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Quote:For cosmetics I would have no issue being able to buy them flat out. With any reward that affects play performance I think the devs need to be very careful about allowing them to be bought. That's a slippery slope. I think all free to play games poke at those boundaries a bit; what can they sell without sacrificing the integrity of the game's reward structure?It's a pretty simple question, I think.
When i21 hits, will we be able to buy the rewards that currently require Incarnate Merits to unlock?
I know there's some (myself included) that strongly dislike having things like emotes and the non-incarnate chest emblems locked away behind the trials. Allowing you to spend points to unlock these things seems like an obvious solution, but I'm not sure if they'll do it.
Any thoughts/ideas on this? -
Quote:I respect that people like raiding. I said as much in my original post. That said, I haven't played enough with the latest conversion rates to see if solo play is a viable way, with those rates, to gain incarnate shards so I will refrain from comments until such time that I have more experience with the just released issue.To the OP: In a game scheduled to revamp 66% of the level 1-10 experience, and scheduled to add a new 20-25 zone, I cannot accept your premise that leveling and playing characters at any level you wish has been abandoned.
It's not wrong for you to have an opinion. It is however inaccurate in the extreme to narrowly define the parameters of that opinion then try to claim it represents an absolute condition.
Sure lots of people are running Trials now. That's because we've been playing for years and for the most part have to shelve most characters we get to 50 because there is not much to do. You should generate some tolerance for a community that is embracing the new shiny thing for a while, because it's normal.
Just like most of the game's systems, you're not obligated to participate if you don't like it. It's not terribly hard to find people who agree with you and do things with them, until the developers get around to expanding the system with some options more to your liking.
Until then, please be more polite to the people who have been asking for things like this and enjoy them.
As an aside, I completely agree with Billz that the inability to start task forces and even trials with smaller groups is baffling to me. This is one of those weird idiosyncratic things that the devs cling to that provide no benefit to the game. -
Quote:This.The Apex and TinM change is certainly a step in the right direction. Now, we need to be able to start these TFs solo.
Alternatively, wait for CoH:F, but logging 8 accounts is tedious, likely takes multiple computers, and that's not good for the planet! Think of our kids, let us start TFs solo. -
If Momentum does increase the actual animation speed of attacks then that's new tech, and pretty radical new tech at that. From what we know, the animation time of attacks previously has been completely static. They could play games by making the activation time and the animation time of a power not equal to each other but we haven't seen any evidence that animation powers could be made faster on the fly.
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Quote:Yes, that's it. Curse me posting late when I am tired. I was wearing a scarf from the previous costumes, and the scarf didn't register to me as a cloak. The alternate character I checked happened to also have a non-cape back slot item.I just went to the Tailor and Trench Coat's are still there for me. Are you sure you've not chosen wings or another back/chest detail that means Trench Coat has disappeared?
Thanks! -
I can no longer find Trench Coat as an option, except for my character who already has a Trench Coat and even then only on that costume. I didn't see it mentioned with I searched on Trench Coat (although I was getting lots of unrelated "coat" hits.)
Is anyone else seeing this? -
Except now there is (hopefully) a huge influx of new players taking names so the conditions of the topic have changed.
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Solution? The devs may not think this is a problem. The devs might think it's a small problem and they have more important things to do. The devs might not have considered the impact of choosing names of F2P since it's early in the cycle. But I would say "doing nothing" is their "solution" is probably a misleading use of language.
Sematics aside, hearing that the devs don't consider naming to be an issue and thus they don't plan to address it would be useful information to me as well so I could plan server switches accordingly.
(Plus I like hearing players views on whether they consider naming to be an issue and their thoughts on solving it.) -
They should let free accounts mature (with game time and characters levels) to be able to participate in the community, both within the game or on the forums. Sadly it is the attachment to the account and the threat of it being taken away that keeps some players in line. Once an account is open for a certain amount of time and has characters who have reached a certain level then you can probably open up communication since the account, although free, still has value to the player and they risk losing that value if they are abusive.
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Quote:If they had a hybrid system you could still do this to get a "that name is available" message before adding the tag. If you are very creative you could get your unique name.Don't get me wrong. I'm ambivalent regarding the current naming system. Yes I don't always get my first choice. And yes sometimes I need to really work hard. But I've come up with a number of names over the years that I'm downright pleased with and for me have as much staying power as some of the classic characters they emulate.
Two recent examples I never would have come up with if my first choices were available:- Skywright (for a character transfer--a rocketeer type formerly named Captain Tomorrow)
- Honey Maven (a female bee costumed brute whose willpower toggles have been recolored to a variety of honey colored tones, both dark and light for a rich swirling irregular aura about her)
In both cases, I went through over a dozen stabs trying to find a name that fit my standards with the right classic comic booky ring to it that was also available. Without a restricted system, I never would have been forced to work my own creativity as hard. So there are things that would be lost for sure if we moved to an open naming scheme. -
Quote:Some kind of solution would be awesome. I know it's unpopular to some people, but I prefer the naming scheme used by other unnamed games that let's me use the names I want, even if names have a tag. I wish there was a hybrid system that let players go either way.Anyways, as to the OP, at this point, I wouldn't be surprised if some sort of more open naming scheme is in the works at Paragon Studios. Not saying it is coming, but the F2P and i21 stuff already sounds so very thorough (and is contrary to several public statements made regarding stuff like zone and content revamps) that I wouldn't be surprised at all if next week they came out and said, "Oh, by the way, with CoH:F, we'll be introducing a whole new localized naming scheme. Here's how it will work..."
Or just let me use special characters in names (like the "@" character) so I can fake it, like Moonlighter @ Freedom Force for example.
As for City of Heroes, I do alright coming up with names. Sometimes for certain concepts it's tough.
One problem is actually character transfers; I found a bunch of friends play on another server, and my favorite characters from my home server can't transfer there without a name change. After 50 levels changing a name is tough. -
That's a good point. I imagine there will be a name rush when it opens. Hmmm, I'll have to be ready so I can grab at least my namesake name.
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I am excited for Freedom. It sounds cool, I think it will be good for the game, and with the other Free to Play games I have played the extra people didn't detract from my experience.
For this game, however, one thing I am concerned about is name ownership. Unlike fantasy games, where I can make random strings of syllables look cool, I actually like to have a coherent superhero name. So far at the current rate of name usage I can find names I like, though with some themes this can still be a chore. With the membership potentially increasing so much and the number of characters exploding I think this will be an issue.
Are there plans to do name clean ups more often?
Are there plans to have a scheme to allow names to be reused with some tag? As an example, allowing a character to take an Super Group name and display that, so En-f0rcer322 could look like Enforcer of Freedom Phalanx or something. Or use the global name as a tag?
(Where the person with the original name would get a "clean" name so players wouldn't be forced to use tags.)
I don't want to degenerate this into bashing this specific naming convention, but rather get information on whether this was considered with Freedom and what people think solutions might be. -
Several thoughts:
~ One thing I don't like about Regen is actually the loss of DPS that all the clicks cause when the character is pushing limits. Weapon sets are even worse with redraw. As recharge increases and the clicks come faster and faster the activation time becomes more prevalent. It's not a huge drawback, but it is an issue.
It's even worse if the character fills in the mitigation holes with Shadowmeld, which has a punishing activation time.
(Of course, my /SR uses Aid Self which is just as bad, but I don't actually hit it that often in normal play.)
~ On the other hand, Regen tends to perform better than expected in teamed high end content because it is less reliance on the "typical" scrapper/brute tricks of defense stacking. As the developers attack high end solo builds with higher soft caps and other tricks, Regen's many clicks and tricks actually let it perform fairly well. If this holds up, difficult content may actually end up debuffing other sets down to Regen's level. I don't know if that's an argument against buffing or not buffing, but I found it interesting.
~ That said, a high recharge Regen with supplemental mitigation such as Parry or Shadowmeld can be very hard to kill. -
What I am concerned about is that power proliferation has dropped so far off the radar of the newer devs that he would have to jot that down in his notes.
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Quote:The difference is the other examples are one time rewards. I need run those only once, and can progress in other ways even if I never complete them. I have no problem with some rewards in the game requiring group content.All of the above task forces require the same number of people as Lambda does, and actually take far longer to complete then lambda does. How is that 'raiding'? Because you can have more then 8 people? You can collect shards at any given level once you gain access to the alpha slots, either via a solo-able story arc, or unlocking it via the iTrials. Then you can convert those shards into threads, and those threads into more iXP allowing you to basically solo your way up the new slots.
The current endgame is completely different than these examples because it requires you to grind these over and over.
Quote:You have to understand one thing here. People WANTED an end game system. And in order to get said in game system, they dev's had to create a way to allow progression slowly, without people finishing it all within a days or even a weeks time. That is exactly what these iTrials do, and they do them very well.
(Edit: When I say "poorly" the specific problem I have with the system is having to run them many times. Running them once or a few times is fine.)
Each iteration of end game the devs have introduced have moved away from this type of system. It's gotten to the point that solo and small group content aren't even an option until months later. This is troubling to me. If this is a one time problem; the solo options just didn't get finished in time and in the future the small group and solo game is unlikely to lag behind then great. My concerns are alleviated! I am not getting that impression however. If this is what we can expect as the norm then I would like to express my dissatisfaction with that. -
Quote:It indicates a troubling direction with the game, where solo and small group content have become the afterthought.And as many people have point out IN THIS VERY THREAD, the Dev. Team is working on other things to allow it. Sorry you want it NAOW.
Quote:As others have said, you are whining.
Quote:Also, these are not "raids" in the sense of raids in other games. You form a team, and these things are usually done in under 30 minutes. OH NOES THE HORRORS! 30 MINUTES OF EFFORT!
CoH has designed several end game systems. The best, IMO, is the IO set system. The alpha slot system moved away from that but still provided decent solo options. The reason for this post is every iteration of new end game the devs introduce move away, not towards, these successful systems. I am trying to articulate my opinion and desire to move back towards these systems. -
To those who said there were many threads on this topic I apologize; I actually did look back four pages and didn't see any similar threads.
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Quote:If not my own opinion, then what exactly did you expect me to express?But then this post right here has more or less just said that you are complaining about the trials because they dont meet YOUR personal preference and not for the good of the game.
The reason people react so harshly to these types of threads is because it always make it seem that these raids are bad for the game when the truth of the matter is is that its just a "i dont like this new feature personally" thread.
Of course everybody has their own opinions on every single bit of the game and rightly so, but when a thread is started about it, they should make it more clear that its their own personal viewpoint of the game to them on a personal level. -
Quote:All of these except Hamidon enhancements were possible without raiding. Yes, Hamidon enhancements were a short dark time in the history of the game, one I had hoped we had moved away from.Most of them did at one time. At one time:
You couldn't get a respec unless you had a full team;
You couldn't get a Hamidon Origin enhancers (which were quite powerful at the time) unless you raided;
You couldn't generate (although you could buy) Pool 'C' and 'D' recipes;
You couldn't and still can't get certain accolades, e.g. TF Commander, unless you team.
You're taking the definition of "progress" and narrowing it so that it suits your argument. Loot has always been a form of progression in MMORPGs, including this one. Loot has always been significantly easier to gain teamed in this game.
There is no change of focus.
But I don't mind if some rewards are group oriented, like Task Force commander or special IO recipes that can be traded. I don't object to that. I object to the whole of the end game progression design being now focused on large scale group trials (basically raiding) with smaller groups as an afterthought. -
Quote:I have no problem with some badges requiring groups. I have no problem with some accolades (like the Task Force Commander) requiring groups. I would have no problem with some bits of end game progression requiring groups.A lot of players in the game belong to a group people call "badgers". A lot of those players like to solo however if they want these badges they MUST team with a lot of people which can put them off the game.
Hami-o's were out before inventions and were seen at the time as character progression due to the amount they buffed you by.
I have a problem with the *entire* endgame revolving around large scale groups and the design of the game focused on that playstyle. -
Quote:The sweet spot is my personal preference; what I like most. The game has supported this preference very well in the past. The new endgame no longer supports it.I disagree that the game has been built around this "sweet spot" of 2-4. Missions set at standard don't spawn enough enemies for my AoEs to feel truly useful. Granted, there's a slider to virtually pad a teams numbers, but that's not the standard the game was designed around.
And calling what the Trials bring to the game "raiding" is akin to mistaking "The Cat in the Hat" for "War and Peace" -
Quote:You make it sound like posts that express dissatisfaction with the current design direction of the endgame are automatically whines. I don't agree with that point of view.We don't have to put words into your mouth.
You are complaining that there is no solo-progression. Fine.
This is Massive Multiplayer Online Role Playing Game.
The developers do not have to provide a solo option for anything.
The developers SHOULD not have to provide a solo option for everything.
The developers SHOULD not have to rework their development plans to accommodate whiny and obnoxious players.
Let me be clear. The developers have already stated, very explicitly, that methods are in development to enable additional methods of incarnate progression
You, and many other players, are whining like weedwackers because those methods are not yet implemented.
You, and many other players, are for some reason hung up on the idea that the Trails are all there is, and there ever will be.
You, and many other players, are for some reason hung up on the idea that you are entitled to play the game your way, and how you like.
Let me clue you in. You. Are Not.
Now do the rest of the forums and the game a favor, knock the whining off. -
Quote:None of these provides exclusive rewards for an entire section of the game. All of these are an occasional activity that supplement the game, not replace them. I am required to do none of these to progress.List of things ingame that are designed to require at least one team or more.
- Every single taskforce
- Every single trial [the hollows trial requires you MUST have 8 players to complete it, so if one crashes you got to start over]
- The hamidon raid
- The mothership raid
- Every giant monster
- The Lusca giant monster needs more than one team [pref 2 - 4]
- Invasions [while you dont NEED a team for this, it really is designed for one]
- AV takedowns in RV
It really annoys me that people are describing these as tasks that takes a lot of players when they require less than a MSR and less than half a hami raid.