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However, what is the method for getting around 48 badges on all my badge toons (currently 12 serious badgehunters)? Stay logged off!!!!!!!!
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Lol - Oh Sal this must be a killer predicament for you!
I have heard there is a 'Scab' badge planned if you subscribe to Champions-Online or DCUO and put in an absence for 6 months or longer.
/em,rubsitin -
Always a shame to see a player leave because of unpopular features, All the best, I'm sure some of us will see you in Millenium City Charnell, don't forget to recreate your toons so we can all recognise you.
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This just doesnt feel like fun anymore to me.
See you in Champions Online :P
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Our Devs are great at listening to the player-base, but I'm beginning to think they are also spectaculary bad at admitting or even acknowledging they may of got it wrong.
Now while its too soon to lump recent frustration with the complete redux of PvP into that appraisal, I'll go with this one instead:
#Exhibit A: Hamidon Revisited#
How many attempts at Hamidon since the redux?, how many?...
4?
5?
Most definately under 10. And this is supposed to be a real memorable level fifty community experience. Have the Devs looked at tweaking it back the way everyone enjoyed it?, or are they content with ignoring what I imagine are the shameful statistics of raids per week since the redux?....
...
... even heard anything from the Devs recently about the Hami raids or lack thereof?
...
...
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...
...
... thought so.
Comon guys, as of next spring and 2010 respectively we are not going to be the only kid on the block and you are setting yourselves up for a fall. -
The needs of the many outweigh the needs of the few?...no animated hair fo U.
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Not in CoX, as has been mentioned, it would be far too much work for too little pay-off.
Champions-Online and DC Universe Online looks like your best bet for alternative bodyshapes. -
Maybe the Devs tweaked them?, Personally I think we are due an AoC Nipples-fiasco/uproar in CoX.
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You did check your Combat Attributes when these things happened, right?
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Combat Attributes check out fine, I can see the stats are higher than the suppressed PvP figures.... something just doesn't feel right. It doesn't feel like the build used to, I know that sounds vague but believe me, when you have over 3500 hours on a toon you have a spidey-sense for when something is amiss.
#Patiently awaits next load of patch notes. -
Wishing you all the best His_Hairiness, Remember....Us Heroes stick together. Be strong.
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After my first attempt at Issue13 Solo PvE I was immediately drawn to my endurance drain mid-fight with 2 Arachnos lieutenants. Odd thing is I have the exact build I had before Issue release.
I also found myself repeatedly stunned by level fifty Behemoth lieutenants at Portal Corp gates and that NEVER happens with my current build. I have discussed this with others in the Union Chat channel and a lot of other people are reporting end drain, stuns and what they feel may be unintentional PvP changes that may have sneaked into the PvE game.
Part of me feels like saying "What on Earth is going on?", but I think I'll leave it aimed at the Devs as a respectful "Are you sure you haven't overlooked anything with regard to the changes?"
Anyone else notice anything odd either with regard to the performance of their build post Issue 13 or other changes that resemble I13 PvP changes in the PvE game?. -
Welcome to Paragon City Zenkolt, welcome to the forums.
See you on duty dear.
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Welcome back Doctor Nookie!
#I think you'll be pleasently surprised as to how many are on-duty, new recruits and Veterans alike.
#Hollows spawns were re-jigged by WarWitch, you'll find it a lot less terrifying than you used to.
#...and I don't know about Squiddy, but Union is serving up some Jelly on the 14th.
Take a look at the features updates to see the changes you'll encounter.
See you on Duty dear.
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Mother, that is incorrect and is the core of what I'm saying.
We're not equal at all. Those who can play for umpteen hours per day and are happy to endlessly farm have a distinct advantage over those of us who dont.
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That will always be the way Lionsbane, in whatever MMO you play, in whatever class. They have to have scope to reward you whatever hours you put in - thats how they aim to hook you.
Anyway, just have fun with what we have at the moment in its current incarnation. It will do doubt be tweaked in response to all these criticisms here and state-side, And 'City of' is still the most 'pick-up 'n' playable' MMO out there.
It could be worse, It could be a grindfest like (you know) that other one. -
Either which way we are all in the same boat with regard to it all - so in a way everyones even.
Fiscally anyway. -
I believe the 'Art of War' Supergroup are holding a rather special Xmas competition.
...Of course you'll have to ask it's Leaders, because I'm swore to silence. -
It boggles the mind as to why on Issue release day - not only are there no 'Blessing of the Zephyr' receipes or enhancements in-stock... but with regards to 'Touch of the Nictus' they are not even listed in-full yet.
The NPC management should be fired if you ask me.
Any E.T.A on their arrival please?. -
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The meh:
PvP rebalancing: I suck at PvP anyway, so now I can suck in a different and rebalanced way and blame it on the Devs
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Falls of chair laughing -
I agree with the sentiment that the Issue 13 PvP changes have not broken PvP entirely.
I gave PvP a bash last night and afterwards was thinking about the experience as I drifted off to sleep (as only those of us obsessed enough with 'City of'/Builds/PvP can appreciate).- I'll start with an analogy to begin with to try and summerise before going into more detail.
"Its as if a big dollop of smeary Vasaline has been wiped over the lens and clearcut experience that was 'old-school' PvP".
I won my first 1v1 fight easily, came within a whisker of winning the 2nd (but luck swung it the other way) and ended up just losing. And then an old Nemesis showed up in RV and I fought him, his ArachnoBot and patron pets and over a long fight it came to a stalemate with the fight going both ways several times for us both.
So a great first experience then? -Yes !!! [/i](but strangely enough also)[/i]... No - not because of my personal winnings but for the overall experience of PvP.
In old school PvP you are driven to perfect your build through your Nemesis' you encounter on your toon, you know the characters you fear!... the ones that always seem to get you, because they have worked hard on a tried and tested strategy that works for them, whether that be a Mastermind's trapping and devastating onslaught, A Dominator's mezzing/holding, a Brute's punishing frontal onslaught or a Stalker's stealth, cunning and devastating assassination.
Now, no matter what tried 'n' tested attack-chain strategy you relied on previously, the rule book is thrown out of the window. You will not be as effective as you once were in the name of a 'better and fairer PvP'.
Its this genericising that is my fear for the overall PvP experience. While it makes things fairer It does take out some of the thrill of Old School PvP. Things like Perma-Domination did need to be addressed as that was ridiculous in PvP, but the new fairer blander PvP needs to be tweaked some more because The Devs have pulled another Hami in some respects with this redux, They have followed a path that while it levels the playing field, I can't help but feel It also loses some of the unique flavour that Old School PvP had.
This is core to the problem for me;
"How do you level the playing field when the Archetypes were never designed to be equal in the first place?" - they were designed to complement each other in PvE and they have been struggling to find a system that translates the Archetypes into the 'Bolt-On' addition of PvP ever since.
Fights are now longer and less decisive, And if you take the extremes of Empath and Brute or Blaster and Mastermind, how are you supposed to stand toe to toe with them?, Defenders are not suppossed to outdamage other ATs in general, but we ARE supposed to have better defence, therefore I do not understand the concept of Diminishing returns outside of a team, I barely understand it in concept inside a team yet alone outside. I'm trying hard to think of a set that has been harder hit than the healing sets such as Empathy, Personally I don't want to outdamage blasters as that is utter nonsence conceptually - but i do want to be be able to protect myself and other through my healing in the primary set. If they wish to nerf the team buffs... fine, (if they really have to), I agree diminishing returns on those are perfectly acceptable, but not being able to heal yourself as effectively while other ATs don't suffer the same crippling primary set effects is ridiculous if you ask me.
I'm not querying this solely as being in the Empath business, I realise most of the ATs have similar serious issues with the new changes, some of them not making any conceptual sense whatsover.
Personally I would of kept the old system but boosted Defence in all classes so if you wanted to protect yourself/harm someone - you had to go to the extreme in slotting it to break through. yes, It would still not be perfect but PvP will still have a flavour to it and not have the genericised smeary mushyness PvP appears to have now.
I do not mind losing a fight because someone outsmarts me through a tactical strategy (In fact it inspires me), I do not mind losing a fight because a certain AT may overpower me with their damage output - but I do feel disappointed on losing a fight because the new rules make a fight go on so long that it is basically whomever runs out of stamina first - that (as I heard a youngster complaining last night) "Suxx donkeywang" - and while I cannot condone his language I cannot help but understand his frustration.
The PvP is not broken, far from it but it does need a tiny bit more tweakage back the way it came to re-inject some of the personality into the Archetypal clashes in my opinion, because at the moment it feels like playing with the wrong prescription glasses on. Less defined, less frightening, less brutal, less challenging (unless it is tweaked more).
Its a different animal, but one I hope to perservere with in the foreseeable future. -
Inappropriate no, Ironic - yes, especially as it was NCsoft that pulled the plug. Still, in jokes 'n' all that.
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I plan to go with SO's for the builds I play less.
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I think thats what most will be doing. It just boggles the mind to be honest that Norcal can give us such a revolutionary game-extending system that was 'Invention-Origin' enhancements... then introduce a re-vamped PvP system that doesn't factor in all the hard work players have put into that system thus far for inclusion in dual-build.
Totally boggles the mind personally. Anyway, ho-hum. -
Couldn't they just disable the unused automatic selling of unused enhancements?, ie: if you only want to change a little you can... and not lose the rest.
Therefore the intentional unslotting to get the big pay-out at the end wouldn't be a factor. Just a thought. -
Ok, just used my respec and tidied up my primary build and then visited a trainer to tweak my second build for PvP and took the slow step-by-step power by power slot by slot approach to level fifty and recreated my build albeit with the forementioned PvP-tweakage and my current set bonuses in mind - clicked on done and expected to be greeted with duplicates of my enhancements (disabled for selling or reimbursement at the end)....
What I actually got was an entirely unslotted build.
I thought (obviously wrongly,apparently) that a duplicate build would be used as (to speak personally) all I wish to change on my build which takes into account set-bonuses is...
#One-slot off of TK-Blast
#Said slot added to an Epic powers change.
Thats it, thats all I needed to do.
There is no way on Earth I am going to spend 3 more years grinding a Billion Inf for a duplicate build so wonder...
How are Dual-Builds going to be encouraged on veterans? - Anyone?.
Yours slightly peeved off, at a now-defunct feature that I was actually looking forward too. -
I'm not particularly worried about this one to be honest, Its ok... but not an essential purchase for me as I don't personally intend to roll a toon named Battle Pidgeon.
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Super Booster II will be a magic-themed pack
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centered around the Fifth... Anniversary of City of Heroes.
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Well that was subtle. -
Happy Birthday Kinenetical!
- have a great time
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Evil Genius: Arachnos Edition.
Managing your own secret Arachnos base. Recruiting henchmen and villains from the Rogue Isles for your nefarious deeds.
Defend your base from snooping PPD, Longbow and Wyvern and signature heroes while building your doomsday big spider thingy.
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Sounds like Evil Genius.