-
Posts
64 -
Joined
-
Heheh! Alright. I'll re-tool it again and see if I can work that out better. Thanks again.
-
After tinkering with things a bit I found a way to free two slots while remaining over the softcap. For now I tossed the two extra slots into Jacob's Ladder and Thunderstrike, and slotted them with common Accuracy IOs. Would they be better spent on damage? Or is there a better place to put them altogether?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Mister Mountie: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
------------
Level 1: Havoc Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(9), S'fstPrt-ResDam/Def+(9)
Level 2: Jacobs Ladder Erad-Dmg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Sciroc-Dmg/EndRdx(13), Sciroc-Acc/Dmg/EndRdx(13), Acc-I(45)
Level 4: Dull Pain Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-EndRdx/Rchg(17)
Level 6: Air Superiority KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 8: Temp Invulnerability RctvArm-ResDam(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx(23)
Level 10: Thunder Strike Erad-Dmg(A), Acc-I(23), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(25), Sciroc-Dmg/EndRdx(27), Sciroc-Acc/Dmg/EndRdx(27)
Level 12: Swift Run-I(A)
Level 14: Fly Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 16: Hasten RechRdx-I(A), RechRdx-I(29)
Level 18: Health Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Regen/Rcvry+(31), Mrcl-Heal(31), Mrcl-Rcvry+(33)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33), P'Shift-EndMod/Rchg(34)
Level 22: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Rchg(37)
Level 24: Unyielding RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(39)
Level 26: Chain Induction KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 28: Invincibility LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40)
Level 30: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 32: Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 35: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(45)
Level 38: Tough Hide LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
Level 41: Weave LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 44: Unstoppable RechRdx-I(A)
Level 47: Build Up Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(48), RechRdx-I(50)
Level 49: Resist Energies Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
26.8% Defense(Smashing)
26.8% Defense(Lethal)
6.13% Defense(Fire)
6.13% Defense(Cold)
15.8% Defense(Energy)
15.8% Defense(Negative)
3% Defense(Psionic)
17.7% Defense(Melee)
11.8% Defense(Ranged)
4.56% Defense(AoE)
5.4% Max End
27% Enhancement(Accuracy)
25% Enhancement(RechargeTime)
4% Enhancement(Heal)
5% FlySpeed
196.8 HP (13.1%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 15.4%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
20% Perception
5% (0.08 End/sec) Recovery
62% (3.88 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
10% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Havoc Punch)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Resist Physical Damage)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Resist Physical Damage)
3% Defense(All)
Eradication
(Jacobs Ladder)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scirocco's Dervish
(Jacobs Ladder)
10% (0.63 HP/sec) Regeneration
Doctored Wounds
(Dull Pain)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Kinetic Combat
(Air Superiority)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Temp Invulnerability)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication
(Thunder Strike)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scirocco's Dervish
(Thunder Strike)
10% (0.63 HP/sec) Regeneration
Blessing of the Zephyr
(Fly)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Numina's Convalescence
(Health)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
Mocking Beratement
(Taunt)
1.8% Max End
MezResist(Held) 2.75%
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Reactive Armor
(Unyielding)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Chain Induction)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Invincibility)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration
(Lightning Rod)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Luck of the Gambler
(Tough Hide)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
Luck of the Gambler
(Weave)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Rectified Reticle
(Build Up)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
20% Perception
Aegis
(Resist Energies)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1419;706;1412;HEX;|
|78DAA593DB4E13511486F7F460A1074A29C7520E2DC70A2D1 0BDF07061A2400261B|
|44850A3C6A6E2960E19A7A49DA278E50378A589DEC88B68A2 C6D343E813187D0395|
|BAD6FAA7BDF1D249FB7FD3B5FFAEBDD6DA33E6A3E5A8524F2 E282372C92ED7EBA58|
|BB586AB3BCC865B76ADAAD3655A7557D7C6CD6AC3712D1D52 4AA5C55132B5AD7561|
|C5D63B6ECDDA29DB088C607159DFD74E5D17D69C8386EDE85 AF9AE655BEE6162CDA|
|9E89A76DC42EB2652AC56EDC2AA6DED56DC28EE2DD7D1F57A 587E6CED6B7D2FE6C5|
|C96239BBE9957D6BA7806D36F48155762B65A76496B9CCC34 1AA2F47DF63D5BA9A0|
|1552464956F13B82A086C017B82B7EC343CFB28DDCCA81359 2023E81803060823AA|
|D972AB66D0F8EEE350F807F053107D486B4B2AFA58309F12B C27F57B9BF88B0687B|
|AAE009705DD26B02108D3AC83D8C41F440B3D68A1072DF4A2 8577A421A4F5855074|
|2FAAED47270669A7576D27AAED474583287A1045A750740A4 50769FB08D2AA485E4|
|2110AC590C8887DF57128FD4D90A59538CC467C4ECC692044 2B09AFE9C4B63436BA|
|095C03D6A4C8F1750C98EC49D8FDC997927BFC19F04290792 EF091A7CF1B4E5F454|
|2139660720F7820F8408E012FDF00C63189194DE360A7312A 3E97212FDF10869DC1|
|B03318F60486FD897498074ABEE13E6960BA5730D30D24054 688278A7C23C837837|
|C39E4CB215F90DC63DED98CFD929273BF0527FF00C7405330 AFFC0C3F65CF7A479E|
|453B13686E1EED7CA6A529CF3085FA1650DF424210A00CB3D E5C66D1471EBE3C7C7|
|9F4F1851C73A84FCDE144F9C92F20E42B1C515949B5F04AB0 04C347D2456FF3C5D3|
|9266691138254807DA2F277DE8521BFF448A81F62BA60C89A C06DAEFE87F5DAFA3A|
|DBD3A37C3A45B2CDB2CD7596EB0DC64B9C5729BE50E4B89A5 F9A6FDEFF8192EE82C|
|CB3996F32C4FD9148A904458A22C31962E96384B374B92A59 F25C572C4D2FC0B4CD|
|FFDAF|
|-------------------------------------------------------------------| -
At this point I'm willing ot wait and see how Acc and Dam feel when I get there, and then adjust accordingly. Thanks for all of the help, Finduilas!
You might be right, SerialBeggar. I'm used to my Invuln/SS tank who - of course - has Haymaker and Foot Stomp to serve that purpose when he needs to do it, as well as Hurl, and even Knockout Blow. Perhaps I'll find it a more useful power on Electric Melee. -
Okay, unless I've seriously mucked something up this might be my final build. I basically took all of your last advice there Finduilas, but instead of moving the KCs from Boxing to AirSup I slotted them both with it. That and switching to Mocking Beratement gave me the extra Def to push me just a bit over the soft-cap which is nice and comfy.
I moved Fly and Air Sup forward into the build too, since I prefer getting my travel power early on. Don't know what I was thinking having it so late in the other.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Mister Mountie: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
------------
Level 1: Havoc Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(9), S'fstPrt-ResDam/Def+(9)
Level 2: Jacobs Ladder Erad-Dmg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Sciroc-Dmg/EndRdx(13), Sciroc-Acc/Dmg/EndRdx(13)
Level 4: Dull Pain Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-EndRdx/Rchg(17)
Level 6: Air Superiority KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 8: Temp Invulnerability RctvArm-ResDam(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(23)
Level 10: Thunder Strike Erad-Dmg(A), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(25), Sciroc-Dmg/EndRdx(27), Sciroc-Acc/Dmg/EndRdx(27)
Level 12: Swift Run-I(A)
Level 14: Fly Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 16: Hasten RechRdx-I(A), RechRdx-I(29)
Level 18: Health Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Regen/Rcvry+(31), Mrcl-Heal(31), Mrcl-Rcvry+(33)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33), P'Shift-EndMod/Rchg(34)
Level 22: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Rchg(37)
Level 24: Unyielding RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(39)
Level 26: Chain Induction KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 28: Invincibility LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40)
Level 30: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 32: Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 35: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 38: Tough Hide LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
Level 41: Weave LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 44: Unstoppable RechRdx-I(A)
Level 47: Build Up Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(48), RechRdx-I(50)
Level 49: Resist Energies Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
29.3% Defense(Smashing)
29.3% Defense(Lethal)
6.13% Defense(Fire)
6.13% Defense(Cold)
15.8% Defense(Energy)
15.8% Defense(Negative)
3% Defense(Psionic)
18.9% Defense(Melee)
11.8% Defense(Ranged)
4.56% Defense(AoE)
5.4% Max End
27% Enhancement(Accuracy)
25% Enhancement(RechargeTime)
4% Enhancement(Heal)
5% FlySpeed
196.8 HP (13.1%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 15.4%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
20% Perception
5% (0.08 End/sec) Recovery
62% (3.88 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
10% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Havoc Punch)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Resist Physical Damage)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Resist Physical Damage)
3% Defense(All)
Eradication
(Jacobs Ladder)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scirocco's Dervish
(Jacobs Ladder)
10% (0.63 HP/sec) Regeneration
Doctored Wounds
(Dull Pain)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Kinetic Combat
(Air Superiority)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Temp Invulnerability)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Eradication
(Thunder Strike)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scirocco's Dervish
(Thunder Strike)
10% (0.63 HP/sec) Regeneration
Blessing of the Zephyr
(Fly)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Numina's Convalescence
(Health)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
Mocking Beratement
(Taunt)
1.8% Max End
MezResist(Held) 2.75%
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Reactive Armor
(Unyielding)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Chain Induction)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Invincibility)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration
(Lightning Rod)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Tough Hide)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
Luck of the Gambler
(Weave)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Rectified Reticle
(Build Up)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
20% Perception
Aegis
(Resist Energies)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1419;702;1404;HEX;|
|78DAA593DB4E13611485FFE9C1420F9452CE14A1E558A1034 42F3C5C98289060A81|
|6096AD4D88CF84B878C53D24E51BCF201BCD2446FE4453451 E3E921F4098CBE814A|
|DD7BAF696FBC74D2AE6FBA6775CFDABB9DE2A3E5B8524FCE2 B2376D1B1EAF5F2855|
|AC3D31DC586677976D5ED2ADA754FD7C68BD586EBD93AA294 CA88A35CD48ED6E68A|
|A3B7BD9ABD6D39288CE2E2B2BEAFDDBA36D7DCFD86E3EA9A7 5D7766CEF20B5E6567|
|44DBB9ED93A8995AA55C75C75EC9D8A17C7B9EDB9BA5E8FCA 87CD3DADEF25FC3A59|
|6C7727B3B2676F9BB8CDBADEB72DAF62B9E5A2C5310F06295 F9EDE47AA753443AA4|
|4C8A9C006705510DA0476056FD969F8F6E37432A38EE580AC A0630C18208CAA66CB|
|4D76E37B804BD11FC04F41FC215D5B52F1C782F7A441BF7BB 06470A9EB0A7059D05|
|D04D605515A7218DD836164EF41F61E64EF45F677A411B40D 4690B61731FB31423F|
|B21BA49D7EDA4EA41D44DA41A41D46DA61A40DD3ED6368AB6 20529C5A894400723F|
|135C0A5CC37418EAE246136927362CE0011BA92F2874E6DC9 60C737806BC09AA41B|
|BF84CD923DED0F937E29BDC79F012F04D9E7820079FAFCE5F 455A434610B2677810|
|7820FE418F0FB0D601D93D8D134B6328D55F1EF32E4F71BC2 B2B3587616CB9EC0B2|
|3F918EF026C937D227034CF70A66BA81B4C088F046D16F14F D66D02F8F7E79F40B9|
|37B0CBEF0D82F899CFF2D38F10738029A8279156404A97BCE 9F2A87712630DC3CC6|
|99C7709FC931055F600A3117107321250851A359BFD12CC62 9C05780AF8071BE906|
|30E31D51C7E58FEE79B2805CC434A97560BAF044B307C245D F46FBE784ADA2C2D02|
|27059950FBE1A4171D6AFD9F4A29D47EC4942195D550FB19F DAFE375BC75AFCE8D2|
|8E926CB16CB75961B2C37596EB1DC66B9C3526669BE697F3B 799A039D6139CB728E|
|E5299B223192184B9C25C1D2C59264E96649B3F4B30CB31CB 234FF02C643FDAB|
|-------------------------------------------------------------------| -
Sadly, I'm only at 42 months. My hesitation in taking Air Superiority stems from my experience with my Tanker, where I rarely use the attack. His recharge is sufficient that its unnecessary unless I've been recharge DeBuffed.
-
Okay, looking at the modified build Finduilas posted, this is what I've come up with.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Mister Mountie: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Villain Profile:
------------
Level 1: Havoc Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 1: Resist Physical Damage RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5), S'fstPrt-ResDam/Def+(46)
Level 2: Jacobs Ladder Erad-Dmg(A), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(36)
Level 4: Dull Pain Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(9)
Level 6: Temp Invulnerability RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/Rchg(11)
Level 8: Thunder Strike Erad-Dmg(A), Erad-Dmg/Rchg(13), Erad-Acc/Dmg/Rchg(37), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 10: Swift Run-I(A)
Level 12: Hasten RechRdx-I(A), RechRdx-I(13)
Level 14: Taunt Zinger-Dam%(A), Zinger-Taunt(48), Zinger-Taunt/Rchg(48)
Level 16: Unyielding RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(19)
Level 18: Health Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Regen/Rcvry+(21), Mrcl-Heal(21), Mrcl-Rcvry+(23)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(25), P'Shift-End%(25)
Level 22: Chain Induction KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 24: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(40)
Level 26: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(29)
Level 28: Invincibility LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Build Up Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(31), RechRdx-I(33)
Level 32: Lightning Rod Oblit-Dmg(A), Oblit-%Dam(33), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Tough Hide LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(50)
Level 38: Resist Energies ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-ResDam/Rchg(45)
Level 41: Weave LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Unstoppable RechRdx-I(A)
Level 47: Air Superiority Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dmg/EndRdx(50)
Level 49: Fly Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
23% Defense(Smashing)
23% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
15.8% Defense(Energy)
15.8% Defense(Negative)
4.88% Defense(Psionic)
15.8% Defense(Melee)
11.8% Defense(Ranged)
3% Defense(AoE)
5.85% Max End
27% Enhancement(Accuracy)
4% Enhancement(Heal)
25% Enhancement(RechargeTime)
5% FlySpeed
196.8 HP (13.1%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Immobilize) 16%
MezResist(Stun) 2.2%
MezResist(Terrorized) 4.95%
20% Perception
7.5% (0.13 End/sec) Recovery
62% (3.88 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
5% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Havoc Punch)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Resist Physical Damage)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Resist Physical Damage)
3% Defense(All)
Eradication
(Jacobs Ladder)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scirocco's Dervish
(Jacobs Ladder)
10% (0.63 HP/sec) Regeneration
Doctored Wounds
(Dull Pain)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Reactive Armor
(Temp Invulnerability)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Eradication
(Thunder Strike)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scirocco's Dervish
(Thunder Strike)
10% (0.63 HP/sec) Regeneration
Perfect Zinger
(Taunt)
MezResist(Terrorized) 2.75%
10% (0.63 HP/sec) Regeneration
Reactive Armor
(Unyielding)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence
(Health)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
Kinetic Combat
(Chain Induction)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Invincibility)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Rectified Reticle
(Build Up)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
20% Perception
Obliteration
(Lightning Rod)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Tough Hide)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
Impervium Armor
(Resist Energies)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
Luck of the Gambler
(Weave)
10% (0.63 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Mako's Bite
(Air Superiority)
MezResist(Immobilize) 3.3%
22.5 HP (1.5%) HitPoints
Blessing of the Zephyr
(Fly)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1412;704;1408;HEX;|
|78DAA593DB4E13511486F7F460A107DA52CAB140298552A18 5DE79B8305120C1502|
|D226AD4D854DCC098C99474A62A5EF9005E69A237F2229AA8 F1F410FA0446DF40A5|
|AEB5FE29375E3A69FF6FF69ABF7BFF6BEF4EF5D17254A927E 79411B960351CA77EB|
|ED576754FB5ED365CB369F7554DC7D5AD6CB5D9B65D538794 521971D4ABDAD2BABC|
|62E96DB7656E372C14C6F17059EF68DBD1E535FB41DBB275A B71D7B44CF720B966E|
|FE996B6DD72F7265A6B36ADF2AAE9DADA71C232D8DCD7FA5E CCABEFEEB9A6BD1BC1|
|C8E2617A65DFDC2E7B19DAF56A83F31D0C53B0227D8F54F7E A04548D90537D1BC01|
|541765330759F50516FD96978F609BA29285F0E9812042605 A521C2B8EA74DD6437|
|BEFBB834F503F829987E28D34E3F16BC27F57BB3FB6B06970 29705272E015541CFB|
|AE01D1983B0FB8308D38330618409238C411AF2528490228A 1479A4C823451E2982|
|E4EDC5B4AAB724A51C9522281991792945011F556398DB177 37C5C5AB481A6E0033|
|D8A7B21E3089940C80442F623648896487ABD27B7A4BFFE0D C1C035604D7C8317D1|
|28D953DEB4A967B2D2E00BC1F073E0A580B733EDF59EC6F92 EE07C1770BE259C6F0|
|9E76BD0B443B0FB87609F86BD007BE1AAC04FBE116FF91174 358AAE46D155065D7D|
|22C718EF3FF9C6D2D24766403091005202257F176CE3F82B4 A9E521387822CF699C|
|F791286E0E42F692DABFC8CC26F199DFC031C011DC1670E8B 98BE5C52569AC5BA15|
|A4F8488F66BC3E66F21279760E28081666F0B7A67EE73CDF1 CFA28628622E62BA28|
|F2FE498474C358FE461FA69D96BADBC23A5456C7665571021 C3120CC6D257C95DF9|
|26C8048E5F4EFAD0A5D6FFA9D402C7AF9832A4B21A387E47F FEB7A1DEDCED3BB11A|
|6BB4D12B5C5729D8737586EB2DCE2DA6D963B2C7596CE9B68 3769FC14073ACD7286|
|E52CCB53368522241196284B8CA58F25CE926049B10CB28CB 21CB274FE029A23FAF|
|6|
|-------------------------------------------------------------------|
I felt like I needed to get Taunt in if possible since I'll likely be duoing with a squishy very often. I slotted it with Perfect Zinger to get the Chance for Psi Damage, as well as the Regeneration bonus.
I got rid of the Mu Ancilliary powers to help fit in Unstoppable. The logic was that I wanted it as a safety in case of cascading failure on Defenses, and as a general panic button. If I find I don't need it later than it can always be gotten rid of, and as a bonus it doesn't really need any slotting to be an effective power for that purpose.
I also switched Hurdle out for Swift, just for personal preference, and because taking Fly necessitated dropping Combat Jumping which makes Hurdle less useful. Fly was slotted with Blessing of the Zephyr for the Defense bonuses, and Super Speed was taken out partially for concept reasons. I may be able to get Super Speed back in however, if taking Air Superiority gives me more attacks than I can use in a practical way. Perhaps dropping something from the primary to pick up Super Speed (and slotting that with Zephyr for more Defense) is wiser?
I took Air Superiority instead of Hover since I just don't think I'll use Hover, and slotted it with Mako's Bite for the HP bonus, and just for a lack of knowing what else to do with it. I considered taking the Chance for Lethal proc but don't imagine I'll be using Air Superiority often enough for it to really show a significant difference. -
Thanks very much for the advice. I've never posted a build before this, but I will absolutely be sure to include the data link/chunk in any future builds. I haven't had time to look at all of these changes yet (holidays and all!) but I will take both into account and post what I come up with. Thanks to both for your help.
-
As a followup, I'm posting a build that a friend put together for me. If anyone has advice on how to make it better, or what could be tweaked to get more out of it, I'd appreciate it.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Mister Mountie: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Villain Profile:
------------
Level 1: Charged Brawl C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Resist Physical Damage ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(43), ImpArm-ResDam/EndRdx/Rchg(43)
Level 2: Havoc Punch C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 4: Dull Pain Mrcl-Heal/Rchg(A), Mrcl-Heal(13), Mrcl-Rcvry+(13), Numna-Regen/Rcvry+(15), H'zdH-Heal/Rchg(17), H'zdH-Heal/EndRdx/Rchg(17)
Level 6: Air Superiority Acc-I(A)
Level 8: Thunder Strike Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dam%(23)
Level 10: Swift Run-I(A)
Level 12: Jacobs Ladder Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
Level 14: Fly Flight-I(A), Flight-I(15)
Level 16: Health Heal-I(A)
Level 18: Unyielding ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(40), ImpArm-EndRdx/Rchg(42), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx(42)
Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod/Acc(33)
Level 22: Temp Invulnerability RctvArm-ResDam(A), RctvArm-EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(48)
Level 24: Build Up RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Taunt Zinger-Taunt(A), Zinger-Acc/Rchg(27), Zinger-Taunt/Rchg/Rng(27), Zinger-Dam%(29)
Level 28: Invincibility GftotA-Def(A), GftotA-Def/EndRdx(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 30: Resist Energies ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/EndRdx/Rchg(43), ImpArm-ResDam/Rchg(48)
Level 32: Lightning Rod Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(36)
Level 35: Tough Hide GftotA-Def(A), GftotA-Def/EndRdx(37), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 38: Unstoppable ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-EndRdx/Rchg(40)
Level 41: Resist Elements ResDam-I(A)
Level 44: Hasten RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 47: Maneuvers GftotA-Def/EndRdx(A), GftotA-Def(50)
Level 49: Tactics EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Run-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Fury
------------
Set Bonus Totals:
1.25% Defense(Smashing)
1.25% Defense(Lethal)
5.31% Defense(Fire)
5.31% Defense(Cold)
1.25% Defense(Energy)
1.25% Defense(Negative)
16.9% Defense(Psionic)
0.63% Defense(Melee)
0.63% Defense(Ranged)
10.6% Defense(AoE)
6.75% Max End
41% Enhancement(Accuracy)
15% Enhancement(RechargeTime)
112.4 HP (7.5%) HitPoints
MezResist(Held) 5.5%
MezResist(Immobilize) 5.5%
MezResist(Terrorized) 2.75%
21.5% (0.36 End/sec) Recovery
50% (3.13 HP/sec) Regeneration
9.38% Resistance(Negative)
5% Resistance(Psionic)
------------
Set Bonuses:
Crushing Impact
(Charged Brawl)
MezResist(Immobilize) 2.2%
16.9 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
2.5% Resistance(Psionic)
Impervium Armor
(Resist Physical Damage)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
Crushing Impact
(Havoc Punch)
MezResist(Immobilize) 2.2%
16.9 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
2.5% Resistance(Psionic)
Miracle
(Dull Pain)
2.5% (0.04 End/sec) Recovery
28.1 HP (1.88%) HitPoints
Harmonized Healing
(Dull Pain)
1.5% (0.03 End/sec) Recovery
Scirocco's Dervish
(Thunder Strike)
10% (0.63 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)
Scirocco's Dervish
(Jacobs Ladder)
10% (0.63 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)
Impervium Armor
(Unyielding)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
MezResist(Held) 2.75%
Efficacy Adaptor
(Stamina)
16.9 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
Reactive Armor
(Temp Invulnerability)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Perfect Zinger
(Taunt)
MezResist(Terrorized) 2.75%
10% (0.63 HP/sec) Regeneration
5% Enhancement(RechargeTime)
Gift of the Ancients
(Invincibility)
2% (0.03 End/sec) Recovery
Luck of the Gambler
(Invincibility)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
Impervium Armor
(Resist Energies)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
Scirocco's Dervish
(Lightning Rod)
10% (0.63 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)
Gift of the Ancients
(Tough Hide)
2% (0.03 End/sec) Recovery
Luck of the Gambler
(Tough Hide)
10% (0.63 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
16.9 HP (1.13%) HitPoints
Impervium Armor
(Unstoppable)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
MezResist(Held) 2.75%
Gift of the Ancients
(Maneuvers)
2% (0.03 End/sec) Recovery -
I'm an experienced Tank player, and I have two Brutes at high levels, but I've never really gone to the trouble of using IO sets in them aside from what I just happen to pick up. I enjoy the frenetic, high-damage playstyle however.
For concept reasons this character needs to be Electric Melee/Invulnerability, and needs Flight as his travel power, but my skills with IO builds are weak to middling at best. Any help with a build would be very much appreciated.
I play solo a lot, but I need to be able to take an active role on teams, as well. A focus on survivability would be appreciated. Cost is not so much a consideration. Anything outside of the PvP Sets is fair game, though no more than two or three sets of Purples. This isn't a build to use while leveling to fifty (I just stick to SOs, and then common IOs for that) but something to work towards obtaining once I'm there.
Thanks! -
Quote:Originally I stood the other way on this, thinking that villains should be auto-kicked from hero groups, and vice versa. But you make a fair point. Whether the GR side-switching mechanic is a slider, or has an numeric value, or what have you, what I would like is to have that value displayed for each member in the SG panel. Then if a group decides that they're not going to have a certain type of character its easy enough to kick them. And it doesn't limit the options of the groups that want all types.
1. Is it 1 time only or can you constantly slip back and fourth like Magneto or walk the line like Deadpool or Venom.
2. I would hope that super group memebership is not static, as in if you go rogue you are auto-kicked from your group. Dark Phoenix was technically still an X-Man when she was flying around the galaxy killing people... just a bad one. Other examples exist of heroes going through a "dark period" where they were not nice people. It could make for an interesting roleplaying dynamic (if such a thing exists in an MMO) with the former allies attempting to redeem the fallen hero or corrupt a redeemed villian. -
Quote:Chances are that TOR and Dragon Age won't be releasing anywhere near each other. I'd also like to see your logic behind this since BioWare games, rather traditionally, do not have online play. At least in recent years.Maybe. But this is now EAoware. The same EAoware that screwed us out of the long awaited and anticipated Dragon Age multi-player because they felt it would hurt TOR's sales. I really expect nothing from them anymore except that every game will have lesbians and a ton of gameplay exploits. If that's what roleplayers look for in an MMO... have at it, by all means.
Plus, lesbians and gameplay exploits are available in abundance here. -
The roleplaying Supergroup The Overbrookers has been patrolling for one year, and part of our celebration is going to be in spreading the wealth a bit. A costume/bio contest in Atlas Park is going to be held tonight (Tuesday, August 11th) at 7:30, with prizes for best male and best female, as well as runners up for both. To help say 'thanks' for all the good times on the server, we're giving away more than 40 million influence between all of the prizes! Come out to say hello tonight - and possibly win some prizes - or check us out at overbrookers.guildportal.com if you're interested.
-
Regardless of the reason you're using the Slow Field, the game still sees it as a defense item. My understanding is that, if you want it to work, then you pretty much have to bite the bullet and build up your prestige.
-
[ QUOTE ]
Nothing new, but a nice massively feature: http://www.massively.com/2009/07/26/sdcc...-con/#continued
edit: Though is that a new Super Strength animation in the screenshot?
[/ QUOTE ]
I don't think so. Looks like one of the already existing Super Strength animations.