Hell no. Not at that price."
  25. Quote:
    Originally Posted by Heavenly Perverse View Post
    lol, I can hardly stand regular barracuda, but we'll see what the future has in store. More than likely do a speed MoLgtf next. We'll use that silly incarnate pwr to assemble the team since assemble the team will not work. Congratz on the badge Mystic.
    Tricky, does that work on Penny?

    ..and yeah. I hear you in regards to the Cuda SF, I've only ran it a few times.. with good reason