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Posts
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First post? First post in the thread? My queue is Old Dog, Silver Aged, and then Tubbius, and then a few I've wanted to try for a while. I'll be P<Ming the authors of those. If you have an arc you'd like me to run, though, Aisynia, I'll take a look at it
Eco.
EDIT: Ah, I see. First post this page, yeah?yes, that's the accurate one.
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Is this still going?
Nobody's going to shut down any servers or get CoH banned in Germany. A German player posted earlier in the thread (and in a thread on the German boards) about how its just blah blah from a few right-wing politicians and a good scare story for the media.
There are far more important things to worry about...like where am i going to get funding for my awesome epic Jesus Vs Dracula king-fu n bullet-time movie?
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"They are not meant to be individuals. It seems odd? How many Dr. Manhattans, Rorschach's, etc. did you see after Watchmen was released? How about Spidermans everytime another of those come out? See my point? "
yes, i do, but there weren't multiple DR. M4nhattan clones in game at the same time, because of the name filter. If you had a Mr Cold, a Mr Icy, a Mr Chilly and a Mr Fridge in your arc, i wouldnt have noted this issue, whixh although small, does, for me, stop it short of a 5.
If Mr Cold had only appeared once, then i wouldnt have this slight irk either. I met at least 10 Mr Colds, and i think the repetition dulls the parodies impact a little.
Bear in mind we are talking about the difference between a 4 and a 5 here. I know you think anything but a 5 is worthless, but 4 isreally verygood IMO.
Its a great little arc, i just think it could be better is all.
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So my queue is now:
Old Dog, New Trick 81318
Silver Aged 280017
The Tubbius Trilogy Digitally Remastered
After that, I'm planning on running a few that I want to or that have been recommended by others. Ill be PMing the authors for permission.
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Quote:Sometimes, when i'm deliberating on an arc, I think 'how would I have done it differently?' In this case, If I had designed 15 different villains that were meant to be individuals, I would have tried to use maybe a smaller map or set them up as boss encounters, so that they each appeared once and every player would encounter them all.If the only thing holding you back from 5 staring turns out to be a limitation of MA.....five star me baby!
If they aren't meant to be individuals, it comes over as a little odd that more than one person would pick the exact same costume and name and also get a trademark for it.
I'm not trying to pick holes in the narative here, it's a one-shot fun mission that isn't aiming to be Tolstoy. But as brief as it is, it doesn't hit perfection for me.
However, since you asked, and i know you love the 5-stars so much, WN, I promise that come I16, I'll run it spawned for a bigger team, so i can see your bosses too, and I'll 5-star you then.
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Trademark Infringment, Arc ID 2220, by @Wrong Number. Short (1 medium map), lvl 25-54. 466 plays, 4 stars as I start, so its obviously doing something right. I have in fact played this before, a long time ago, but not for a run, so here we go with Scoop Malloy, my lvl 26 inv/superstrength Tanker:
Hey Red, hows it going? I gotta great little story for ya, its a cinch fer the front page! Check this fer a headline: Loopy lawyer Loses Cool Scoop Malloy Saves the Day! what? well ok, Ill leave the headline up to Hendricks. But this is a big story, Im tellin' ya! One of the Trademark lawyers at the paragon trademark office went nuts an started handin out Trademarks to any two-bit villain that applied! I headed over there to 'conduct an interview'!
Mission 1: Take Down Trademark Lawyer
That office was swarmin with wannabe villains! Now they had their own trademarks, they could act with impunity without bein held back by trademark suits from the real villains! Plus of course, Paragon would likely attract the vengeance of the big shots from outta town whod no doubt be less than impressed with some bums calling themselves The Funny Man or Ten pin tryin ter muscle in on their look and lifestyle. They hadda be stopped!
[The customs are all parodies of various trademarked villains, and are close enough to be recogniseable with a little thought, but far enough away in looks and name to not actually be in any danger of really falling foul of the law. As such, theyre funny. Fighting them is fun, too.]
I worked my way through the first floor, rescuing an office worker on the way. The Lawyer had gone mad it seemed, an had called himself Copy Cat, she said!
[I think my personal favourites are Wierdo and the Red Gremlin]
A legal secretary being menaced by Miss Meow Meow and yellow Head was on the next floor and more of the do-badders
Next, I rescued a receptionist, and then all that was left was the crazy lawyer assisted by his henchmen the All American Shield
Did they have no shame? I went at em like a breezeblock o pain!
The evil legalistic lunatic and his misnamed minions were no match for Scoop, Red, it was a walkover! I took him down and had a coffee. So, whaddayathink? Front page?
really? ah, well, how about the sec ah, well, how about thir four ok, page 17 it is. Yeah, yeah, I already had my advance this month. See ya later, Red.
[end]
A short fun mission that contains customs that are fun to fight and amusing to read. It does what it says on the tin, in short. The only thing stopping me from rating it 5 stars is the fact that the customs repeat themselves. I met Sumac and Ten Pin first, and as it was only a single mission, I entertained the happy thought that I would be seeing dozens of individual parody villains. There were a good few mobs in the custom group, and Im not sure how many is the maximum number of individual mobs you can fit into one mission due to memory constraints, but having multiples of the villains kept it from being perfect considering the fact that the narrative seems to suggest they should be individuals rather than 'ranks' in a group. I rated it 4 stars.
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I love this sentence.
In regard to the OPS problem, I too play on the NA servers, even though i live in poland. However, i think that if you take some time and effort to look, you should be able to find enough players on the Euro servers? Maybe our Euro server players can advise better.
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Quote:After you get the dreamsand you can talk to him anywhere
Ah...I see. What was causing me to arch a quizzical eyebrow was, i was thinking he was still in one location as it were (sitting on the edge of my bed in my flat lol). I think all you'd need to do is put a tiny reference to being able to 'conjur' him up wherever you are or something for my confusion to be mitigated.
Eco.
PS incidentally, in regard to your thing about pointlessness, as far as I'm concerned an arc that takes place entirely in a dream without having any net effect at all on the 'real world' is of equal merit as one based in the 'real' Paragon - if the story's good, yay. -
El In Arkadia Ego, Arc ID 281575 by @FredrikSvanberg. Very Long (3 unique, 2 medium maps). 5 plays, 4 stars, lvl range 41-50. This is a little high, but Im taking my lvl 37 Emp/Sonic Defender Soundman in. Well see how the auto-exemp does. There are no warnings for AVs or Ebs.
The description talks of dreamworlds and a tale of old grudges and new friendships forged in a dream. Its an evocative description that already has me hoping for good things.
Off you go, Sound!
You know, when I was on the road with Yes back in October 72, one night in Cambridge I crashed out after a heavy swarfega session and had a really zany dream about an army of mifters trying to framp my tingler. That was the last time I dabbled in the feeg, and I think the last really weird dream I had until last night. Id just drifted off after a light supper of Angus Black Cheddar, marmite, and molasses, when I started to see a vague shadowy figure coalesce out of the ether, like. In my dream, that is. I knew I was asleep because I could feel my toes. In RL, I cant, cos the ends of my boots are too tight.
So this figure, he wanted me to help him. Said his name was Conrad, he was a conduit of some sort between Arkadia, a world of dream, and the real world. He worked for the Dreamlord, but was having a bit of trouble. Some weird creatures were planning to invasde the Dreamworld, and he needed me to find the Dreamlords physical body in the real world
OK, so I sort of knew I was dreaming, but it felt like one of those lucid dreams that George Harrison wrote about in his biography No, I Am Not The Bloody Walrus that the Beatles used to have after a big night on the Brasso. I wasnt feeling tired er, in my sleep, so I figured go for it, eh?
Mission 1: Visit the Midnighter Club
You ever had one of those dreams where you like wake up out of it, get dressed etcetera, leave for work or school or your AA meeting, and then you wake up again and so you know that the first waking up was in fact still part of your dream? This was like that. It felt so real! I woke up, got had a shower, ate breakfast, listened to the first side of the White Album for inspiration, got my costume on, and headed off to the Midnighters Club, which is where Conrad had told me I might find some leads. Crystal clear FX, this dream had, I tell you!
[lol Im pretty sure that as written, the Player is supposed to actually really wake up after the briefing, so hes in the real world. The erroneous impression Soundman has that hes still dreaming is not the fault of the writing]
Wow, Ive never seen oak paneling that realistic in a dream before. It was like, like real! it felt like wood, looked like wood, even close up when I crossed my eyes till they hurt, you know, like they do if you cross them too hard ow, even the pain of crossed eyes was like real in this dream! And that oak paneling! It even tasted like real wood. There was a hard blodge of gum stuck under a desk on the upper floor. Seeing as how this was just a dream, I scraped it off and chewed it for a bit, just to marvel at the clarity of this Land of Nod. Brilliant!
But as impressive as the feeling that this was all real was, it was an empty dream, it seemed. There werent any Midnighters there I made my way deeper into the club
A little further in, I did find someone. Percy Einkley and a few ghosts theya ttacked me, so I gave them a bit of grief. After Id rescued him, Percy told me he hadnt seen the Dreamlord, but that I could take some Dreamsand from the Clubs stores. Dreamsand! That stuff sounded right up my nose, so I set off to find it!
In one of the storerooms, I found an urn with some crazy-looking sand in it. I scooped out a few large handfuls and stuffed it in my socks, as well as doing a few lines of it just in case, and then all hell broke lose. Hideous apparitions beset me from all sides, is how Id describe it if I was a more poetically minded sort. Instead, Ill just say that a bunch of glowing crazy see-though dudes jumped me. There was no end to them, it seemed, so I started to fight my way back to the exit then I realized that I was dreaming, so the exit was as simple as me waking up! I stopped fighting and chanted my wakey wakey mantra, which goes like this:
wakey wakey, everyone open-eyes,
wakey wakey, here comes the sunshine,
dont be sleeping, time for a wakey-time
get your BLEEP-ing, **** out of bed!
I chanted that a few times, but had to stop because the ghoulies were giving me a right pasting, so I fought my way into that room in the Club that looks as though the Fellowship of the Ring might pop in for a curry, you know? And in there was a really fit bird, and somehow I knew that she loved computer games and Doctor Who and she was wearing a pair of dungarees. I was compelled to attack
After she had bitten it, I returned to the real world haha, only joking. See, I was wise to this dream-within-a-dream stuff now I wasnt sure exactly what happened, to tell the truth, but Conrad was talking to me again, so I must still have been dreaming. He tried to give me some waffle about me being awake, but I wasnt having any of that. If I was awake, how come I didnt have any recollection of getting the bus back to wherever we were now, eh?
[Actually, I am now a little confused too lol. I think that Im supposed to be awake, but there wasnt any interim message telling me where Im supposed to be. If the first contact happened while I was asleep, maybe Im back at my flat, base, wherever my bed is? Anyway, the Dreamsand lets me see creatures from your dreams even though you're awake?, says Conrad which produces some interesting questions about where exactly dreams are physically located. Incidentally, I really enjoyed Mission 1. There was a nice eerie empty atmosphere at the start, Im generally a fan of ther Midnight Club map anyway, and the sudden attack of the shard reflections came at exactly the right time. Great opener.]
Conrad was in desperate straits, as is the wont of people generally in need of a bit of heroism. The Dream Palace was being invaded by, er, invaders. Well, they dont call me Soundman, Defender of Dreams for nothing! they dont call me Soundman, Defender of Dreams at all, actually, but after this escapade, they very well might!
Mission 2: Defend the Palace
The wuzzy-woozy thing happened again, and I was transported through the mists of unreality to the Dram Palace, in its guise as a filthy hovelistic abandoned office block I could faintly hear otherworldly music, so I knew this was the right place well, wither that or Id crashed a dive squatted by a bunch of Hawkwind fans
Conrad was waiting for me inside the Palace, and cutting a dash in a fine replica ancient roman outfit. Nice hairy Mohawk on top of his hat, too. We did the high-five, and set about the place with gay abandon, sorting out the dream warriors where we found them. King Lou proved a handful, incidentally, but Capital Q was easy hello? Am I too hip for the room? Whoosh, over heads, eh? Never mind
After clearing the bad guys, we bumped into a nasty surprise a Carnival Mistress! She was cackling about orchestrating the invasion, and mentioned someone called The Hedonist! What a name! Conrad must be afraid of women, because he kept rushing off out of the room. She was a hard-faced slooze and no mistake. it took me an age to get her on her back. But eventually, she went down like a mighty oak in the forest, subdued by the Woodsmans huge chopper
Conrad was pleased, especially now we had a lead as to where the Dreamlord was The Carnival of Shadows. They were partying down in Morpheus Heights, he said
Mission 3: Crash the Carnies Party
After a very realistic dream of traveling through ther city to morpheus heights, I dreamed I arrived in the are. There were Carnies everywhere, and a few civilian captives too... I wondered whether the Carnies were as difficult to deal with in my dreams as they were for me in reality, so I wandered up to a few who were taunting a civilian. I soon dreamed that I was waking up in the hospital. After Id dreamed my way back to the area, I decided to dream that I was invisible, and avoid any more conflicts if possible. The civilians were only figments of my dreaming imagination, after all, so I didnt have to actually worry about them
As I quartered the area, looking for the Dreamlord, I saw a few high-level Carnies pontificating about their plans. I steered clear of them, and after a detailed search, I found the Dreamlord!
[found him fairly close to the entrance, actually]
I made short work of his three guards, and led him to safety he told me that The Hedonist, who I guessed was someone important in this crazy dream, was once the Conduit, that role of course now filled by Conrad.
Talking of whom, Conrad was delighted by my rescue of the Dreamlord, but by now the mirror between dreams and reality had become smashed into a zillion pieces, at least in my head, because he started talking about the Dreamlord needing to return to the Dreamworld, when of course I was patently still dreaming, and so presumably already in the, or at least a, dreamworld. it wasa very realistic dream, Ill give it that
Anyway, the Dreamlord needed his Dream Armor to get back into the Dreamworld, was Conrads line, and who was I to argue?
Mission 4: Restore the Dreamlords Power
This Dream Armor was being held in the dream of an old warehouse. By the Carnie. This was going to be another invisible dream, I reckoned
The warehouse was infested, so I vanished from the ken of mortal man, and tiptoed through the place until I found the Armor. Just 2 dream Carnies to deal with, and then the Armor was mine for the taking. I dreamed myself back to, er, the mysterious place where I was doing all the communication with Conrad etcetera, and gave the armor to the Dreamlord. He put it on, and it was a definite imnprovement over the shambolic collection of rags he was wearing before, and then he went poof and disappeared.
And as he did, Conrad beckoned me further into dream, beseeching me forsooth unto help him fight off the Hedonist, who had invaded with Nightmares and sundry! There quite literally wasnt a moment to lose!
Taking a moment to prepare myself, I let my jaw slacken, felt drool pool =ing on my slumbering chin, and sank deeper, deeper into the Realms of Nod
Mission 5: Save The Dreamworld
The Dreamworld was a bit smaller than Id anticipated, but dreamy enough I guess. Conrad was easy to spot, and once Id freed him, we set off to seek The Hedonist. Who was, luckily wnough, preening himself just ver the next hill. With Conrad doing his usual fight and run tactics to confuse the enemy, we soon made lomng work of The Hedonist! And once he was shelved, the Dreamworld was free!
Conrad was very thankful, as is the wont of folks generally after theyve been on the receifing end of some heroism, and then I woke up! It had, of course, all been a dream!
[end]
A fun enough romp. I felt that it started off really promisingly and then faltered a little in terms of plot, but the playing of it was fine. The dreamworl/RL mission split suffered IMO from not being clear enough as to where exactly I was when I was talking to Conrad in the Real World. I was definitely dreaming when I first met him, but after the dreamsand, where was I? Was I in my flat with Conrad sitting on the edge of my bed? Im also not entirely sure who the Dreamlord is supposed to be. Is he a human who moonlights as the Dreamlord in dreams, is he a dream being who can manifest in reality, or what?
Your souvenir does explain everything, but I think a souvenir should remind the player of what hes played, not make him go Ahh, so thats what was happening!. Also, I cant remember Lord Ego from the arc although hes mentioned in the souvenir.
Im glad I was able to stealth the Carnie missions, Sounds not up to them. Id have liked to see more missions actually in the Dreamworld tbh.
Suggestion: Either amend your text/briefings/dialogue to clarify whats happening in terms of the RL/dream thing, or somehow put all the missions in the Dreamworld.
I rated it 4 stars, but I think that if I hadn't had had invis, I'd have had a much less easy time of it and the rating would have suffered. Which illustrates the effect that a Player's power choices can have on a rating.
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Quote:In that case, youd be a good test subject for me. Could you try mission 1 of my arc, and just go into it looking for the stasis tube thats already spawned somewhere in it? No need to do the arc or even the rest of the mission, just enter and see how long it takes to sppt the stasis tube.I haven't played your arc and have no opinion of it one way or the other, but I have to say, I totally disagree with this statement. When I log into a mission and it is on this map, I always groan. It is a large map, with confusing geometry and many nooks and crannies that have to be checked for glowies and/or mobs. If the map fits the story, I don't hold it against the author, because I know what I have been through trying to find good maps for my arcs. But I never, ever like that map.
I used to think it was a big one too, tbh, until i used it in an arc of my own. After a few runs i tealised that (in my opinion) it isnt that bad. The 'nooks' are basically the little bit of forest bwhind tge builsing at the far end, the small very lowest level, the ledg at far right top and below the spawn point. The map proper has thtee open space levels and one slope. I think the Woodsman map is worse.
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I just got through listening to your review of The Audition. My thanks to the one reviewer who actually played it all the way through. I'd like to comment on a few points, not so much to criticise your review but to offer a balance of sorts to anyone who might have heard it and be put off lol.
I was perplexed to hear that the two of you who played it (I thought there were three reviewers?) found it rather more difficult than most of the people who've fedback to me ingame about it. Neither reviewer said which difficulty they were playing it at. I tested it on an En/EN lvl 50 blaster with no purples and only a few set bonuses. I found that 4 luck, 4 orange, 6 red and a few inspirs for backup made fairly short work of both Chimera and Tyrant, and they are the hardest mobs in the entire arc. It is tagged as a challenge, also, it would have been nice if you'd have pointed this out in the review.
At one point in the review you mentioned 'sappers backed up by empaths'. There are no Malta in my arc at all.
You said that in one mission you meet a 'large number of katana invul' - This mission is set in a tiny bank map, and if played at difficulty setting 1 (as instructed at the start of the mission in giant letters), the total amount of mobs in the mission on solo is 17. Including the boss.
There was also a slight moan about the timed mission. This is the last misison, to Save The World (I felt it a bit of a shame tbh that you concentrated mostly on the mechanics of the arc, whilst saying very little about the storyline) - This is the epic end-fight. No-one has ever failed this mission due to the timer. Invariably there's 15 minutes left on the clock at mission end. If you're playing it at higher than diff 1, then you're not playing it as intended and it's not my fault if the bosses are too hard.
Reviewer #2, who only played half of the arc, says that in mission 1 he encountered a 'barren' Eden map. The Nav does say 'discover what's going on', and the only thing in that map at that point is a Council Stasis tube with accompanying spawn, who have NPC chat to help flag its presence. In any case, its pretty easy to spot. As are the nodes that spawn after that. The reviewer said he couldnt find them. They are rikti portal generators. They're huge, theyre green, they glow and make a noise. The Eden map isnt really that big either, to be honest.
He also complained about an 'endless flow of baddies' in Mission 2. May I suggest you add sth to the thread starter putting your reviewers preferences. If Reviewer #2 likes to ghost rather than fight, then I can see why Mission 2 might feel like 'work'. Taking the narrative as motivation, however, doggedly fighting through the arachnos to the end of the (totally linear and not massive by any stretch) map is the whole point of the mission.
I could only hear laboured breathing, sighs, tuts and the single moaned word 'mess' from reviewer #3, so without more detaiuls I cant really comment on that lol
Obviously I'm disappointed, but you can't please everyone all the time. I noted that there was a fair bit of laughter evident during the review, and the arc is intended as a comedy, so at least that's something. I feel that you didn't quite get it, but your time and feedback is appreciated nonetheless.
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My ideal review to read would be a friendly or good naturedly critical review with some in character stuff and some screencaps. I also prefer longer reviews over shorter ones. I dont like reviews that dont meet the arcs on their own terms or that follow tge party line too much re defeat alls, more than 5 missions in 1 arc, 'excessive' customs etc.
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Quote:As long as it's up before Thursday.
EDIT: Considering the difficulties the station is having, it isn't likely to be back up in time. However, I still have the pre-recorded mp3 files of the actual reviews. If you want to send me an e-mail or some other form of contact and the arc you want the review for, I can send you the appropriate files.
I sent you a PM 2 with the email address to send the files to, but no response as yet, so I thought I'd mention it here in case the PM systems playing up or sth.
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Quote:There aren't any archives on that site. Once the move is made, will the show that featured my arc The Audition be archived on it?UPDATE: Today's outage was one of several issues with the current Web Host. As such, we are, as of the time of this post, in the middle of a move to a new host. The site address will be the same once the move is complete, but for now KJSR can be found here.
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What I find wierd is that there aren't more DC arcs appearing. I've got a proper job, and I've played enough great arcs to have been able to give a DC once a month, easy. I'd have thought the DC awards would be coming at a rate of at least a few every month. How many Devs have the privilige of awarding it?
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Ive been playing 5 years, and I only realised he didnt have a magneto helmet with the shift to the new forums. His pic up there art the top - i was like 'wtf?' and all ready to post a 'what have they done to Statesmans helmet?' thread, but luckily I checked first.
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Is there something up with the site? I just get an 'internet explorer cannot blah blah' message.
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Got some very nice feedback the other day, so i thought I'd bump my arc's thread in case there's any newcomers who haven't considered it yet.
Message From @Ahalia : Feedback on Architect Mission The Echo: excellent monologue within your clues. A sad story, but very detailed and very real. Keep up the good work. Very well put together.
Message From @LaceySkye : Feedback on Architect Mission The Echo: Hi! Just played your arc on a lvl 50 Dual Blades/Willpower Scrapper. What a fantastic story! The ending actually made me cry. :'( The writing was fantastic... The pacing was superb and the design of the last mission was well-done. I was VERY impressed, and will be recommending this to others as how to do a story-arc the right way. I will definitely be playing this again, and bringing more friends. 5 stars and an awesome job!
And after a happy 'thank you' from me,
Message From @LaceySkye : You're very welcome. It really was a great story! And I felt the way the ending was done was perfect. It's probably one of my top 5 favorite arcs. And with the amount I've played, that means a LOT.
Feedback like this makes my day, really.
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Quote:Hubris? Moi?I agree that posting multi-page expositions of your own work is nothing but hubris, and commentary/response is likely to be light (and should be).
Quote:
But it does look like the pace of reviewing is slowing down across the board. I think everyone is getting the feeling that we're shoveling sand against the tide and taking a boatload of grief for doing it.
Since my 'reviews' tend to be not that critical, I don't seem to get much grief, thankfully. It's mostly RL that's slowed me down.
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I had a bit of personal strife which slowed my review rate down.
The new forums are awful on the iphone, hence my lessening posts -
Quote:Oh god yeah, I know what you mean. As it was, I was very pleasantly surprised to see all three cylinders spawned in the same room.
I would delete all my characters for a setting that would let me spawn just ONE objective per mission in an exact place.
Quote:
Well, here's the other end of the chain - the Goldbrickers scout out the Exchange Bank, coordinating via cellphone. Back at base, one of them swaps his old model for a shiny new one, and sometime later a Goldbricker on "custodial duty" dumps the old phone down an airshaft into the Council base. As part of her usual junk crawl, JJ cloaks up and goes down there, picking it out of a pile of similar garbage, and takes its back to her workshop where she patches it up and cleans it out, selling it to Davids Cellular, where Mark buys it to use as a testbed for his latest program. And then his Machine Empathy picks up the echoes of what it was originally used for. Enter the hero!
You can probably pick up a little something from Mark's last debriefing: the Goldbrickers are after the money because it was a deposit King Midas made under a false identity, which he can't or won't access through legitimate means. The various mission accept texts have also been building up to the original motivation: Billmark (the guy from the first mission) read in the Rogue Isles Protector about Paragon City reclaiming abandoned accounts to fill city coffers, and worried that the little electronic dodge Midas had been using to keep the account active was going to get discovered, so he mobilized some other Brickers to come over and get the cash the hard way.
I think maybe I'm too dense for 'subtle'
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Bricked Electronics, Arc ID 2180, by @GlaziusF. Very Long (2 unique, 3 medium maps). 292 plays, 4 stars as I start. lvl range 8-20, heroic. I’m going to take in a little-used toon of mine, Vince Vector, an Ill/Sonic Resonance Controller, lvl 9.
Hopefully I’ll get some juicy XP out of it.
“A hacker called Mark Freeman got in touch with me after my last gig, waving a mobile phone around. He wasn’t after my number; he’d found a ‘ghost’ on it. He’s a mutant, can talk to machines, he says. he didn’t say exactly what this ghost was, only that it was ‘nasty’. He asked me if I had a few hours to spare to help investigate, so after I’d sorted out 17 of the groupies, I had a quick shower and woke him up. He wanted me to check out the shop where he bought it….
Mission 1: Investigate Davids Cellular
“The shop was open, but when I got inside, something wasn’t right…I hate musak in shops, but when some young acne-ridden knob’s got bloody Green Day playing’s when I really get angry. This time all I could hear was…jetpacks. Hmmm, there’s something there…Bat Out Of Hell did it with motorbikes, maybe I could do something with jetpacks…
“Anyway, I had to check this place out, so I wandered into the store proper, humming the riff from the Sweet’s Blockbuster…always gets me in the mood for a fight, that…na na na na-na-na, na na na na-an-na…
“First thing that caught my eye was a bulletin board with the staff schedule on it. The owner wasn’t working today…then I heard talk from out the back…yep, the place was being robbed…NA-NA-NA-AAAAAAA!!!
“In the back room I spotted the thieves…Golden-garbed geezers with jetpacks. There were 5 of them. I sang a little song and 2 of them became my bestest friends. Pretty soon they were all eating dirt. I found a copy of a newspaper called the Rogue isles Protector on the leader...
[Short, atmospheric mission. V nice.]
“After the cops had come for them, I headed back to Mark. He knew who the golden dudes were – Goldbrickers, high-tech burglars, basically, from the Rogue Isles. The manager of the store gave us the location of the warehouse that the spooky mobile phones came from, though, so that lead was still hot. Well, warmish…I got in my corvette and drove over for a look…
Mission 2: Investigate the warehouse
“The warehouse was quiet from the outside, but once I’d pried the door open, the unmistakable noise of Clockwork assailed my tender lugholes. Pfff, bloody clockwork…I bet the Clockwork King’s a Kraftwerk fan…
“The clocks in that warehouse weren’t alone; there were other weird little robots too. Luckily, none of them were too hard to handle…I found a few crates of stuff, including a bunch of mobile phones that had been repaired…and then I found something more interesting. A sort of charging station…I think it was for the clockwork, though I hadn’t seen them use anything like this before…I dismantled it to be safe, and carried on…
“In a corner of the warehouse I encountered a hefty robot built from old meteorological components, it looked like. He was a sturdy old thing, took some time for me to break him up…
[I do like these custom robots; they’re very nice indeed. Their ‘bzzt-chhhh- dialogue is nice, too]
“Finally, after a few more crates of perfectly serviceable gadgets, I found
the one responsible. And it’s a young girl in a baseball cap. On backwards. She set the robots on me, the clockwork too.
“When they were bits, she told me her name was JJ and she mea culpa’d to designing the bots in the warehouse and ‘scrounging’ the phones and stuff for repair. She wasn’t a bad kid, I think. She was just making good use of the stuff that she found. Things that the everyday folks left behind, she said.
“Mark agreed with me, and figured her talents could be better used by the PDD droid maintenance division. She told us that the phone had come from a cave system connected to some vents to the upper air…probably someone had just dumped the phones down a vent to get rid. Mark was getting some Goldbricker vibes off the phone, but not enough was coming through. I had some spelunking to do, it seemed…
Mission 3: Find Mark some fresh discards
“As soon as I was inside, I knew this wasn’t an ordinary cave system. There were creates piled up near the entrance I’d used. Crates with Council markings on them. The overhead lights and hum of distant generators sort of gave it way, too…I ventured in with a degree of caution. Those Council blokes are Euro-pop fans if ever I saw one.
“A few minutes down the first tunnel I encountered some Council. They weren’t too hard to deal with. In the next chamber, though, I met some Clockwork…after I dealt with them, I found a large crate, stuffed with old bits and bobs. All high-tech, none of it working.
“Another crate revealed more of the stuff, and then a few levels down I heard some Council soldiers talking about someone called ‘Targus’…Deeper into the base I went…
[Not entirely sure why I’m looking for the base leader when my mission was to collect some gizmos for Mark, which I’ve done now, but XPs XP, I guess]
“In a deep hideyhole, I spotted the base leader haranguing his men. He seemed a bit narked at the junk being dropped down into his base through the airshafts. What justification he had complaining about stuff being dumped into his illegal secret villainous base, I’m not sure. At any rate, his cover was ganked now, and I fancied messing with his head…
“His men soon became my adoring fans, and set about him with abandon. During his humiliation, he ranted about backup, and then about gas of some kind. His backup just joined the party, and after they were all sorted I reckoned I’d better go look for this gas he was threatening to use…
[Suggestion: Use a more linear map, put the Boss at Middle, and the gas cylinders at Back to avoid any ‘ah, the boss, here’s the end-oh, there’s more – and I’ve got to backtrack’ ennui]
“Back up another tunnel, I found the gas; three cylinders guarded by Council technicians…they were getting ready to release it, it looked like, so I jumped in and strutted my stuff. A few minutes later, the cylinders were in bits and the gas had harmlessly dispersed. It needed to be mixed and released in a certain way to be lethal. Lucky, that, eh? Two things bugged me, though. One, those clockwork, and two, how could the kid get the stuff out without the Council noticing?
[Nice encounter, that. The clue explains why its safe to blow up the canisters, and all three spawned in the same room. Enjoyable end to the mission]
“Well once I’d got back to mark, and he’d got back to the kid, one mystery was solved. She had a cloaking device! That would have been handy. Mark had got some more vibes off the stuff I found, too. Goldbrickers. Plus he’d got a location for them from the junk. He wanted me to grab some tech from them…
[er…I’m afraid I’ve sort of forgotten why I’m actually doing all this. He found a mobile phone with something ‘nasty’ on it, right? Hopefully. we’re still looking for whatever that is.]
Mission 4: Evict the Goldbrickers!
“Waiting for me just inside the building was a duo of Goldbrickers scratching their heads over one of JJ’s robots. As I approached, it started to activate itself, and by the time I’d finished off the proles, it was ready to assist me.
[really nice animations on the Flange Ally. I ran off to see what his Lost animation was, and its spot on. However, freeing him didn’t remove the ‘Find JJs package’ Nav Instruction]
“With the robot’s help, I fought my way through the building, and nabbed a laptop I found in a room. Before I shut it down, I had a quick gimmer at the files. Something about relecting the president…
“Another floor, anther room…another of JJs little helpers, it looked like. he gave me a package from JJ – a mobile phone/PDD radio combo. That was nice of her…He would also come in useful, I hoped, in a scrap. We found the Base boss in the final room, with another two laptops which I grabbed after I’d sorted him out. Three laptops should be enough for Mark, I reasoned, so I exited the building.
[The last two laptops were in the final room with the boss, and the chat message for both of them said ‘One down..’ etc. The last one especially was incongruous, as in fact there were three down by that time. I’m also a tiny bit confused about there being two of her robots there to help me]
“Mark had some breaking news a little later. The Goldbrickers were robbing a bank, and luckily Marks voodoo deal with the laptops had let him in on it. Trouble was, JJ was there too. And the PDD were going to be there in 15 minutes. I had no time to waste!
Mission 5: Stop the Goldbricker Heist!
“The banks alarms were already wailing by the time I got there. JJ was in trouble. I dealt with the goons hassling her, and then she was able to rustle up some mechanical assistance. The two of us swept through the bank and the Goldbrickers, until we’d reached the Vault and the main bad guy. With just minutes to spare, we put him on the ground and were practicing the moonwalk when the PDD showed up.
[lol 15 minute timer, I didn’t have much time to type thereStandard bank robbery mission, quite tense, good fun. Unfortunately, the Boss clue didn’t make much sense to me, or the Deposit Block clue. The exit popup tells me what they were after, but I didn’t go ‘ahh, of course’ when I read it.]
“After the goons were carted away, I checked back with Mark. They were after a specific account, apparently, one that hadn’t been touched in decades, but there the trail wentdead. Still, we did save a lot of money for the City, and JJ now had a good job with the PDD. Sometimes, a small victory is enough.”
[end]
OK, that was a fairly easy arc, combat wise. Vince leveled on it, which is nice. I was a bit surprised it ended like that, though. It didn’t really answer any of the questions it raised. I’m not totally sure what it was about, tbh. Mark finds a mobile phone with ‘something’ on it, which led to the shop, which led to JJ, who led us to the council cave, which gave us the Goldbrickers base, which gave Mark…the ability to cotton onto the bank heist…which struck me as a lovely tense finale that then made me go ‘gah’ by leaving the question of who the Boss was ranting about etc. it’s possible I’m missing something, though?
Positives: Nice choice of maps (my Mission 3 comment aside), I really liked the bookending it with two short maps/missions. That shop was a great opener. I loved JJ and her robot customs. ‘Flange’, the name of one of the customs, is also a euphemism for a particular part of a lady’s anatomy where I’m from, too, so that gave me added chuckles. The variety of standard mobs was spot on, they didn’t cause Vince any ‘grahh’ moments, and I could see myself upping my virtual team count after I16 on this, as more of them would have been great.
Negatives: The story struck me as a bit confusing, and the non-resolution at the end dismayed me somewhat. Missions 1 and 2 were nicely building me up to something, I felt, but after that things went a bit pear-shaped. And, er, why is it called 'Bricked Electronics'?Is this some slang I've not heard of?
I rated it 3 stars.
Eco. -
-
So my queue is now:
Bricked Electronics 2180
Et In Arkadia Ego 281575
Trademark Infringement 2220
Old Dog, New Trick 81318
Silver Aged 280017
The Tubbius Trilogy Digitally Remastered
After that, I'm planning on running a few that I want to or that have been recommended by others.
Eco. -
Redoubt Operations # 1: Fires over Kalago, Arc ID 1297, by @Andromeda. Very long (1 small, 1 unique, 2 medium maps). 48 plays, 4 stars as I start. Description tells of Impervium deposits in Africa sparking tensions. An organization called Redoubt is asking for help from superhumans. Theres a link to a Virtueverse link. I put that in inverted commas because up until I googled it 10 minutes ago, I had no idea what the Virtueverse is (hit my 57 month vet badge this week folks
). For anyone out there who doesnt know what it is, its a library of fan created original content for the City of heroes MMORPG virtue server, according to the about section on http://virtueverse.com. So its an RP thing, then
Now, although my home server is Freedom, Im not averse to the odd bit of roleplaying. I popped over to its site to see if there was anything I needed to know to better enjoy the arc, but it warned me that it was basically a huge spoiler article. It was related to a few more articles, namely one
on a specific characters timeline,the fictional Southern African country Kalago, the organisation Redoubt,the bad guys page, and a wikipedia page on the chichewa language.
After seeing all that without reading it I am in somewhat of a conundrum. Do I play through and then read, or read first and then play, or just play?
I opted to start playing, and if I was getting into any difficulty, then I knew where to go for a chichewan phrasebook or the shoe size of Emperor Surtr or what have you.
Oh, the arc is lvl 20-35, so Ill be using Tommy Atkins, my lvl 31 MA/SR scrapper.
Africa. The last time I was in Africa was durin the war. No, not that war, the WAR. World War II. Before I ended up ere, o course. Yeah, I did a bit of me service in Africa. Course, that was North Africa, in Tobruk on Operation Crusader. Never bin back until last week
A mate of mine at the UN, Paddy O Toole, put me in contact with a Lieutenant Commander Gilgamesh of a UN sub-organisation called REDOUBT. Stands for a mouthful, an no mistake. Peacekeepers, they say they are. Needed a bit o superhuman muscle ter elp em with a problem in Southern Africa seems some country in the interior discovered Impervium deposits, an well, where theres bubble theres trouble, as me mam used ter say. The Prime Minister ad bin kidnapped by a bunch of Sky Raider mercenaries workin fer a Separatist group.
They were keepin im in a cargo ship in a place called Kbamba bay. Prime Minister Sizwe was in that ship, an I ad ter get im out. Fair enough Gilgamesh couldnt ave read me file very closely, e seemed ter think I wasnt used ter extraction missions Id soon put im straight
Mission 1: Rescue Prime Minister Sizwe
After a long, dull plane flight, I was chucked out over Kbamba Bay at 20,000 feet. Makes my eyes, water, does free-fall. Still, its quicker than usin a chute, an over water theres no need really keepin an eye on me target ship was the difficult bit. After Id it the drink, I surfaced and swam ter the ship a quick shimmy up the anchor chain an a little bop on a guards noggin, an I was in
I squatted on a gantry an ad a dekko at the interior of the ship
"Raiders everywhere sneakin through was goin ter be difficult. Fightin me way through shouldnt be too ard, though theres only so many bad guys you can fit on a ship, after all I took a deep breath an piled on!
You ever bin on a picnic with jam sandwiches, an the news gets out ter every bee in a ten mile radius that grubs up? Thats what I felt like. It was nuts! They must ave bin getting danger money for this lark, cos they werent bein shy about avin a go, I can tell yer. I usually goes fer the engineers first, before they can activate those bloody force field generators, but with this amount of goons it was difficult even pickin em out of the masses! An with the bloomin teleporters jumpin in and out addin ter the chaos, mostly I just kept me ead down and biffed anything that was close
[Awesome fun!]
I worked me way through the ship, buildin up a sweat, an after wadin through a sea of Sky Raiders, I found the PM. E was in a spot of trouble, looked like. I soon ad im out of it. Once the bad guys were snoozin, I checked e was ok, and we started ter make our way back ter the exit
[The PM says did you hear that? to give a heads up to the Enemy Infiltrator spawning back on the way, but Im not sure exactly what that is lol.]
We jogged back through the ship, but soon found our way blocked by some newcomers geezers in purple armour, either robots or armoured humans, Im not sure but they were in our way. I told Sizwe to lie low while I dealt with em. They were a bit tasty, I don mind admittin, an half way through the fight a load of their mates turned up! It was a bit dicey for a while
[Yikes! The initial spawn wasnt too bad, but then the ambushes arrived! I had to leave the PM there whilst I retreated to recover. I didnt die, and Tommy loves ambushes, but it felt slightly wrong in terms of the plot to leave the Prime Minister there while I ran off. Technically, they could have grabbed him and had it away on their toes before I got back. Not much you can do about that, though. Im not suggesting removing the ambushes, anyway.]
but not too dicey. After that, it was a short jog to the exit, and the extraction team took Sizwe off me ands
Gilgamesh said that the purple blokes were members of a group called The Mechanius Imperium how come bad guys always choose the stupidest names for their gangs? With a header like that, youve gotta expect an Emperor somewhere, right? Self-proclaimed, I bet.
Anyway, Gilgamesh was worried about the civvies in Kalagos capital, Lilongsa. Seein as ow I was already near, I offered ter go an lend an and
[The briefing etc could make a little more of the fact that Im already in Kalogo; it seems to suggest that Ive left there?]
Mission 2: Save the Citizens of Lilonga
Gilgamesh gave me a file on the Maniac Imperium, as I call em, an it turned out they were robots. The group sees itself as an emergent nation of AIs, it said in the report. I didnt think much of their diplomacy so far.
Lilongsa was a madhouse. Gunfire, the screams of energy weapons the Redoubt heli swooped in low and dropped me off in a position on the edge of town I opped over a wall and jogged down an alley, then popped me ead out and ran into a patrol of the purple robot blokes engaged in a full on barney with some sky raiders! Straight into it, as usual!
[oops lol. I saw three mobs a little way away, thought I had CJ on, leapt at them, and SJed way over them and into a massive battle between the MI and the SR!]
So there I was, neck deep in rampaging robots and the bloody Sky Raiders. I was spoilt fer choice fer targets! The raiders were easy enough, buncha woofs the lot of em. Those robot buggers were a bit arder ter deal with, but, well, when yer bin through D-Day
[That fight was fantastic. It felt like Rikti Invasion, the sheer number of mobs around me. I was hovering around a quarter health for the last half of the fight. Great fun]
After that, I took a breather and surveyed what I could see of the city it was a warzone I could see a civilian off towards the central square; hiding from the battle I loped down the slope and into it again, fighting my way to her through the marauding machines and the mercenaries squabblin over the territory bloody bastards, the both sets why cant people be left alone ter live their lives, eh? Some little country wins the geological jackpot, gets a chance ter make summink fer itself, an the jackboot ordes comes crawlin outta the woodwork. Makes me bloody angry this robot nation no home country of its own, so it thinks it can just take one from someone weaker, eh? Not if Ive got anything ter say about it
When I got near to the civilian, I nodded to er ter stay down, an cleared an area around er. When she was relatively safe, I ad a think about what ter do with er I couldnt take er with me, it was too dangerous. I told er ter keep er ead down, an Id try ter clear a bigger area those bloody metal sods ad got me right wound up, Id be appy ter put a dent in their army
[Tommys angry enough to Clear All, and Im having enough fun to stick with it too.]
[On a more serious note, the rescuees stay where they are after the rescue. I know theres an issue with hostages on outdoor maps, but it still looks a bit odd for them to calmly stand hands on hips after rescue with more mobs in sight. Maybe you could do something with their dialogue and animations that would help?]
Street by street yard by yard through the shattered ruins of peoples ouses me fists pounding metal, me knuckles bleedin, the stink of oil an the screech of servos they found out what appens if yer mess with one of Montys boys!
I rescued more civilians that afternoon, but not enough the damn robots and the raiders didnt care about the civvies in the way of their bloody fight
[The battles that are spotted around the map are great, but I wish the trigger distances for them were shorter; often Id see them happening in the distance but theyd be over by the time Id fought my way to them. Have you filled the map with as many as you can? Is it possible to trigger more from rescues?]
Eventually, I stood, pantin, atop a pile of mangled metal an dead raiders, sweat drippin off me brow an blood drippin off my fists this district of Lilongsa was reclaimed
[I enjoyed that mission, but I think the atmosphere of a city under total attack could be enhanced if the briefing/debriefing made a little more reference to other heroes and/or Redoubt rescuing other civilians in other sectors of the City. I rescued I think 6 civilians, which is a little small scale for what I think youre trying to suggest. Top fun all the same]
After that I sat in a medical tent whilst a medic bound me poor knuckles but I didnt ave a very long rest. Gilgamesh was on the blower; two of the civilians Id rescued werent civilians at all, but Imperius robots. Two alves of a gestalt wossname, e said. I didnt pay much notice, tell the truth I was knackered. But I was the closest superhuman ter the firebase where they were, and theyd started teleportin in more Mechanius troops. That firebase was where the Prime Minister was Well, it wouldnt ave bin the first time Id ave rescued a prime Minister twice in one day time was pressin, so I got me skates on
Mission 3: Reclaim Redoubt Firebase 572
Bloody ell, this was a tall order I ad 90 minutes before the timelock on the base central core opened an the Metal Empire forces could swarm the place. I ad ter get ter those two agents who were teleportin the troops in I wasnt sure ow many floors there were, an there was no way I could sneak through I ad ter plow me way through them, one punch at a time So I buckled down an started plowin!
[lol 90 minutes, and the briefing seems to suggest that its going to be a Clear All Once Im inside, the Nav instruction is to Defeat a boss and then Defeat Remaining Enemies Im clearing as I go anyway, but I wonder how much time Ill have. From the looks of the map its not a big one]
As I fought me way onward and upward through the base, I played the wheelbarrow game yer know what that is? Its a game ter make borin work go by faster say yer got a hundred bricks ter move, an one wheelbarrer, that takes 20 bricks. Yer load it up, and move the 20, and while yer on yer way back yer think ter yerself alright, Ive moved 20 out of 100, which is a fifth of everythinan Ive got 80 left, which means Ive already done a quarter of what Ive got left, an if I does what Ive already done, namely another 20, then Ill ave 60 left, which is only 3 times as much as what I[ve done already yer get me now? All that thinkin takes time, yer see, an before yer know it theres another 20 gone, an you ave ter change all the maths, an
that takes more time
"Anyway, while I was deckin them metal bastards, I was thinkin it takes me around 4 5 6 seconds ter take out one of these metal gits, so thats 12 a minute, an I got 90 minutes left, which is just over a thousand I ope there aint more than a thousand of em in ere
[The maps not too big at all on the third floor, after about 15 minutes, I find the EB. Im glad of the generous time limit now, because she takes a few trips back to the vendor for inspirations ]
I finally emerged from the last elevator to find the main mare and her company tooled up and ready for aggro. The door was there, tickin away She was a big bird, this one and packed a wallop too Still, as Benny ill says, I like em big! She was a bit of an andful, but I gave er a spankin in the end I ripped one of er arms off, an was about ter beat er about the face with it when the bint teleported away! Then, though, polishin off er mates was easy peasy well relatively After that, I just let meself slide ter the floor an wait fer the doors ter open maybe there was a cuppa on the other side of the door
[Quite a hard fight, that. Im wondering if theres going to be a Big Bad in the end mission thats worse than Kali if there is, I might have problems]
Well, there was a cuppa, thankfully, an I needed it after that birds little love taps, but it was awful, and at any rate, the Redoubts techies were all over me like a rash askin questions an naggin me fer intel. I directed em ter the wreckage of the birds arm then I ad a kip.
An hour later I was woken by Gilgamesh. Theyd been able ter isolate a location from somethin in or one the arm, it seemed. The location of the Animaniacs base. An they wanted me ter go in an close it down fer good there was a teleport node in there thatd need smashin inter bits, fer starters, an the leaders of this assault too. In fer a penny, eh?
Mission 4: Thwart the Mechanius Imperium Invasion
Underground. Thats where the base was under flamin ground. Im built fer caves, me, on account o bein so short. I made me way in, an almost immediately bumped into that bloke from the ship.
E was a bit put out ter see me, an is mood got worse when I smashed his face in! E called fer elp, the big pyjama, so I smashed their faces in too. Id only bin in there fer 20 seconds! Gordon Bennet!
[lol I had to use all my inspirs up on that ambush, but it was worth it. Rather an unexpected event so close to the entrance, but not unwelcome.]
I ad a little stretch after that, an carried on the mechs got a bit thin on the ground fer a while, which was nice, but then I found a cavern with some of em torturin a sky raider. Im no friend of mercenaries, but e was a human, I guess, so I sorted him out. E offered ter elp me, but I left im behind whilst I scouted ahead. In a huge room, I found the teleport node thing. I tell yer, those tinmen did NOT want Tommy ter smash up their toy waves of the little buggers kept swarmin inter the room fist fodder, they were
[actually, the ambushes would have been a killer but for the happy fact that the node was conning purple (lvl 35), and so I was easily able to take its destruction slowly, and so not get all the ambushes at once. Higher levels who can one or two-shot the node would get all the ambushes at once, which might prove a handful. As it was for Tommy, each ambush was just right. The fights were tense but not too hard.]
"With er teleport gzmo in bits an one of er arms missin on account o yours truly, I was pretty sure that that bird would be more than peeved at me I set out ter see if I could make er day a bit worse
and sure enough, when I found er, she ad a look on er face like a bulldog chewin a wasp. I went back ter the Sky Raider an asked if ed like ter give er some payback, an e was in like a shot. We made our way back ter where she was, and the both of us went at her at the same time
[Ive got a full set of inspirations, and Captain Klink. Hopefully, hell be able to tip the scales ]
What a pain in the jacksie that metal bint was! Er lost arm didnt seem ter worry er none. It was ard goin, really. Klink put up a good shuftie, I gotta be fair, but it was touch an go fer a while when she started flaggin she called fer her mates, an we ad ter retreat around the corner sos we didnt get swamped. Once she was back on er own, though, it was just a matter of time
[Klink did help a lot, but I had to be careful to let him take the agro off me, and he also needed a bit of management cos hes only a lieut. The ambush looked set to wipe us out tbh, but I think we were saved by pure luck; she seemed to stop attacking us for a little while, and I took care of the ambush whilst she sort of stood there. Odd.]
Well, that was that the Redoubt squads flooded in, an Klink was carted off ter be interrogated. With the Mechanius fought off, Kalago looked safer. The Raiders withdrew from the place too. With a little bit o luck the country could get back on its feet again an I could go ome for an actual proper cup of tea
[end]
Right. This is a good solid arc that gave me a load of fun, basically.
Positives: The Sky Raiders were perfect for Tommy, really, and your customs could have been designed with him in mind. The customs also look really nice and their bios are detailed. The maps were well received and the objectives were appropriate. All the various text fields are present. I especially liked Missions 1 and 2.
Negatives: There were a few very minor typos here and there. Kali was a little bit annoying, taking just a very little bit longer to down than would have been perfect. And the civilian evacuation mission needs a bit of tweaking IMO.
Overall, though, a solid arc that Tommy and I enjoyed very much. Ill be playing the next one on the basis of this.
I thought about what rating I felt it deserved for quite a while. The arc, as I said, was very enjoyable to play. However, the story itself, and the writing that delivers it is not quite up there with the stuff that has really grabbed me by the balls and/or the heart, and so I couldnt grant a 5 Im sorry.
If we could rate out of 10, it would be on the cusp of 8 and 9, and Id be moaning about not being able to rate out of 20.
As it is, I gave it 4 stars because although the playing was funfunfun, the feeling wasnt totally there.
Suggestions: I think mission 2 is where you could really sink the Player into the personal disaster of a city of civilians under attack. Those hostages you rescue are a bit faceless tbh, and giving them more emotionally engaging dialogue could really make it stand out more as an emotional experience as well as a great gaming one.
Eco.