Mr_Right

Forum Cartel
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  1. [ QUOTE ]
    I was just scanning the Dev Digest and Cricket is wasting no time jumping and and modsmacking threads!

    Welcome aboard!

    [/ QUOTE ]

    Absolutely! Cricket is already on my "I like them!" list! Great job, Cricket!
  2. [ QUOTE ]
    It's the culture of victimization live on-stage in the CoH Forums.

    [/ QUOTE ]

    SUNDAY SUNDAY SUNDAY! Down at the CoH Forums! Victimization, Live, On-Stage, No Holds Barred! $15 for adults $5 for the kiddies! Bring the kiddies! BRING THEM!
  3. Mr_Right

    Evil

    I dunno why people brought it back, but the pure number of people who wanted it to be (and those who honestly thought it was the mimes) kind of scares me... >.>
  4. For the people who want the link

    Just because I have it handy...

    >.>

    And to get my "told you so..." in
  5. No, as I said earlier, the "Can I have your stuff" was in jest. Though I'll tell you what, if you want to keep the pissing contest going, feel free to PM.
  6. [ QUOTE ]
    My suggestion is suppression of the repel effect if its on you for x amount of time. It is already in the game for some powers, so it might be easy to put in.

    [/ QUOTE ]

    Hmm... that's interesting. How consistant is the Knockback Suppression in PvP? Do you think it's possible to use that idea, but applied to repel? Or would it require a complete rework of the effect?
  7. It's not about being arrogant, it's about being humble. Everyone has things to learn.
  8. Actually, I was using the irony as a "teaching tool". You know, so you can see it as well from the flip side? It is a shame you didn't see my post of "Can I have your stuff" as lighthearted (as it was intended), but as an attack.
  9. Yeah, that's what I've found as well. Defenders will have it rough, except as a Debuffer. Controllers can have an easier time, because of the ability to hold / immoblize.
  10. Oh I dunno, the power is still useful as a Debuffer. It's still saved my life more then a few times.

    Besides, I personally am going to hope they find a way to "fix" it for PvE. I'm an optimist! If nothing else, I would probably recommend holding onto it (and the Freespec). Atleast for a while, perhaps until a Red Name conferms there's nothing else that can be done for it (through PM to _Castle_ if needed).
  11. *shrugs* Actually, it's because I find you have NOTHING to contribute, other then a basic BMW post. It really gets to the point where I see your name, and I know that what follows is basically nothing but insults, hyperbole, and the general inability (or lack of desire) to be helpful to your cause.

    Basically, what I'm saying is you remind me of a spoiled child.

    So toddle off, little one.

    Basically, I've just contributed with exactly the same amount of information and "good posting" that you did with the last post. Generally, if you find yourself just attacking people with your posts, you're not exactly doing anything helpful. Even if our opinions differ, there are better ways to share it then with such gratuitous insults, you know?
  12. When you're done, can I have your stuff?
  13. [ QUOTE ]
    The devs made a promise that PvE changes would not be made solely for PvP.

    They are breaking that promise with this hurricane nerf.

    They are lying about it.


    [/ QUOTE ]

    I love it when people put words into the Dev's mouths, just so they can call them liers. Yeah, you lying liers and the lies they tell! The Devs said they would try to not do it. They said if they could avoid doing it, they would.
  14. [ QUOTE ]
    Okay, first of all, this is entirely false.

    [/ QUOTE ]

    That's not the same thing, Yeti. The Repel effect, while pulsing at a slower timer, still pushes back enemies at EXACTLY the same rate as before, just not as continuous because it pulses slower.

    The Repel effect of Hurricane IS the same strength. You think that Castle said the power is exactly the same strength. That's not it at all. Castle stated that the Repel is the same, though it ticks more slowly.

    I don't have any issue with everything else you said, but calling Castle a lier because you didn't understand what he said, just rubs me the wrong way.
  15. [ QUOTE ]
    If I concede for a moment that this power is theoretically unbalanced for PvP, can someone explain to me why that warrants a nerf that affects PvE?

    [/ QUOTE ]

    Well, there are usually a couple reasons (and this is all spectulation based on past words and deeds from Devs)

    -They wanted to keep the power changed in PvP only, but due to how the power is set up, it was unable to do so.

    -They saw the change in PvP, but decided it should affect PvE as well (though they didn't mention this at all in the patch notes).

    Basically, those are the reasons I think could have caused it to be a PvE change as well as a PvP change. I personally lean to the first because the second one isn't supported by the Patch Notes (which only mention PvP as a reason for the change). It has been previously stated that some powers, if changed for PvP effectiveness, must be altered in PvE as well. No matter how much they may wish otherwise, it may be in the code.

    That's all pure player spectulation. I wish I actually knew those things, because that would mean that I work for Cryptic.
  16. [ QUOTE ]
    Personally, if it had lost the ability to debuff for 10 seconds I think I would have been satisfied with the change. That would have been a PvE nerf too, but one I think which would have been more manageable.

    [/ QUOTE ]

    O.O

    Oh no... that's one thing that would have ME up in a roar over. That 10 seconds is what makes the power useful in my eyes.
  17. [ QUOTE ]
    [ QUOTE ]

    *laughs!* Nicely said.

    The irony is that NPC Hurricane users apparently still have 1/4 second ticks.

    [/ QUOTE ]



    [/ QUOTE ]

    Yeah, but their version doesn't have the Repel effect (something I wish they had...). The NPC version has the Knockback, the Debuff (that only lasts while in range, and ends the moment you leave range), and that's all. They're version is VERY much weaker then the player's version, even with the recent changes.
  18. [ QUOTE ]
    (Yes, I know what you meant, but it does sound funny to ask us to consider how the mobs feel.)

    [/ QUOTE ]

    I'll tell you right now. I've been to the NPC Forums, and frankly, they're all up in arms about how unfair it is for them. Most of their powers are dumbed down versions of ours, and they only have a few unique ones of their own. And don't forget the incredible HP difference. NPCs are so much more squishier then the squishiest squishy that ever squished. Of course that's a general statement, but you should hear the Minions talking about how unfair AVs and GMs are, and how they need to be nerfed into place. And the AVs piss and moan about how that AV to EB patch totally screwed up their character concept.

    Though the Giant Monsters are still loving the buff they got oh so long ago that always keeps them purple, there are still those who complain because now a level 1 can be just as effective as the level 50. I personally think that's whine, because the level 50 has so much more to handle the GMs with, while the Level 1 can, in effect, get stepped on.

    And you don't even WANT to hear about what the NPCs think of the fact that they can't get the Believer badge anymore. I swear, the moment that came down the pipeline, it was like an uproar.

    So please, people... Think of the NPCs.
  19. [ QUOTE ]
    My point is that, according to your own statements, it's all hearsay.

    [/ QUOTE ]

    Not true... If something is said by a Red Name, you can 99% of the time know it's not hearsay. That's why I asked for the link. Because if it does exist, I'd like to use it myself, maybe put it in my sig...

    I belive (and I might be mistaken) that when Devs post, the thread exists for longer then casual forum cleanings, so even long time posts can exist for a while.

    Again, I already agree with your second statement.
  20. There's a slight difference between "balancing to the best of their abilities" and "never going to nerf". My point is that, and that alone.
  21. [ QUOTE ]
    So much for the long ago made promise of no more nerfing powers.

    [/ QUOTE ]

    Do you have a link? Proof? Evidance? Anything at all besides your word alone? I ask because I don't think they have ever said that, or anything close to it, and because if they did, I would love to see the quote.
  22. [ QUOTE ]
    What good is a push power that can't push anyone.

    [/ QUOTE ]

    To me, it's not a push power (or atleast isn't any more ). Now it's designed for what it does. It debuffs accuracy and range, with some repel and knockback. It's not useless, though it can no longer do what many people were doing with it: position enemies.
  23. Mr_Right

    Bodyguard

    [ QUOTE ]
    [ QUOTE ]
    Sounds like a nice feature. Is this the way the system currently is, or is it coming in I7?

    [/ QUOTE ]

    This is for Issue 7.

    [/ QUOTE ]

    Very nice. I was wondering what you Red Names ment when you said you "had something planned". I gotta say, this idea came out of left field, but i mean that in the purely "how unique can you get?" way.
  24. And that's why I'm not a number cruncher...

    I think you might be right, in that the One-Two punch on that might have been too much. Not by a lot (imo), but still just enough to make me pause and adjust.
  25. [ QUOTE ]
    I do not say whether or not the To Hit debuffs of Defenders were overpowering and thus in need of rescheduling. I say that the double whammy hurt Storm Summoning more than most and should be addressed.

    [/ QUOTE ]

    That's where I'm personally wishy-washy about right now. I don't know if the hit to Hurricane and the reschedualing of ToHit Debuffs is too strong or not. I've been testing this myself a bit, and so far the ToHit change doesn't seem to be that major (of course, I am running DOs, so I'm not sure... ignore that they're yellow too. It's probably not the best test, to be sure) while the change to hurricane doesn't seem that bad in casual play. I'll have to try some of the more serious stuff I used to do, but for now, it looks to have been adjusted to be a Debuff power, instead of mob placement, almost completely rewriting what people have been using it for.

    Like i said, I'm still wishy-washy on it, and i can easily lean to the "it's too much" just as I can to the "it looks okay".