Mr_Marvellous

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  1. [ QUOTE ]
    Any chance of making a non-flash bit for those of us who don't have it installed and aren't going to?

    [/ QUOTE ]

    Well we're starting an SG which will need a site, and that will all be PHP I think (I have a few ideas), but the Marvellous' site will always be flash. It's just too big a job to do both. It's not out of the realms of possibiity though. None of the content is stored in the movies, it's all loaded in.

    [ QUOTE ]

    Why don't I have macromedia installed? Simple. Mostly its used for moving ads on sites and I don't want to see them.

    [/ QUOTE ]

    I'm running Kerio Pro firewall. It has a really nice ad blocker in it so you can view sites, with flash installed and not worry about banner ads. It works most of the time for me. Or you can install it on a 3rd party browser, that usually works ok too.

    I really do think that you miss out on so much of the net if you don't have flash installed now. I know some don't like it, but it is quickly the way that the internet is going.
  2. [ QUOTE ]
    I have to confess, I thought you may have been either brother and sister or even (and perhaps more embarrassingly...) father and daughter .

    [/ QUOTE ]

    Well you would expect that really. It's people expecting us to be married when we're playing our own children that's a little odd.

    My god I'll be in therepy for years
  3. [ QUOTE ]
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    Oh, and some toons belonging to Synaesthetix and I might have something to say about the Marvellouses claiming to be "Paragon's premiere superhero couple."

    [/ QUOTE ]
    Damn skippy.

    [/ QUOTE ]

    I wasn't gonna mention that but...Stase is tracking you down

    [/ QUOTE ]

    Perhaps we should settle this with a duel...uh, vote?

    [/ QUOTE ]

    I mearly meant premiere, as we are incredably rich and [unpublished backstory allert] fund many extravigant socalite events. All o keep our secret identitys of course - and so Miss has a chance to wear all her shoes

    Oh, and I've had people coming up to me asking if I'm 'the guy who always plays with his bird' and others saying 'Wow, I heard about you'. Strangely people used to ask if we were brother and sister. It wasn't until we made the Marvellous kids and were in Atlas last night that people asked us if we were married
  4. [ QUOTE ]
    Which program did you use? do you have a link?
    i would like to create a website.

    [/ QUOTE ]

    Well, more than one.

    The design was done in Photoshop

    The animation was done in Flash pro (not 8, but the next version of the site will be)

    The coding was done in Dreamweaver

    Making a site is alot of fun but alot of hard work. I urge you to have a go because it's SO satisfying when it's all online.


    [ QUOTE ]
    professional site u got there.

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    Thank you very much I do try.. then I have a rest and 10 minutes later I try again


    [ QUOTE ]
    Very nice site Mr M...

    Only criticism is I don't like the s from Marvellous overlapping the interface

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    Alot of people are doing this now. I think it's because all of a sudden web designers CAN do it.


    [ QUOTE ]
    Nice site, but oooh is that text small

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    Thanks, and yeah. I under-estemated the target audience TBH. The whole thing could have been bigger.
  5. [ QUOTE ]
    Very nice use of php mysql then

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    Thanks It's not hard to do, but you do need to know what you're doing. I built an entire Flash shopping cart once. Now that was complex.

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    Congratulations on getting the centering thing working it seems very effective. Still not seen the problem lost ninja was having and the loading issue seems to have disappeared now, maybe because it has already been loaded previously.

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    Centering thing I'm really pleased about actually, and I've not heard from anyone else that they have the same problem. The loading issue is actually because you have to unload the previous movie and that takes some time unfortunately. The data though is loaded independantly, so it's fresh every time.

    [ QUOTE ]
    ...this seems almost achievable until I looked at the power listings...


    [/ QUOTE ]

    Yeah, I thnk that's the biggest problem actually. I didn't realise how much info I'd need when I did the original site. I am actually storing all our pool/epic powers as well, but there's no room to store them as yet. I'm going to re-work it when my new copy of Flash 8 comes since they have new, skinable UI componants included.

    [ QUOTE ]
    Oh and this may be a little pre-emptive but congrats on 50

    [/ QUOTE ]

    Thanks, We'll get there
  6. [ QUOTE ]
    That is sweet! Nice one ... slick even... icy slick


    [/ QUOTE ]

    Thank you Might have to quote that somewhere


    [ QUOTE ]
    COOL!

    edit: this is the first time I have said COOL! in capitals..

    [/ QUOTE ]

    I'm honoured glad you like it.
  7. LostNinja:
    I can't replicate the problem you have with the Family section. I know what's happening. The data isn't being loaded correctly, but without being able to see it for myself, I can't see the reason behind it, and of course fix it

    On the other hand, I have solved the problem of centering the content. This works for me, until I have time to look into it further. Here's how it's done:

    <font class="small">Code:[/color]<hr /><pre>

    &lt;div id="container" style="position:absolute; top:50%; left:50%"&gt;

    &lt;div style="position:relative; top:-190px; left: -385px"&gt;
    &lt;div style="position:absolute; width:765px; height:360px; top:0px; left: 0px;"&gt;

    </pre><hr />

    And then your content, followed by the closing Div tags. Now, the second Div tag has minus figures for the position. These are modifiers and have to change if the width and height is going to be any different. I've not worked out the formula yet so they are trial and error, but it seams to work.

    With any luck; One down

    Thinking of reworking the navigation code next.
  8. To Lost:
    [ QUOTE ]
    Slick very slick the style is nice and uncomplicatedand no flashing flash which is an immense annoyance.

    [/ QUOTE ]

    Thank you

    [ QUOTE ]
    The loading screen could do with some form of progress bar

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    Actually, it has one, but It's not working quite as intended at the moment due to the animation needing to play to a certain point, but the initial movie loading quite quickly.

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    The family! Undefined? I assume that this is still waiting for data and it looks like it could be quite good, I'll wait and see.

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    Mmmm, it should have data in there, unless there is a problem with the database when you viewed it. Would be interested to know if it is still a problem.

    [ QUOTE ]
    Overall I am extremely jealous as I can't do anything this good.

    Well done.

    [/ QUOTE ]

    Thank you, once again.


    To Darklimb:
    [ QUOTE ]
    Not sure what php is being used to do.

    [/ QUOTE ]

    That's probably the best compliment I've been payed about it so far

    All of the content for the site is stored in a MySQL database. The PHP code draws that information out and turns it into variables that can be loaded into Flash. So, to update the site, all I have to do is change the information in the database. Think of it as a very simple Flash CMS.

    [ QUOTE ]
    when I resised the browser to 800x600 or 1024x768 (firefox 1.5 on win xp) the flash bit seemed to stay put

    [/ QUOTE ]

    Yeah, again, thinking about how to handle this. I've never got the hang of centering content (Horizontaly and vertically) in a window. If anyone has any tips, I'd love to know what they are.

    [ QUOTE ]
    I think the flash loading bars got stuck on some of the sections and I had to click the link again to get it to display the information (never seen that before).


    [/ QUOTE ]

    No, I've not seen it before either, and it only happened when I put it online. Will be looking into that, and other ways of loading the info in.

    Thanks for the feedback

    Both your points have been noted and I'll most likely be doing something about all of them Really apreciate the help
  9. Well, I finally finished it. Mr and Miss' website is now online. For those more technical of you, it's flash/php based. I'd love to have some feedback from people because obviously, I can't test it on more than one computer.

    There are still a few things I want to do to it, but it's ready to go live, just as we start to push to 50.

    Visit the site at:

    www.marvellousweb.co.uk


    I look forward to hearing your thoughts.
  10. Maybe we should have a forum Sticky which people can list there site in since this is taking a long time to update.

    Any thouhts?
  11. Mr_Marvellous

    griefing

    [ QUOTE ]
    As long as there are no rules set by red names everything goes.

    [/ QUOTE ]

    You see that's the problem. By your reasoning I could pick out a PVPing player or group and keep attacking them, keep killing them over and over again. It could ruin there time in the zone and in most games would be considered griefing if you're not letting them move on. But we have no rules from the devs, so it's ok.

    You can TP someone into a mob, and hold them.. and when they come back from hospital - with debt, you can do it again, and again. But we have no rules from the devs, so they won't do anything.

    Ultimately, tactics like this force players out of the zones, not the fact that they get killed.

    I agree that it would be better to have the devs provide a COC and ROE if it were regioin specific (with the help of Bridger et al) and included feedback from the players in its creation, but I can't see it happening under the current climate.

    How about this?

    We, as a group on the boards, come up with what we would like in an ROE. We then submit this to Bridger (if you're up for it) with the proviso that if a ROE/COC set for PVP is ever produced, those rules would be proposed AS SUGUSTIONS ONLY as to what we would like in it.
  12. Mr_Marvellous

    griefing

    [ QUOTE ]
    [ QUOTE ]

    What if the devs decided 1 on 1 fights should be left to fight it out themselves and that TP foe should never be used?


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    how could that be enforced? I dont interupt 1v1s personally but there is the arena for 1v1

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    I'm not saying it could be enforced but TG pointed out that he would be in favour of a COC and ROE if the devs provided it but not if the playerbase decided on it. I was mearly asking his opinion of the situation if the devs then decided to 'criminalise' something that he wouldn't have agreed to abide by in a player-created ruleset.
  13. Mr_Marvellous

    griefing

    [ QUOTE ]
    Thats definetely a no regarding this. I not want anyone that i personally not recognise as authority over me in game to set me a bunch of rules that i might not agree. It might be the majority in here that fancies 1 on 1 fights thinking pvp zones is some kind of arena or so and they decide to set a rule that 1vs1 fights are allowed.

    [/ QUOTE ]

    What if the devs decided 1 on 1 fights should be left to fight it out themselves and that TP foe should never be used?

    The problem with letting devs decide is that we have a more diverse playerbase here, from more than one culture. The point of letting players decide is individual cases could be taken into account.

    I think we could all agree on most aspects of what concernes griefing. There would be debates about other areas, but at least it would put the opinions out in the open.
  14. Mr_Marvellous

    griefing

    Alot of what is being talked about is also relivant to Arena chat. There was a post made by Miss M a few days ago.

    I think that we, as a community should produce our own COC. I think people would be more likely to stick to it if they knew players had decided on it themselves.
  15. Ok, so it sounds like bad news and I'm sure for this saturday it is BUT, I'd like to draw your attention to something Bridger posted:

    [ QUOTE ]
    We'd like to thank those of you who have been working hard to get Caleb to spawn - your efforts have been instrumental in finding the bug

    [/ QUOTE ]

    So obviously someone has already got it right.
  16. Mr_Marvellous

    Stalker Binds

    [ QUOTE ]
    Ive did alot of binds for my blaster so i thought id have a go at one for AS.
    I think it was /bind 4 powexec_name "assasin's blade"$$say "Prepare to die $target!"
    It seemed to stop the power working sometimes and also it was annoying cos i often tap the button a few times once im near the enemy.

    [/ QUOTE ]

    Your syntax is slightly off, that's all. It should be:

    /bind 4 "powexec_name Assasins Blade$$say Prepare to die $target!"

    That'll do it.
  17. Re: Cybercel

    [ QUOTE ]
    I feel I have to point out... I've not changed a single one of my toons to combat stalkers, and I use a number of them in the PvP zones.

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    Yet the only advise that can be given to combat stalkers is take power X, Y and Z, carry insp G and get temp power J.

    That's more what I mean by everyone changing there builds. Where as there are lots of tactics you can use for most ATs, and at least some that you can use for others, Stalkers seam to be the only ones that rely on you doing set things. Mostly because they are stealthed. It does follow that the first charachters to get nerfed from PVP feedback are the stealthed ones. That happens in every game.

    Re: Syn

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    For what it's worth, I had a Stalker - but I just didn't get into it; I deleted him last night, as it happens. Stalking isn't for everyone.


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    Have to agree. I played a stalker in beta. Had a go at everything, go to a level where I could PVP... didn't enjoy it. Mostly because I could spend an afternoon in the zones and not get hit once. The thought of doing that again on live just didn't attract me.

    Amenta
  18. Re: DavidG

    [ QUOTE ]
    Balance sucks, you cannot have a diverse and exciting setting if everything is balanced.

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    Well aparently everything has already been balanced.

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    with a setting that has evil assasins.expect to encounter evil assasins..and thus be assasinated.

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    The problem with that is, this is a game. If people aren't having fun because of the evil assasins then they will be less likely to continue PVPing.

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    1 shots suck... But if a char has spent the time specilising to that lvl then there is nothing wrong with it, after all its their char.

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    They haven't. They need to take one power since Hide is the first in the secondary and you have to take it. Any PVE character would take AS. You're not talking about characters who have set out to create characters that work like this. It's what they inherently do.

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    PvP I think should not be open to characters below the exemp/sk lvl. you can get into sirens at 20..which is death for most ATs , I allmost got angry after I realised that I could hardly bruise any villains..But then I noticed that I was 10 lvls lower than most of them, this can put new players off,really quickly.

    [/ QUOTE ]

    I agree, but even at level 30 you could be 20 levels below other players, and they will have SOs as well as the extra slots.


    Re: Nomolos

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    Your saying that casual gamers are pretty much going to be excluded from having a fun PvP game, that seems kind of poor if a sizable potion of the paying public can’t use all of the facets of the game.

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    Well I'm saying that it's much harder for a casual gamer. There build will be geared towards PVE because that's all they know until level 20. Still, the only thing this is different from, is games where PVP is open and expected from level one.

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    ...if there is to be any legs on the whole PvP game then it needs to be fair all alts need to have the same chance no matter what there class or it will rapidly spiral into the same few alt types as they will be the only viable PvP.

    [/ QUOTE ]

    It's odd. I seam to have seen more defenders and controlers on he side of the current PVP balance than against it. We do appear to have a situation where EVERYONE is having to change there builds to combat stalker tactics. This is an imbalance in the system and it is being looked at.

    [ QUOTE ]
    Team play is not the whole answer either or again anyone who can’t get a team is stuck
    So
    No team = No PvP
    That not acceptable either!

    [/ QUOTE ]

    I've not seen it work like this. I know a few people who have gone into the zones on there own and had a good time. What the PVPers are saying is that to maintain survivability then you need a team. Since there are other toons in the zones who are in teams this seams sensible. you just have to be awair that on your own you have a much higher chance of being ganked.

    [ QUOTE ]
    PvP has been shoehorned into a game where it seems it was never meant to be.
    It’s a poor development poorly tested and not given the time it needed to be viable,
    If there had been PvP in Beta pretty much all of these points would have been asked/pointed out then.

    [/ QUOTE ]

    But that is why we have it in zones. That way it is not unbalancing the PVE game. But PVP does need to be a part of the game to servive in todays markets.

    [ QUOTE ]
    Auto Assaults Beta testing has been going on for month’s fine tuning and adjusting,
    It started way before CoV and is ongoing now!


    [/ QUOTE ]

    Yeah, and in an ideal world we would still be in beta. We arn't and any imbalance/bug is something we have to live with. As it is, as far as PVP is concerned, it's not too far off.


    Re: Zephyrus

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    Oh and btw for all squishies that think that when AS is nerfed that life will be easy round Stalkers then ur in for a surprise All it'll do is make u 2 shottable the same as Blasters are now

    [/ QUOTE ]

    It will give you some thinking time though. You won't just be dead all of a sudden which is what can happen now.

    [ QUOTE ]
    The thing is though Nomolos where will the 'balancing' stop if this is to be done? Surely you cant expect all toons to be able to solo PvP the same? I wouldnt dream of solo'ing on my Empath or Dark Defender for example and would not like the game to be 'balanced' in order to make it possible. IMO this would ruin PvP.

    [/ QUOTE ]

    I agree. The problem is support characters are just that, support characters. Some can handle themselves very well in PVP and others can't. A good rule of thumb I found is if your character can solo on an invincable level then it has some chance in PVP. If not, you definately need a team.

    Amenta
  19. Are stalkers unbalanced?

    Yes.

    Why?

    Because they have the ability to one shot characters, leaving the character little recourse after the initial strike. The devs have already said this is not intended and are looking into the problem.

    I think it should be mentioned that the targeting in PVP zones is the same as in the PVE ones. It does mean that once an attack has started, and once the to-hit calculation has been made, the attack will hit, wether you move away from it or not.

    This was discussed alot on the beta forums when people were super-jumping and would, all of a sudden, find themselves dead. The reason for it was that between the time they landed and took off a stalker had started there AS attack on them. The argument used to be that you could hear AS so you could move out of the way. This is not the case. This issue has not been resolved.

    PVP in the main is as balanced as it is in any other game. Spad is right that there are some issues with toggle dropping powers and there is the issue of the shops availability, but these are small inadiquacies in the grander scheme of things.

    I think that what Shimmers post addresses are the views of casual gamers entering the zone. It is entirely possible that being one shotted by stalkers will be the entire experiance of some players and that will keep them out of the zones.

    I'm not sure what could be done about this. Maybe if the importance of teams was pushed on that blurb you get when you're first told about Bloddy Bay. Maybe if there was an in-game way of seeing what PVP teams were on and what there composition was.

    Something else that might help is reducing the activation time on self-heal powers and insps so that 2 shotting is a little more difficult.

    Not to say that 2 shotting is a problem, because ultimately that is just tactics, but it is a way that other characters would be able to fight back.

    The only other imbalance I can see is fully slotted characters Vs unslotted characters. I think this will become less of a problem when Villains start to hit level caps (after they are raised) and get a little more inf to play with.

    Amenta
  20. [ QUOTE ]
    this is what i have been doing for the last 40 minutes of my life

    [/ QUOTE ]

    Um... why?

    You must have a reason. I'd love to know what it is.

    Amenta
  21. Mr_Marvellous

    HMTL: Editors?

    [ QUOTE ]

    Without the WYSIWYG bits its a text editor

    [/ QUOTE ]

    Yeah, but it's a damn fine text editor

    Plus I find it handy having a list of all my sites pages, along with the built in FTP and, something I really like are the extentions. Even without the WYSIWYG, there are enough little things in it to speed up coding... for me at least.

    [ QUOTE ]
    when you come to write scripts PHP/JS/JSP i always think you write better code if you already know the souce code of the page you are writing to.

    [/ QUOTE ]

    Too right, especially if you're integrating with Flash where unwanted doctypes, spans and paragraphs just screw up the code.

    Dreamweaver in WYSIWYG mode just messes up code completely though.

    Amenta
  22. Mr_Marvellous

    HMTL: Editors?

    [ QUOTE ]
    [ QUOTE ]
    most of them argue that if it can be done in HTML what is the point in learning something new

    [/ QUOTE ]

    I get this all the time. Very frustrating - the same people who insist on using Internet Explorer as a web design tool!

    [/ QUOTE ]

    What I really hate is the:

    "Best viewed using Microsoft Internet Explorer at 800 x 600 resolution or above."

    brigade

    [insert name of prefered non-microsoft browser] FOR THE WIN.

    On the whole Dreamweaver thing. I really like the program because you can turn off the autoformatting options and it makes the text a nice colour

    Seriously though, without the WYSIWYG bits, it's a nice tool.

    Amenta
  23. [ QUOTE ]
    Some of the fight scene panels are perhaps a little unclear

    [/ QUOTE ]

    Actually that was the one thing we had a problem with. We only had 2 cameras there (the player cameras) and we were fighting +2s at the time that could easilly wipe us out. I did infact die twice trying to get the right shot

    Glad you liked it though

    Amenta
  24. I love the way the 'boundries', the traditional comic boarders, are borken and yet complete the story, something I was scared of doing myself.

    I thought the narative was good and the end twist added pathos, something that seamed lacking until the direction of the piece was made clear.

    It's a really good 'origin' story without divulging the origin of the characters.

    Would eb interested to know what screen res you have BTW.

    Loved it

    Amenta
  25. Thanks I'm quite pleased with it myself. I'm thinking of doing more for our website when it is online.

    Amenta