-
Posts
1050 -
Joined
-
Most TF's I've been on the leader doesn't bother calling the contact at the end since (with a few exceptions) the rewards are all given out before that step and everyone goes their seperate ways.
Edit: I can say that doing so does not always disband the team. After running Apex last week we decided to all just go ahead and roll on into a Tin Mage and didn't get disbanded. -
-
Quote:OK, I was wrong about Miss L being dead (maybe I was thinking about the Praetorian version.) But the in-game text is still wrong in confusing Miss with Ms.Miss Liberty is Alexis Duncan, Statesman's daughter and Ms. Liberty's mother. She's the head of Freedom Corps, and last anyone heard, was alive and well. She arranged for Jingle Jets to be given out for Christmas of 200...6? (I think that's the right year).
Maiden Justice was Monica Richter Cole, Statesman's wife and Miss Liberty's mother. She's dead, died of cancer in (1986 if you pay attention to the date in the Freedom Phalanx book, about five-ten years before the first Rikti War given in an in-person, off the cuff estimate by <specific Dev here>).
You can still meet Miss Liberty, but not on-screen. -
An occasional typo isn't such a problem, but some chunks of text in the game are full of errors. The first Twinshot arc, for example, not only has spelling and grammar mistakes but repeatedly refers to Ms. Liberty as Miss Liberty. Not only is she a different character, she's also dead which would make meeting with her a bit tricky.
PS Wouldn't those bombs 'diffuse' themselves if you just left them alone for a while? -
I would indeed lump myth and mysticism (such as the Dianetics style "Unlocking your Inner Incarnate" stuff) under the term magic. I would say that the unknown is just that, the unknown. But if it's unknowable, that's magic. As for the talking omnipotence, I call that magic unless it's specifically something else. And if it turns out to be an uber-AI, that just means that incarnate powers are a subset of science origin, coming as they do from a Clarke level science.
-
It also lets the martial artist shoot lightning from his hands and summon the spirits of defeated enemies. A purely 'natural' human is never going to do that. Your idea that the Well is simply some sort of underlying law of the universe is flat out contradicted by in-game text that invariably describes the well and incarnation in terms that can only be described as magical.
-
-
As far as I'm concerned being 'Incanate' in origin is just a specific type of magic origin. Come on, they get their powers from an ancient, intelligent, dimension spanning uber-source that Prometheus doesn't like very much. If that isn't a magic origin then I don't know another way to define it. And saying incarnate transcends all the other origins makes it even more magical sounding.
-
-
Quote:A problem besides arc length (and some of the higher level ones are VERY long) is that the original hero contacts will rarely get straight down to business with the arc and instead send you on a number of unrelated missions first. You don't hit this problem through Ouro, but if you actually level with the contacts you get a lot of filler missions that are no more interesting than tips or scanner missions.You know, on a lark, I did one of the old CoH story arcs in the 30s yesterday. It was the one about the Vampyr Progenitor that the Council was trying to create. The Rise of the Vampyri. At the same time I realized why people complained about old blue side stuff, while also realizing that all those complaints were rendered essentially meaningless today.
The story was fine, standard hero stuff, stop the bad guys from doing something really bad. It wasn't a particularly long arc. I remember it being much longer. The old canard about having to travel all over the City was there....but who cares. I got a mission in Founders to go to Kings Row. So I took the train and there I was. Sure that might have sucked when there was no train in Founders and you would have had to go to Steel to transfer, but those days are long gone.
With the only close to valid complaint against hero content gone, I'm struck with how actually bad the writing is in Villains. For most of the time, you are a hired stooge and nothing more. -
I would like to see the reward tables for the SSA have a global weekly reset time (as with the Weekly Strike Target) rather than the current 7 days after claiming a specific reward. This would make it much easier to keep track as to whether a character is or isn't eligible for a particular reward.
-
It's hard for me to take threats from Hardcase seriously when one of the villain alignment tips in the same level range involves releasing some demons just to piss him off and then beating him up.
-
Leonard is clearly now a Nemesis automaton.
-
Technically speaking there is no such thing as knockdown. What is typically called knockdown is just knockback with a magnitude that doesn't cause any horizontal movement. Adding +knockback enhancements, fighting lower level enemies, and fighting enemies with a vulnerability to knockback (I think Primal Clockwork have this) can all turn 'knockdown' into 'knockback.'
-
It's already been said that it only works on team members, but to clarify further it can not be used on characters in your league that are not also on your specific team.
-
If you're going to be the wacky one, then your neighbor should be a 'celebrity' playing himself. I suggest Erik Estrada or Gil Gerard.
-
Michael White (BABs)
Michael Polario (From the "Collapsing Ideals" villain morality mission)
Michael James "Spanky" Rabinowitz (former Paragon mayor)
Michael McVey (The young boy associated with Talos)
Empyrean Michael (In Ouro)
Michael Haworth (A syndicate member found in Mr. G's arc) -
Kinetic melee may be a lousy set for tanks and brutes. But for scrappers (with criticals and a higher base damage coefficient) it can do really impressive single target damage. Definitely not an AOE set though.
-
Quote:You should write a spec script for a sitcom. Just add in a wacky neighbor and you've got Hollywood gold.Well, on the bright side, I found a roommate to take up my second bedroom (which meant cleaning all of my computer stuff out and decommissioning my office *sniff*). I honestly only popped on here to make sure that my setup was working correctly after moving everything down the hall.
But of course, since life can't help but pancake with me... my new roommate is my ex-girlfriend, who just got a job in the same office complex (not same company) where I just lost my job. She can't handle the current hour-long commute from her parents' house to the office, so she's renting out my extra room. Yes, I know, it's about the weirdest thing ever.
Still, at least I don't have to worry about her stealing my stuff and pawning it, like my youngest sister's roommates always seem to do... -
Need a /patton emote to do on him.
-
I want the option to request that he be given a cellmate who's one of those Freakshow members with no hands. "Wake up AT dood, I got's to 'discharge ma weapon' and u iz gonna help me. Yes, again."
-
-
Quote:I did NOT kick her puppy.The trouble I have with Desdemona on the Underground trial is that it's co-op, and I have villains who are genuinely antagonistic towards her. I don't mean we "don't get along", I mean I burned her house down, sent her to the hospital, and kicked her puppy. It's not the type of thing someone would ignore "for the greater good", y'know?
I've also always disliked Desdemona for being the Rogue poster girl despite not having even slight rogue-like tendencies in her persona. She's not a rogue, she's a "hero with a past".
Also, little Miss Yin is still a minor. In Praetoria they may take little girls away to Mother Mayhem, but I can't see the Freedom Phalanx sending our version of the tweenager into the Underground Trial. -
She is, apparently, Statesman's new protege. One wonders just how the chick with the whip and tight black leather outfit managed to get that, um, position.....
-
Zwillinger dropped some additional information during the Victory Hammy/Praetorian invasion. After the announcement that the event was beginning he, in all his red type might, said "For great justice!"