Mr_Morbid

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    Master Midnight is a parody of D&D players in particular and gamers in general. That's his only reason to exist - as a joke character. "He's a nerd! Nerds are so weird! Let's mock the nerd! Laugh at the nerd!" I thought we were past that?
    Nope. At least it's other nerds making fun of the nerd.
  2. Quote:
    Originally Posted by Aggelakis View Post
    Sometimes I wonder if I'm the only one who thought Master Midnight was a riot. I loved him. He is (was) such a derpy doo.
    I also enjoyed his adolescent style creepiness.
  3. Quote:
    Originally Posted by Mental_Giant View Post
    The All-Defender (one of each Primary) STF was the most fun I've ever had on an STF. The Stormy was the Tank!
    Pfft. The stormy woulda been the easy choice.
  4. Quote:
    Originally Posted by Agent White View Post
    I still completely don't understand where this attitude of "WHY AREN'T YOU WOW'ING ME TO GET MY MONEY EVERY SINGLE WEEK" comes from. Before it was 'stuff is coming out too fast, I don't have enough money, stoooooop" and now when we get the quiet lulls it's this.


  5. Inquisitor. Because my global is @Inquisitor and I can brag about having my own badge.
  6. Quote:
    Originally Posted by dugfromthearth View Post
    But in this solo characters simply ignored the enemies they ran past and soloed a crystal while all of the surrounding enemies attacked them, ignored the enemies and ran to the next crystal. The enemies simply were not a challenge or a threat.

    .
    Ignoring all the enemies around the cysts's is just passing up free drops in that case. If the team is that overpowered then it shouldn't take much time at all to wipe out all those bosses around it.
  7. How is a task force that can be run at 35 high level content?
  8. Quote:
    Originally Posted by Golden Girl View Post
    We're unable to attack her asylum directly, because of the psychic protection wards all around it..
    Though we CAN stand on it's roof to collect a day job badge.
  9. Quote:
    Originally Posted by Battlerock_X View Post
    Actually if you read one of the comic series over at the City of Comic Creators website, you'll find at least ONE MORE child of Marcus Cole out and about.
    Well, the guy's wife died of old age sometime in the 1980's. Even if he was completely faithful to her until the end, he's had 25ish years of being a widower who's not only young looking (age 34 at the most since that's when he drank from the well) but way beyond being in his physical prime. He's the most famous man in the world and probably has women throwing themselves at him all the time. Even if most women are too fragile for him, there are plenty of superladies out there. There's bound to be a few that had some 'no strings' fun with him over the years. He might even have a regular relationship with someone that they've kept hidden to avoid publicity. So there's certainly the possibility of States having other children. Maybe lots of them and some that he doesn't even know about.
  10. Quote:
    Originally Posted by BrandX View Post
    I'd say they stopped truely representing the marking of time a long time ago.

    Sutter TF happens at the same time as the Apex TF. One's level 50 content, the other level 20-40.
    The whole CoH time-line is like a big ball of wibbly-wobbly... timey-wimey... stuff.

    However, I believe that the devs have stated that the one of the surviving eight that dies in 'Who Will Die?' will in fact be removed from the game except for historical references (and the WWD series itself.) Note that I do not say Statesman is the one being removed. I think him dying in part 5 is a red herring and will end up as a 'comic book death' with the 'real' death not taking place until part 7. I don't think State's demise would have been announced so far ahead of time otherwise.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    Mr. Morbid, I agree on most of what you said about First Ward, but we seem to disagree on the implications of it. To you, those are problems that don't detract from the zone being a favourite, whereas for me what you mention as negatives are deciding factors. The enemies being hard isn't such an issue, but the story doesn't end AT ALL, it drops off on both a cliffhanger and a downer one at that, and it's so laden with "Sit back and watch the mission designers pat themselves on the back!" missions that it just becomes a chore.
    I don't think we really disagree very much. My putting it second had more to do with how unsatisying I found the other zones to be. In particular I don't like the way the last arc in all three ends by sending you to a task force/trial contact who basically says, "OK, that's as far you're going. If you come back with a bunch of friends I'll let you see how it ends."

    As far as First Ward, I do believe it is a zone worth doing. But only worth doing ONCE. The pacing of the missions with lots of dialogue isn't so annoying on that first time through, in fact for me it makes the missions feel a little more 'alive.' But now that I've seen it I don't think I could stand taking another character through. And I totally agree with you regarding the 'ending.' There is no end, it just stops and you're told to go bother someone else.

    PS I also hated that Master Midnight's bio was put up on the main site. I think his true identity is something that most players would enjoy more working out for themselves or at least seeing the in-game reveal if they haven't figured it out already.
  12. Recluse's orders in the strike force are specifically for you to kidnap, not kill, Ms. Liberty.
  13. I like Faultline the most of the story zones. It has a cohesive storyline with an actual ending (the other zones either just sort of fizzle out at the end or the single player arcs end by sending you to a taskforce contact in order to continue the story) that makes you feel like you've really accomplished something. While the story is self contained, it also fits in with the larger conflict with Arachnos. It introduces you to characters you'll be seeing again at higher levels (Penelope Yin, Fusionette, and Faultline.)

    First Ward is probably my second favorite but with a two and a half major problems with it. The design and art in the zone (freakin' sharks in the freakin' water.) The zone largely stands alone, but does fit in with the overall Praetorian story. The storyline is interesting with some unique villians groups. The unique villian groups are also the half problem I mentioned in that they are significantly more difficult opponents than what you'd be fighting elsewhere at that level. Some people (like me) like having more of a challenge without just adding more mobs, but I know that some people find some of the groups (especially the awakened to be too much of a challenge.) One of the major problems is there is a LOT of just reading blocks of text or watching two NPC's talking to each other. This isn't a problem for a single player on the first time through, but running in a group or taking another character through it's a major slow-down to the pacing. A subset of this problem is that you are offered a number of morality choices during missions, but they make absolutely no difference on the storyline. The other (and biggest) problem is the zone doesn't have an ending. After the last arc I was left thinking, "That's it? You don't have another contact for me?" It may be intended that the MoM trial is the real ending for the First Ward story, but that's a long way off from the character's point of view. As it is you enter FW and the place is a crap hole. When you leave, it's still a crap hole.

    I'll spare you from detailed thoughts on the other zones, just a few notes on the problems with the other the other story zones:

    Striga : The single player arcs tend to have a lot of filler and they end by sending you off to taskforces to learn the rest of the story.

    Croatoa: Taken in isolation the zone is pretty interesting and well designed. The problem is that it MUST be taken in isolation as the events there are totally unrelated to anything taking part in the wider world. Also, most of the individual missions are pure filler.

    The Hollows: It looks great, but you end up without really accomplishing much. Frostfire is a HUGE jump in difficulty from any fights a character is likely to have had up till that point and players going after him without knowing what to expect are going to feel like they've been hit by a freight train. And I still don't know just what the Igneous are or what they want.
  14. Quote:
    Originally Posted by New_Dark_Age View Post
    Hibernates a quick new life but you have no increase in durability. So if for example I was soloing alone on +3/ 8 person missions, you have nothing really available to defeat the mobs if they are inflicting serious damage on you consistently. My EA Brute has a way out, other Defensive sets offer a way out. Ice does not in this case.
    I'm pretty sure that having trouble when soloing +3/8 missions is not something that will convince the devs that Ice Armor needs some loving.
  15. Dominatrix should get in a fight with Silver Mantis. They'd both love it.
  16. There are two main mistakes I just can't seem to get over:

    1) Switching from Super Jump to Combat Jumping when I enter a mission, then wondering a few minutes in why my endurance is dropping so fast.

    2) Hoarding inspirations. Earlier MMO's had driven into me the idea that consumables are expensive and/or fairly rare. i KNOW this isn't the case in CoH, but I just can't break the habit of holding on to them until I 'really need them.'
  17. Quote:
    Originally Posted by BrandX View Post
    For the neck problem...there's a reason why 99% of the costumes I make have the spiked collar on them.
    It's for a neck problem......sure........
  18. I'd like some better looking (and more variety of) faces, but the more detailed ones that came with the steampunk and gunfighter sets are just plain creepy.
  19. Quote:
    Originally Posted by all_hell View Post
    If they're going for unreasonable prices, I'll come off some the dozens that I stashed away last year.
    Only SLIGHTLY unreasonable. At least from me. I'm sure someone out there made a bunch hoping to sell them for 300 million in a few months.
  20. Quote:
    Originally Posted by Venture View Post
    Yeah, got caught flatflooted myself by the end time. I'd wanted to get slow resist IOs for a bunch more characters but couldn't stay up any later last night to get the last few done. (I was getting one per Lady Winter run with my main.)
    You can always buy them off the AH at only slightly unreasonable prices from me.
  21. Quote:
    Originally Posted by Forbin_Project View Post
    Could he run around on fire before collapsing?
    While flailing his arms in the air screaming?
  22. I just want the arsonist to explode for decent AOE damage when he dies. Since he does it a lot.
  23. Quote:
    Originally Posted by Tenzhi View Post
    In my opinion, if you CAN solo Trapdoor easily you clearly already have enough power and don't need more.
    Next time I solo Trapdoor easily I'll just dust my hands off, say "This character's got all it needs," and put it into storage.
  24. Quote:
    Originally Posted by Oathbound View Post
    Also no warnings, and what's wrong with fauxhawks?
    Absolutely nothing if you want everyone to assume you're a poser. Though others on the list are much worse.
  25. Mr_Morbid

    Vanity Vehicles

    Quote:
    Originally Posted by Arthur the Wraith View Post
    Wonder Woman has her Invisible Jet
    A number of my characters have invisible vehicles. You just can't, well, see them.