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Posts
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Joined
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Quote:It became Inspector Gadget.I'm just glad that they never made the rumoured remake of The Six Million Dollar man starring Jim Carrey, which was, again, going to be a comedy. I figured that they would probably play with the fact that 6 million is a comparatively small amount of money today and have the "comedy" focus around Steve's bionics being bargain-basement stuff that frequently malfunctions, leading to all sorts of hilarity...
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Quote:sad but true..."WHY ARE YOU ASSASSINATING ME!? D:"Sadly those do not stop you from getting nuked by the idiot who didn't.
UG is poorly designed, Arcanaville made that clear multiple times. I think at some point it will get another reevaluation like Keys did.
I hate bringing my Tanks/Scrappers for that ridiculous debuff alone... -
Quote:Well, Clarion does makes it easier for everyone, won't really get a argument from me about that. Those cases where we don't have enough...I bring a bunch of large break frees.I have to heartily disagree with +1. Because +1 means no Destiny, which means no way to deal with the idiotic confuse at the end of the trial. I hate the UG with a passion even though I think it is the best looking environment in the game. The tile sets, and mobs in the mission are just beautifully done. However the last encounter is so frustrating to me that I doubt I will ever run it again now that my main has the badges. Oh, he is t4 all the way, and it was still a pain.
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I have up on trying to use different colors back when they implemented it into the game and they wouldn't stay set...
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Quote:PB's do have a fair amount of energy resistance.The first couple of maps were fine, standard type fights and all that. It was rather let down, though, by the Chantry. Getting around was just like regular Shadow Shard stuff, but what on EARTH did the devs do to Ruladak? That guy used to be able to hit quite a lot harder than a 4 year old, but not anymore! Seriously, the fight, on my PB, was over in seconds. A shame really, regular EB's are much tougher than this and he should be buffed.
Quote:The floating battleships map looked great, but the jumps were rather difficult if not flying (I wanted to try it the hard way!) and at the fight at the end, Wade's Destruction Beam seemed to be completely invisible. Quite a let down really as I was expecting a huge BEAM OF DEATH rather than my PB's health dropping to 1/4 for no apparent reason...
Quote:Rulu-Wade. What. A. Wuss. Seriously. I had a harder time beating Manticore in an earlier instalment than I did splattering the guy who killed Statesman. Again, another very underpowered EB that, like Ruladak, needs to be tweaked a bit as, to me, it seemed that the AV->EB scaling wasn't working properly. -
Backup Radio and Recovery Serum
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eh...UG is good enough with +1 or +2, +3 is just a walk in the park
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aw...was gonna post it
damn you! *shakes fist*
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Redemption story for Scirroco
Finding out what the Vanguard are actually doing with Wade -
Quote:if they could do something like this w/out horrible redraw times, it'd be snazzyWell, if you want to consider all those weapons Deadpool uses to be rather like temp powers,
you can get at least rifles and grenades.
You still need pistols, a katana, dual weilded swords, and explosives.
Creating a purely ranged APP may be a nice / fun idea, using pistols with the first attack being a mez of some sort, with little damage
a single target ranged attack
a cone attack with low damage with knock back
a cone attack with high damage
I like it!
http://www.youtube.com/watch?v=6UPCfzJP-fA -
and Fold Space was the official Tier 9 of Gravity Control
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Quote:well aren't you a bag of rainbowsYou know... Admitting that your plot device is crap does not make it any less crap. If anything, it makes it even more so, because you're effectively admitting that you know your storytelling is crap and you're not going to do anything about it.
Moreover, finally having a villain admit to that particular kludge in City of Heroes storytelling strikes me as, finally, the ultimate betrayal of villainy. Our villains have been roped in as lackeys and into doing stuff for the greater good so often they are now just rolling with it.
Ai, ai, ai...
*edit*
Actually, one more thing. A request to our writers: Please stop trying to be cute and funny. It's not working. At all. It's actually getting to be very aggravating. -
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Quote:Those are not directly sold to you as a separate item.Reward Token badges, Loyalty Program badges, Praetorian badges, Alignment Badges, Incarnate Content Badges, Incarnate Dark Astoria Badges, AE badges, Invention badges, Auction House badges and the V.I.P. badge from CoH:CE... Yup, non VIPs can earn these without paying for them. >.<
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You guys make it so easy for them, how can they not take advantage?
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Quote:Scrappers don't think and analyze. They see it, therefore it must die.To each his own, but I love that power. When I was playing my Bane, I would run around using it on random stuff. That said, I'm open to anything so long as:
1) it doesn't increase Scrapper offense or defense; at least their solo performance
2) it is unique in the sense that no other AT has it. Powers that a particular power set has is cool (hence the Surveillance request) -
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Quote:please tell me that purple energy around his left hand is a joke, you have a awesome picture here...then something that looks like it was slapped on in paint...Arc #7 of Who Will Die? should be available either tonight at PDT Midnight (going from Monday to Tuesday), or, right after Tuesday's Live Publish.
EDIT: It's Live now! (3 AM EDT) See Infernia in RWZ.
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if there isn't one...I wouldn't mind a no fx option...