Mr_Squid

Legend
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  1. [ QUOTE ]
    It's good to know that a full day in the game takes 30 minutes real time: 20 minutes of day and 10 minutes of night. Thus, if you're really, really, really keen on finding the Transport, you should make yourself available every half hour at game dusk. Just watch the sun set (or lights on buildings to come on) and check the time... every half hour after that will be another dusk.

    [/ QUOTE ]

    Cool, thanks. Edits have been made.
  2. [ QUOTE ]
    There are actually 4 different Fliers (Alpha, Beta, Gamma, Delta) and each one has a completely different flight path.

    [/ QUOTE ]

    Thanks, I made the requisite edits, and hope to get flight paths for each flier soon. It just requires more observation.
  3. What is the Arachnos Flier?

    The Arachnos Flier is a heavy combat/transport helicopter used primarily for troop deployment. Arachnos Fliers are seen commonly throughout the Rouge isles, having become Arachnos's primary method of transporting troops. Arachnos fliers are also quite capable in combat scenarios, posessing a heavy quad-barrel plasmatic channelgun turret, as well as a swarm missile projector and drone bay.

    Of particular interest is the squadron of four Fliers that patrols the area of Grandville known as "The Gutter". Due to the large scale Arachnoid infestation, Arachnos has seen fit to periodically send one of three fliers into the gutter to eliminate Arachnoids en masse .

    Okay, thats nice but what is it?

    Sorry, got caught up in backstory there. Anyways, the Arachnos Flier is the Grandville zone event. Every 2-12 hours (real time) and at dusk (in game time), the Arachnos Flier spawns and begins a patrol of the gutters. Note that one whole day/night cycle takes half an hour (20 minutes of day, ten minutes of night), so if you really want to catch the flyer just wait for dusk and show at half hour intervals from then on. Killing the Arachnos Flier awards the much coveted heat seeker badge, as well as a sizable amount of experience and infamy. Of particular note, the Arachnos Flier was bugged for a very long time, causing it to spawn only once per server cycle, or sometimes not at all. In addition, the Arachnos Flier is the only giant monster in the game capable of running away and despawning. Thus, the Arachnos Flier has garnered an almost mythic reputation for being notoriously difficult to kill. However, I hope to dispell those myths.

    Cool, so where do I find it?

    Locating the Arachnos flier is half the challenge, for while it always spawns in the same place (that big red window in the grandville watchtower), it will move to one of three locations first based on its name. After all, there are actually four fliers (Alpha, Beta, Gamma, Delta) and each one has a completely different flight path. It is currently unknown whether they all go to the below locations but in a different order, or if they all go to completely different locations. (Although I suspect the first possibility to be the true one. Known locations are:

    <ul type="square">[*]South Ward: 237 yards southwest of the Spider City dot.[*]East Ward: 434 yards due northeast of the Spider City dot.[*]North ward: 650 yards northeast of the Spider City dot. (confirmation needed)[/list]
    While it is moving from location to location it will activate a power shield which renders it invulnerable to all attacks. When it arrives at a location it will stay there for approximately 3-5 minutes before moving to the next one (confirmation needed). After it goes to all three of the above locations, it will move to its final stop, which is:

    <ul type="square">[*]Beach: 700 yards directly east of the Spider City dot.[/list]
    Note that when it leaves this location it will NOT activate its power shield, meaning it is possible (but not likely) to get in a few shots and kill it while it is flying away. Eventually it will fly past the zone wall and despawn.

    So how do I kill it?

    Ah, now we come to the heart of the matter. You see, because it works differently then other giant monsters, the traditional perceptions about fighting monsters do not apply. In short, you must realize two things:

    THE KEY TO DEFEATING THE ARACHNOS FLIER IS SPEED.

    You cannot approach the Arachnos flier with the same sort of trepidation that accompanies most other Giant Monster fights. You simply dont have the time to form a well balanced team, buff up, upgrade pets and all that. You have to form a team QUICKLY. Find your server's badge hunting channels and as soon as the zone event message for the flier appears, immediatley start sending out broadcasts. Hopefully you should be able to assemble a team very quickly. Also turn to your supergroup, coalition, and broadcast channels. Dont worry about getting together a large well balanced team. As long as you have some aggro management, you could take down the flier with six people or even less.

    When the flier moves from location to location one member of the team should activate fly and set it on follow (a jetpack will work fine also). Ideally the entire team does this, but if not the team member (or members) who are following should teleport the rest of the team to its new location (be it recall friend or the assemble the team veteran reward). If nobody has teleport, then the follower should just call out the location of the fliers next stop. If you can manage to get these steps down, you should have one half of the equation down, the other being realizing that:

    THE ARACHNOS FLIER IS NOT A VERY TOUGH MONSTER.

    Technically speaking, its not even a monster at all. Its classification in the target window says "transport". Whereas other giant monsters have very high regeneration rates, the regeneration rate of the Arachnos Flier is comparatively low. You don’t need tons and tons of debuffs to kill this thing. All you really need is some aggro management, be it from a brute, MM pets, Arachnos Widow (who I hear make pretty good tanks), or hell, anyone who has lots of purples. Lets take a look at what this thing can actually do.
    <ul type="square">[*]Energy blast: A quick single target pulse from the channelgun turret. Does moderate energy damage. This is honestly pretty wimpy as far as monster attacks go. A brute with enough toggles on should be able to shrug it off no sweat.[*]Energy Saturation: A cone spray of energy pulses from the channelgun turret. Does heavy energy damage. This one on the other hand, HURTS. However, its on a fairly long recharge timer so you should be able to heal before getting nailed with it again.[*]Swarm Missiles. A barrage of, well, missiles. I have honestly only seen the Flier use this attack once. Generally when engaged at close range it will just alternate between energy blast and energy saturation. The only time I ever saw it use this was when I was running away. I cant tell you much about it, but I can tell you that it hurt. Still, as long as you don’t go running away, you shouldn’t have to worry about this one.[*]Summon Bane Spiders. Generally the Arachnos flier will use this the first time it is aggroed on a drop point. It summons 7-12 level 50 Bane Spider Commandoes (via a very cool animation) who will then begin to attack anybody attacking the Flier. In all honesty, Bane Spider Commandoes are pretty wimpy. They only have two weak melee attacks and a weak ranged attack. However, they do also have web grenade, which can create problems. Because web grenade has a –fly component, it can prevent you from following the Arachnos flier when it moves from site to site. Therefore, one member of the team should focus on taking out the Bane Spiders as quickly as possible before they web up the entire team (preferably one with heavy AOE capabilities.) Two more things about this attack. One, it will only use it once per drop site. Two, the bane spiders are level 50. So while any level villain can attack the flier and contribute equally, anyone under 45ish is going to get massacred by the bane spiders.[*]Summon Drones. The only time I have ever seen the Flier use this attack is when it is leaving its final drop point on the beach and flying off into the wild blue (er…red) yonder. All it does it summon a chain of floating mines that will follow the flyer (they resemble the crab spider attack Omega Maneuver). Get close to them and they explode, doing LOTS of damage. All you have to do in other words, is steer clear.[/list]
    So as you can see, the Arachnos flier only really has two attacks that it commonly uses, Energy blast and Energy Saturation. One of those is a single target and one is a cone. So in other words, the Arachnos Flier cannot directly attack every member of the team at once. All you have to do to avoid the cone attack in other words, is not to stand by the person who it is currently aggroed onto. One more thing about the flier. Because it is a FLIER, it will never completely touch down to earth during its patrols. Therefore, anyone who relies heavily on melee attacks is either going to have to hover near the flier (via fly, hover or a flight temporary power) or jump to hit it.

    END

    Feel free to leave any comments or criticism on the guide. If I have anything wrong, feel free to point it out so it may be corrected.
  4. Mr_Squid

    Big, Orange Head

    [ QUOTE ]
    For any of y'all who haven't seen it:
    http://www.youtube.com/watch?v=MK6Vby4mR08
    There are two types of people: those who think the "Big, Orange Head" joke is funny, and those who don't.

    (I had to teach myself Trigonometry to make this film)

    [/ QUOTE ]

    Big Orange Head...

    B I G O R A N G E H E A D...

    bigorangehead...

    I...

    I DONT GET IT!!!!!!!!!!!!!!!!!!!!!!!!!!
  5. Seriously, has anyone else noticed that if psy blast is brought over unaltered from defenders then psy/psy blasters will get psychic scream TWICE? Unless they replace it with psy dart or something.
  6. [ QUOTE ]

    Subdual – Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate

    Mind Probe -- Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed. Damage: Moderate, Recharge: Moderate

    Telekinetic Thrust – A focused attack or intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate

    Psychic Scream -- This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. Damage: Moderate, Recharge: Slow

    Build Up – Greatly boosts your attacks for a few seconds. Slightly increases Accuracy. Recharge: Long

    Drain Psyche – You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long

    World of Confusion – This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate

    Scare – You entwine a single foe within his deepest fears and cause him to helplessly tremble for a brief while. Recharge: Medium

    Psychic Shockwave – Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented. Damage: High Recharge: Slow

    [/ QUOTE ]

    Psy Shockwave for blasters!?!??! OH MY GOD I AM SO MAKING A /PSY BLASTER.

    Incidentally, why give blasters psychic scream? Its a ranged attack in their secondary that they ALSO get in their primary!
  7. NOW GO MY ZOMBIE MINION!!! GO!!! AND ATTACK THE FRONT PAGE!!!!! MUAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!
  8. [ QUOTE ]
    Current Thunderbird
    Nightcrawler
    Deadpool

    Just off the top of my head.

    And now add to the list:

    Me, on a scrapper and a brute as of I-11.

    Sucks to be you.

    [/ QUOTE ]

    Wait a minute... I thought you said you were leaving! Guess the promise of being able to chop people up in cruel and unusual new ways pulled you back in.
  9. [ QUOTE ]
    Go to Amazon.com guys you can see the real cover there. I'm looking forward to this, I was a bit Disappointed with Web of Arachnos...mainly because of the writing style....but I think this one will be a much better read.

    [/ QUOTE ]

    Oh, good. The real cover is a ZILLION times better.
  10. I HUNGER FOR SCREENSHOTS!!!! OF ALL SHAPES AND KINDS!!! MY WRATH SHALL BE BOUNDLESS IF NOT APPEASED!!!!!!!!!!
  11. [ QUOTE ]
    I believe not. If you're a villian, they spawn in large quantities in Grandville. If you're a hero, I believe I saw a few of them in RV.

    [/ QUOTE ]

    Well that's good. I was worried I would have to farm arachnos missions in order to get the new tarantula unlockable contact.
  12. Do Rouge Toxic Tarantulas in warburg count towards the new achivement badge?
  13. Thank you very much for this excellent guide. In all likelyhood, I will be rolling up a Sonic/Dark of my own next week. I only have one question.

    Siren's Song or Fearsome stare?

    One is a cone sleep, the other is a cone fear.

    I know sleep gets knocked off as soon as the opponent is attacked, but I can get the power much earlier and it does a bit of damage as well. They are both great powers, but together they seem a little redundant. So if you had to pick one, which one would you choose?
  14. Uluru FOR TEH WIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIN!!!!!!!!!
  15. Well its at last nice to see you back JZ. The Forum Cartel almost had you there did'nt they?
  16. The instant I get chum spray for my dom im setting up a macro where I yell; "I'm gonna PUUUUUUUUUUUUUKE!!!!!!"
  17. No Spirit Sharks for Doms? Aww... I was looking forward to chucking a shark at foes... At least I can get water spout, which combined with carrion creepers might be the most chaotic thing ever!
  18. BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
  19. Mr_Squid

    Pantsless Hero

    [ QUOTE ]
    uh oh someone get the horse tranquilizers

    [/ QUOTE ]

    On it...

    *inserts tranqilizers into barrel of large sniper rifle*

    *Takes aim through scope*
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    Wind conditions...gotta adjust
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    Oh, safety's on
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    Yeah.....
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    *Detaches scope from rifle and looks through*
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  20. Wha...geez...I dont even have a silly ytmnd link to post for THIS one....
  21. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Ok so let me get this right. The winner wasn't chosen because his costume was good or because his story was original. They just wanted an agyptian costume and a character of egyptian origin to add this little snippet of information about the BotBS which is part of the card game.

    That seems rather unfair since they didn't say that they wanted egyptian characters and it ruled out the chance of Kheldians chaacters being viable. If I'd know that I wouldn't have sent in my Warshade.

    And no offense intended to the person who won but that costume is utterly terrible, dull in the extreme.

    [/ QUOTE ]

    The character was chosen because we liked the background *and* the costume. I had the idea to tie him in to the Blood after he was chosen.

    [/ QUOTE ]
    I'm just relieved that you did not choose Xanatos. His ego is hyperinflated enough!

    [/ QUOTE ]

    Plus, I have big plans for someone called XHANTRANOS. You see that there? Thats MY NAME!
  22. So I assume none of us are complaining about craotoa's level range anymore?
  23. I just hope we can be one of those shark dudes, kinda looks sort of poke-monish.
  24. I second the need for a 30-39 Striga-style hazard zone, im purpousley holding out on my main until I4 in hopes that there will be one.

    As for new Villans, I really think the DE deserve an upgrade? Maybe they could induct animals into their ranks and then we could REALLY fight Godzilla