Mr. DJ

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  1. Finally got around to doing this, as futile as it may seem...

    Tier 2 Bonus: Ability to join/invite to Super Groups

    if one has the ability to join and invite people, not to mention convert your own Inf to Prestige, they should be allowed to pay base rent too.

    Tier 4 Bonus: Full access to the Market
    Tier 7 Bonus: Full access to Invention System


    These should not be that exclusive, let the Invention System be unlocked at Tier 4 along w/ full access to the Market.

    Tier 8 Bonus: Access to Large Inspirations

    ...wut? you should not be gated from certain inspirations just because you haven't played for 5+ years...
  2. Quote:
    Originally Posted by Golden Girl View Post
    Nightstar's blades for claws would be an obvious drop for the BAF - but the other Trials feature AVs who don't use normal weapons.
    random thing that has bothered me since Nightstar's redesign...why does she have blades SHE DOESN'T EVEN USE!?
  3. Quote:
    Originally Posted by DarkGob View Post
    Now, the real question is: PBAoE, targeted AoE, or a new hybrid type where the area of effect is a targeted AoE as well as anything that happens to be between you and the targeted area?
    massive cone?

    Quote:
    how about a classic Hulk two-fisted ground slam?
    if they tweaked Haymaker, give it a slight pause when you raise your fists above your head, then speed it up for the slam? gets my vote.
  4. bought it for the lulz w/ my monthly points
  5. Quote:
    Originally Posted by Tenzhi View Post
    Unless they're releasing a single pistol powerset sometime soon, it seems pretty asinine to make you craft the weapon twice in order to have a matched set.
    this
  6. Quote:
    Originally Posted by DarkGob View Post
    ...The word "damn" requires a warning now?

    Anyway, oh yeah, that guy. I somehow managed to almost avoid anything having to do with that idiocy, so I'm only mildly aware of it.
    Hey, if you wanted to marry a shoe, he'd allow it.
  7. Quote:
    Originally Posted by Aura_Familia View Post
    The fact that the time stated for wait time isn't the actual wait time.
    The fact that you can't do anything else while waiting for it to launch.
    The fact that it can often bug out by adding entire teams to a league for no apparent reason.
    The fact that its faster to simply form a pre-made league. Which most incarnate trials are.
    The fact that it does not take AT composition into account in anyway shape or form.
    The fact that it's basically useless on smaller pop servers (yeah shocking that there are more than just exalted, freedom and virtue in this game I know.)

    I could go on.

    The bolded is why the winter event needs to be kept at 8 and the old method retained.
    AT composition should be up to the person forming the league imo, we've been doing this for years before LFGQ existed. Or am I misunderstanding your intention?
  8. Quote:
    Originally Posted by SinisterDirge View Post
    For me it's that he is a Mary Sue that I haven't actually seen him do any of this cool **** he is supposedly capable of.
    have we seen him do anything cool since the first game trailer and the CoV one? o.O
  9. That you secretly like it?

    I've never had any real problems w/ the queue aside from the shuffling of unlocked teams...probably reason why I kinda look blankly when you guys talk about problems w/ the LFG.
  10. Mr. DJ

    16 cores anyone?

    what am I going to do w/ all these cores!?
  11. Quote:
    Originally Posted by Slaunyeh View Post
    Secondly, even if you're right, that'd be exactly the kind of trend I don't want to see happening. I don't want to see "existing" team content turn into raid content. Add content. Don't replace content.
    WLR was already a raid anyways...the only thing that's changed is the minimum requirement and they made it easier to access it.

    Also, wasn't there a countdown timer on WLR before you even clicked on the giant present?
  12. Quote:
    Originally Posted by MrCaptainMan View Post
    If the Reichs TF is the one with the 4 AVs trapped in force fields ina big room at the end, I've done that once, and that's basically all I know about it because the rest of the team had all doje it before and they weren't there to sightsee, so I basically got TPed to various places and at one stage I recall told 'DON'T go in this room - the tank will sort it out'. I got the badge, but it was awful. I'll never bother with that content again. If the minimum start req was removed, I would start it right now, and probably stay in the TF for a good few days, slowly working my way through the stuff I could defeat and taking screenshots etc. I'd have a go at the AVs, but I wouldn't moan at my probable defeat.

    Eco
    That seems to be a really convoluted tactic for the Hero version...Nemesis, that Malta Guy...Vanessa DeVore and Mistress Crey aren't really that big of a threat...


    Quote:
    Originally Posted by Daemodand View Post
    I soloed through the old Positron TF in Ouroboros on my MA/SR Scrapper. The minimum team requirement it used to have seemed completely superfluous, as there was nothing there that you don't see in standard soloable content.
    after the difficulty and scaling changes...the team requirements should have been axed for Positron
  13. Quote:
    Originally Posted by Model 75 View Post
    Hit a Void with IS, watch him get right back up and in melee range - blah. Or, if you REALLY want to feel like you're not doing anything, take the character back into AP, find some low-low-lowbie clockwork (with lower kb resist than most other mobs,) fire and watch them... not really seem to care they should be sent flying.
    unless the Void is lower level than you, IS is knockdown, not knockback.

    On another note...haven't noticed the changes on my Katana Brute, Soaring Dragon and Golden Dragonfly seem unaffected. However, my /NRG Blaster noticed it during a iTrial, I typically use Energy Thrust to get melee enemies away from me and instead of flying back about 10 feet, they look like they just simply fall backwards.
  14. not saying we should set anything

    I'd like to know why, just like anyone else, why they increased the minimum, because unless they made Lord Winter harder...it makes no sense.
  15. Yes, but neither of them are timed like the Winter Lord Realm and various pulling can let 4 people succeed with the Reichs TFs if they aren't what would be called "optimal." Though I'm not sure about the temp powers on Barracuda...I did it twice, got my Master's badge and was done with it because I hated how long and tedious it was. Also, Reich's being a big sack of hit points doesn't help...

    if they lifted the time limit on WLR...I'd say let one person have at it if they wanted.
  16. Quote:
    Originally Posted by UberGuy View Post
    The complaint is not that we should be able to succeed at anything with 1-2 players. The complaint is that we should be given the chance to try, no matter how unlikely we are to succeed.

    If the devs feel that a team of less than 12 is unlikely to succeed, simply put that on the content in big, red letters.
    I feel that solution would be more problematic, despite any warning. Which will bring in posts about "if we can start solo, we should be able to finish solo." It'll just more of the "can't please everybody" schtick.

    Quote:
    Originally Posted by MrCaptainMan View Post
    To clarify it for you, I have no need to complete anything that is uncompletable by myself solo or in my usual duo due to the mobs being too hard or requiring simultaneous glowie clicking or whatever. My gripe is with mimimum start requirements.

    Eco
    If the complaint was about the minimum start requirement, that's fine. But the rest of your post seemed like fluff, when the minimum last year was already above what you preferred.
  17. Quote:
    Originally Posted by MrCaptainMan View Post
    She sounds like a terrible mother. What if I have an allergy to whatever she decides I'm to have in my sandwich?

    Eco.
    idiots withstanding, a parent wouldn't intentionally try to make their child incredibly ill/kill them, something is wrong if you had to go to such an extreme to make a "counterpoint."

    common sense is a super power.

    Quote:
    Originally Posted by MrCaptainMan View Post
    No, it's not. Optional content requiring a team is however forcing me to team in order to start it, if I want to start it at all. The decision is mine, but after I make that decision my choice is removed.

    Eco
    Clarify something for me...

    This thread is giving me a headache and I haven't slept yet...the Winter Lord's Realm couldn't be completed w/out at least 8 people last year, yet you say you prefer to duo things instead and treat larger teams as a chore. They increased the minimum to 12 people, now you have a gripe?
  18. Mr. DJ

    City of Sewers

    those dirty, pesky changes

    The illusion of of variety is always nice, though the old contacts are gone, the new ones pretty much cover all the groups except...Primal Clockwork, and introduce Arachnos sooner. You seem to level just as quickly and forget the story just as quick, then can shove off to KR, Hollows or a farm of some sort.
  19. Mr. DJ

    City of Sewers

    ur = lazy text speak for "you are"

    it's less dickish my way
  20. Mr. DJ

    City of Sewers

    Quote:
    Originally Posted by Judas_Ace View Post
    So, what's the point of having anything in this game besides the sewer trial, since that's almost the only thing people are doing most of the time?
    it's like we don't form our own teams anymore!
  21. cats have tanks? this means war...

  22. you has my interests in about half those new incarnate powers >.>
  23. dammit Weaver...now I have to go watch the original 21st Jump Street...

    on a side note...people were actually complaining that Jonah Hill won't be as funny because he's not typecasted as the "funny fat guy"
  24. What I don't understand is why that only the first SSA contact gets a hold of you, but the rest so far, don't...

    Quote:
    Originally Posted by Model 75 View Post
    While I'm at it, can we stop jacking up the range for each one? I haven't played long, don't have a lot of TIME to play, and am barely in the range for this one. Why can't they all be, say, 20+? Am I going to need to be 45 in another arc or two, or need Incarnate powers for the last one?
    Don't be in such a rush, the arcs aren't going anywhere.