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Quote:Three. Statesman and Lady Grey twice. That is two too many.I thought there were two.
Only one of which doesn't start a mission.
But besides just that, the missions are boring. I believe the arc sucks. So I'm all for more ways of opening up Incarnate slots. It wouldn't hurt anybody for us to have more options.
I'll do the arc as many times as I need to, but I would be much happier if it wasn't a requirement. -
It's boring. Too many talk to X missions. At least we can easily stealth through the arc.
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Fitness is going to have a huge impact on characters below level 20. Depending on power choices, it very well might have a huge impact on almost all characters(that will just depend on the individual build).
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I wouldn't mind the arc if I thought it was fun. I think it's pretty boring, so I wish we didn't have to do the arc in order to unlock the Incarnate slots.
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Quote:This forum software sucks.It's always funny when the ******* piece of crap forum software punts me in the middle of a thread two days earlier than the earliest post I ever saw in it and almost makes me necro something stupid, all because it is completely unable to keep track of what I'm read and constantly insists on tagging old posts I've read as "new" and taking me to them, instead. I'm surprised I wasn't "forgotten" just trying to make this post.
What this has to do with this thread is the forum software reminded me of some particularly stupid things said WAY earlier in the thread that I wasn't aware of, and which I almost responded to. -
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No, the one pack I wanted wasn't on sale. Besides, Steam had a much much better sale going on all weekend. I picked up 33 games for sixty five bucks. Much better deal than anything Paragon Studios has to offer.
Well, it was closer to 28 or 29 games since I already owned a couple of the games included in the Indie packs. -
Honestly my biggest problem with the current exploit is the name of two of my characters.
Munki and MunkiLord. I've had several people over the past few weeks accuse me of naming my characters after the farms and being an AE baby. This despite MunkiLord having close to 400 badges, all the accolades, and almost every blue side TF badge(and being around for at least two years).
Munki is a praetorian that I haven't played nearly as long, so his badge total is much lower.
It's actually kinda irritating. -
Quote:Mind you, I've never used this exploit, but from what I understand of Arcanaville's point ...
You're Lv1, and you set the mission to +4x8. The monkeys are Lv5. You kill a few of them, and the XP roll in so fast that all of a sudden you're Lv10. Now the monkeys are 5 levels below you and con grey to you. Hence, no more XP for that mission.Quote:Most - not all, but most - versions of the exploit I ran across were level 19-25. This means that if you entered at level 1, you'd be SKed up to level 19 (assuming that you're not teamed with a higher level person). When you hit 19 and level again, the mission is still level 19, but you are now 20, then 21, 22, 23, 24 and finally 25, fighting level 19 foes (who are 6 levels below you and therefore granting no XP). -
Quote:Maybe I'm concentrating on this statement or reading too much into it, but what would make a level 1 stop earning XP? Is there some game mechanic I'm not aware of?If you start at level one.
Unless I'm testing a completely different exploit that generates fifty times the rewards as normal play, while you will eventually reach a point where leveling is irrelevant, that doesn't happen at level one. It would be suboptimal if it did regardless, because you wouldn't want to deprive yourself of having at least a minimal complement of attacks besides the veteran ones.
Trust me when I say I've tested the exploit at *all* levels.
I realize not training past level one would be incredibly inefficient, but you would still be earning XP correct? -
Quote:People have been able to kill other people by rationalizing that, by virtue of those other people not being exactly like them, are therefore not human and so it is OK to kill them.
I suppose what you just said is an even more literal version of that same callous disregard for life that is not the same as yours. You're basically saying that you're OK with murdering anything that isn't like you, and that scares the hell out of me. I'm curious if you'd feel the same cold detachment for the lives of alien lifeforms?
Except those people killed for not being like others were still human. A robot is not human. It is a series of wires and metal put together and created by people. They are tools to be used for the betterment of the human race. When they are no longer serviceable tools, they can go in the recycling bin with the hammers, beer cans, and old video cards. They are machines, nothing more.
Also, I didn't say I'm OK with murdering anything not like me. You actually made that up. But nice try on intentionally misrepresenting what I posted. -
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Um, what? This doesn't make sense to me. Why would somebody stop earning XP?
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Crappy sale. The one pack I would consider buying isn't on sale. Weak NCSoft.
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Quote:I thought your post originally said it was because it 'wasn't any good'. I very well may have read that wrong(or you changed it). That was what my comment was responding to.That there's a more obvious and logical reason, when you provide one yourself?
Sorry for the confusion. I would go back and edit the post, but that may just cause even more confusion for others reading it. -
Stygian Circle. The single most awesome power ever.
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Quote:I completely agree.Just want to restate that I am NOT in favour of banning people or taking away their stuff. This is a BAD way to do things, one which the developers ought to have been burned by last time. It will do little to "discipline" people, were discipline even relevant in the context, and it will just make the Architect even more useless for its intended purpose than it already is, and that's saying something.
I don't feel people should be punished. If anything, I feel a "good game" is in order. Good job, guys. You found the exploit, you exploited it, you grabbed your earnings. Party's over now. Move along. Go back to the game, and we'll try to plug these things up faster in the future.
I tend to adopt a "no harm no foul" policy with these things. Yes, an exploit is harmful while it's actually active, but the solution is not to punish people but to fix it. No, the developers can't predict every exploit which might happen, but they should still close them down as they come up. Nobody has to lose and nobody has to leave angry.
Truth be told, I have nothing but sympathy for the people who got levels off these bugs. So long as the exploiters did so with the full knowledge that it wouldn't last forever, I bear no ill feelings towards the guys and gals. Let 'em keep their stuff, now that they already have it, so long as they aren't big babies about a clear exploit being closed up.
*edit*
I.e. if you got "toons" deleted, I would moan about it
Quote:Well, only if you define usually expensive rare salvage and usually *very* expensive set IO recipes as "squat".
I agree that gamers are more than happy to ruin their own fun if you let them, but folk REALLY need to stop using the market's name in vain on this topic.
here's a cheat sheet:
- GENERALLY MOAR EXPENSIVE
- *common salvage
- *uncommon salvage
- *crafted generic IOs
- *purples
- GENERALLY LESS EXPENSIVE
- *set IO recipes
- *rare salvage
And the usual market caveats apply for several categories: patience can still score you cheap common and uncommon salvage and crafted generics.
My guy chasing field crafter has been making BANK off this whole thing- I place salvage bids overnight, crank out a ton of generics the next day and they all sell like hotcakes for ridiculous prices.
My inf grinders are also going to realize a ridiculously massive profit once they turn off the spigot- I have bins full of really good IOs that I bought for pocket change that are going to bring in genuinely grotesque profits.
Any widespread change in player behavior will upset the "balance" of the market. And all of these disruptions bring just as many opportunities for massive profits as they do opportunities to spend yourself bankrupt.
Quote:I haven't seen any MA farm spam outside Atlas Park.
I've seen very little MA farm spam period on servers other than Freedom.
I mean, blame MA farmers in one zone on one server for people not playing your arc if you like, but there's a much more obvious and logical reason they're ignoring it.
Content creators(whatever field they create in) biggest problem is obscurity. The creators work could be the greatest thing since the Mona Lisa, but if nobody knows about, then it doesn't matter.
And I don't think the farm missions clogging up AE make as big a difference as everybody thinks. Even without those farm missions, there is still a lot of stuff to go through in AE to find something good. If somebody wants people to play their arc, they need to actively advertise to people any chance they get.
edit: I coulda swore your last post said something different when I hit the quote button. -
If the devs ever decided to sell salvage through NPCs, then I think it should be expensive so it doesn't hurt market activity much. At least 200k for common.