The idea of the Toy Master is someone who uses seemingly harmless children's toys to wreak havoc against their foes. His weapon of choice is a multi purpose air-powered toy gun. It is capable of firing a variety of 'ammo', including BBs, rubber balls, simple water balloons and firecrackers. Unlike most masterminds, along with the standard pet upgrade(s), the Toy Master has access to additional ammo types via a 'swap ammo' type power.
The reason behind the clone 'Swap Ammo' power is because I feel the Mastermind primary attacks are extremely under utilized. Giving them more unique effects, especially ones that could benefit a particular fight seems practical in fixing the one flaw that I personally find Mastermind attacks have.
Toy Master
- Level 1: Rapid Fire
- Level 1: Toy Soldiers
- Level 2: High-Powered Shot
- Level 6: Upgrade Toys
- Level 8: Swap Toy Ammo
- Level 12: Wind-up War Toys
- Level 18: Scatter Army Men
- Level 26: Giant Teddy Bear
- Level 32: Toy Master's Revenge
Level 1:
Rapid Fire [Ranged (Cone), Light DMG(Lethal/Special), Foe -Res/Special]
- You fire off a barrage of quick BB rounds in a minor cone in front of you causing light lethal damage and reducing the Damage Resistance of up to three enemies for a short time. Damage: Light Recharge: Fast NOTE: Changing your ammo type with the "Swap Toy Ammo" power will change your damage from lethal to smashing, cold or fire. Additionally, changing your ammunition type will also change the secondary effect of this attack from resistance debuff to a minor chance of knockdown and disorient if "Rubber Balls Ammo" is loaded, a greater chance of knockdown and minor recharge speed debuff if "Water Balloons Ammo" is loaded, or in addition to the lethal damage, a minor damage over time effect if "Firecracker Ammo" is loaded.
Level 1:
Toy Soldiers [Summon Toy Soldiers]
- You toss down one to three (depending on your level) innocent looking presents. The gifts collapse to reveal your tiny Toy Soldier(s), armed with rifles and ready to march chaos upon your foes. These Toy Soldiers can be upgraded. You may only have 3 Toy Soldiers under your control at any given time. If you attempt to call more Toy Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail. Recharge: Very Long
- Basic
- Bayonet [Melee, Medium DMG(Lethal), DoT(Lethal)
- Rifle Shot [Ranged, Moderate DMG(Lethal)
- Upgrade Toy
- Heavy Rifle Shot [Ranged, Heavy DMG(Lethal)
- Toss Firecracker [Ranged Area of Effect, Medium DMG(Smashing), +DoT(Fire), Foe -Tohit]
- Toy Master's Revenge
- Fighting Formations [Auto: Mastermind Toy Soldiers only, +Dmg, +Tohit, +Def]
- Explode [Post death special (Area of Effect, Minor DMG(Lethal/Fire)]
Level 2:
High-Powered Shot [Ranged, High DMG(Lethal/Special), Foe -Res/Special]
- You fire a high pressure shot at a single foe dealing High lethal damage and reducing his Damage Resistance. Moderately slower than Rapid Fire but packs three times the kick! Damage: High Recharge: Slow NOTE: Changing your ammo type with the "Swap Toy Ammo" power will change your damage from lethal to smashing, cold or fire. Additionally, changing your ammunition type will also change the secondary effect of this attack from resistance debuff to a high chance of knockdown and disorient if "Rubber Balls Ammo" is loaded, a moderate chance of holding the target and a moderate recharge speed debuff if "Water Balloons Ammo" is loaded, or in addition to the lethal damage, a moderate damage over time effect and -perception on target if "Firecracker Ammo" is loaded.
Level 6:
Upgrade Toys [Ranged, Equip Toy Master Henchmen]
- Upgrade your Toys with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to all your Toys. The powers gained are unique and dependent upon the type of toy upgraded. This power only works on your Toys and you can only Upgrade your Toys once with this power. Recharge: Fast
Level 8:
Swap Toy Ammo [Modify Damage/Secondary Effects]
- By purchasing this power, you will be granted the Rubber Balls Ammunition, Water Balloons Ammunition and Firecracker Ammunition toggles. Activating these toggles will change your damage type on your Toy Gun attacks from lethal (BB Rounds) to smashing (Rubber Ball Rounds), cold (Water Balloon Rounds) or fire (Firecracker Rounds). These toggles are mutually exclusive and only one can be active at a time. If no Upgrade Toy Ammo toggles are active, the Toy Gun will revert to BB Rounds. Different ammo types also have different secondary effects. Examine your Toy Master's Toy Gun attack powers for more information.
- BB Ammunition [100% lethal damage, damage resistance debuff]
- - Standard or BB Rounds. Consists of 100% lethal damage and a damage resistance debuff secondary effect. Standard BB Rounds are used if no Swap Toy Ammo toggle is in effect.
- Rubber Ball Ammunition [100% smashing damage, minor knockback, minor disorient]
- - Rubber Ball Rounds. Changes the damage type from lethal to smashing for both Rapid Fire and High Pressure Shot, additionally, changes Rapid Fire from a damage resistance debuff secondary effect into a minor chance for knockback and minor chance for disorient. While changing High Pressure Shots damage resistance debuff secondary effect into a high chance for knockback and high chance for disorient.
- Water Balloon Ammunition [25% Smashing/75% Cold, moderate knockback, recharge speed debuff, hold]
- - Water Balloon Rounds. Changes the damage type from lethal to 25% smashing and 75% cold for both Rapid Fire and High Pressure Shot, additionally, changes Rapid Fire from a damage resistance debuff secondary effect into a high chance for knockback and a minor recharge speed debuff. While changing High Pressure Shots damage resistance debuff secondary effect into hold and moderate recharge speed debuff.
- Firecracker Ammunition [50% Lethal/50% Fire, DoT(Fire), -perception]
- - Firecracker Rounds. Changes 50% of the total damage to fire damage for both Rapid Fire and High Pressure Shot, additionally, changes Rapid Fire from a damage resistance debuff secondary effect into additional DoT fire damage. While changing High Pressure Shots damage resistance debuff secondary effect into moderate DoT fire damage and -perception.
Level 12:
Wind-Up War Toys [Summon Wind-up War Toys]
- You toss down one to two (depending on your level) innocent looking presents. The lids fly off and the sides collapse to reveal a miniature Wind-Up Tank and miniature Wind-Up Helicopter to wreak havoc upon your foes. Your new Wind-Up War Toy's weapons are highly accurate and long ranged. Like all your Toys, These Wind-Up War Toys can be equipped with even deadlier munitions. You may only have 2 War Toys under your control at any given time. If you already have two, the power will fail. Recharge: Very Long
- Miniature Wind-up Tank
- Basic
- Cannon Blast [Ranged, Moderate DMG(Smashing/Fire), Foe Knockback]
- Concussion Blast [Short Ranged Area of Effect, Minor DMG(Smashing/Fire), +DoT(Fire), Foe Disorient]
- Armor Plating [Auto: Mastermind Miniature Wind-up Tank only, +Res(All DMG, Knockback), Self -SPD]
- Upgrade Toys
- Heavy Cannon Burst [Ranged Cone, Medium DMG(Smashing/Fire), Foe Knockback]
- Heavy Concussion Burst [Ranged Area of Effect, Moderate DMG(Smashing/Fire), +DoT(Fire), Foe Disorient]
- Toy Master's Revenge
- Cluster Bomb Strike [Area of Effect, Minor DoT(Energy), +DoT(Fire), -DEF]
- Explode [Post death special (Area of Effect, Minor DMG(Lethal/Fire)]
- Miniature Wind-up Helicopter
- Basic
- Gatling Gun [Ranged, Medium DoT(Lethal), Foe -DEF]
- Side Winder Missile [Ranged Area of Effect, Minor DMG(Smashing/Fire), Foe -Res
- Combat Maneuvers [Auto: Mastermind Miniature Wind-up Helicopter only, +Fly, +DEF(Ranged, AoE) +Res(Immobilize), Immune to -Fly]
- Upgrade Toys
- Dual Gatling Guns [Ranged Cone, Medium DoT(Lethal), Foe -DEF]
- Swarm Missiles [Ranged Area of Effect, Medium DMG(Lethal/Fire, +DoT(Fire), Foe -DEF]
- Toy Master's Revenge
- Computer Guidance [Auto: Mastermind Miniature Wind-up Helicopter only, +Tohit, +DMG]
- Explode [Post death special (Area of Effect, Minor DMG(Lethal/Fire)]
Level 18:
Scatter Army Men [Location Area of Effect, Minor DoT(Lethal), -SPD, -Jump, -DEF(All), Special(Minor DoT(Toxic), Foe -Recharge, -Res when ignited)]
- You toss several dozen plastic army men at a targeted location and spread the tiny green soldiers over a large area. Any enemy that pass over the plastic army men will be forced to move at a slower rate. They will also take some trivial Lethal damage over time and have their defense reduced. Additionally, the cheap plastic which was used to manufacture these Army Men is extremely flammable and VERY toxic. If ignited any enemies caught in the toxic fumes will suffer additional negative effects. Damage: Minor(DoT)/Special, Recharge: Very Slow
Level 26:
Giant Teddy Bear [Summon Giant Teddy Bear]
- You radio in a giant yet innocent looking present which floats down from above on a parachute. Moments after it lands the lid blows off and the sides collapse to reveal an adorable Giant Teddy Bear. Once fully upgraded the horror and confusion in your enemies eyes will be enough to make any Toy collector envious. You may only have 1 Giant Teddy Bear under your control at any given time. If you attempt to summon another Giant Teddy Bear, the power will fail. Recharge: Very Long
- Basic
- Swat [Melee, Minor DMG(Smashing), Foe Knockback]
- Mouth Mounted Gatling Gun [Ranged, Medium DoT(Lethal), Foe -DEF]
- Reinforced Toy Padding [Auto: Self +Res(All but Fire) -Res(Fire)]
- Upgrade Toys
- Laser Beam Sweep [Ranged Area of Effect, Medium DMG(Energy), Foe -DEF]
- Smash [Melee, Moderate DMG(Smashing), Foe Disorient]
- Bounce [Point Blank Area of Effect, Superior DMG(Smashing), Foe Knockback, Disorient, Self Knockdown]
- Toy Master's Revenge
- Teddy Bear's Malice [Auto: Point Blank Area of Effect, +DMG, Foe Fear, Confuse]
- Explode [Post death special (Area of Effect, Minor DMG(Lethal/Fire)]
Level 32:
Toy Master's Revenge [Auto: Upgrade Toy Master Henchmen]
- Upgrade your Toys with the latest in advanced defenses and weaponry. The powers gained are unique and dependent upon the type of toy upgraded. Additionally, you have taken to rigging your Toys with explosives as the ultimate payback for when people break your Toys. When one of your Toys is destroyed they explode dealing damage to all enemies within the blast radius. This power is always on and costs no endurance. The explosives can only be triggered once every 90 seconds. This power requires "Upgrade Toys" to be active.