Mystic_Fortune

Ebil-o FTL Jul-26-2010 & Screenshot Spotter - March-03-2010
  • Posts

    646
  • Joined

  1. Ninja Blade does not equal Katana. Different draw animations entirely, just saying.

    Quote:
    Originally Posted by Johnny_Velocity View Post
    Not if you have ninja run toggled. If you "draw" your katana while in inja run mode, your sword simply "pops" into your hand, with no draw.

    I also bugged this in-game.
    This is pretty common for all weapon sets. Not saying rather or not it's 'working as intended', I'm simply stating that if you are standing just out of range of a target, and draw your weapon(s) while in the ninja run stance. The weapon(s) will just suddenly appear. Doing the same thing when near an enemy will play the draw animations as it should.
  2. I can't believe I left that out.. this is Blueside.

    Thank you, fixed.
  3. As the title reads, I'm in the market for a Touch of the Nictus: Acc/End/Rech, Blueside. Be it recipe or enhancement, it needs to be within the proper level parameters, 30 thru 37.

    Offering:
    7 million for a 30 to 33 recipe,
    5 million for a 34 to 37 recipe

    or

    20 million for a 30 to 33 enhancement,
    10 million for a 34 to 37 enhancement

    Thank you for looking.
  4. Where's the damn fix for Shield Patterns..
  5. That's a good idea, but how would that work with explorations badges (as they all look identical), and gladiators for that matter.
  6. Nice list of fixes.. Though, the re-fix to me will just get annoying. Give us an option to hide the prompt like we have for teleport powers. I don't like missing out on a me because I am too busy arresting bad guys to pay attention to window pop-ups.

    With all these fixes in here.. you'd think there would be a fix to the Shield patterns..
  7. That's fantastic! LadyJudgement did a fine job.
  8. You will take my buff and like it.

    That is all.
  9. I will try to be there with Patriot America for the MoSTF attempt.
  10. Quote:
    Originally Posted by Ironblade View Post
    Well, since they display the animations and graphic effects from the Invulnerability powerset, that seems fine. Would you expect 3 stacked holds to mez a tank?
    ..but on a Lieutenant class?

    Trust me, a group of Gardvords ignoring multiple holds is NOT fun.
  11. Quote:
    Originally Posted by Clouded View Post
    25 min LGTFs is probably one reason.
    I guarantee you, the weakened Hamidon encounter is not responsible for the 25 minute LGTF runs.. The culprits are the assembling the team to the door once Penelope has been freed in the first mission, and auto-failing the third mission via getting Infernia and Glacia killed.

    The latter I have never fully agreed with, and is an exploit that really needs to be looked at.
  12. Quote:
    Originally Posted by Castle View Post
    Perhaps. Probably, in fact. I made it match the original design. If needed (and judging by reactions, it probably is) I'll drop the protection some in a future update. It will never be as easy as it was when the green mito's perma-held themselves though.
    You might also want to take a look at regular npc critters with mez protection toggles, specifically Calibans and Gardvords of the Trolls (these are the only ones I've noticed so far). Once they activated their toggle I was unable to mez them.. even after stacking successful holds. To me.. that is unacceptable on a Lieutenant rank critter, 3 successful hits with my hold and he was still beating the crap out of my buddy..
  13. Quote:
    Originally Posted by Dead_West View Post
    I still have yet to get anymore screens for an update because I am having to restructure a few things. I am up to 2.5 k items in just that room so trying to be careful not to get corrupted (we are on the next to largest plot and dont want to downsize). hopefully they will increase the ammount of items we an store.
    ..Or they will do a massive base editor update and actually give us constructable wall and floor items so we can do the same designs with much fewer base items..
  14. I'm so there if you've still got room
  15. Just the team leader, from my experience.
  16. Quote:
    Originally Posted by Castle View Post
    This thread makes my head ache. I *really* don't want to look at Shields, do I?
    >.<

    Don't do it... seriously... I will Shield Charge your face if you do!
  17. One thing I've noticed, if the chat server goes down.. you lose access to your emails until it comes back up.
  18. Quote:
    Originally Posted by DarkGob View Post
    I suppose I will petition this since it's definitely not WAI, although I hate to deprive myself of the Boxing costume set.
    Heh, imagine logging in to find you've just earned the 57 and 60 month vet badges as well as earning the right to select a travel power at level 6.. Something I've been wanting ever since it was announced..

    ..sigh I want it BAD.. but I guess I'll just have to wait until November to earn it legitimately..

    Ticket filed.
  19. I got 10 million inf that says one of the following is the correct release date,

    Quote:
    April 26 - Naa
    April 27 - Nights Dawn
    April 28 - Leandro
  20. Whoa.. really..?

    If that was the desired result.. That is very interesting!
  21. Man... what I wouldn't give to use this base/map in the Mission Architect.
  22. Mystic_Fortune

    Inv/SS tank

    I recently finished leveling my Invul/SS to 50, and one think I've found to be really interesting is to slot the Gaussian's: chance for Build-up in Invincibility.

    From what I can tell it checks against every enemy engaged in melee with you, which when Invincibility is moderately saturated, the result is a 30% - 40% chance of it firing. Not only does it seem to fire off more frequently, but it also fires off at times when the damage boost will actually be useful.

    Just offering an alternative view. As I seem to think 6 slotted Rage for a mere 1.25% S/L, F/C, E/N is a bit questionable.
  23. Quote:
    Originally Posted by Warkupo View Post
    ...Fireball is also a ranged attack. Is your point that you can use them in melee, so you should? Or that it's easier to hit multiple targets if they're all ganged up on you? You know you can just throw the fireball into the middle of the spawn for the same effect right? There's no real reason stating that these have to be used in melee range, and I can't figure out why you seem to insist that they should be.
    My point is if your playstyle revolves around staying in melee range, and you have the defense/utility powers to survive in melee then there's absolutely no reason you can't use targeted AoE attacks like Bullet Rain/Fireball, hell you can even throw in a Single Target ranged attack here and there while in melee range. Using said powers doesn't cause any negative effects. So why couldn't you use them in melee?

    Edit: I'm done.. I think we've strayed far enough off topic from poor Tux's original question.