-
Posts
710 -
Joined
-
[ QUOTE ]
Arc Name: The Clockwork Crusade
Arc ID: 126073
Faction: Arachnos, Vahzilok, Council, Clockwork
Creator Global/Forum Name: @YanYan
Difficulty Level: Easy to Moderate, designed to be solo able by any AT
Mission Levels: 1-20
Synopsis: Hero Corps has asked you for some unique help. Seems the Clockwork are making some strange attacks against other villains. They've asked you to 'assist' them under cover.
Estimated Time to Play: 30 Minutes to an Hour.
[/ QUOTE ]
I'm uh, just going to leave this here. There are Four missions, two defeat alls, and hopefully I've polished the story enough. If anything, I just need more feedback on it. Thanks in advanced -
[ QUOTE ]
I will not merge them
with a mouse.
[/ QUOTE ]
I wonder what happens if you merge a server with a mouse... is it still powered by gerbils? -
I want to thank you both, ridiculous_girl and suedenim, for your feedback and help. I went through and fixed the typos you found, and a few other things that stuck out at me, then went and did yet another script re-write!
I've made it a lot clearer, using suedenim's idea of separate colored text. If you get a chance, just pull up the arc and take a look at the first mission's briefing text. I sprinkled that style throughout the mission's texts, and updated a lot of clues and such to reflect this new development.
Thank you both again for your help! -
I just want to know how the thread got over 9500 views in just under 5 hours. That's just... That's just crazy. It's like someone just sat there "click, back, click, back, click, back, click, back..."
-
I went ahead and reviewed this arc, because it mentioned it was developed with a mid 20's Tanker, a place where my Scrapper currently is.
[ QUOTE ]
Arc Name: Crasher & the Tech Web
Arc ID: 92952
Morality: Heroic
Faction: Custom Enemy Group, others
Creator Global/Forum Name: @Nightseed
Difficulty Level: Moderate
Mission Levels: 1-54, but developed with a mid-20s tanker
Synopsis: The Tech Web is making a name for itself on the streets of Paragon City. Help Meg Mason investigate this mysterious new gang.
Estimated Time to Play: Less than an hour
[/ QUOTE ]
This time, I'm going to write a light overview here, and send the full length review in a PM. This way, I'll let the Arc Holder decide if they want to release any of the criticism, because this arc DOES have spoiler potential, more then most arcs you'll find even in the Canon story. Sorry folks.
[ QUOTE ]
Over all: VERY enjoyable arc. I was torn between some of the negatives and all the positives, but in the end, the negatives the arc had were minor and easily fixed, and it would feel like a crime to hold the Five Star rating hostage because of some obviously over looked revisions.
I absolutely recommend this story for anyone interested in a story based mission arc. The enemies were neither too hard nor too easy (except for the finnal mission's boss, who just felt a bit easy), and it was soloable by my Level 23 Claws/SR Scrapper with mostly DOs and a few IOs. So, in the end, I give this arc a 5/5. Thank you for the enjoyable mission arc!
[/ QUOTE ]
EDIT: Oh, right... I keep forgetting this part of the thread. I've got some more feedback, and I appreciate that, and it's being refined like a pebble in one of them old rock polisher machines. You remember them, right? I'm not showing my age now, am I?
[ QUOTE ]
Arc Name: The Clockwork Crusade
Arc ID: 126073
Faction: Arachnos, Vahzilok, Council, Clockwork
Creator Global/Forum Name: @YanYan
Difficulty Level: Easy to Moderate, designed to be solo able by any AT
Mission Levels: 1-20
Synopsis: Hero Corps has asked you for some unique help. Seems the Clockwork are making some strange attacks against other villains. They've asked you to 'assist' them under cover.
Estimated Time to Play: 30 Minutes to an Hour.
[/ QUOTE ]
-
[ QUOTE ]
I'll be glad to review and critique your arc, just as soon as someone plays mine and does likewise. I've had time to play through and post reviews on two arcs in this thread since mine went up days ago, so I think I'll wait to do another till mine gets a little play.
123815. Feel free to give it a run, Molten Crusader. Or anyone else
[/ QUOTE ]
Alright, so I went through, and picked up where I left off. The first time I tried was on my Scrapper, and you know about that. Here's my second attempt. Most of this was written 'as I went', so if it seems a bit... disjointed, that's why. Feel free to reach me via PM for any clarifications you might want / need. And so, without further ramblings, my review:
Character: Level 41 AR / Devs Blaster. Mostly IOs, a few out leveled SOs and empty slots.
Mission One Text: Missing 'L' in crystal in sentence "When he hit the mage with an energy blast..." Double punctuation in the sentence "Your mother was taken to the hospital., examined..." Plus, that's a run on sentence, might want to break it up, "...to the hospital and examined. While the doctors..."
Mission One Play: The Trash Collector spawned in a spot I had already passed through, and through pure chance I needed to go through again. Seems his spawn is linked to the Janitors? Still failed the mission, as The Hive Master never stopped to fight. Did even worse then with my Scrapper.
Mission Two Text: There's nothing really indicating it's a timed mission until you accept and are half way through reading the Mission Accepted Text.
Mission Two Play: Right. If your goal was to cram as many "click these!" goals into an Orange Bagel map, you succeeded. :P In the Nav Text for the Weapon Racks left to find, there's a period at the end that's unneeded.
Mission Three Text: When the contact says "M.A.G.I." on her phone, she misses a period after the 'i'. There's a space between your "$name" and the comma after it in the mission text. Khelds get benefits for teaming with other Khelds, as opposed to what your patrols mentioned! Plus, at level 40-44, the NPCs are mostly Psi-Officers and Police Drones, not the Kheldians (who would show up at level 45+, I believe).
Mission Three Play: I'm sure you don't like me saying this but... 23 glowie collections? Really? I hate doing it in game when they give me inf. It's almost feeling like a badge farm disguised by a hatred for Asuria. The ambush at the end was kind of cute though.
Mission Four Text: Typo in the last paragraph: "The royal jelly your mother was caated in" (misspelled coated)
Mission Four Play: My mom is male now!! Plus she kept going into this "floating yoga" stance every time I went back after she lost me (because she kept doing this "floating yoga" stance) which made me stop and wait for her. And when (s)he "turned on me" I could target him(her?) as an enemy through tab, but could not attack, and my Trip Mines nor Caltrops registered her as an enemy. Plus, she wouldn't stop following me now. On the bright side, her defeat wasn't mandatory to the mission. Hive Master: Check his dialog for misspellings, accidental capitalizations, and such. His 'Defeated by Player" speech could be a bit better, something like, "Slowly dieing... Fading... Must.. Talk... Like... This!" Then have the actual monologue in the clue. Speaking of clues... I swear if this is a 'dream sequence', there will Bee blood. Not a big fan of the Eden map, because it doesn't allow the minimap to be used. But I understand why you used it.
Mission Five Text: I like the use of colors to denote actions, in addition to the parenthesis. See if you can include that in previous missions also. Maybe make a mention in the Mission Pop Up Text about hurting your 'Brothers and Sisters'. Or are they half brothers and half sisters? Oh, who can tell anyway, not much of a family resemblance. There's a period and space in the Nav Bar's "Re-Capture your mom. " that shouldn't be there. Maybe change the "and make sure he doesn't come back again" in the Nav bar, to something more 'stand alone friendly', like "make sure he doesn't come back", if only so the comma with the "Defeat the Hive Master" doesn't look weird in the middle of that sentence. Cute idea though.
Mission Five Play: This looks like a Banished Pantheon map... interesting choice. I would have gone with one of the big caves, the kind the Trolls or Tuatha de Dannon use. The Elite Boss kicked. my. [censored]. The Trash Man bolted, then complained that I left him. Might have been a Fear power. I couldn't do it. I tried repeatedly, but my Ally was no help, and I died every time to perma-mez. I couldn't even lure him onto a set of 8 trip mines. I had to give up at this point, so unfortunately I don't have any more feedback for you.
I hope this feedback helps. I ended up giving you a 3 out of 5. It was a good attempt, and I was kind of torn between a 2 or a 3. It needs a bit of polishing, and I think it could be made better. The humor was pretty good, once I got into it. Keep working on it!
Edit: in the mean time, I'm going to go ahead and re-pimp my MArc. It's the only one I have, and the only time it's been run, gave me great feedback to edit it, so it's story is almost reworked from the ground up!
[ QUOTE ]
Arc Name: The Clockwork Crusade
Arc ID: 126073
Faction: Arachnos, Vahzilok, Council, Clockwork
Creator Global/Forum Name: @YanYan
Difficulty Level: Easy to Moderate, designed to be solo able by any AT
Mission Levels: 1-20
Synopsis: Hero Corps has asked you for some unique help. Seems the Clockwork are making some strange attacks against other villains. They've asked you to 'assist' them under cover.
Estimated Time to Play: 30 Minutes to an Hour.
[/ QUOTE ] -
Thank you very much, Night_Fyre. I did some serious rewriting and think it's come together in a much better way thanks to your feedback.
-
[ QUOTE ]
Number - 84107
Changing Leaves
Contact - Countess Crey
Alignment - Heroic
Length - 3 missions, no kill alls
Mission 1 - Blinkies required, with option to fight a very tough AV (for those that want the challenge)
Mission 2 - Free Hostage
Mission 3 - Escort
Description - Countess Crey has contacted you because a remote team of hers has stopped checking in. Normally you wouldn't care about Crey, but the team was trying to stop a powerful creature that's been hurting a lot of innocent people. Saving people is your motivation, but what are the Countess'?
[/ QUOTE ]
Went ahead and ran this MArc, and picked up some feedback as I went along. I hope you find it useful.
Mission One: It seems odd that Countess Crey herself is coming to you. I'd rather have the contact be her Body Guard. But if you're stuck on the Countess, I'd have her opening be along the lines of, "I'm sure you know who I am," and add a bit of condescending attitude. You also might want to have her elaborate why Paragon Protectors aren't up to the task, as those are effectively "Supers". The mission text color was nice. I had to run by the AV, as I chose not to fight him, to get to the last glowie. Not your fault, just mentioning it. Maybe elaborate in the clue, listing a few Radiation Overdose symptons
Mission Two: I'm reminded again that the Countess' Body Guard might have been a better choise for a contact, based on the dialog. It just seems kind of "campy" and "Snidely Whiplash" for the Countess Crey. At level 30, Crey is designed to be a "legitimate" company, and isn't very open about their works. Maybe have the players be lured to the facility under false pretenses (Father Root broke free!) and attempt to have their mind wiped (non-essential glowie w/ clue to it's purpose). The Mission Completion Clue doesn't do much for the story, and it's loss wouldn't be noticed. It's only re-itterating something you knew from the start of the mission. Maybe change it to a clue regarding the release of Father Root, where he goes, how he's feeling, anything.
Mission Three: Again, her dialogue sounds "campy" and out of character. Even when she was being hunted down and captured she was calm and collected to the last dialogue bubble. What you have here doesn't seem like her at all. I do like the contast between the first mission's map and the third.
Ultimately, I ended the mission with a feeling of 4/5. Closer to 3/5, but since most of my complaints consist of dialog flaws, and those can be easy enough to fix. Functionally, the missions were sound, and fairly enjoyable. I personally may have artificially limited the first mission by including a Crey Hostage or two.
And so, now for my arc!
[ QUOTE ]
Arc Name: The Clockwork Crusade
Arc ID: 126073
Faction: Arachnos, Vahzilok, Council, Clockwork
Creator Global/Forum Name: @YanYan
Difficulty Level: Easy to Moderate, designed to be solo able by any AT
Mission Levels: 1-20
Synopsis: You may have failed a couple missions, botched a few jobs for your contacts, but that's no reason to be turned into a pariah. And now there's a Clockwork following you around. It's got some leads against rival factions, so you take him up on it.
Estimated Time to Play: 30 Minutes to an Hour.
[/ QUOTE ]
-
[ QUOTE ]
[ QUOTE ]
I agree that overall this could be bad for the game as a whole. I'll admit to running several AE farms to get some characters to IO levels, and I definitely got burnt out.
[/ QUOTE ] I've done that too. When I first made my fire/kin I farmed hardcore for weeks. I then canceled my account for about six months. Total burn out. Now when I powerlevel/farm I have a specific goal/reason too. I rarely do it just to do it.
[/ QUOTE ]
Indeed. I made a Fire / Psy Perma-Dom just to say I did (in the same way I'm "working" on purpling out my Warshade), and the farming, while interesting for a little while, nearly burned me out completely. I took a couple month break, and came back good as new. This new AE farming at least has good attached to it. At least for me. Yes, I have occasionally farmed with it (in the sense that a group of us go in a mission, crush all the enemies, then repeat), but I've also had a lot of fun with it. I've found several arcs that I enjoy running with low level characters over the standard low level content.
And speaking of low level missions, there's one in my signature that desperately needs review and feedback.
>.>
<.< -
[ QUOTE ]
Something just occurred to me. Since "servers" is countable, shouldn't that be "fewer servers?" "Less," from what I remember of my English education, should be used with uncountable nouns, such as, say, "water" or "space."
Or have I just forgotten?
[/ QUOTE ]
No, you're dead on (like how people lie, things lay, and all that), but someone already mentioned it earlier in the thread. First five pages maybe? I'm too lazy to look it up and check, to be honest. -
I just want to search by "level" of the MArcs. I hate looking through all these arcs, and seeing them all level 40+, when I just want to play on my level 10 Controller for a bit. Being able to tag your MArc as 'intended' for certain level ranges would be a blessing.
Even if the Arc allows levels 1-54, Custom Critters and Council, it would be nice to tag the arc as intended for players level 20-40, because of the difficulty of the Custom Critters.
Or to have an Arc where the levels bounce around a bit (30-54, 40-54, 20-50) and be able to have an official level selection that you can pick the Arc to be search-able by people looking to do content from 40-50, because that's what you intend the arc to be played at.
So I could (in the hypothetical world with this system in place) do a search for MArcs tagged to be playable by a Level 20, and not get arcs filled with enemies level 45+, or missions where the levels are capped at 14. Not because the content is no good, but because I'd like to play something I where I can preform at the 'expected' level. -
[ QUOTE ]
[ QUOTE ]
It's not a cemetery, it's a public memorial park.
[/ QUOTE ]
While that would explain why it doesn't give credit, it doesn't explain the ghosts that hang out there every night.
[/ QUOTE ]
True, but there is nothing there indicating it's a graveyard at all. The last time this suggestion was brought up, I went and scoured the area, and it's just a memorial park, with no indication that it's a graveyard.
As for Dark Astoria counting... I'm not really against it. Though really, I'd think the Mortician day job would be in the upper levels of the hospital, you know, the section where you have to die to get to? -
Okay, I thought about the idea regarding increased spawn sizes, decreased influence, and increased drops.
I'd rather it be set up similar to our Hero Corps system, with different levels regarding the decreased Influence and increased Drops. Have different levels of that, ranging from "normal" to "Zero Influence, Highest Percentage", so players can choose from a variety. If I want half Influence, but increased chances of drops, (assuming data mining to find the appropriate balance) I could enjoy the gain, no matter what level I was. It would be, essentially "paying for increased drops".
I don't know if it needs to be tied to the idea of "be your own team", but I like that as a separate idea.
If nothing else, regarding Tabs in the MArc system, I would want searches by Level ranges, or tabs by level ranges, first. Being able to find missions based in a certain range (even something as vague as "Low (1-20), Medium (20-35), High (35-50)" would make me happy. -
I've been browsing the forums, and scanning the published arcs, to find arcs in the 1-15 range. I've found a few (58363; Nuclear 90, 68054; Out of the gutters, 4197; Identity Crisis) ranging from Heroic to Villainous to Neutral. And I've kept the numbers and names for personal re-play. These three are the best ones I've found, and am just going to plug them there. It is a PAIN to find low level arcs, because people who are posting their arcs, aren't putting the levels it's intended for (or can naturally be played in), which makes it hard to find enjoyable content (at least for me).
-
So here's the thing: I want to go about looking for a MArc team, but also run missions in it solo while waiting. So the idea is to have a new search option: Looking for MArc Team.
Just like when you set your flag for looking for a Mission Team, or a Patrol Team, or even an Arena Team, I want to look for people interested in a MArc Team. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I'm still trying to figure out WHY the server is spawning at the beginning of the first mission. As near as I can tell, having the optional boss spawn at the back of the mission seems to be kicking it to the front. (I'd like them to spawn close to each other, but... that doesn't seem like it's going to happen.)
[/ QUOTE ]
A lot of the maps have a problem spawn location for glowies. Most of the mob spawn points seem to work correctly, but a lot of the time glowies will spawn in the wrong location. The only way to really find out where it will spawn is try the different settings when creating your mission.
[/ QUOTE ]
I know this is a common issue on the CoT maps. The enemy spawns work correctly but the glowie spawns are inverted, so middle actually appears in the back and vice-versa.
[/ QUOTE ]
Well, that depends on the map. Most CoT maps are kind of... circular, so the "back" is close to the entrance then the "front". At least from what I've seen. Not all, mind you, but some of those do it that way, which is weird. -
I'm going to edit this when I finish the mission but I wanted to start off and say:
"Arc ID: 3899"
Is actually:
Arc ID: 3988
The logic puzzle was nice, and made the mission fairly quick.
And the Fembots were... neat. Especially the glitched one. THAT was amusing. I do like the system you had for picking which enemy to defeat, as I went in preparing to stealth to the NPC I had chosen. Though the lack of NPCs in the mission makes it ticket light, and rather fast. For giggles, I went back and issued the wrong warrants to see what happened, and the fights were good, dialog was nice, but you had Patrols instead of Ambushes. I was so excited for a beat down, that when I found out it wasn't coming for me... I was kind of let down. I would probably add ambushes in addition to the patrols. The map seems a bit large for this, maybe a smaller, two story, map would be better, because with as little as is in the mission, it feels... HUGE.
For the mission turn in, "You have not seen the last of me" reads better then what you have: "You will not see the last of me".
I went ahead and gave you a 4/5, because it was fun, and most certainly a unique use of the MArc system. However it just didn't feel "full". Good fights though. -
[ QUOTE ]
How many female characters have wanted something like this?
[/ QUOTE ]
Oh! I'd LOVE to ha...
[ QUOTE ]
How many female characters[...]
[/ QUOTE ]
Aw nuts -
Well, I wasn't going to do something like this, but when I read your list of Personal Judgments and found my Arc involved none of them I decided to throw my hat in the ring.
The story arc is "Romio and J'Let", ID 3291, and contains Nemesis and Rikti. I'm personally interested in honest and brutal feedback, as this arc has received a lot of revisions (thanks to Steelclaw's help, play City of Oz, great arc of his!) that I think have really improved it. -
[ QUOTE ]
I do have to say, Papa C'Pul'et (or how ever it was spelled) was almost too difficult for me[...]
[/ QUOTE ]
Yeah, C'pu'Let (Capulet is the name of Juliet's house in Romeo and Juliet) is a tough one, as the first thing he does is cast an RA, so with a higher difficulty comes higher HP, which makes him tough as nails. -
[ QUOTE ]
Name: A Series of Tubes.
Arc ID #: 41781
Factions: Freakshow, Crey, Custom Group
Creator Global/Forum Name: @JChaos
Length: Five missions, no Kill Alls.
Difficulty: Medium, two EBs in the final mission.
Summary: Dr. Aeon wants revenge against The Television, so he concocts a scheme to turn the internet to his purposes by using an AI. But when's the last time an AI ever did what it's creator wanted?
I've been working on this one for a while now, and I finally decided that I'd publish it. My problem is... I don't know that many people who could help me give it a solid run-through to critique it. I'm a little concerned about the dialogue, and how my custom critters fare.
If I could get some advice here, or right here in this thread, I'd be immensely grateful.
[/ QUOTE ]
Let's see: Ramblings as I do the missions...
Mission 1: The Glowie was around the first corner, I literally walked in, clicked it, and completed the mission. Might be helpful to move it to the back, or add the boss' defeat as a requirement (cute name on him, btw, though I'd look into removing the "@" signs in his name, maybe switch those out for the number "4"? Just to make it visually pleasing. Plus, what makes the Freakshow server so special? I didn't see anything mentioned that should make their base any more important to attack then any other.
Mission 2: Placeholder? I can't tell if that's what it's supposed to be, or something that hasn't been finished yet. The turn in text has a slight typo, "the diagnostic reports from Crey' computers" needs an 's' for Crey's.
Mission 3: Maybe involve the original server somehow? Perhaps as a destructible item. Again, the name of the Freak boss is good, but those "@" signs just don't feel right to me.
Mission 4: The Extra supplies in the mission could be more 'useful' to the mission. Perhaps attach an ambush to them (a Longbow ambush maybe?), because they feel entirely unimportant and skippable.
Mission 5: Dr. Aeon should probably show up alone, not with NPCs around him. I know that's probably not doable, so having his spawn contain Arachnos troops instead of the Custom enemies might be the next best thing. He did spawn at the front of the mission, which is totally acceptable, as that's where he should be if he were a 'normal' ally. Alternatively, you could have him as an Ambush that shows up when you "upload" him by activating a glowie in the mission. The final boss shouldn't use the "$name" or "$himher" for inactive text, as she doesn't have anyone to target to use it on. Save those things for the Active text, or mid-fight. Thugs seems to be a strange set for her, but I can't complain, my WS was insta-capped on resistance, accuracy, and damage thanks to Posse. I'd probably look into Robots instead, but that's me.
Over All: I like it, and the Contact was enjoyable. I'd like it more if the AI advanced each time, going up in number and getting more powers / powerful. The clues were decent enough, and the ending was good. I guess I would like more of a sense that the AI was growing each time it was fought, with a different costume / look. But in the end, I liked it.
Sorry for the blocks of text, and I hope you find any of it useful. But... now to send my own arc to the streets to earn me some stars / tickets.
Arc Name: Romio and J'Let
Arc ID: 3291
Faction: Rikti and Nemesis
Creator Global/Forum Name: @YanYan
Difficulty Level: Easy to Moderate. No defeat alls, but several boss defeats, an escort, and hostages.
Level Range: 40-50
Synopsis: Romio of the Nemesis and J'Let of the Rikti have fallen in love. Despite their leader's wishes, they're going to defect and elope! Without help, they might never make it. Join the story and help turn this tragedy into a romance!
Estimated Time to Play: 10-45 minutes (10 for stealthing, 45 to defeat all), Three Missions -
[ QUOTE ]
My arc:
Arc Name: Support your local scouts
Arc ID: 7058
Faction: Villainous
Creator Global/Forum Name: @Leatherneck CoV
Difficulty Level: Medium
Synopsis:
Spiderling Scout Meg has a problem and you have the solution. Check your morals at the door. (This has been tested with solo high and low level characters)
Estimated Time to Play: 1-1.5 hrs
This is my first real go at this. I didn't include anything like ambushes or backtracking. Other than the plot, everything is pretty much straight forward.
[/ QUOTE ]
Okay, I just ran through this, and i really enjoyed it, but a few things I would touch up on (these are just some quick notes I jotted while playing through):
The levels seem to be a bit all over. If possible, add NPCs to the missions to stream line it (an infected boss in each mission, maybe). Helen Klein has a LOT of text. Might want to condense it or cut some out by adding it to the clue. The second mission send off text should be expanded as it's pretty short. Third mission barrel has no "collecting" text on the progress bar. Mission four safe has no "collecting" text on the progress bar. Adding a synopsis of the missions I just ran to the Souvenirs would be nice too, look to souvenirs in-game to see examples of that, I suppose.
Otherwise, I loved the missions and the story. -
[ QUOTE ]
[ QUOTE ]
Fictional scenario: There's two big SGs on your server who contain literally hundreds of players and constantly run SG and community events. The leader of SG A constantly brags about their achievements and actively seeks recognition for their deeds while the leader of SG B just goes about their job.
[/ QUOTE ]
You've heard of Stryke Force?
Sorry, I couldn't resist.
[/ QUOTE ]
Okay. I lol'd. -
[ QUOTE ]
And now I submit mine own:
Title: 7662 - The Fan Club
MArc #: 5898
Length: 4 missions
Description: Pretty easy IMO, but I'm hoping for a good story. Be sure to read the clues! (And yes, the 7662 is in the title; that's for RO purposes.)
[/ QUOTE ]
I just finished this, and I really enjoyed it. The story was GREAT, and I loved it. Really recommend it, and reading the clues is pretty important to getting the full story. -
[ QUOTE ]
[ QUOTE ]
Texty Text Text
[/ QUOTE ]Well, toggles won't really be affected by the problem, since they reapply their buff extremely frequently (sometimes as much has five times per second)
When I went to check that it is, in fact happening, I looked at my AoE defense in the combat monitor, without running any Defense powers (I've got a few AoE defense set bonuses). The defense was 0 for several seconds after zoning, until jumping up to the correct value.
[/ QUOTE ]
Did you check with anything else to verify? Because FF bubbles I placed on other people maintained, as did click powers I had activated (two things Luminara said was broken). Hell, Luminara said that AUTO powers were broken as well as toggles, and I didn't see any sign of that on any of my characters. Click powers, Toggle powers, and Auto powers are all working normal for me. That's why I'm hesitant to accept there's even a problem occurring.