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Quote:You need to work on your phrasing then, because I have a hard time seeing how else I was supposed to interpret that set of remarks, placed right under my quote, directly referencing things I said, and without any disclaimers about general audiences.Quote:
OK, I'll bite. If you *weren't* intending to accuse me of showing unfair bias towards scrappers, exactly what *were* you intending to say? (And to take care of the other common definition for 'favoritism', no, scrappers aren't my favorite AT. That'd be doms.)
Take a look at what you wrote:
Emphasis mine. That paragraph was placed directly below a quote of me, and the bold elements directly reference what I was saying. You were talking to me. If you don't want people to take things as personal attacks, then don't make personal attacks.
Quote:Don't forget being interruptible.
Quote:Quote:In fact, I don't actually expect the /nin version of the character to actually be significantly stronger than the SR version - even once they're both softcapped, the /nin version gets extra tricks and is a slightly looser build, but the SR version gets quickness, native KB resist, the scaling resistances, and immunity to debuffs. Mechanically, there's very little reason to favor one build over the other. I don't want /nin for min/max performance reasons. I want it for all of the little fun bits like smoke flash and room to take confront.
So you don't need caltrops, or the heal and if you really need the AoE placate, there's a temp power that has the exact same stats.
I guess if you *really* want Blinding Powder, that's the only real reason it's needed so much, right?
Therefore, I'm not going to drop a passive for confront, because that's just exchanging a power in one list for a power in the other. And I'm sorry, but unenhanceable, duration/use limited temp powers are no substitute for *real* powers. The attraction of /nin is that, with that build, I *can* fit in all of the powers I want from both lists. WIth the SR version, I can't. I'm just as loathe to sacrifice performance for concept as I am to sacrifice concept for performance.
And don't forget - the scrapper version of ninjitsu won't have caltrops, and I'm operating under the assumption that it will be replaced by some other gadget/trick style power I'll be wanting. So the SR version is down 3 thematic powers compared to the /nin version, even before you account for 'for fun' powers like confront.
Quote:Yes, you have to have an elitist mentality to min/max. If you're aiming to cap defense or HP, you can do that by modifying the performance to be better with IOs, inf, accolades, etc without min/maxing. To min/max, you specifically disregard superfluous parts to achieve maximum effect. That is to say, one can make a build with recharge in mind or capped defense and things, but you're going to have to min/max for *all of it*.
Quote:Is it so hard to accept that I'm just playing the opponent of Scrapper Ninjutsu? It has been stated just how unneeded the prolif is since it can be nearly duplicated with a special build and how it isn't thematically in line with the AT.
So why proliferate it, again? Because you want it bad enough, I suppose. That hasn't really worked for me getting Shields for Stalkers, tho.
And as to the proliferation being 'unneeded', let's turn this around a bit. At this point, the default dev view seems to be that *everything* is going to be proliferated eventually, unless there's a reason not to - note that when something might actually be problematic enough to cause issues, they've been careful to say so - such as empathy, or sunstorm's notes on dark sets for blasters/controllers/doms.
So, since proliferation is the default, enough asking for reasons *to* proliferate /nin. Give me a good reason *not* to, one that has nothing to do with stalker balance issues. Also note that the devs don't seem to care about 'uniqueness' either, given that their earlier proliferation has already involved the last formerly 'unique' sets (ignoring set types that can't be proliferated because that AT is the only one who uses them) from defenders, scrappers, brutes, doms, and corrs.
And I know this post wasn't directed at me, but I want to comment on it:
Quote:Stereotyping goes both ways tho. If stalkers are limited to being stealth ninjas, then a stealth ninja set doesn't go with a non-stealth ninja AT right?
As for the elitist remark, it was in regard to the /SR/Weapon + Aid Self build. It's not that far off from /Nin except for the rough edges (pool choices, extra 2 powers, interruptible heal, etc.). You want a /Nin scrapper, you can make it, kind of...if all you're looking for is a gadget using scrap, so not seeing the need besides people knowing it's good on Stalkers so figure it's good on Scrappers...
But please explain what I'm not seeing here. -
My vote is the same as Deacon's - I haven't tried it yet (though I plan to), but it seems that elec would go very well with sonic. Sonic brings mez protection to keep elec's aura going and resistance shields for squishy pets, and elec has plenty of endurance help to keep sonic going and melee pets to anchor disruption on. You won't be any great shakes for damage before epics, but it definitely seems to me like a synergistic combo.
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City of Data is where I always go to look up the modifiers. It's a bit on the technical side for what you're thinking of, since it breaks down *everything* and also keeps track of the level scaling (so if you want, say, the mez duration or damage modifiers, you have to look at the level 50 row), but almost every modifier in the game is in there, all in one place.
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Quote:OK, I'll bite. If you *weren't* intending to accuse me of showing unfair bias towards scrappers, exactly what *were* you intending to say? (And to take care of the other common definition for 'favoritism', no, scrappers aren't my favorite AT. That'd be doms.)Check the definition of Favoritism. It has more than one connotation.
Quote:Quote:Accusing me of some sort of bias simply because I enjoy playing one AT more than another is stupid.
Quote:It's all about favoritism. I don't like it. That you can't be arsed to make a particularly viable choice (play Stalkers or play SR Scrapper with weapon mastery) due to favoritism. That, if I woke up tomorrow and Scrappers gain /Nin and the other ATs got nothing due to favoritism.
Quote:AFAIC, there isn't a huge reason to be hungry for Ninjutsu. It's available and built for Stalkers so any Stalker you make with it will perform quite well. But you can't be bothered to play it just because you enjoy another AT more? Reasonable excuse except Ninjutsu isn't much different from SR +Weapon Mastery. The only unique things you'd lack is Blinding powder (its main advantage being it's an opener that doesn't notify the enemy while stealthed...kind of lost on the Scrapper mentality) and Smoke Flash (yeah, not that many Stalkers even take that power).
The only real reason I could gather for Scrappers wanting Ninjutsu is for the heal. Favoritism, meet a related term: Elitism. But hey, if you want your min/maxed characters, who am I to stand in your way. I'm just saying, if you *really* wanted Ninjutsu on your Scraps, you can simulate it aptly right now. I can't really simulate an offensive set like Fire Armor or Shield Defense on a Stalker.
The SR version of the build already had aid self, which is, numerically, actually somewhat superior to sha (it of course pays for that with a long animation and a higher end cost, but it's at least as good overall), so I wouldn't be gaining a heal by switching. In fact, I don't actually expect the /nin version of the character to actually be significantly stronger than the SR version - even once they're both softcapped, the /nin version gets extra tricks and is a slightly looser build, but the SR version gets quickness, native KB resist, the scaling resistances, and immunity to debuffs. Mechanically, there's very little reason to favor one build over the other. I don't want /nin for min/max performance reasons. I want it for all of the little fun bits like smoke flash and room to take confront.
And I find it amusing that somehow people who try to min/max are now automatically elitists. Rather a broad brush there, I think.
Quote:Players have and will point at armor sets for Stalkers like Stone, Shields and Fire and say 'Lol howz th4t wurk?'. And if you think I haven't tried explaining concepts to make them work, then you should have seen my Strike Gauntlet thread which was basically a Stalker-fied Shield Defense suggestion. -
Quote:There's a difference between favoritism and simply wanting to play an AT I enjoy playing. Favoritism would be gloating over the fact that scrappers get shield and stalkers don't. Favoritism would be advocating that stalkers shouldn't get ice/ice just because scrappers don't have them yet. Favoritism would be laughing at stalkers if they got another subpar set in proliferation. Sound familiar?It's all about favoritism. I don't like it. That you can't be arsed to make a particularly viable choice (play Stalkers or play SR Scrapper with weapon mastery) due to favoritism. That, if I woke up tomorrow and Scrappers gain /Nin and the other ATs got nothing due to favoritism.
I just want a /nin scrapper because I think I would enjoy playing one more than I would a /nin stalker or a /SR/weapons scrapper. That's not favoritism, that's simply going where I think I would have the most fun.
The difference? Favoritism seeks to put other players and ATs down. I'm not doing that. If you think stalkers need balance fixes? Fine by me. Want better sets proliferated to them? Awesome, I'm all for it. Accusing me of some sort of bias simply because I enjoy playing one AT more than another is stupid.
And in regards to scrappers getting /nin and everyone else getting nothing, don't be silly. If they do more proliferation, they'll do it for everyone, just like they did in the past. The point of my example was to say that scrappers getting ninjitsu wouldn't somehow take something away from stalkers, not to suggest that scrappers should get nin and nobody else should get anything. Why the heck would I suggest that, when just a few posts back I advocated proliferating everything to everyone?
Quote:Yeah, AT loyalty and not AT equality...I'm going to go play my Inv/KM Tanker now. See ya -
Quote:Couldn't care less about pats on the back, but as for the other part, if you can't come up with a *good* reason why not, then yeah. Spite don't count.Lol what do you want me to do? Pat you on the back and just agree to you getting Ninjutsu on Scraps?
Quote:I just find it particularly funny how much bad rap Stalkers seem to get (even though they're not really bad) yet you guys have no qualms bleeding the AT of the only thing unique to them...and this is coming from a Stalker player that has exactly *1* /Nin Stalker and doesn't really care much for the set at all!
Quote:Now we're sitting on our thumbs, waiting for the next prolif. I'm not going to be the one holding you back from getting Ninjutsu, but I'll still be laughing if you expect it any time soon. After all, it's not even close to being as easy to prolif as something like Energy Aura (which is what you'll most likely get). But hey! You'll probably get Energy Melee too!
So I say, bring on the proliferation. But I'll still be here laughing at all you Scraps when it's revealed what you (don't) get. -
Quote:So, the solution to other people's poor behavior is to mimic them? That's a really productive attitude. I have never thought that 'because everyone else is' to be a good reason for doing *anything*, ever. In this case, it's downright laughable.Quote:
What the hell is it about this issue that everyone only seems to be opposed to the proliferation out of spite? Sheesh.
Quote:Don't worry, you'll get used to this/it (this = me and it = your lack of a desired powerset) -
Quote:Thanks.So in the meantime, I'll just laugh in your face you don't get Ninjutsu
I'm agreeing with you and that's the response I get?
What the hell is it about this issue that everyone only seems to be opposed to the proliferation out of spite? Sheesh.
Memo to the general population: this is (nominally) a cooperative game. Being opposed to improvements for other ATs does nothing to advance your own pet cause. -
Quote:If the word comes down that scrappers will never get ninjitsu (like stalkers and shield), that's probably what I'd do. In fact, I've got about 12 different versions of that powerset combo that I built up in mids before I decided I'd rather have ninjitsu. However, when ninjitsu fits the concept so much better than SR-with-weapon-mastery, I'd rather have the appropriate set. Given that I'm assuming caltrops would be replaced by another gadget type power, going SR instead of ninjitsu cuts out 3 of the 6 gadgets I want, and all in all I'm much more satisfied with the builds I've come up with that use ninjitsu.Or you *COULD* make a devices character that dodges by picking SR and using the Weapon Mastery Pool (and look! you get caltrops!).
Quote:The way I see it, if you're dead set on a conceptual set being ported to a non-thematic AT (Ninjutus for Scrappers), then you can port both ways. Give Stalkers a decent version of an offensive set (Fire Armor/Shields) or a set better designed with Stalkers in mind (Ice Armor with some tweeked powers).
You want Ninjutsu? Fine, then don't be selfish. Support some ports to Stalker that offer them tactical/offensive edge.
*looks at the last prolif Stalkers got: Broadsword*
*waits for something that's actually different from what we've had forever*
And I'd certainly support stalkers getting more proliferations and any balance tweaks they need. The fact that I don't care for the playstyle doesn't mean I wish the AT or its players ill. I am personally for proliferating every single powerset to every applicable AT.
I think stalkers should have gotten shields (I can hide if I'm a glowing ball of energy, but not if I carry a shield?). I would be fine with stalkers getting fire armor/melee. I would be fine with them getting ice armor/melee. I would even be fine with them getting stone (in fact, I think it'd be *hilarious*). I would proliferate ice sets to brutes. I would proliferate illusion to doms. I would proliferate kin and rad to MMs. I would even proliferate pain and emp to the opposite sides (the thematic argument is a joke now that GR is here). I would proliferate absolutely everything, because I believe that it's up to the *players* to decide if a powerset and AT combo thematically matches the character they have in mind. If sets have to be adjusted for balance, so be it, but proliferate the darn things already. -
Quote:Yes, dark armor and stone melee can stun all the minions. And chilling embrace slows enemy attacks to 75% of their usual rate. If you think minions don't make up at least 25% of the attacks you usually take, I'd love to see the missions you play.Yes, Dark Armor and Electric Aura do sap all the end or stun/fear/sleep... minions.
Quote:Energy Melee can stun, so can Kinetic Melee, Super Strength, Stone Melee and War Mace. Battle Axe, Super Strength, Stone Melee, Claws and Dual Blades do Knock Down/Back/Up. Dark Melee can do Fear. Fire does an added DoT. NONE of the primaries have ANY slow powers.
Quote:There may be ways to make a brute that doesn't rely on any incoming attacks for fury gain, but fact of the matter is...
Quote:Perhaps you should actually do research before telling someone they are wrong. Quote:Lieutenants and Boss level foes are still able to attack at the same speed unless you stack effects so they get sapped... as well. Quote:Originally Posted by City of Data, power sink entryEndurance -0.4 PvE only
Since you don't seem to know how sapping works, and you seem to be under the impression that chilling embrace = no incoming attacks, I don't think we're the ones that need to do research. Before you parrot the 'zomg slows will kill fury' standard line, it'd probably pay to look into what you're arguing. -
Mine is slightly different...
Code:Is the combo available for Scrappers? | | Yes | | | | | V No .========. | |Scrapper| | '========' | V Will the sets I picked make .---Yes----people think I'm a tank? | | Do I care? | | | No | No | Yes | | | '------------------>| V | Did I pick | stone armor? V | | Will fury annoy me? No No | | | | | | V V | not this time! .=======. | | | Tank | Yes | '=======' | V ^ | Brute ------> Play to 16 | | | | Is the combo V '-Yes-- available for tanks? <--- Reroll <----- Yes it does | | No | V .=========. Sadface -------> |Dominator| '========='
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Yeah, I don't click to activate powers either. Quite apart from how tiring it would get, I can't imagine how you'd do it without accidentally dragging your powers out of their tray slots all the time.
Now, I use the actual number keys on the top of the keyboard for powers, not the numpad, but that's because I still use the mouse for looking around and some targeting. Mouselook + WASD movement is a setup that just feels as natural as breathing for someone like me that's been playing PC FPS games for a long time. To be honest, the thought of clicking on powers never even so much as crossed my mind for a very long time - I didn't even realize anyone did that until I saw it in a RWZ challenge video someone posted.
I usually end up putting the most used powers on 1-8 (the basic attacks, usually, unless I'm playing a warshade or controller), to keep them as close to the default left hand position of WASD as possible. Toggles usually go on tray 2 or 3, where I can see them but they're out of the way. The most used non-attack powers (taunt, ST holds, quick-recharge heals, etc) are bound to the two side buttons on the mouse, q, e, or shift + one of those. Between those and the 1-8 keys I've got very quick access to 16 different powers, which is enough for most characters. After that, I bind my travel power to g, and then the prereq to h (unless it's air sup, which goes with the rest of the attacks).
It's not common that I find I need more powers than this (after all, each character only gets 24 powers), but I think that'll change when I get some more clicky characters up towards 50 (I am an altaholic, so I have *lots* of lowbies but only 4 characters over 40). I'm thinking of buying this keyboard - mostly because of the very advanced anti-ghosting, but also because it's got 6 programmable macro keys down the side. I can set those to access 1-6 in the second tray, so I should have instant access to basically every power I've got. -
My guess? MA/SD will be better single target damage, and more stylish overall.
BS/SD will have better survivability thanks to parry, and somewhat better AoE thanks to having a cone or two as well as a PBAoE. I don't think there'd really be too much end difference between them, though of course you'd notice the lack of consume compared to /fire.
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Play /nrg with illusion whenever it finally gets ported to doms. That's what I'm going to do.
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Quote:My honest opinion? No, he'd be *worse* as a dom. On a controller, you have a buff/debuff secondary that can partially cover for the primary's anemic control, and controllers might actually be able to put the attacks in the primary to use. A dom, on the other hand, has much less backup mitigation - basically, only whatever secondary effects his attacks and ancillary might have - and so needs his primary to actually do its job. And a dom already has attacks in his secondary, so doesn't need propel (ever) or lift (barring a pairing with /elec or /earth, with their lack of a 3rd blast).So I have a Controller.. a Grav/Kin/Primal. Its ok but I now find myself wondering if I would like him better as a Grav/Nrg/Nrg...
I know Grav's limitations as a control set and this is one of the reason I am think he would even be better as a Dom...
There's another topic a bit further down the page where I left some more thoughts on this combo:
http://boards.cityofheroes.com/showthread.php?t=250214
The upshot is, if you do decide you want to play grav, play a grav controller with a carefully chosen synergistic secondary (kin would not be my choice). Storm and TA might be good, traps or dark would be awesome if only controllers had them... -
Hmm. I didn't *think* I did the math wrong, but lemee recheck:
SR:
13.875% from toggles, 5.625% from passives. After slotting, 19.5*1.55 = 30.225%.
Ninjitsu (assuming hide replaced by a cloak of darkness clone, i.e. 3.75% def):
13.875% from basic toggles, 3.75% from cloak of darkness. After slotting, 17.625*1.55 = 27.319%. Difference: 2.91%
Ninjitsu (assuming hide replaced by a stealth with hide's base defense, i.e. 1.875 when suppressed):
13.875% from basic toggles, 1.875% from stealth. After slotting, 15.75*1.55 = 24.413%. Difference: 5.81%
Note that I'm assuming (at least in the first case) that hide is replaced by a cloak of darkness clone, with the def value that implies, and that I'm assuming full slotting of all def powers with 3 ~SO equivalents (not level 50 IOs) - including the stealth. That's probably where the difference comes in. -
Quote:Caltrops is certainly a very good power. However, at least when comparing ninjitsu to the set it's most often linked to, SR, I think ninjitsu comes off pretty favorably even without caltrops *and* blinding powder.It might be better for the developers to actually make a gadget-type defense set than port Ninjitsu.
Having recently played Ninjitsu as my primary Stalker, I must say that it a VERY well designed secondary for the Stalker AT. But Caltrops is integral to the set's overall function, as it lowers the rate of incoming attacks through the flee effect, and this lowered rate synergizes well with the mechanics of defense; fewer lucky attacks slip through because fewer attacks are being made, and proportionally fewer of these attacks are the hard-hitting melee type. Several players are calling for Caltrops to be removed for Scrappers, but having played Ninjitsu I would say that it is a cornerstone of the set, along with Kuji-In-Sha and Blinding Powder. Replacing Caltrops with an equally potent skill wouldn't work either, because it would arguably make Scrappers far superior to Stalkers once they take Caltrops from the APPs.
If the developers were forced to redesign 2-3 skills from the Ninjitsu set, replacing at least Hide and Caltrops (and potentially Smoke Flash), why wouldn't they just make an entirely new gadget-defense set from the ground up for multiple ATs?
Assuming scrapper ninjitsu has a cloak of darkness clone in place of hide, the difference in defense between fully slotted nin and SR is only 2.9%. Slotted scrapper sha would be about 20.5 hp/s healing (remember scrappers have higher base HP), so at any incoming damage levels below 20.5/.029 ~ 706 damage per second, ninjitsu takes less net damage than SR does. From some old work of Arcanaville's, an average +3 minion is about 30 DPS, so 700 DPS is more than 20 +3 minion's worth.
In other words, even when surrounded by the aggro cap of +3 minions, ninjitsu with 4 powers is taking less net damage than SR with 6. If scrapper SR is considered even close to acceptable, I think ninjitsu would be ok even if caltrops was replaced by a power that offers less overall mitigation. And only having to fuss with 2 powers (smoke flash is fine), one of which would be a dead easy swap (hide -> CoD clone), isn't *too* much work for a proliferation. It's certainly a *lot* less work than creating a new set.
edit: If the scrapper stealth has hide's default 1.875% def to all instead of cloak of darkness' 3.75% to all, that halves the DPS number to ~350, which is still something like 12 +3 minions. I'll take that. -
Quote:I don't want to play a sneaky assassin type who attacks from stealth - that's not the only concept ninjitsu fits. Ninjitsu can, in many ways, also be thought of as the melee equivalent of devices/traps - it has actual toggle-based self protection as required from a melee armorset, but a third of the set is made up of gadget type powers. For the concept I have in mind, combining ninjitsu and weapon mastery to have caltrops, webnade, exploding shuriken, smoke flash, blinding powder, and whatever they replace caltrops with (assuming, as I do, that it'd be some sort of gadget to keep theme) is absolutely perfect.What is the concept for a Ninjitsu Scrapper? "I want to play a sneaky assassin-type who kills through stealth and skill. I just don't want to play it on the AT whose entire schtick is a sneaky assassin-type who kills through stealth and skill, because I don't like that concept." Thus the use of the term "whine" in my first post.
If you want it for concept, play a Ninjitsu Stalker - it's not like you're forced redside with one anymore. If you don't like how Stalker mechanics work, then you don't like your own concept and you really just want a SR Scrapper with a self-heal and caltrops. You can also play a Stalker like a Scrapper if the issues are playstyle - nothing forces you into Assassin's Strike after all - but then you have to deal with lower hit points, lower base damage, a lower hit point cap, generally less AoE, and lower melee (ie, self) damage buff modifers.
I *could* make a nin/weapons stalker as well, but since I don't care for the stalker mechanics and the character concept isn't that of an assassin type, I don't want to. I don't want to take AS and placate and be saddled with powers and playstyle issues I don't care about in order to get the powerset my concept requires, and I don't want to skip AS and placate and get all of the disadvantages of a stalker with none of the advantages. Also, I don't want to take the character who's supposed to be a hero and start in the rogue isles or praetoria. And I think I'll decide for myself if I like my character's concept, thank you very much.
Quote:I tried that already - big long thread, ended when Castle posted that they like Stalkers where they are now and that any issues are strictly with how stealth works in the game... despite all of the posts in the thread to the contrary.
So call it sour grapes if you want - I'll admit, a large chunk of it is - but Brutes doing more damage than Scrappers with more hit points led to a Brute nerf (even if you call the Fury changes a buff, which is debatable, the damage cap for Brutes dropped so that they cannot outdamage Scrappers when both are capped) that I felt wasn't needed. When I try to get Stalkers buffed - not Scrappers nerfed - to simply have the same AT damage modifier using the exact same justification, since the higher critical rate would allow for more single-target damage despite lacking in AoE, the reply is that "they're fine where they are". The developer reaction didn't seem to remain consistent in reasoning, likely due to the low popularity of the AT.
So, Ninjitsu is "fine where it is". Maybe if enough Scrappers play Stalkers and complain about not doing as much damage while being squishier, then things will no longer be "fine". Likely, they'll stop playing Stalkers and say "I want Ninjitsu Scrappers", though. -
Yeah, this is a really nice perk, but I'm just sad that I won't be seeing it for more than 3 years. I wish they would do a base item too, finally give me the ability to stand in one spot and access the market, a crafting table, and my salvage vault all at the same time.
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Quote:You are wrong. Why? Dark armor. Two mez auras that don't just *slow* attacks, they *stop* them completely. Stone melee. Two area knockdowns, one with a easily permable stun attached. A dark/stone brute is laying out a perma mag *4* AoE stun - he isn't getting attacked, *ever*, after the alpha strike. If brutes are allowed to have these, they're allowed to have ice/ice.Brutes WILL NOT EVER EVER EVER get Ice armor or Ice Melee.
They won't get them because slows cause a MAJOR drop in fury gain. Notice not a single current brute set has a slow in it? THAT'S WHY! It was in CoV beta and they found the major problem there. Ice powers would work a lot better on a scrapper or stalker, but brutes need to be attacked FAR more often so they can keep their biggest damage buff as high as possible.
The sum total of ice armor's recharge slow? A whopping 32% in chilling embrace. This reduces enemy attack rates to ~75% of their normal values - and ONLY after the enemy has actually used all of his attacks once. In other words, you jump in and take the full alpha and beta strikes to spike your fury at the start of the fight, and then the enemy still gets off 75% of the attacks he normally would over the rest of the fight. Ice melee's only AoE slow (the only kind that would meaningfully affect total incoming damage from a spawn) is a truly astounding 16% in frost. And, don't forget, you're still attacking and building fury that way. Especially with the recent changes to fury generation and decay, the notion that ice powersets would meaningfully hinder fury generation is silly. -
If the DB editor is actually working properly, then could I possibly get some tips on correctly using it? All I know is that whenever I try to use the editor to play with proliferation possibilities, it breaks, and sometimes takes weird pieces of the database down with it.
It doesn't let me create new powersets properly; it always tells me the name is invalid and the powerset shows up in the database list with no name. And when I copy over powers from the source powerset, any builds I make with the new powerset, upon being saved and reloaded, have weird issues where various powers are replaced by others, which I can't remove. In addition, copied powers seem to retain the modifiers of their old AT, and I can't seem to change that. Finally, there seems to be a small random chance that, somewhere along the way, all set bonuses get bizarrely randomized (i.e. the set bonuses for Multistrike becoming 20% perception, 5% energy resistance, mag 4 knockback protection, 8% flyspeed, and 5% lethal defense). This happens despite never going into the enhancement/set portion of the editor, and whether it happens or not seems to be completely random and not linked as far as I can tell to me doing anything in particular.
I am generally following the steps outlined quite a while back in this post:
http://boards.cityofheroes.com/showthread.php?t=143403
When I do these, I do generally get a usable set out in the end, but only until i save, quit, and reload, at which point the powers are scrambled (along with the occasional set bonus issues). What is wrong with those steps, and what should I be doing instead? -
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Quote:I see this a lot, and every time, I have to wonder, *why*? What's the point in wishing *against* more options? It's not like the ability to make a /nin scrapper would suddenly somehow make /nin stalkers any worse. There is literally *no* downside to the players from making this option available, so why *not* do it? Archetype choices are *not* a competition, so there is no need to restrict things to 'win' players for an AT.First, I'm of the opinion that Scrappers should never get it - if you want to use the set, make a Stalker. Some sets simply don't need to be ported, and it's not like Stalkers get every armor set, either.
And just saying 'play a stalker' misses the point. I don't want to play the set on a stalker, because I don't want to play a stalker. (And to head off the next argument, not because of any perceived balance issues, but more because I'm not interested in the signature stalker mechanics.)
Quote:However, on the occasion that the class that already has more damage and more survivability whines their way into a defense set that was designed specifically with Stalkers in mind -
Quote:Just FYI, elec/'s AoE immob does *not* prevent knockdown (although the single target one does). That AoE immob also drains 10% end and applies all of its damage at once instead of spread out in ticks, so it meshes better with static field and slotted for endmod it's a worthwhile part of your sapping arsenal - static field -> jolting chain -> chain fences = they're asleep, then they're knocked down, then they've had some extra end drained and immobilized, and they're usually asleep again before they get up. It, along with plant's roots, are the only AoE immobs I'd recommend picking up on a dom....the Immobilizes weren't worth picking yet because I didn't have any reason to hold the enemies down and lose the knockback from Jolting Chain.
AKA: it gets better -
Things I Would Do To Ninjitsu If It Was Ported To Scrappers:
Hide becomes a cloak of darkness clone, minus the immob protection and +per as /nin already has those.
Caltrops has to go, of course, since it's already in weapon mastery. I'd personally replace it with a gadgetey-type power rather than a passive or whatnot, just to keep the theme going. My choice would be a sleep dart - moderate duration/recharge ST ranged soft mez with -defense and -damage debuffs attached. Useful, but nothing too overpowering or essential (imo the set is strong enough already, so gotta be careful not to give it anything *too* good).
Finally I would reorder the first 4 powers as: Ninja reflexes (1) -> danger sense (2) -> sleep dart (4) -> stealth (10).
Smoke flash doesn't need to go, at least not for scrappers (tankers, on the other hand, might have issues). Placate is already available as an IO proc and in some temp powers, so it's not like it needs to be a stalker exclusive effect - remember, there's a difference between 'placate' the status effect and 'placate', the stalker power that inflicts this effect and also sets you up for a critical. You can inflict the 'placate' status effect totally independently from any bonus critical mechanic. It'd also be a possibly useful but definitely skippable power, which I think is a good thing to have in any set. Finally, it's thematic as heck - why would only evil ninjas be able to disappear in a puff of smoke?