Mr_Marvellous

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  1. [ QUOTE ]
    I had one.

    I was terrible. Ended up deleting him after about 26 levels because I sucked so badly at playing it.

    [/ QUOTE ]

    I had one as well, very first character I played. Didn't take any of the power that I should have done to make me a PLers dream. I played him more like a scrapper. Just goes to show, I can't tank.


    [ QUOTE ]
    I hate melee toons. Not so much that I won't roll one and see how they play every now and then (and I have several scrappers... the highest of which is, oh, L15, now), but give me a 'troller, defender, blaster or PB any day of the week. I also don't like WS for some reason. But my dislike of melee toons has stuck for over 3 years played.

    [/ QUOTE ]

    I hate tankers. I am a scrapper person through and through. I have enjoyed controllers, never played a defender up to 50 but do have a blaster which I loved...

    See how too people can be so diverse. See why the variety will never go out of the game?
  2. Mr_Marvellous

    SS and WP

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    Must go and build a SS/WP Brute to see what the fuss is all about

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    Been thinking this my self i clearly did something wrong with my first attempted SS/WP so could some one post up one of these uber SS/WP builds?

    cheers

    [/ QUOTE ]

    Yeah, I was contemplating that too but I don't think I'll notice any real difference.
  3. [ QUOTE ]
    Yeah everyone can roll well perfomring toons...
    Might aswell remove 80% of the sets then.....cause many ppl will only roll toons that are able to do highest diff.

    [/ QUOTE ]

    Some people will roll them. People who want to PL through the levels but those who don't will have more diversity in there power sets and build choices.

    It's like when I hear 'how it used to be' form some people saying that i3 was just 'City of Fire Tanks'. A bigger amount of rubbish has never been spouted.

    Fire tanks were the FOTM when the game was originally released, I grant you, but there was a huge amount of people who didn't have them and never wanted them. I know some people who still can't play tanks because it doesn't suite there play style, so what do they do? Roll something else of course.

    It is not, and never can be true, to say that everyone who plays always optimises there build.
  4. [ QUOTE ]
    The ways of dealing with this and providing us with an invigorated challenge rather than dumb us down again are there. But someone with imagination has to look for em. And you know what I think about CoH in that department.

    [/ QUOTE ]

    Whilst I agree I think the point was to say if we currently want more of a challenge then we can create that challenge ourselves, we don't need the devs to nurf us in order to do it.

    I do think that a greater level of difficulty could be added to the game though. Personally, I like the new level of difficulty idea brought up in the other thread. Then more content could be added.
  5. [ QUOTE ]
    I think, for the most part, this isn't the case. I was under the impression (and I may be wrong) that the sets available to one AT were independent of those available to another. Tweaking Stalker EA to give a +200% buff to -ToHit effects would not carry over to Brutes.

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    My bad.. of course they might still have to reduce a defender secondary so it's not as powerful as a controller primary.
  6. [ QUOTE ]
    Didn't Coin attempt this with Turtleman?

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    I seam to remember someone tried that once.. can't remember who or on what though.
  7. [ QUOTE ]
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    Now for the challenging part. NO IO's allowed,

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    If you're serious about this forget half measures - no enhancements of any sort.

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    except in brawl and sprint
  8. [ QUOTE ]
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    Aren't most Recharge Buffs non-resistable anyway? And designed that way precisely so that sets such as SR which have inherent recharge resistance don't only get 50% instead of 70% from Hasten?


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    Doesn't matter if you're Super Reflex or not, you still get 70% from hasten.

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    I think that's what he was saying.

    __

    One thing about this argument that hasn't been brought up yet. We don't know how this would effect powers for other ATs. Quite often when a power is reduced somehow the subsequent power in other sets will be reduced by the same percentages. Now I don't know how much control the devs have over this as there have been powers that have been made nearly redundant for some ATs whilst they became balanced for others and vice versa. That could have been the devs doing or they could have been linked in some way.

    Don't forget, when you mess around with controller primaries, for example, you might also make changes to defender secondaries.
  9. [ QUOTE ]
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    Lastly, and again, I feel im repeating myself, it is entirely possible to target specific combinations - if you need too. Clearly some sets are going to be overpowered, and you just need to nerf the set. Some combinations are going to be overpowered, and, again, it is entirely possible to target those combinations.

    [/ QUOTE ]Yes I saw this in one of your earlier posts and dismissed it as unfounded wishwash. How exactly can you reduce the power of a specific powerset combo without detrimentally affecting other combos that carry one of the sets from that "balanced" combo? I do not believe it is possible.

    [/ QUOTE ]

    Well, exactly, you can't really can you. That's why the game can never truly be balanced and if you accept this as a premise then you must also accept that what balancing we do have needs to keep going, even though it will still result in an unbalanced game at the end of it.

    It is the great paradox of MMO programming.
  10. [ QUOTE ]
    And, as I have said, that point is irrelevant. If FoTM build goes from 10% overperformance and, when people swap to the next FoTM, its only 9%, you have acheived something.

    Unless you are proposing that the next FoTM combo is equal to or surpasses the first FoTM, which is unlikely as it is by definition "second choice".

    [/ QUOTE ]

    Because with balancing you need to have buffs as well as nerfs it is entirely possible that the "second choice" could overperform by 10% or even 20%.

    In this instance I think it's a case of leaving the devs alone to do what they always do. For those who say they haven't reduced characters performance in a while, look at what they have done in PVP.
  11. [ QUOTE ]
    Nobody's asking for a total difficulty increase, they're asking for more -optional- stuff to do that's actually challenging, like the LRSF or STF.

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    Actually, what I got from the 'original thread' was that some people do want a total difficulty increase.

    Spade has several good points though and, even though he expressed himself jokingly, we should listen to what he has to say. There are ways of challenging your character. I wonder, sometimes, whether those who have complained in the past have actually tried them?


    [ QUOTE ]
    You say "us" as if you represent the playerbase as a whole. Aren't we all high and mighty.

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    Actually, he didn't use it in that context at all. It was used once in the entire OP and was clearly meant as a barrier between those who do and those who don't.
  12. But, as has been said before, if you never have perfect balance then you would shift the FOTM builds away from SS/WP and Fire/Kin (to use those examples) on to something else. With any system where there is no true balance there will always be those who can out-perform others.
  13. Starting at 7:00pm again??

    I'll be there.
  14. Mr_Marvellous

    SS and WP

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    Just tossing one extra mob in which puts you over the limit causes you to faceplant

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    I'm liking willpower so far on my scrapper. I don't think it's overpowered yet but I have far from slotted perfectly and don't have all my toggles.

    I seam to die at about the same rate as everyone in the team.. exept for the fire scrapper who thinks he's a tank... Some people will know who I mean
  15. [ QUOTE ]
    And yet it seems some people think I was screaming for collosal nerfs to everything in order to upset people. Read the original post.

    [/ QUOTE ]

    See, I disagree with you there, I think people have read your original post. If I put all of your premise in to a list for example:

    <ul type="square">[*]im not calling for a nerf on any particular power set[*]Im talking about nerfs as in power balancing[*]im working on the proposition that the game is too easy[*]Even if you crank this up to invinicble, most end game team, even if poorly equipped SO toons, end up going on autopilot[*]THIS GAME MUST NOT GET ANY EASIER[*]THE SETS ARE NOT PERFECTLY BALANCED[*]STRIVING TO ACHEIVE BALANCE IS A GOOD THING[*] We need Nerfs. Given how easy this game is at the moment, we need them AS MUCH (if not slightly more) than Buffs [/list]
    Now, nobody here has said that game balancing shouldn't continue. It's happened for as long as I have been playing and I am sure it will happen again.

    The problem with your original post is that you are working from the premise that the game is too easy. Your whole premise for calling for said nerfs is that the game is too easy, as is summed up in the phrase: We need Nerfs. Given how easy this game is at the moment

    What others have been trying to say to you is that even though certain people with a certain level of experience find this game easy, there are others who do not.

    Your very argument has invited people to counter you on those points alone where as what I think you are trying to say (and please correct me if I am wrong) is that we still need power balancing within the game, a sentiment with which I actually agree. I don't thing there will ever be a point when the game is perfectly balanced.

    As for the challenge. We can have more of a challenge, but that shouldn't come at the expense of new players and those who are having a challenging time already.

    __


    @ Col_Blitzkrieger

    [ QUOTE ]
    I love it how people always claim the opposing view is the minority in these debates

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    I put it to you that, in this thread, the majority of people are opposed to the OP. I'm not saying that this is game wide but, as far as this discussion goes, the OP is in the minority. It is my belief that this is what was meant when 'the minority' was used earlier.
  16. [ QUOTE ]
    No you need to pay for your account with a credit card for recuring payment as the system no longer takes debit cards.

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    certain brands of debit cards! It still takes mine with no problem.
  17. [ QUOTE ]
    we have a current issue (being worked on as we speak) with the £ and € sign not displaying within the in-game store.

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    You need to use &amp;pound; instead of £

    (a little joke for anyone who makes websites)
  18. [ QUOTE ]
    Long term experienced players will have a fresh challange for all of their characters if they want and less experienced players will strive to work at their game until they can go toe to toe with a mob spawn that would put the Fear of God into casual player teams.

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    I agree there. Since coming back I've not been on much but when leveling my current character I was in a few PUGs who just couldn't hack it. They did find the game difficult. Where as I know a few teams/players who usually rocket through those levels. That's where the balance needs to be struck.
  19. I think I have to disagree with the OP. Not the sentiment, I wouldn't mind seeing a new level of difficulty in the game, but I don't think that the way of doing this should be to reduce powers that have (and are constantly being) played with in order to balance them. What would happen is that the devs would essentially have to start again with there balancing tasks as opposed to tweaking here and there.

    By all means, create more challenging content though!
  20. I like Techbot_Alpha's idea a lot actually. I think the timeline should be expanding so that we can have things like the Rikti invasion in cannon with the rest of the world. I think it is important to keep as much of the game for new players as possible but, at the same time, making this more of a living world.
  21. Ties in with all of this, there was actually an interesting panorama last night with Frank Skinner. It was all about swearing in the media. It's on BBC iPlayer if anyone's interested.
  22. Mr_Marvellous

    no blinds

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    2 changes badly needed in team search.

    1) Team leaders should be starred
    2) People on full teams or TFs should be flagged as such

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    Agreed, with minor revision.

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    Yes, I agree there. It would also be nice if the team leader could put a message about what (if anything) the team is looking for or the type of missions they are doing. The two suggestions above are most needed though.
  23. Mr_Marvellous

    no blinds

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    When you ask something to someone, you thank for the information you recieved. To me it is natural to recieve an answer when you tell someone something. Unfortunately in game getting a reply to your teaming tell is rare, so people thank others for bothering with a reply. That what feels wrong. Not thanking part.

    [/ QUOTE ]

    I got that the other day when teaming with the flying circus. Someone asked me if there was room in the team and I sent back a tell saying "Sorry, we are full I'm afraid." to which I received the following message.

    "Oh wow thank u for replying most people dont"

    Yeah, I think that's wrong too. People not replying to tells like that should be the exception and not the rule. Unfortunately it isn't and I doubt that will ever change.
  24. [ QUOTE ]
    acutally i ain't that thrilled about citadel TF (not one of my favorites. can't help it), but i probably will be there 'cos i really enjoy playing symp. uhm, yeah and it's ain't that bad teaming with ya either.

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    It'll be a good evening I'm sure. Even if we are doing Citadel

    Personally I think Citadel is the worst TF at the moment but it's not about the grind, it's just nice to play with a good group of people
  25. [ QUOTE ]
    When the filter blocks kung fu, things are going too far.

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    They've nerfed Kung Fu with a sewar filter!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I never have it on. I'm not one to be offended by language of any sort, more the sentiment behind that language. That's what can be truly offensive and it can't be dealt with by swear filters unfortunately.