Mr_Kingkillaha

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  1. I leave my bots on defensive always, and use petcom_x attack to control my bots as though they are my own attacks for the initial strike. I never use my own attacks until my bots have already drawn the aggro. Works pretty well for me.
  2. Quote:
    Originally Posted by Frozen_Burn View Post

    Personally, I prefer to put an Accuracy in the first slot. Nothing is worse or more aggravating to me than spending endurance (even reduced endurance)on something that misses--if I'm gonna click it, it better hit--even if it does little damage.

    Secondly, i slot end redux and thirdly, damage.
    I slot 2 acc, then 1 end DO in all my attacks at lvl 12, then add either one more end or damage/recharge depending on the power until 22.
    Hitting almost every single time increases damage more effectively than a DO I think, and also decreases end usage by not wasting shots that miss. Also not stopping for end makes the game FEEL faster even if my DPS may be lower.

    *up to lvl 12 I slot 3acc TOs
  3. I have a WP/axe/stone tank that does -def, I would never call it a "debuff" set even though I can keep quicksand double stacked with no effort. My claws/regen/fire scrapper has melt armor, but I wouldnt call him a debuffer either.
    I think the point zombeh is missing is that the team needed debuff, and they wanted a bunch of it.
    Whats next, we going to debate if a defender with tough/weave/provoke can be a tank? Having a few of the desired abilities is not the same as being focused on those abilities.