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I must say, it is just as frustrating to us PVPers (and I lead a HUGE group or PVE and PVP players, so I understand both sides here) to listen you the non-PVP players insist it isn't as bad as we thought and to calm down. For all the immature whining and complaining done in these forums, over the past couple years, it has been significantly balanced between PVE and PVP players alike, so I would first suggest to hold those stones, not throw them.
Second, it IS as bad as we are making it out on the PVP side of the fence, especially for villains. And let me see if I can explain it so you don't jump all over me for just making an opinion and not-backing it up. Corruptors are not easy to take down, but manageable. MMs on the other hand, are almost impossible to kill in the hand of a good player and in a great player...forget about it. Adding /Storm in the MM sets completely kills VvV action, period. Three /Storm MMs on a vill team = 0 kills for either side in an entire match. Stalkers are not viable anymore for burst damage and vills can't spike other vills without stalker damage due to the heavy buffs we have. So, this will result in nothing but storm teams running against storm teams and zero kills. Sounds like fun huh? This is the end of the villain ladder on test and massive amounts of farming live, which in turn gives us the next problem.
As you all know, the villain market is VERY tight and VERY expensive comparatively. It is already almost impossible to get the sets you need, especially purple sets. Herein lies the major problem for villain PVErs...and yes, this does affect you more than you think. Get ready for the market to get even MORE constrictive when all these recipes being dumped on the market from endless amounts of farming goes away on all servers. Now, of course you will still have your day by day farmers, PVErs grinding for prestige, etc dumping stuff on the market, but it's not gonna be even close to what you see now. So, this means, goodbye ultra rares in numbers, goodbye rares, increase those LotG prices, those Miracle prices, etc.
For PVE, I find the villain powers to be just fine, lots of good choices there. But giving blue side access to our two BEST powersets and putting them in the hands of players with access to the APPs and unresistable debuffs, etc. is overkill and 100% puts an end to any thought of villains being able to match heroes in zones, raids, or arena. The zones will be dead and many groups will leave the game. Whether you like them or not, PVPers do contribute to your PVE success and enjoyment subtly and somewhat behind the scenes. I think you would at least be compassionate enough about how we feel that the piece of the game a lot of us enjoy the most is getting shafted and even more imbalanced.
gg PVP, PVE here we come, it's all we got left...
-Neo
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tl;dr
I am with holding my "dev-hate" (if any) after I can test these new powersets and get some concrete foundation of just how sucky or over-powered they may be. To whine now with ultimatium, etc is premature and ignorant.
However, fully discussing the options for each powerset sounds like a good idea.
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You tl;dr 4 paragraphs? That is plain laziness bud, especially after I have given you the "shortened" explanation PVE players have been asking for. And if you're directing the "To whine now with ultimatium" comment at me, I suggest you take back the tl:dr, read what I wrote and tell me where I whined about anything or how I was being ignorant? It is very self-explanatory, but to those that don't PVP I thought I could give you some insight from someone who comes from both sides of the fence...
-Neo
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