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Quote:Ok cool. I had started to break down each power and your slotting choice, but then realized that was just gonna take forever.ah okay, ty for the input, and no I havent spent any influence on any of what I posted ( im not insane LOL ) it was just something I put in the planner to receive input towards. As far as what I was looking for, was to get as much damage and survivability I could out of this toon.
The key to IOs is that 6-slots does not always mean the best bonus, also the most expensive sets aren't necessarily the best sets for you character. Global +dmg doesn't really help a build on its own, however, I always 4 slot all of my st attacks with 4 devastations, this usually gives me a 12% dmg buff but makes up for the lack of slotting more damage in each attack and gives me 3 slots to use towards sets and better bonuses.
Example: Power Burst with 4 lvl 30 Devastations enhancing 82% dmg (no quad or proc) (and the first two ST attacks with 4 Devastations) does 252 dmg
Power Burst with the conventional 3 dmg enhance slotting (95% enhance) does 254 dmg, to me ill take those 3 slots and have them for other powers and have my power enhanced 39% acc, 81% dmg, 21% end, and 39% rech in 4 slots.
For Defense (or mitigation) you want to stack as much +def (or resistance, but resistence is VERY hard to stack). With Frozen Armor or Scorpion Shield it is VERY easy to achieve the Smashing/Lethal Soft cap to defense on a blaster.
For a reference point here is my Fire/MM//Mace blasters build to demonstrate how I've used my bonuses:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Mutant X-7: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(15), Dev'n-Acc/Dmg/Rchg(23)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(21), Enf'dOp-Acc/EndRdx(27), Enf'dOp-Immob/Rng(29), Enf'dOp-Acc/Immob/Rchg(29), Enf'dOp-Acc/Immob(31)
Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(15), Dev'n-Acc/Dmg/Rchg(23)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(7)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(17)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(17)
Level 12: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(31)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 16: Concentration -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(37)
Level 20: Drain Psyche -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-EndMod(34)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25), RedFtn-Def/Rchg(27)
Level 26: Blazing Bolt -- ExtrmM-Acc/Dmg(A), ExtrmM-Acc/Rng/Rchg(37), ExtrmM-Dmg/ActRdx/Rchg(37), ExtrmM-Dmg/EndRdx(40), ExtrmM-Acc/ActRdx/Rng(43), ExtrmM-Dmg/EndRdx/Rchg(43)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(46), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf/EndRdx(48)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Invisibility -- LkGmblr-Rchg+(A)
Level 35: Phase Shift -- RechRdx-I(A)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42)
Level 44: Inferno -- Oblit-Dmg(A), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45)
Level 47: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod/Acc/Rchg(43), P'Shift-EndMod/Rchg(45), P'Shift-EndMod(46)
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Set Bonus Totals:- 27% DamageBuff(Smashing)
- 27% DamageBuff(Lethal)
- 27% DamageBuff(Fire)
- 27% DamageBuff(Cold)
- 27% DamageBuff(Energy)
- 27% DamageBuff(Negative)
- 27% DamageBuff(Toxic)
- 27% DamageBuff(Psionic)
- 21.4% Defense(Smashing)
- 21.4% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 19.3% Defense(Melee)
- 3% Defense(Ranged)
- 5.5% Defense(AoE)
- 2.25% Max End
- 3% Enhancement(Immobilize)
- 71.3% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 36% Enhancement(Accuracy)
- 5% FlySpeed
- 158.1 HP (13.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 12.7%
- MezResist(Stun) 4.4%
- 20% Perception
- 18.5% (0.31 End/sec) Recovery
- 34% (1.71 HP/sec) Regeneration
- 7.25% Resistance(Fire)
- 7.25% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
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Quote:I hate to sound so juvenile, but I've had a coupla drinks in the past few hours (love paid time off of work) so...You should know I send virtually all of my analyses to the devs, and usually discuss their conclusions with them. I am always holding Aces. I just usually have no desire to beat other people to death with them.
Usually.
do it, do it, do it!!! -
Quote:Unfortunately that is what people are responding with, and saying that blasters are useless because everything is better, or not useless because nothing is useless. YMMVAsking if blasters are superfluous is not the same as saying they are useless. I think that might be confusing some people. They are just rarely in a situation where you wouldnt be better served with a different AT. But the overall ease of content doesnt result in that decision being a pass or fail. So why does it matter that they are a bit weak then? It doesnt to a lot of people, but neither did some of the things i listed above. They do matter to some though.
If you "strengthened" Blasters the only way to do that now is add layers of protection that would make them essentially ranged scrappers, either way effectively making all other AT's useless, because if you have the protection of a scrapper, and can do the damage of a blaster from melee or a distance what's the point of playing anything else?
Or you can just add more damage to the blaster. You could figure how much of a percentage a scrapper or brute is more survivable then a blaster, then add that % in damage to the blaster AT, unfortunately blaster's do enough damage to get through the game fairly easily, so adding more damage wouldn't really add anything to the AT. -
What do you wish to accomplish with your character. The above build does a lot of little things VERY expensively. I am hoping you haven't spent all the inf. already, because you can get a much better build/ rewards for alot less.
I'll put together a build, keeping just about all of your powers, the only difference would be that you'd have to go redside to pick up scorpion shield, which would help provide some nice s/l defense.
Here is a build that with 1 purple is at (or just about at the S/L Soft cap with hover)
and with power boost is over the soft cap.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
mav: Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(37), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(42)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rchg/KB(39), KinCrsh-Rechg/EndRdx(40)
Level 2: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(37)
Level 4: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 6: Power Burst -- Apoc-Dam%(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(34)
Level 8: Sniper Blast -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(9), ExtrmM-Acc/ActRdx/Rng(9), ExtrmM-Dmg/ActRdx/Rchg(21), ExtrmM-Dmg/EndRdx/Rchg(21), ExtrmM-Acc/Rng/Rchg(43)
Level 10: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(11), AdjTgt-ToHit/Rchg(11), AdjTgt-Rchg(17)
Level 12: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13), RechRdx-I(13)
Level 14: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19)
Level 16: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 18: Power Push -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(19), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(46), KinCrsh-Acc/Dmg/KB(50)
Level 20: Hover -- RedFtn-Def/EndRdx(A), RedFtn-Def(23), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), Frbd-Fly(27), Frbd-Stlth(43)
Level 22: Fly -- Flight-I(A)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 26: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 28: Tactics -- EndRdx-I(A), EndRdx-I(36)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(50), RedFtn-Def(50)
Level 32: Nova -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48)
Level 44: Boost Range -- RechRdx-I(A)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Vengeance -- DefBuff-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(27)
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Set Bonus Totals:- 23% DamageBuff(Smashing)
- 23% DamageBuff(Lethal)
- 23% DamageBuff(Fire)
- 23% DamageBuff(Cold)
- 23% DamageBuff(Energy)
- 23% DamageBuff(Negative)
- 23% DamageBuff(Toxic)
- 23% DamageBuff(Psionic)
- 14.4% Defense(Smashing)
- 14.4% Defense(Lethal)
- 1.25% Defense(Fire)
- 1.25% Defense(Cold)
- 11.9% Defense(Melee)
- 2.5% Defense(AoE)
- 35% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 5% FlySpeed
- 167.2 HP (13.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -6)
- Knockup (Mag -6)
- MezResist(Immobilize) 12.1%
- MezResist(Stun) 2.2%
- 6.5% (0.11 End/sec) Recovery
- 54% (2.71 HP/sec) Regeneration
- 5% Resistance(Smashing)
- 6.93% Resistance(Fire)
- 6.93% Resistance(Cold)
- 11% RunSpeed
You lose a little bit of global accuracy and recharge, but will gain much more in survivability. -
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Quote:I've read everything in this thread, and it is quite lulz worthy, however I will just respond to the OP.With pretty much everyone with incarnate abilities having more damage coming out of every pore than a low grade nuclear weapon.
It leaves me wondering whats the role of an At that does damage and nothing else?
Especially with dominators, corruptors and some offender builds are matching blaster damage and add alot more to add to a team.
I know this is an old argument, but it seems in the new post incarnate enviroment its worse than ever.
Blasters: 7 (4 @ 50)
Scrappers: 6 (3 @ 50)
Dominators: 5 (1 @ 50)
Tanks: 2 (both @ 50)
Defenders: 3 (none @ 50)
Stalkers: 2 (none @ 50)
Brutes: 2 (none @ 50)
Controllers: 2 (none @ 50)
SoA: 1 (not @ 50)
So are blasters "surpurfluous"? not to me, almost every other AT is "surpurflous".
Infact my only really active 50 is a blaster. They only characters I've wanted to play after IO'ing are blasters.
All of my Blaster 50's came from teaming (I leveled the Scraps in between each blaster through teams, my other 50's were a mixture of teams, tf's, and SG farm runs, mostly the farm runs to help with SG stuff.)
The only consistent fun I've had in this game is on my blasters, and to a lesser extent my scrappers, through running mishes and story arcs, which I mostly solo, or run Pick Up TF's.
My non-50 non-blasters could probably all me deleted and I wouldn't miss them, but I either like their name, costume, or concept I came up for them, so they'll stay there unplayed until I can come up with a better concept for the name, all while I continue to play my 'Main' Blaster, and enjoy it, on multiple ranged TF's, Incarnate Trials, and whatever else comes across my plate. I will make sure to stay away from whoever thinks blasters are useless, because I wouldn't want my "surpurflous" blaster ruining their game experience. -
Quote:When talking about melee cone attacks shouldn't we be talking about Eviscerate not Schockwave from claws?The "can [...] be modified by" criteria is a good one. However, using it makes only one change to the list and it is utterly irrelevant to my point. It removes Claws/Shockwave. It doesn't do anything to move Shadow Maul out of the group comprising the smallest cone attacks in the game, melee or otherwise.
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Quote:QFT, I can tell you how much I like /Mental and what it does for me and how it works, but the truth is you may not like how it plays, more so, if I describe it in a way that you interpret differently you may have a bitter taste in your mouth and never try the set even if you want to with another concept.The best thing to do is to simply roll one and find out for yourself how much you do, or don't like it.
Definately go out and roll one to give it a feel and see how it goes. -
Quote:My 2 most successful Kinetic Melee characters were my KM/DA scrap and my KM/EA Stalker. Really enjoy them both, and with the /EA buff coming the stalker will probably get even better.I've been out of the game for a while and, needless to say, a lot has changed. I've poked around a bit and know I want to roll a new Praetorian character using Kinetic Melee but could really use some advice and recommendations as far as archetype and secondary power set selection go.
Other details:- My play style is on the more casual end of the spectrum with a lot of soloing, and some minor PvP.
- In the past, the characters I enjoyed the most tended to be Stalkers because of their sneaky Hide ability. Part of me would like to branch away from playing a Stalker — maybe pick up Invisibility with a different archetype?
- Due to Kinetic Melee being so flashy itself, I think I would like to use something more subdued and natural as a secondary. Probably along the lines of Super Reflexes, Willpower, or Ninjitsu — but I'm very open to other suggestions you think would be fun.
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Quote:I think my ideal duo would be a fire/mm blaster and an earth/rad troller.So I'm back to COH and, what's different this time, is that my wife is going to be playing with me.
I think I'm going to revisit ice blasters as no archtype and power set was ever as much fun for me personally. What I'm curious about is, what would be a good complement to an ice blaster? My wife and I plan to play as a team and she was curious.
I told her to play WHATEVER she thought would be the most fun but she thinks it would be fun if our powers complemented each other.
Any thoughts?
Troller buffs you, nueters your enemies, and you destroy em. an ice/mm could work inplace if the fire If ice is your preference. Perhaps a rad or dark/sonic fender would be cool to pair with a blasyer as well. -
Quote:Nrg is still good, very good even, mental is just like a swiss army knife. ST immob, 2 st melee, 1 nicely ranged cone, a very good pbaoe, a +regen/+recove, buildup, with world of confusion (a toggle confuse/dmg aura, and a st fear.MM even over NRG?
Energy, in my day, was THE defining secondary set. Has the balance shifted?
Mental is just a very good well rounded set. Ice storm and the cone with psyscream does somr nice aoe dmg for a non aoe set. And mind probe (mentalS heavy hitting melee is adds to st damage amazingly. -
Quote:Now I love mental manipulation, and will recommend it to any and everyone, but i would hardly call it the only viable blaster secondary. Each 2ndary its own strengths and weeknesses, but a lack of viability is far from true.This 2ndary will be literally the only real alternative to Mental Manipulation. For those not in the KNOW MM is the only real blaster 2ndary worth having as it not only includes powerful attacks of the least resisted dmg type in the game, but powerful self healing/end recov along with very useful control effects to further mitigate aggression.
Currently I saw Only Sonic,Psi,and Rad as the very best options for blaster primes. A sonic/mental was pretty much without equal but now i see a time coming when dark/mental and sonic/dark become the two king blaster combos. -
I played and absolutely loved my ice/elec blaster, which played almost exactly like a ice/nrg. After the introduction of mental manipulation however, I couldn't get over how much more I liked my ice/mm. Mental gives some added aoe and survival without sacrificing a whole lot of what my ice/elec had. If your starting a new character and love ice blast I strongly recommend an ice/mm for a slight change. Think of it lioe adding a new topping to the ice cream flavor you know you love.
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I'm curious if Abysmal Gaze or Life Drain will be as effective as a third ST blast.
I'm hoping that maybe Abysmal will work like a ranged Warshade's Gravity Well, and that Life Drain will function like a ranged siphon life or essence drain. *Fingers Crossed* -
Quote:I too am dissapointed that it is lacking a Stealth of some sort. I also personally would have prefereed shadow punch and smite, rather then smite and shadow maul (I just really hate the arm flailing animation).I am a bit disappointed at the lack of Cloak, and I find it odd they would specifically mention it having powers from Dark Miasma when it doesn't (leftover from a previous alpha/beta build maybe?).
I'm personally wondering if the Dark Miasma was a typo, and it should have read Dark Melee for the Dark Manipulation powers. -
Quote:I strongly suggest getting the PerfShifter +end and either a lvl 50 common IO or lvl 50 perfshifter End Mod. The +end proc really helps with "recovery". While not directly adding to your recovery % you will get +10 endurance points quite often.I will look at swapping out the two IO's in stamina for a pair with a higher end mod enhancement if you guys think that will do me more good than accepting lower value for a global recovery bonus. It was also suggested that I take Mace instead of Cold, but I like the aoe sleep and Hoarfrost is useful. The only thing I don't like about it is the way the ice shield looks, but aesthetics aren't a huge deal to me anyways..
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Quote:DP/MM//Mace all the way, psyscream adds to ranged AoE early on, and eventually PSW adds to PBAoE, go Mace Mastery for Scorpion shield and cap S/L Defense, and you're ready to roll.Hi guys, coming from a long hiatus. I just experienced DP on a free weekend and having just purchased GR (I know, maybe bad move since CoH is giving access to all subscription players but I didn't feel like waiting) I never played a DP blaster. Well I actually never played a Blaster past 30.
So what would you recommend on a secondary? I was thinking about DP/Ice. But DP seems to like a bit of melee right? What do you recommend and what are the usually skippable powers in DP?
Thanks a ton! -
Quote:He's my namesake and any character that I recreate in his image (obviously not Energy/Devices) would need to have his name. I'm not a huge role-player but back-story and character fun out-weighs maximizing a build (plus I don't have the inf for it). So here's an idea.
His name is Agent Hotspur. How about I purchase a rename token and don him "Ex-Agent Hotspur"? Then I'll create a new Blaster and name him Agent Hotspur. Maybe the Ex has retired. Maybe he'll make the move to red side. Either way, I can "hang him up" of sorts and focus on building the new Agent Hotspur.
The new Agent Hotspur could maybe be his son. Or maybe his clone. Or could maybe just be the next guy to wear the orange and white tights.
Any suggestions on power combinations? I already have AR/Devices, DP/Mental, Ice/Ice, and Elec/Elec. I'm thinking maybe Fire/Energy. Anybody want to throw their power opinion out?
Sound like a plan? Sounds like I'm crazy?
Definately don't delete, I'd go with the rename, and maybe like mentioned above, give him a promotion or something with the new name. I'd go with Rad/Nrg or Rad/Fire, just cuz they look like somehting that would be unlike your other combo's. -
I saw a bunch of those "City of Hero" packages, and as funny as some of them are, by far the funniest package was the one with six...SIX spider-mans (spider-men?) all identical, I could hardly contain my laughter.
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Sad to see you go, but thankful to have experienced your handiwork.
Good luck on your next adventure! -
Quote:I have tried a KM/SD that stalled around 12, a mixture of too many alts and burning out in Praetoria and already playing 2 Shields to 50 and another two to the mid 20s (Elm/Sd and SD/EM to 50, Fire/SD and SS/SD in the 20s), a KM/EA Stalker which is in his mid 20s and who I really have enjoyed, and recently just started a KM/Dark Scrap to see how that goes.I've been fiddling around with Kin melee on all the AT's that can run it, but having trouble pairing it with a secondary(primary in tank case). Been running WP mainly(its my goto defensive set) but also have an elec/kin tank sitting at 10. Haven't gotten any of my attempts past 20 yet, so its an easy reroll if I see anyone else's ideas. I really like the set but so far it hasn't clicked with a defense and become a toon I really wish to play.
I highly suggest the KM/ Stalker, with either Energy Armor, Ninjitsu, or SR, but I think the KM/Dark scrapper could be a lot of fun and look really bad a$$ as well. -
Quote:I have my Fire/Psi dom respecced without fitness in aniticipation of I19 and he gets pretty good mileage out of only using Drain Psyche, its 6 slotted with efficacy adaptor and with only two enemies in range has better recovery then stamina and only has like a 10s downtime (i believe)....I have a DP/MM at 50. Thinking about relying on Drain Psyche, and skipping Stamina (so when i19 hits, can get away with less lots in it
).
So was wondering how it handles without Stamina.
My DP/MM currently has Stamina 5 slotted with perf shifter (all but the rech/acc) and Drain Psyche 6 slotted with Efficacy Adaptor. For casual standard fights I never see a drop in End without using Drain Psyche, so for I19 I will be taking 2 slots off of Stamina and putting them into Hasten which will be added to the build, and having Stamina 3 slotted with a end mod IO, perf shifter end mod and perf shifter proc. I figure with using drain psyche more often, the proc, and the few slots in stamina, a DP/MM should be fine, I only have 3 toggles though, Scorp Shield, Weave, and Combat Jumping (and CJ barely counts).
Hope that helps. -
Quote:if you've got 500mil you should be able to pull off the build I'm posting below if not some even better sets. The only thing to keep in mind is that I have 3 slots on rest as place holders for the soon to be inherent stamina, for the Perf. Shifter +end proc and end mod, and a std end mod IO.Ok, after looking around some more I've determined that there's just no way I can make an effective /SD at this time.
So now I'm down to either Spines/FA or FM/FA. Which one would be more cost effective? I'm guessing FM/FA for my amount of cash and playstyle.
I'm a huge Katana fan (3 of 'em) so I like to get in and stab things 1 - 3 times 'till they die...not sure if that helps since we're talking about AOE here but........
Any more words of wisdom guys? Advice on skippable powers would be appreciated as well.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(9)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(42)
Level 4: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(9)
Level 6: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(11), RzDz-Acc/EndRdx(40), RzDz-Stun/Rng(40), RzDz-Acc/Stun/Rchg(42)
Level 8: Combat Jumping -- DefBuff-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(17), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/Rchg(43), GSFC-ToHit(43)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(17)
Level 18: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-%Dam(25)
Level 20: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(21), S'dpty-Def/EndRdx/Rchg(21), S'dpty-Def(23)
Level 22: Phalanx Fighting -- DefBuff-I(A)
Level 24: True Grit -- Heal-I(A)
Level 26: Incinerate -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Dmg/EndRdx(29)
Level 28: Grant Cover -- EndRdx-I(A)
Level 30: Breath of Fire -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(31), Det'tn-Dmg/Rchg(31), Det'tn-Acc/Dmg/EndRdx(31), Det'tn-Dmg/EndRdx/Rng(34)
Level 32: Greater Fire Sword -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/Rchg(33), Mako-Dmg/EndRdx(34), Mako-Acc/Dmg(34)
Level 35: Shield Charge -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/EndRdx/Rng(48), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(37), Empty(39)
Level 1: Critical Hit
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1408;676;1352;HEX;| |78DA9D93C94F535114C6EF6B8BA573CB3C5A813254B0C0CE6161A26842421322C68| |502CDA35CE8D3A634ED03C5958951E3B07058A3A2E2B050A33BE35FE4F82758CF39| |DF6D37262C7C69BFDFBBA7E79C7BEED7DCECB599B052374E2A2B7ABA6857ABB9857| |CC52E9775A539BBE9DAAEB351527EA5544F3D9CCBEAA2D699B38EAE6CE33DD9F869| |46AFE9525567160A8E2EAED69789D952415774C9CDD45F22F31B1B456AB15E709DD| |27A585673DA2ED322288B85B2D6AB09799D2D6D395567C5293AEE76CB99B293CF9C| |2ADAD7752E6B575D1AA18B664BD3F7260F294FAD495D24F42BCF25417851105D128| |C2C0339413042B0A4CAABFE48C857131CB02C46B34770CB6FD2A8BBB54FF751744F| |A37B88BA7B4D77EF3EDD2DEADE84EEBEA6AA8482AE607413D812A4AF0A3A28DD8FB| |6CA7F50FA4568A7004256601C47036E5372C84C1E7AE7E150FCAD20FD4670F835B0| |07BC1278A92A822A15E9945DA3B48EF1D8B4456C407AC781BB949C305B24BE497DC| |B77E087A0E3A7A0EB17F05BE0A3AA56634E2BCC6983396D30A703E6C468DF7673DA| |769C364CA14E13EA4C49E81E75EB3616766B09F5AC027941DF0A606372EAD06B3AF| |4E21477FCACE8D0FF5E42073F001F814F8281CF82FB949E34874E5E91D0A1CB8003| |1490BE0EAC0912B4EFA0A91A845543B06A08560DC1AA14AC4AC1AA16AA1A36FFC6F| |08434DAA5D01842DEB18762D49147C063E089E025E58D9B0DC777A474E229F00C78| |2E98DE055E08F6A82A63BCC8C08B497831092F2661C2342C19242FA6CC7C53357A5| |49FAF711BE9C391B97F22F3BEC69DF2581249898E88267D8D9B590BC4E91E21F37F| |9F2FE1FAF6817341D2F32CF32C17581659965896596C9615963C4BED6BA33A7694E| |73AC6729CE5044B3BCDA71E70A69FAF5A8825CC126189B2C458E22CAD2C3D2C3B2C| |B5BF5912081D| |-------------------------------------------------------------------|
-
That looks pretty good, below I've got my live build and under that is my planned I19 build:
LIVE
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Pistols -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(37), Enf'dOp-Immob/Rng(40), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 2: Dual Wield -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(23)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(17)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(31)
Level 12: Swift -- Run-I(A)
Level 14: Health -- RgnTis-Regen+(A)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 18: Executioner's Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(27), P'Shift-EndMod(31)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25), RedFtn-Def/EndRdx(27)
Level 26: Suppressive Fire -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(46), NrncSD-Acc/EndRdx(48), NrncSD-Hold/Rng(48), NrncSD-Acc/Hold/Rchg(48), NrncSD-Dam%(50)
Level 28: Concentration -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(29), AdjTgt-Rchg(29), AdjTgt-ToHit/Rchg(31)
Level 30: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(50)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Drain Psyche -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(36), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), RedFtn-Def/EndRdx(42)
Level 44: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Chemical Ammunition
------------
Set Bonus Totals:- 22% DamageBuff(Smashing)
- 22% DamageBuff(Lethal)
- 22% DamageBuff(Fire)
- 22% DamageBuff(Cold)
- 22% DamageBuff(Energy)
- 22% DamageBuff(Negative)
- 22% DamageBuff(Toxic)
- 22% DamageBuff(Psionic)
- 21.44% Defense(Smashing)
- 21.44% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 22.06% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 52% Enhancement(Accuracy)
- 2% Enhancement(Held)
- 3% Enhancement(Immobilize)
- 75% Enhancement(RechargeTime)
- 5% FlySpeed
- 198.79 HP (16.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 4.4%
- 20% Perception
- 13% (0.217 End/sec) Recovery
- 66% (3.32 HP/sec) Regeneration
- 4.725% Resistance(Fire)
- 4.725% Resistance(Cold)
- 1.875% Resistance(Negative)
- 5% RunSpeed
Set Bonuses:
Devastation
(Pistols)- 12% (0.604 HP/sec) Regeneration
- 27.11 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Subdual)- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
(Dual Wield)- 12% (0.604 HP/sec) Regeneration
- 27.11 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Empty Clips)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Bullet Rain)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Psychic Scream)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Boxing)- MezResist(Immobilize) 2.75%
- 18.07 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Executioner's Shot)- 12% (0.604 HP/sec) Regeneration
- 27.11 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
(Tough)- 1.5% (0.025 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Weave)- 10% (0.503 HP/sec) Regeneration
- 13.55 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Suppressive Fire)- MezResist(Immobilize) 2.2%
- 18.07 HP (1.5%) HitPoints
- 7% Enhancement(Accuracy)
- 2% Enhancement(Held)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Concentration)- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
- 20% Perception
(Concentration)- 2% DamageBuff(All)
(Combat Jumping)- Knockback Protection (Mag -4)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Hail of Bullets)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Drain Psyche)- 13.55 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.503 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Psychic Shockwave)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Scorpion Shield)- 10% (0.503 HP/sec) Regeneration
- 13.55 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Grant Invisibility)- 7.5% Enhancement(RechargeTime)
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Brawl)- MezResist(Immobilize) 2.75%
- 18.07 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Code:Planned I19| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1440;701;1402;HEX;| |78DA8D94DB4E1351148677696BCFB4A5F404142CE78254B8F39068A2684242930AC| |42BA00ED8C024CDB4A15323773E002A676322F1028D0FE029C61733411DD75AFFE6| |E08D7192FEDF9EB5FFBDD69A3D7B5A7A3A1D56EAD96DE58ADCAD19CD66E50EA95DD| |DF0975AB6619B754BF99452DD3A5A9933ACB5EAE3E274CBA855CA66D3AED79A03A7| |73F3AD46A3BE61174B55CBA6E99261998D564D92C467ACF5EA06C58BA78370B95EA| |F15EF9BB6556D3623FA666DDD36AD354CCD568D06DDC4E566C67A6236CD15B366DA| |9BD97B0D73B5785AB464AC564978BC99A14E0BF4CBC694BE1CB73A26E454DB3B81E| |7BDA0FD8360479DF9BC6ADBC5A1FC8E60705730B22798D8070E045D94DDA5B3BBFE| |91BD9B7C6EF83CEE8F12BAF409F82C887D11A4BE0A7AC8EE95BC8E93A3B14F2FF56| |1A91F4BFD581AC6D21896EE9306B43D007B10F6E05FF65ED8BD943A844A2A342121| |1F85223A14B9258FE9A250543F66B42CAE2B0F8039605ED047BDC6B52F8EEDE8C07| |674603B52D80E3FE54BA08427F1AA8D439D87C0BEA06B4FD0BB2B70933D89B4AE64| |5A3A9ACA083C34934622773A29A14C0CE8C40B0A0A7AA9B1AC7EBBD945BCC125C1D| |565A0023C42764370C0A75D3F4EF711B592503D6F8063F4F75690A22E72E8C295FB| |214F388566F254B74FD7ED3B11F3E59FC02FE0B720EF007C4872EA90FCFD72AE1C6| |FFF8ECC0C6C035BC073C1E00BE0A5E035F98774AD21D41A46AD61D41A46AD11D41A| |41AD13EA7054EFE0289A2E60EB0AD8C80276B09D9E711CD9D5387C510A1575A8885| |08C42933A34398EB3ECB9F001E2EC8C2D00383B63383BB3ECD3C74EB9A5C5B2E7EC| |EB522E872E953F373981F36F0A579ABF1A1DC85C18A72E8CFFE3FA163E6D3830172| |45D6029B33C645964596259663158565856599CEF67ABA3D7B8D9EB2C37586EB224| |F9EF688B9DBE10498825CC1261696789B2C458122C5D2C472CCE1FC7F1F326| |-------------------------------------------------------------------|
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Pistols -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(37), Enf'dOp-Immob/Rng(40), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 2: Dual Wield -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(23)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(17)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(31)
Level 12: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(36), RzDz-Acc/EndRdx(37), RzDz-Stun/Rng(37), RzDz-Acc/Stun/Rchg(45)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(29)
Level 18: Executioner's Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(23)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), RedFtn-Def/EndRdx(27)
Level 22: Drain Psyche -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(50)
Level 24: Concentration -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(25), AdjTgt-Rchg(25), AdjTgt-ToHit/Rchg(27)
Level 26: Suppressive Fire -- Lock-Acc/Rchg(A)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), RedFtn-Def/EndRdx(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 47: Phase Shift -- RechRdx-I(A)
Level 49: Invisibility -- Krma-ResKB(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A), Empty(45), Empty(45)
Level 1: Defiance
Level 4: Ninja Run
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Chemical Ammunition
------------
Set Bonus Totals:- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 21.75% Defense(Smashing)
- 21.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 24.56% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2% Enhancement(Stun)
- 45% Enhancement(Accuracy)
- 78.75% Enhancement(RechargeTime)
- 6% Enhancement(Immobilize)
- 158.12 HP (13.12%) HitPoints
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 2.75%
- MezResist(Stun) 4.4%
- 20% Perception
- 12.5% (0.209 End/sec) Recovery
- 66% (3.32 HP/sec) Regeneration
- 4.725% Resistance(Fire)
- 4.725% Resistance(Cold)
- 3.75% Resistance(Negative)
Set Bonuses:
Devastation
(Pistols)- 12% (0.604 HP/sec) Regeneration
- 27.11 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Subdual)- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
(Dual Wield)- 12% (0.604 HP/sec) Regeneration
- 27.11 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Empty Clips)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Bullet Rain)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Psychic Scream)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Boxing)- 2% (0.033 End/sec) Recovery
- 18.07 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Tough)- 1.5% (0.025 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- Knockback Protection (Mag -4)
(Executioner's Shot)- 12% (0.604 HP/sec) Regeneration
- 27.11 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Weave)- 10% (0.503 HP/sec) Regeneration
- 13.55 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Drain Psyche)- 13.55 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.503 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Concentration)- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
- 20% Perception
(Concentration)- 2% DamageBuff(All)
(Stealth)- 7.5% Enhancement(RechargeTime)
(Grant Invisibility)- 7.5% Enhancement(RechargeTime)
(Hail of Bullets)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Psychic Shockwave)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Scorpion Shield)- 10% (0.503 HP/sec) Regeneration
- 13.55 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Web Envelope)- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
(Invisibility)- Knockback Protection (Mag -4)
(Brawl)- MezResist(Immobilize) 2.75%
- 18.07 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1436;700;1400;HEX;| |78DA8D545D4F135110BD4B8BA5A5A52DA55F948A05F9A84081373F1E4C144D4868D| |200F149250B6C609366DBD02DCA9B3F0015144C4C243EA0F107F815E3FF3246D475| |66CE2DD417E3263DE7EEDC33A773A7735B7E381756EAD17565446E56CD4663E506A| |16B6D75959BAEE9DA3547059452391D5D59349D0D6BBD34D734AB2B15BBE1D6AA8D| |E1D6DE52B35EAF6DB9A5B2E5B8B45D361DBBDEAC8A497CDED9B4B6285E6A2D22955| |AAD5ABA6D6F6CBAB6B31196B705CBACD34B5C5EE69D6DBB61AFDA55DBDD094964A9| |6E59EBD95B757BADD4FACAB2B96611F07A27437516E9938D29FD783E754C94571D6| |F84FC6F857ADE09EDAB535DA7DA333854D817BAF84C68ECB9D0D401E850A89FDC0D| |ED6EFCC33D473A1F747EDF7B099DFB00FA2814FB2494FA2C3440F24EF1F5BC3CAD0| |33A3580D42EA47621358CD418520F08835A1E843C0479E82FF979C80DB2EED6F2EE| |869C69D8C5B19BA06DA1C907423E924720372269090D648452B41345C94634899DE| |FF215837480B8EE511C3DEA458F7AD1A3147AE42787041C7C0938F4F58162687648| |E8052992D275AF33B9DB2187790C7A2234FC14B42734BB2F7448FAB4AE22FD8A420| |99539021D8BA0FF353CA8DA2C742AFB4D42112A2CA7433914D6136044288F508112| |07F5000D9E48E2859FA05FA0DF42050FC4F39057436434A4DB3634217D9802BD241| |CD17E23F01B85DF28FC46E13706BF31F89D5015E3BA89E328AC882616D1C4229AF8| |837413DA7D02E33E8D719FC6B84F63DC6731EEB318F718555BD2C72EA1CC2885667| |468063FF880BFEDCA5524746919B4085A125A601D6AA5DB21A7A8F84FEF5387E1D1| |A326DBB07096E005CF6E149E34DF191DC8B4AD536DEBFF78BE845BC507174384CB0| |C15863B0C7719EE31DC6730195619D618BCAFA7D9D1CB5CEC1586AB0CD71892FC67| |B4CBCA005FBA6E86304384A18721CA10634830F4331C31787F008FE2FC3D| |-------------------------------------------------------------------|
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You currently don't have your AoE defense capped, and that is most likely what is getting you killed. Romans use AoE attacks that have a -def component, so your best bet is to fill that whole. Also, you just have some really, well, not good slotting.
There is ALOT of money in this build that didnt need to be used, but if you want to keep everything you've bought (and spend a lil more), I've put together the below build. I had my Elm/SD scrapper capped to everything, but since the BoTZ fix, I havent take the time to shore up the ranged hole, plus my S/L capped** dp/mm blaster and s/l capped fire/psi dom are both taking up most of my time.
The below build is taking some of my Scrapper's Ideas and putting them with your build. You may however want to keep a few slots extra to slot Stamina once its inherent (you can also 6-slot perf shifter in stam and get 3+% defense).
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(11)
Level 4: True Grit -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(5), RgnTis-Regen+(5), Numna-Regen/Rcvry+(7)
Level 6: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(7), GSFC-Rchg/EndRdx(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-ToHit/Rchg(37), GSFC-ToHit(43)
Level 8: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(9), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Acc/Rchg(13), Erad-%Dam(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Super Speed -- EndRdx-I(A)
Level 14: Active Defense -- HO:Enzym(A), HO:Enzym(15)
Level 16: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(23), RzDz-Acc/EndRdx(23), RzDz-Stun/Rng(27), RzDz-Acc/Stun/Rchg(31)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(37), ImpSkn-ResDam/EndRdx/Rchg(46)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), RedFtn-Def/EndRdx(27)
Level 26: Combat Jumping -- Ksmt-ToHit+(A)
Level 28: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rng(29), Mocking-Acc/Rchg(34), Mocking-Rchg(40), Mocking-Taunt/Rchg/Rng(43)
Level 30: Against All Odds -- EndRdx-I(A), EndRdx-I(40)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Decim-Build%(50)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 12.88% Defense(Smashing)
- 12.88% Defense(Lethal)
- 13.5% Defense(Fire)
- 13.5% Defense(Cold)
- 14.13% Defense(Energy)
- 14.13% Defense(Negative)
- 6% Defense(Psionic)
- 16% Defense(Melee)
- 17.56% Defense(Ranged)
- 16.31% Defense(AoE)
- 5.85% Max End
- 2% Enhancement(Stun)
- 60% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 5% FlySpeed
- 241.75 HP (16.13%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 9.35%
- MezResist(Immobilize) 9.35%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- 9.5% (0.159 End/sec) Recovery
- 40% (2.503 HP/sec) Regeneration
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
- 3.125% Resistance(Negative)
- 1.575% Resistance(Toxic)
- 1.575% Resistance(Psionic)
- 5% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Mako's Bite
(Havoc Punch)- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Deflection)- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Battle Agility)- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(True Grit)- 3% Defense(All)
(True Grit)- 3% Defense(All)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Thunder Strike)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 33.73 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Boxing)- 2% (0.033 End/sec) Recovery
- 22.49 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Chain Induction)- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Phalanx Fighting)- 7.5% Enhancement(RechargeTime)
(Tough)- MezResist(Sleep) 2.2%
- 22.49 HP (1.5%) HitPoints
(Weave)- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Lightning Rod)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Shield Charge)- 10% (0.626 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Gloom)- MezResist(Immobilize) 2.75%
- 16.87 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 1.575% Resistance(Toxic,Psionic)
(Dark Obliteration)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Darkest Night)- 22.49 HP (1.5%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 5% Enhancement(RechargeTime)
Code:**Regarding S/L defense, it really better suits squishy toons that have access to a S/L def toggle in their EPP, or a Resistence Armore Melee character (I want a S/L capped /Dark something SO bad (S/L damage limited and the res. and dark regen to back it up, sqee!), just don't have the time to level it.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1411;708;1416;HEX;| |78DA9D934953134114C77B321362F684100221802018D6917871ABD22A05AAA8020| |B2BE5526A49A592860C8C21954C583CF901BCBBDF5CCF2A2A7E0377FD029E5DBF80| |427C4B878B37A792FF6FFAE5DFAFBBDF4BCFAC8D0784B87A4C68FE1376AE5A9D3B5| |EA939D27332E7D42A395B788410290ACDCD485B4A73C29679A762E5733607D48FE3| |725E96AAD2CC162D69171AC3E854A9282BB2E4988D17DFECF2B26D66CB521682F43| |A692D141DABB410A0D1B4CC9561106E0C0AB2522D5AE5C444D9CA9BBC5276B9064B| |E7AA8EACACB7C1EE06E1BB2D1A4FDD2DE60119B1778151645884F422617489F01A0| |E2E349AA58BB886A19608A1AB851123BC019FA67C1AFB5CEC7345093EF6BD059FAE| |7CFA7E1D434602C69DC2384A683A433E5CD3CD3EB7FBB10B434D8F0891878C0784B| |EFB84A17B04DC81479DD1F3D585F976FD607C27047E32BE1142BF08BD30C5CB6B69| |DE613AB68FB1077EF1733EE1EFA1D03B38405099830700862E428A1AD8C36C37C25| |53A4EABC3A811922B84AE5502D621AA761BE58E3473479AB9232DDC910C7724C31D| |F9001B88F106448C2BADC3BA714EE48AB753EEBE246134C5B5054342553DC173DAB| |87D6DDCA4A48FD00ABE7695BB7D4BE054170C3BD4263B8A54E594C5B0093D4B84F4| |656EC422E13D6CB293FE0F75AD930B97666053BB55BEEEDF64DEFD87B1C5D8E6B47| |586A0FFC827C8D7AB2ADBBBCABD5961AC31D6097D57089FC1DEAFFAD63F42A13CE4| |1950EB0E5C07A4C5E00DC64DC62DC2D06D42E60E41C2AC61B5EEF0134A34F294F18| |CB1C1B7E539E10BAC6BB25D3737E800FB5E305E3236091FC137A6EA3CC67549193B| |D7133EF088E97F22B386BA8B10D1283269EC5CCFBA3722B05882CDFFF56CEEDC76E| |F291FBC6541C46994B3383C87721EE502C62EA25C429943A9BF0A34361C3E88FB3A| |847218E5084A1CF627AEA1D38377CA8F124009A28450C2281194184A12E52E4AFD2| |F21E4FF39| |-------------------------------------------------------------------|