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Posts
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Quote:Pretty much, yeah. I've gone with a slightly more "hardcore" version of this by running 5 characters through the tip treadmill every day, and it has allowed me to completely purple out my main in just over 40 days, combined with a few nice purple drops. I'm no player of the market, either. I pay the buy it nao price pretty much always. Inf is just stupidly easy to make these days.Pretty much this. I stupendously easy to make inf now due to H and V merits.
It's just 4 days to get one of the high level recipes (or two days if you do enough tfs to get you 100 merits [2-3 tfs] and 40 mill inf).
Anyone complaining that they can't afford purples is looking sillier and sillier as time goes by. Issue 18 basically made so that ANYONE can get a purpled warsahde if, (and here is the part that some won't like), IF THEY PUT IN THE TIME!
Getting purples is NOT meant to be fast. Sorry eryq2, but you don't have a leg to stand on in this discussion. The devs have pretty much given their say by how many merits they make a purple recipe cost. Even if they cut the current V/H merit cost in HALF for purples it still leads to the undenible conclusion that (drum-roll please) Getting purples is NOT meant to be fast! -
This one is a consequence of the change that they made last year that made a lot more higher-rank mobs spawn from Tricks. The first few times that this event ran, it was the exact opposite, where you'd get Dead Head and Malleus pretty early, even with their much higher numbers, and be waiting for Hunter, Buster and Shifter for a good while. In all honesty, if they want to keep it this way, Dead Head should be dropped to 20 or 25 and Malleus to maybe 40 or 50.
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Quote:No it doesn't. That is, in fact, completely silent about any connection that Freedom Corps may or may not have to any other organization.Please link to the supporting evidence, please?
This says that the Freedom Corps has no direct connection to any government agency, and was created by two private citizens. Longbow is part of the Freedom Corps.
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Are you teamed or solo? If you're teamed, they may have listened to us and given the entire team credit for any costume drops that happen. This could be a problem for getting the new Halloween tip, though.
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True, but you can't even investigate regular tips in a hazard zone, so being able to do so in FBZ points to them not obeying any of the restrictions on where you can investigate.
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It had more pieces than Super Science or Cyborg. Cyborg didn't even have one full costume set, since it completely lacked a Top piece. Magic mainly had more because of gender-exclusive pieces, leaving us with the abundant Martial Arts, which is a really great set for the price, especially since everything but the hairstyles can be used on all character models.
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Quote:I just ran this again to see if anything about the mission difficulty had changed, and it had not. As such, the only penalty for taking your time and having the timer run out is that you will have to face a grand total, when solo and set to a virtual team size of one, of 15 Clockwork minions. They come in 5 waves of 3 minions each that each wait until you have cleared the previous one to spawn. In other words, there's really no need to rush it over difficulty.It's not even an interesting mission. You rush to the last room to fight the elite boss, trying to defeat him before the short timer expires and unleashes an ambush on you. And that's it. Beat the EB and the mission is over. Don't stop to admire the scenery, because time is short.
Admittedly, it can be a fast mission. You have an incentive to finish it in under five minutes. Some of my characters won't be suited to doing that, but others shouldn't have a problem with it. My Will/Mace tanker zipped right through the mission easily enough. Still. Rush to an elite boss fight. Really not my kind of fun.
I really have a hard time getting excited over getting these badges. -
Quote:It definitely isn't from referrals, but it's possible that it could have moved back a day from one of the retail purchases. The total lapses in my account should probably have pushed the day up one to counterbalance, as I know I had a good 12 hour lapse when I switched cards once, and a few hours before I noticed a couple of other times. It's just one of those weird things that happens, I guess.If you ever had free time added to your account for referring people, it will offset the date. For example, I created my account on the 13th, but my billing date is now the 8th because of various 14/15 day free time I've been awarded over the years. Adding retail packages may also change the day of the month depending on how it's worded.
Remember:
"one month" is not always the same as "30 days".
A monthly payment from the 10th will let you play until the 10th of next month, regardless how many days go by...
but if a retail package (or time card) gives you 30 days, and you use it in a month with 31 days, you'll only be playable until the 9th of the next month.
Edit: Come to think of it, there might even be a more simple culprit here, the month of February. I suspect that any account that normally expires on the 29th, 30th or 31st of the month would be reset to the 28th every normal February, and the 29th on a Leap Year February. -
Just wanted to chime in here. I ran Mender Lazarus tonight solo on my Mind/Kin and Nosferatu ran right off the bat from my first Dominate, and only stopped when I had him held, then would stand and fire off a Reconstruction and maybe try a Siphon Life when his purple triangles came back up. He would then begin running around again until he was held again. It wasn't debuffs, since he started running before I even threw a simple Transfusion at him. He just ran and ran. He was fine as an ally in the last mission, though.
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Confirming this. My Mind Controller has 182.5% Global Recharge with Hasten running, and Force of Nature recharges in about 8 minutes 31 seconds.
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I'm not quite one of them. I get mine on the first, which is the anniversary of the date that I created my account. However, I have to pay on the 28th, which I find strange.
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Quote:I'm inclined to agree. If you don't have enough people to successfully win the event, you, and everyone else in the zone who is just ignoring it to Trick or Treat, sell stuff at the market, or just traveling through the zone at that moment to get to a mission or contact ending up dead will just lead to a lot of angry people. We never actually raid the mothership during a mothership raid, instead just fighting off defenders on the outer surface of the thing, and yet people seem to be fine with that, the same thing applies here.This is the kind of thing that maybe sounds good on paper, but would completely annoy everyone who was affected by it.
I don't agree that the name has to be a literal representation of what's happening. Deadly Apocalypse is a cool sounding name that kind of goes with the visuals - it doesn't have to be an actual deadly apocalypse. Let players ignore it, and those who choose to participate can participate. Otherwise you just have a lot of angry players.
There are probably many ways the event could be improved, but auto killing players is certainly not one of them.
It's bad enough that these zone events will disrupt your normal activities if you want to ignore the seasonal event entirely and get a hunt mission that specifies a zone where the invasion events are running without giving people another reason to not like these events. -
No reward choice here, either.
The map is a very nice redress, the CoT dialogue is cute, if a bit reflexive, and the Boss being Bookworm in Latin is rather clever.
Everything from last year appears to be working about the same, with Halloween Salvage appearing, at least to me during my short run at Trick or Treat, to be dropping a little more often. -
Brown Widow's webs coming from a more appropriate analogue of a place for a spinneret was great, and Ladybird and Lyndon Bee parodying Ladyhawke was absolutely inspired.
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Another thing that I found out is that, even while you are on the opposite side and your name is in purple, you will still be Leader rank, just not Super Leader rank, and will be able to at least edit any permissions that a Leader rank can. I haven't tested to see if a purple name Leader can invite, promote, demote or kick other members.
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Levitate, and I assume Lift, are Knockup powers that will take both Common Knockback IOs and Knockback sets. Both will affect the magnitude (distance) of the Knockup effect, at least according to the info on effects when I hover the IO over the power in the enhancement screen.
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Quote:The only things that those temp powers recipes might be taking away from is the costume piece recipes, as I suspect they were put into the same pool. They are independent of the regular pool A drops, and of Purple drops, and I showed proof of it on the very first page of this very thread.Mmmm....
I would dare say, that yes Purple drop rates have indeed been reduced. Not because they have been directly reduced, but they have been reduced for there are more things to have awarded as a drop; thus the odds of getting one has diminished.
Also one must consider, that random, is not quite random as one would think. The odds are weighted, so despite of random, the odds of getting a particular result are far from equal.
When they added the ability to get temp power recipes, a range of possible rolls had to be established so they could be awarded to the unlucky winner. As a result the other drops such as salvage, inspirations, common recipies, rare recipies, purples and what not had to be adjusted to make room for the new kid in town.
It seems rather obvious the odds are stackd in favor in getting inspirations, followed by salvage. When it gt to recipies, the next tier, the odds to get a temp power is actually pretty wide, the its followed by the white, yellow, red and purple recipe odds.
Since the introduction of those cursed temp powers, my rate of acquiring any other recipes have dramatically dropped.
Hugs
Stormy
Ps: I wish temp power recipes would go away, and be solely acquirable thru Arena vendors and the like. -
I actually accidentally vendored my first purple recipe a long time ago. I'm pretty certain that it was from a damage set, but I didn't look at it close enough (obviously) to recall which it was. Other than that one, of which I am not sure, I have never gotten the same one twice. I guess that I get all of Bad_Influence's random drops.
Fortunata Hypnosis and Coercive Persuasion are cheaper because there is less demand for them. Sleep and Confuse powers are fairly rare, and a lot of the people that have sets that have them either don't take them or don't really look to slot out purples on that character. This is changing somewhat with Electric Control being the new Control set and containing both types of power. As a result, you can see for yourself that the prices for those two purple sets have risen since Issue 18 went live.
I don't see enough evidence from my own drops that there is any weighting to any kind of recipe drop. -
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My intuition tells me that a greater number of people are playing, thus increasing demand for those purple recipes and driving their prices up. I've had three purples and a respec recipe drop for me in the last 13 days, and the only level 50 content I've done was a Maria Jenkins arc, a Recluse SF and tip missions. All of the purples were on tip missions with solo characters, and on each of those four level 50 characters that run tips nightly, I'm lucky if I defeat 50 mobs during the 5 missions on average.
13x4x50/3=~867 mobs/purple. Now, I can't give a good estimate of how many mobs were defeated on the Maria Jenkins arc or the LRSF, but I'd bet that it doesn't push that number up over the estimated 1/1500 defeated mobs that gets tossed around. -
The Fortune Teller from the Negotiator badge mission might be some of it, but at level 14 maximum, it couldn't be for very much. I say this because my Claws/Willpower Scrapper has something like 30 points of progress without having done any of the RWZ missions, the Katie TF, or being high enough to rescue Ravenstorm in a tip mission, and I suppose that I got it from that mission.
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It must have been maintenance because I didn't download anything when I logged in.
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Silver Bullet was 200 when it was released. It may well have been down to 100 for a time after that, like how Isolator was briefly down to 50 and Kill Skuls was probably as low as 100, but that was one of the badges (along with Infiltrator) that led some to believe that there was "weighting" for different ranks of mobs when all of them counted for badge progress. I know for certain that the bar did not grow for every defeat back then. I have also never seen any evidence, other than an early post by a player, that Illusionist was ever 100 before the most recent reduction. That was almost certainly a case of players seeing a pattern with so many badges being for 100 of something influencing them to think that everything was a 100 count. You are spot on about Illusionist going from 200 to 500, though.
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There is an updated version of that Marauder mission also available, with a mix of new Praetorian types. In Beta, Maria handed my converted Night Widow both versions. Many of the others have indeed been changed. The standalone mission where you fight Siege is no longer on that ridiculous tower, but in a small instanced map of Nova Praetoria, and the Diabolique standalone mission has been moved from the Kings Row instance with the graveyard to an instance of the Magesterium.
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Confusing the Longbow was never the way, anyway. You had to get a friendly Mind or Plant Dominator to confuse YOU.
Like Ironblade, I got it from the doors in PvP zone missions. I also was one of those friendly Mind Dominators who helped some SG mates get it in Bloody Bay.