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Posts
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Joined
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Quote:QFTI just wish everyone could take a step back and look at the big picture here. They didn't roll out this patch to screw you personally. It's silly to think that they make decisions like these to piss people off and make them leave. It really is about short-term gamer rage versus long-term playability of the game. These guys have busted their butts to promote the latter, and even when I disagree with day-to-day decisions they make, I do respect that.
So if you're really willing to leave over it, you have to understand that the sentiments you are expressing are the exact same sentiments I have seen people express repeatedly for over five years over every single tweak (and major change, for that matter) that has been rolled out. I'm not going to say that the game will be better off without you, but I will say that the game will go on, with or without you. A week from now, I'll forget that you ever existed. Three months from now, no one will even remember this patch. Two years from now, there will be a whole different set of things to be ecstatic and pissed off about.
If you're newer to Paragon City, reading the gamer rage in threads like these, and a bit worried, don't be. Us long-timers know the drill, and you'll get used to it, too. Read some of the "You guys are the BEST!!!" threads to get yourself in a better frame of mind and go have fun.
Big Picture. I17's coming. Demon Summoning's coming. Here in Poland, Summer's coming. Cycling Season's coming. Er, Other Stuff Season is coming.
This is like, pfff. Look out the window. Smile at your Significant Other and go watch a DVD Box Set . Install that FPS you've been meaning to get around to.
But don't go all nerdgah! or ragequit over something that'll be sorted in a few weeks or a month or two at most, when Aeon etc deliver what he said they would.
And heck, even if nothing changes, MA's still awesome. I played Talos Vice tonight. Damn, that's a good arc.
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"I almost am staring in disbelief at that statement. It's 180 degrees opposite of short-sighted and. The short-sighted thing to do would be to give people everything they want. Billions of influence? Insta-50s? Storage bins of purples? Sure! Here they all are, everyone be happy! It would be like telling a drug addict that he can have all of the cocaine he wants. Oh, he'll be plenty happy in the short term, believe me. It's also grossly irresponsible. And so would be leaving in a known exploit that is actively being used to degrade the quality of this game. I see absolutely nothing irrational about their decision, and I fully support it 100%."
- expressed my opinion perfectly.
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This afternoon I and Shadow Conduction tried Anarchy on the Streets, arc ID 397997, by @Robin Everheart, a 1-mission "homage to the 'Beat-em-up' genre of the 16-bit era of gaming" arc. I was on my lvl 2 (!) Brute Conor Brannan, SKed up to SC's lvl 30-odd (my memory sucks giant-sized today, it seems).
The arc is a bit farm-y, essentially being an outdoor map full of mobs to beat up and trucks and cars to smash, but considering the aim, it fits. The mob group's costumes were spot on for the genre, and no shortcuts had been taken. Everything had a (v funny, sometimes) bio, including the destructables.
The endboss (there was also the inevitable rescue of the general's daughter) was an EB, and although we put valiant efforts in, he proved too much for us.
Conor spent most of this fight, and the ones after it, in this position
Despite the relative lack of narrative, this fun violent romp took me back to happy days of yore, and when i've gained a few levels, I'll be heading back to take out that boss.
Shadow Conduction giving it some welly
Eco -
Quote:Erm, did you mean 'forum section' instead of 'thread'? Cause, for example, Wrong Number hasn't posted in this thread, though you're recommending his arc. And you suggested that we get authors to post in the 'announce your arc' thread, not this one....?
WNs a she
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Quote:If access to the farm arcs was limited to Players with, say, 3 years worth of vet rewards, then I'd accept their inclusion.
- Have authors clearly define an arc as a 'story arc' versus a 'leveling arc.'
- Change the interface so that 'leveling arcs' have their own space and are not included with 'story arcs.'
But brand new players running a toon to 50 in a matter of days or weeks, bypassing the content, is not what we want.
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Quote:I have, after some very careful thought, deleted my MA folders and unpublished all of my arcs.
Yes, that includes the DC.
My faith in AE as a viable system in City of... is low. It's the fault of greedy players whose reaction when the original furore over mass exploitation of the AE was commented on by Positron was 'Oh no, we got caught, it's the Devs' fault'.
I liken that reaction to various politicians in the UK who tried to claim that their expenses were legitimate, despite evidence to the contrary. There are other Real Life examples but I have no wish to invoke Godwin's Law.
I would like to request that the hotfix be reverted, as it's not going to stop exploiters (some arcs have already been updated, with the description stating that they have been updated to work around the latest nerfs).
I would then like to see the arcs that contain exploits removed and the publishing privileges of the globals responsible removed.
I would also like to see some evidence of housekeeping, namely the removal of arcs that were exploits that no longer work due to the string of hotfixes.
Then I would like to see more community competitions, to encourage the use of the AE for story-telling: including the recognising of community threads regarding awards, such as the Players' Choice Awards.
If the AE truly was designed as a story-telling device and an alternate levelling method for people who have gone through the content more times than they'd care to mention, then the community competitions could reflect this: A competition to design, for instance, starter arcs (1-5) for Heroes/Villains etc: A competition to design a new arc for the 30-35 range, and so on.
As it stands, the AE is predominantly used by abusers of the system, who will cry out that they're entitled to abuse the system because the tool is there for them to do so. Despite evidence to the contrary.
I'm sick of their lousy attitudes, I'm sick of hotfixes that do nothing except harm legitimate storytellers and designers of alternative levelling content, I feel sorry for those who bought Architect Edition, and this problem needs to be sorted out before GR.
Otherwise there's absolutely nothing to stop lazy abusers rolling a Praetorian, powerlevelling them via exploits in the AE, getting bored, farming tickets and repeating. The longer it goes on the harder it is to undo the damage this player-led exploitation is doing.
In my opinion, this is a massive over-reaction.
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lol cheers for the posirepping, folks!
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Quote:I just have to quote this, because it's a spectacular example of Venture being a hypocrite, as usual. His use of chained objectives here? It's the EXACT. SAME. THING. as what he is objecting to in Quantum Phantom's arc.
Venture's mission: Fight your way to the back of a map, complete an objective, and then fight your way back to the front while taking down a boss along the way.
Quantum Phantom's mission: Fight your way to the back of a map, complete an objective, and then fight your way back to the front while taking down a boss along the way.
The only difference is that in Quantum Phantom's mission, there are two glowies to click along the way. Whee. Just thought I'd point that out.
Oh yeah.
Well spotted.
Come on, V, man up and apologise
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You're just making a point, really, aren't you? Aeon has said that this fix is temporary and that a better one will come in I17 or soon after. You're just harming your own arcs or causing yourself unneseccary rewrites to add your allies back later, IMO.
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Quote:So now you're accusing me of being a farm writer? It's obvious that you haven't played any of my arcs then.
In fact, don't play them. I couldn't care less about your opinions after this point.
I think that 'They are' was the message directed at Farmers who don't think that Farm Arcs are exploits, and then, her message to farmers over with, she moved on to give you personally a completely separate message about your comment to her being cheap.
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I see what you're doing here, but I'm not going to be changing any of mine, despite there being some non-combat NPCs in tham at various points.
Eco. -
lol found it. It was a comment from me about how lovely and peaceful the Atlas AE building is now
Rofl.
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I don't take much notice of rep, but yesterday for some reason I noted I would 'become famous soon' or sth similar, with 2 green blobs. Today I note that I've got one and am at -23 rep points.
I'm not really all that bothered tbh, but am curious as to how it went from 2 green to 1 red in such an apparently short time. Does anyone know how it works? Is this evidence of loads of small bad reps or just one rep-hig person hitting me?
And can we read the comments left for us at all now?
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Quote:Speak for yourself. I love the AE. And oh, the wonderful peace in the Atlas AE building now. Just us story arc players...mmm, lovely.I've come to the conclusion that AE has been the single worst concept ever implemented by the dev team. It has done nothing but allow rampant & continued exploits, drained development time & resources away from other projects, seriously screwed up the market, and driven a major wedge between players over the farming issue. Unfortunately, the genie can't be put back in the bottle, and we're going to be forced to deal with it for the remainder of the game.
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They caught you, eh? Can't you get internet access in the Scrubs?
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Quote:Ha. When I got my first Spectrum, it was a quantum leap forward from my first home computer, the ZX81:Okay here's old.
And no it isn't a laptop without a screen
You used to play games on these, three colours, yellow, black and white. Games were on Cassette tape and would take on average 15 minutes to load and would make an awful noise while loading.
You young'uns never had it so good!!
That big blocky thing behind it is the 16kb memory pack you could buy to upgrade it. Out of the box, the ZX81 came with 1kb of memory.
And yes, we played games on it!
The thing to the right is the printer. It had a roll of silverish paper and the printer burned the text into the roll. You had to rip the paper off along a perforation strip like the rolls that come out of the checkouts at supermarkets when you'd printed enough lol.
Also had a Commodore Vic 20 and a C64, at different times, before moving up to 'proper' computers with a Commodore Amiga.
Eco, 40 in a month. -
Quote:I've seen a few mentions of folk using tickets to buy SOs and the like. I usually wait till I've got enough to buy a Pangean Soil or other rare arcane, then sell it for 5 inf and use the couple of mil I get to buy generic IOs for all my toons. I haven't needed to use DOs or SOs, let alone TOs since the AE went live.If it helps I don't mind getting zero xp in MA. I do MA for tickets. Increase the amount of tickets in each mission. Tickets to buy training and DO enhancements while saving inf for I/Os. I need tickets for common/arcane salvage which are always in short supply or over priced. I need tickets for uncommon and rare salvage that are in short supply or overpriced on the markets. TICKETS not XP are more important. More tickets please.
I'm not interested in really expensive set IOs, though, so maybe the saving is more inportant for those that are.
er, that was sort of a threadjack i guess.
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Quote:This is a classic use of chained objectives. Celebrity Kidnapping, which i personally think is a Perfect Arc, also uses a similar mechanic in one of its missions. I haven't played Splintered Shields, but what you've described sounds like an exciting mission, and making the changes you mention in the event of there being no possibility to chain objectives would create a quite different story, it seems, and also i might imagine, one that wasn't as cool.in the second act of "Splintered Shields": the player arrives at a cargo ship full of Family and a villain (Boss) being attacked by Longbow; when the Boss at the back snuffs it an Arachnos Boss is triggered at the front with a bunch of patrols. You then have to fight your way back out to take him down. No one has objected to it, and most of the time when it's mentioned the feedback has been along the lines of "the fight out is better than the fight in". I could omit the Family and villain and just have the Longbow and Arachnos duking it out when the player arrives, but that would make it pretty much the same as the first act of the arc.
Quote:
If a mechanic promotes more bad storytelling and mission design than good then it's a bad mechanic and serious thought should be given to its exclusion from the system. Yes, this means a few good writers get penalized, but this is why we can't have nice things. If the system promotes the creation of bad arcs then people trying it out will find the bad arcs and conclude AE is not worth their time. Which, by the way, is the most commonly-expressed opinion I hear in chat channels.
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Quote:So chained objectives are always bad? Just by dint of the fact that they're chained objectives?No, you write the mission so it doesn't matter if they defeat Boss 1 or Boss 2 first. If Boss 1 absolutely, positively has to snuff it first, put him in the prior mission.
Nonsense, and if you can't write your "story and dialogue" without using chained objectives you're not as smart or creative as you think you are.
Isn't splitting the encounters of Boss 1 and Boss 2 into 2 different missions just another way of chaining them?
Do your arcs have no chained objectives in them? It's perplexing to me that you seem to arbitrarily choose certain aspects of the MA to dislike, when they're just mechanics - it would seem to be they can be used well or badly, but they themselves are innocent, surely?
It seems like saying 'special effects shouldn't ever be used in movies. Why? Well, if you have to rely on them for your story, it's a crap story, and thus they themselves are always bad'
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Quote:Must be a server thing. I always run my AE contact real fast cause of my OCD, and haven't seen a single person in the atlas AE building in MONTHS. Totally empty. I never heard AE spam anymore. Ok, maybe once in a blue moon. I can honestly say, in all my gloabl chat channels i'm a member of, only ONCE in... the last 6 months have i seen someone spam for an AE team. And i remember THAT because it was so weird to SEE an AE team forming in a long time.
I suppose bigger server may have more people using AE, obviously. Bigger servers also have more active PVP. That doesn't make it "popular" though.(I don't know what server your on, but mine is Triumph. No AE activity, no PvP. We are the PVE server. LOL)
Weekends on Triumph in the RWZ AE building the MA Super Team runs arcs. It's obviously time someone bumped the thread if it's fallen off the fron page.
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Quote:But they're much easier to find using this forum (see my thread on the subject for good examples) or the MA Arc Finder channel, which I think by now is generally accepted as the main story-centric MA arc chat, plugging and discusdion channel NA-side.There are such arcs. And some of them are very good.
Unfortunately they are buried under all the dreck, and impossible to find with the useless search feature.
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Thank you, Dr Aeon. You had me at hAEllo, but it's nice to see that you're addressing the woes of those who felt this nerf more strongly than I (I mean storytellers not tge jellybean farmers).
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Quote:I don't think I've spent 60 hours on all my arcs put together. What are people doing?
I think your arcs are quite light, filesize-wise, aren't they? Maybe other people are just slower, too. It also depends what your definition of 'working on an arc' is, I guess.
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Quote:...I go into the AE building in Atlas, and it is dead, dead, dead.
Really?
This I gotta see...
Logs in...
Eco
EDIT: I cant lol. What's this 800meg patch going in?
Maybe it's 800megs of snazzy big modern art sculptures to look at in place of all the MA buildings