MrSleepy

Citizen
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  1. *disclaimer* - I am a newbie player with CoH

    I started playing right before P2. Ive played every AT with many variations of those AT's. Prior to P2, doing a mission requried no skill, no luck, no strategy. Rush,kill,rush,kill

    I thought it was fun if not easy. Exp sucked though

    After P2, I rolled a FF/Elec defender and decided this char would do all missions and story arcs. I even got the badge killing 100 contaminated skulls in the tuturial. Fun I do my first mission in the hollows and...........

    Enter mission and confronted with 2 yellows(Im 8 so they were 9) and a orange LT. Get aggro from them as soon as I walk around corner. Fight the minions first and run back to entrance fighting the Lt.(good ole EQ, fighting at zone walls). I barely live but their dead. Run through mission errr correction crawl through mission since most things come in groups of 3. Fight 1 more orange Lt. Almost died Fun Fun Fun.
    Get to the end and Im confronted with a red boss I laugh thinking, great my first time getting debt. I walk into a square room with the middle filled in. I kite that ******* boss around that room for 10 mins. It only takes 2 shots and my health is at a sliver. I finally kill him. My hands are shaking and I just had one of those moments "take that you *******" feeling. Very nice

    The reason for the post....well this is coming from someone that has not gotten a char over 20. But pre 20 after P2, the game has gotten harder but still doable. People need to think before rushing into battle now. But, I cant help to think that there are going to be AT types that cant handle the increased difficulty. Having a slider on missions to set difficulty would be a good thing. AO used it to great effect and would help those that dont want the added difficulty with those builds that might not be able to handle them. If someone wanted to set the slider to low for their missions and hunt harder mobs on the streets, what effect does that have on everyone else?? Theres no loot therefore nothing to exploit or better yet "farm". You might receive a badge for doing missions but do you really think that badge is going to confer any benefits? I dont think so. Only negative I see is fewer people to group with for street figthing since everyone will be doing missions.

    You have two distinct groups:

    Scrapper - he sets his mission difficulty to insane(they do seem to be touched) and starts killing reds with a boss in every clump of mobs. He is in heaven

    Controller - he sets his mission difficulty to easy and completes his missions easily enough. He does his misisions only to open up buying inspirations at contacts. Does most of his exp'ing in groups on the streets.

    Easy in theory, not sure about coding this.

    DrDemento
    FF/Elec defender