MutantX_7

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  1. To set the scenario, I was shopping around Monday night, and needed to purchase a Rune for something I was krafting when creep bidding led me up to 100k infl for a Rune. (Sometimes I pay the buy it Nao just to see how much the "NAO" price is). Well after buying my Rune, I put in a bid for 10 Runes @ 10k, well throughout my play session last night i slowly saw myself purchasing Runes.

    Fastforward to just now, and I logged in to see the stack there sold for a total of 40k (10 Runes total) and looked at the last 5 sales 100, 555, 505, 1000, and 10 all today.

    I think I may have effectively reversed (for the short term at least) the high price on this "common" salvage just by lowering the last 5 sales shown.

    Not really sure what my point is other then to just show how fickle the market can be, and kinda to apologize to anyone whose salvage flipping niche I may have disturbed with my bit of chaos.
  2. I subsituted Fire/ for DP/ on my DP/MM build, and was able to keep the same sets for fire that I do for DP/. 2 things being sacrificed are 5% Recharge and a travel power (I have been using Sprint/Ninja Run and its done well enough for me) You will have 22% global Damage buff with S/L capped (an even 45%)

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Zero Defex: Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Cold Mastery

    Hero Profile:
    ------------
    Level 1: Flares
    (A) Devastation - Accuracy/Damage
    (3) Devastation - Damage/Endurance
    (7) Devastation - Damage/Recharge
    (15) Devastation - Accuracy/Damage/Endurance/Recharge


    Level 1: Subdual
    (A) Enfeebled Operation - Accuracy/Recharge
    (5) Enfeebled Operation - Endurance/Immobilize
    (13) Enfeebled Operation - Accuracy/Endurance
    (19) Enfeebled Operation - Immobilize/Range
    (27) Enfeebled Operation - Accuracy/Immobilize/Recharge
    (31) Enfeebled Operation - Accuracy/Immobilize


    Level 2: Fire Blast
    (A) Devastation - Accuracy/Damage
    (3) Devastation - Damage/Endurance
    (7) Devastation - Damage/Recharge
    (15) Devastation - Accuracy/Damage/Endurance/Recharge


    Level 4: Fire Ball
    (A) Positron's Blast - Accuracy/Damage
    (5) Positron's Blast - Damage/Endurance
    (13) Positron's Blast - Damage/Recharge
    (17) Positron's Blast - Damage/Range
    (36) Positron's Blast - Accuracy/Damage/Endurance


    Level 6: Rain of Fire
    Level 8: Fire Breath
    (A) Positron's Blast - Accuracy/Damage
    (9) Positron's Blast - Damage/Endurance
    (9) Positron's Blast - Damage/Recharge
    (17) Positron's Blast - Damage/Range
    (36) Positron's Blast - Accuracy/Damage/Endurance


    Level 10: Psychic Scream
    (A) Positron's Blast - Accuracy/Damage
    (11) Positron's Blast - Damage/Endurance
    (11) Positron's Blast - Damage/Recharge
    (19) Positron's Blast - Damage/Range
    (36) Positron's Blast - Accuracy/Damage/Endurance


    Level 12: Aim
    (A) Recharge Reduction IO


    Level 14: Swift
    (A) Run Speed IO


    Level 16: Health
    (A) Healing IO


    Level 18: Blaze
    (A) Devastation - Accuracy/Damage
    (21) Devastation - Damage/Endurance
    (21) Devastation - Damage/Recharge
    (23) Devastation - Accuracy/Damage/Endurance/Recharge


    Level 20: Stamina
    (A) Performance Shifter - EndMod
    (31) Performance Shifter - EndMod/Recharge
    (34) Performance Shifter - EndMod/Accuracy/Recharge
    (46) Performance Shifter - EndMod/Accuracy
    (46) Performance Shifter - Chance for +End


    Level 22: Concentration
    (A) Rectified Reticle - To Hit Buff
    (23) Rectified Reticle - Increased Perception
    (37) Adjusted Targeting - Recharge
    (37) Adjusted Targeting - To Hit Buff/Recharge


    Level 24: Boxing
    (A) Kinetic Combat - Accuracy/Damage
    (25) Kinetic Combat - Damage/Endurance
    (25) Kinetic Combat - Damage/Recharge
    (27) Kinetic Combat - Damage/Endurance/Recharge


    Level 26: Tough
    (A) Steadfast Protection - Resistance/+Def 3%


    Level 28: Weave
    (A) Luck of the Gambler - Defense/Endurance
    (29) Luck of the Gambler - Defense/Endurance/Recharge
    (29) Luck of the Gambler - Defense
    (31) Luck of the Gambler - Recharge Speed


    Level 30: Combat Jumping
    (A) Luck of the Gambler - Recharge Speed


    Level 32: Inferno
    (A) Obliteration - Damage
    (33) Obliteration - Accuracy/Recharge
    (33) Obliteration - Damage/Recharge
    (33) Obliteration - Accuracy/Damage/Recharge
    (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    (34) Obliteration - Chance for Smashing Damage


    Level 35: Drain Psyche
    (A) Efficacy Adaptor - EndMod
    (37) Efficacy Adaptor - EndMod/Recharge
    (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
    (42) Efficacy Adaptor - Accuracy/Recharge
    (42) Efficacy Adaptor - EndMod/Accuracy
    (42) Efficacy Adaptor - EndMod/Endurance


    Level 38: Psychic Shockwave
    (A) Obliteration - Damage
    (39) Obliteration - Accuracy/Recharge
    (39) Obliteration - Damage/Recharge
    (39) Obliteration - Accuracy/Damage/Recharge
    (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    (40) Obliteration - Chance for Smashing Damage


    Level 41: Snow Storm
    (A) Curtail Speed - Accuracy/Slow
    (43) Curtail Speed - Accuracy/Endurance
    (43) Curtail Speed - Range/Slow
    (43) Curtail Speed - Endurance/Recharge/Slow


    Level 44: Frozen Armor
    (A) Luck of the Gambler - Defense/Endurance
    (45) Luck of the Gambler - Defense/Endurance/Recharge
    (45) Luck of the Gambler - Defense
    (45) Luck of the Gambler - Recharge Speed


    Level 47: Hoarfrost
    (A) Doctored Wounds - Heal/Endurance
    (48) Doctored Wounds - Recharge
    (48) Doctored Wounds - Heal/Endurance/Recharge
    (48) Doctored Wounds - Endurance/Recharge
    (50) Doctored Wounds - Heal/Recharge


    Level 49: Hibernate
    (A) Recharge Reduction IO


    ------------
    Level 1: Brawl
    (A) Kinetic Combat - Accuracy/Damage
    (46) Kinetic Combat - Damage/Recharge
    (50) Kinetic Combat - Damage/Endurance/Recharge
    (50) Kinetic Combat - Knockdown Bonus


    Level 1: Sprint
    (A) Unbounded Leap - +Stealth


    Level 2: Rest
    (A) Empty


    Level 1: Defiance
    Level 2: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
    ------------
    Set Bonus Totals:
    22% DamageBuff(Smashing)
    22% DamageBuff(Lethal)
    22% DamageBuff(Fire)
    22% DamageBuff(Cold)
    22% DamageBuff(Energy)
    22% DamageBuff(Negative)
    22% DamageBuff(Toxic)
    22% DamageBuff(Psionic)
    21.4% Defense(Smashing)
    21.4% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    3% Defense(Energy)
    3% Defense(Negative)
    3% Defense(Psionic)
    20.2% Defense(Melee)
    3% Defense(Ranged)
    3% Defense(AoE)
    2% Enhancement(RunSpeed)
    2% Enhancement(JumpSpeed)
    2% Enhancement(JumpHeight)
    2% Enhancement(FlySpeed)
    65% Enhancement(RechargeTime)
    4% Enhancement(Heal)
    45% Enhancement(Accuracy)
    3% Enhancement(Immobilize)
    5% FlySpeed
    180.7 HP (15%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    MezResist(Immobilize) 6.6%
    MezResist(Stun) 4.4%
    MezResist(Terrorized) 2.2%
    20% Perception
    11.5% (0.19 End/sec) Recovery
    66% (3.32 HP/sec) Regeneration
    5.99% Resistance(Fire)
    5.99% Resistance(Cold)
    1.88% Resistance(Negative)
    5% RunSpeed
  3. Quote:
    Originally Posted by Death_Ex_Nihilo View Post
    Which is better for solo mob killing?
    By "Solo mob" killing do you mean fighting a single target, killing multiple targets solo (a midrange setting), or "Farming" killing the most amount of targets while solo (+3/x8)?

    I personally would say the Fire/MM for the first two, however for the third Arch/MM.

    Anything you can do to a Arch/MM build you can do to a Fire/MM build and the Fire/MM should outperform, until you start getting into spawns of the x8 variety, then Arch/MM wins out because you have RoA up for each team sized spawn. (I'm theorycrafting that both builds are identical and have a significant amount of high recharge and defense)

    So for anything less then farming Fire/MM, for a farmer Arch/MM.
  4. MutantX_7

    Blaster Idea?

    Playing a blast set on a defender can be SO much different on a blaster that no using a set can lead to less fun. That being sad the big 3 sets I'd pair with /MM to not be FoTM would be, Rad/, Ice/, Energy/ or Sonic/. You could also try a Rad/Fire but I wouldn't recommend that without some sort of defense build (I'm not saying make a defense build, but if you're going to be a PBAoE death machine defense is the way to go.)


    What You will really want to do is 4-slot Devastations in your single target blasts netting you 9% global damage buff, add this to your ED-Capped slotted AoE and you are putting out well over 100% enhanced damage on your AoE's. Again just tossing out Ideas but you could put together a fairly nice high recharge S/L capped Ice/MM/Cold Blaster.
  5. MutantX_7

    self heal

    Quote:
    Originally Posted by PC_guy View Post
    its nice to have, I dont notice the +hp that much since with afew bonuses and accolades you can hit HP cap. but it's nice to have, especially if you're soft capped to something.
    ^^^^
    This, plus with Hibernate you get a nice combination of survivability.
  6. Quote:
    Originally Posted by Leo_G View Post
    I guess I'll just take it as the combination of all those.
    On top of me coming up with (to me) an awesome background story for my character concept, /Mental is my favorite blaster secondary (I have a Fire/MM, Arch/MM, Ice/MM, and Nrg/MM and now DP/MM). Not sure what exactly I like about it, could just be Psyscream as another AoE early on, but I really like the set as a whole and just can't seem to get behind any other secondaries since playing it.
  7. MutantX_7

    Dual Pistols

    Quote:
    Originally Posted by Talen_Lee View Post
    Clearly, the people you know and the people he knows should have a fight.
    I'm always up for a good fight!

    Quote:
    Or maybe you should both pull your heads out and consider other, better arguments than 'All my friends say so.'
    My only point was that there is no need that facilitates a change to the blaster nukes, just because people skip them. I know people who have skipped them, but I've come across more people who have taken them, so obviously their is some draw.
  8. Quote:
    Originally Posted by Talionis View Post
    the Dev's have a history of telling us they can't do stuff or its too hard, then they do go and do it.
    They have never said that anything is impossible nor too hard, too time consuming and not with the current programming are what is said. Meaning to make power customization (for example) took a ton of time because everything thing needed to be recoded.
  9. MutantX_7

    Dual Pistols

    Quote:
    Originally Posted by Primal_Dark View Post
    3. Blasters in general: Now would be a great time to revisit this AT. While the mezzed/rooted ability to fire your first and second powers is extremely nice, defiance itself is somewhat useless for me. Getting rid of the damage portion and adding a blanket 10% ranged defense would be a nice change for survivability. Also, Tier 9's in general need to go up to the level of Rain of Arrows and Full Assault in order to put blasters back on the damage throne. Most of the blasters skip their tier 9s because of the endurance drain/long recharge associated with it. Cutting the timers and drain would go a long way to rebuilding the credibility of the AT.
    I was going to leave this unadressed, but I can't.

    The bolded part specifically, just no. U want 10% ranged damage? slot two sets of thunderstrikes, I'll take my damage buff thank you, now if you had said to add a 10 dmg increase and forego the damage buildup then sure (not that I think its needed), but giving the blasters ranged defense? (or any for that matter) is ridiculous. Defiance (2.0) is more then enough to keep blasters up to par, and the Tier 9s are just fine as they are as well. They are the only AT that gets their full attack chain by the 20s (barring an exception here or there).

    I've only known a few people to have skipped their Nuke and that was usually for a specialty build (PVP, STF, or ITF specific build).
  10. Quote:
    Originally Posted by brophog02 View Post
    That has always been true.

    This thread has nothing to do with Ninja Run. Its just another fly whine thread. Move along now, nothing to see here.
    I don't do this often but...QFT.
  11. Quote:
    Originally Posted by Obsidius View Post
    I don't get it. What's wrong with Dr. Pepper?

    Also, anyone running a DP Corr? What's the impression?
    I personally want Doms to have Dual Pistols, only so I can have a DP Dominator.
  12. Quote:
    Originally Posted by Fleeting Whisper View Post
    I've got one. On the Test server. After a level bump

    >.>
    <.<
    I've got two, on test, after the level bumps.
  13. Quote:
    Originally Posted by Fasttrack View Post
    Ok, I know Patrol Experience consumption is turned off, except for Patrol debt consumption, during Double XP weekends but what about the following Day Job bonuses?

    1) Law Enforcer/Arachnos Agent - XP bonus on mission completion

    2) Banker/Thief - Influence/Infamy bonus on mission completion

    3) City Official/Demagogue - Influence/Infamy bonus on mission completion

    4) Monitor Duty - Prestige bonus on mission completion



    I've never heard anything about the effect one would have on the other, and I can't find anything on these forums or on Paragonwiki, so I'm guessing their bonuses are not turned off. But any confirmation from any knowledgeable person would be nice. =)

    Thank you in advance.
    I could be wrong, but I believe it is a set amount of infl/inf/xp/prst per bonus, so I believe you still get the bonus but it is not effected by 2xp, but that could just all be in my head, I thought I've seen it asked and answered, but it could have been in a global channel and someone else just answering with their thoughts as well.
  14. MutantX_7

    The best DPS?

    So with SOs its only behind Sonic (due to -Res), Fire (the Dmg King) and Archery and with IOs its marginally around Energy, (which seems to be the balancing points for blast sets) and a good deal better then AR? So what makes it so Horrible? It felt fine to me during beta.
  15. Quote:
    I like this game a lot, but information is really not Paragon Studios greatest strenght.
    Um...It's only been mentioned in just about every GR announcement they've made.

    Quote:
    If DP is the 'money maker' they should just have included it in Going Rogue and made it not accessible unless you had a code for GR.
    They are, and they did.

    Grayed out powersets are nothing new (EATs have always been greyed out unless unlocked and Primaries and Secondaries are greyed out when not able to be paired with another set [shields & claws/katana, claws and Stone Armor)
  16. Quote:
    Originally Posted by sonic9130 View Post
    Alright well I live in Canada. And i was just wondering if anyone knows if the preorder package with the whole extra items and the like is going to be available here? If so can i just pre order at say EB games, or do i have to go online and order through American site ?
    If you're asking what I think you're asking, You cannot preorder the package with the extra items. You can prepurchase (I'm assuming sometime next week) the expansion, online only, w/out the extras of the complete edition (or whatever its called) and then purchase the extra items later when Going Rogue goes live, if you wish to prepurchase to have DP next week, or Demon Summoning earlier the GR. If you want to wait until July for DP and Demon Summoning you can then purchase the Complete Edition either at a store in North America (a retail box) or online (no box and disc, but in game goodies).
  17. MutantX_7

    Generic Rant

    Quote:
    Originally Posted by PDXUnder View Post
    CAPTIAL LETTER call to action. Misspelled indication that the following missive is NOT intended to be a DOOM thread...transitions fluidly toward doom! A snarky comment. Eye-roll icon. Standard comparison to this game!! To THAT game!! A rose-tinted reference to those good old days when the player base understood the game and everything was considerably superior in most every way. A challenge to the developers to implement a dozen changes for things the developers have indicated are either unlikely or have already been indicated to be in process! A declaration that these changes would ensure the games longevity! Request for developer response! NOW!


    Another reference to this game...and that game. A confusing tangent hinting at quitting the game for good! Imperative towards forum contributers not to challenge these assertions! Self-aggrandizing reference to length of play time and accumulation of veteran rewards! Aside pointing out the many flaws in the reward system!

    A quick burst of internet acronyms!

    Disheartened post-script!

    Forum Name
    Slash-10th letter of the alphebet-ny hockey team
  18. My First Blaster (and 50) was an Nrg/EM. It was fun, but I later on made an Nrg/Elec and enjoyed him a hell of alot better. Same basic playstyle, but just better overall ability with the Nrg/Elec. And speaking as someone who has played the heck out of and loves /MM to death (lvl 50 Fire/MM, lvl 44 Arch/MM, lvl 33 Ice/MM and eventually a DP/MM) I'd still say /Elec. (Although /MM would be my 2nd Suggestion.)
  19. The only thing I don't think would fly is a Tier 1 with a disorient. It would be cool to see melee immobe like crippling axe kick, or something that could be kinda cool and at least mildly thematic (as far as natural goes) is a Throwing knife that immobes or knocks down (kinda like impale [spines] but faster or focus [claws])
  20. MutantX_7

    Doh!!!!

    Quote:
    Originally Posted by Humphrey78 View Post
    i'm sorry for your mishap
    but actually, not that sorry, since i was the one who sold it

    look at it this way, i only got 137 mil back after market fees

    what server are you on?
    i will return the extra influence to you (over what i was asking for it)

    Lol, I'm over on liberty, its cool tho, I'm not in that much need of the infl. just wanted to point out a booboo and get some lulz. just buy something nice with it!
  21. MutantX_7

    Doh!!!!

    So I've finally done it, bid 150mil on a lvl 28 Kin Combat Dam/End instead of 15mil...my forehead still hurts from the facepalm.
  22. Im gonna throw out either Claw/ or Kat/. Both are fast and have very nice mitigation in their attack chain (Claw=Focus, imo best ST scrapper attack, Kat=Divine Avalanche) My Claw/DA is lvl 34 and nigh unkillable without IO bonuses on +2, and my Kat/DA is still a baby but is fun at that lvl.
  23. Quote:
    Originally Posted by Vega View Post
    I can't speak for anyone else, but when I look at the red markets, there are lots of things being bid on that there is 0 supply, or the price is way too out there with like 1 for sale and 300 bids.


    LOTG 7.5
    Some parts of the Gaussian set
    Blessing of the Zephyr +KB protection
    Numina +regen


    I know that I spent a few weeks trying to obtain these via the market with no luck for my Stone/Fire Brute. I'm lucky, I run plenty of SF's, so was able to stockpile merits and get them at the Vendor or through random AE ticket rolls.
    I know that Redside is a completely different market, I should have specified I was asking about blueside, i was thinking blueside since a tank was mentioned.
  24. Quote:
    Originally Posted by Dechs Kaison View Post
    I can't speak for everyone, obviously, but in my experience, I've had bids sit for a month without ever filling. People weren't outbidding me either, the last sale on the item was over two months ago.

    I'll spend my merits, thank you very much.
    What are you trying to buy? I'm seriously wondering what went months without selling.
  25. Quote:
    It is a pity though when people do this sort of thing because they just don't get it, as opposed to "getting it" but not caring.
    It's these that kill me, cuz they are also the ones that are typically talking about not having the infl and other nice things because getting them through merits takes too long.

    Quote:
    I only spend merits like this when I want a recipe at a specific level. A lot of times, the recipe isn't available for the level I want it, so no matter how much inf I have, I can't buy what doesn't exist.
    Then it comes down to a time vs cost comparison. I will happily wait a week (I dont think anything i've bid on has taken longer then that to buy as long as I've bid at a reasonable price) and have an extra 190mil, then have what I want now and have zero money to buy what else I need. I bought a full set of lvl 30 Obliteration recipes for maybe 50 mil total in maybe 3 days. I don't even Have PSW to slot them in yet (blaster is only lvl 30) and I already have the sets for it, but this is how typically bid/buy, I have what I need WAY before I can even slot it, so It's ready for me when I do get the power.