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Posts
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Quote:There also seems to be the "OMG I am debuffed" run code, which kicks in for Katana, Broadsword, and other sets with inherit debuffs. I don't seem as many runners on my MA as my Katana where everything runs as soon as it gets the -Def debuff.Mob morale is not just individual, its also group base. One example for this if you hit and one-shot (or drop him lower than %50 hp) much lower level enemy in a mob whole mob starts running even if you didn't attacked them. Its like something between "I am taking x amount of damage in y ticks" and "My group took x amount of damage in 1 tick" or at least this is how I observed the situation. Burn probably triggers both conditions in a crowded group and if conditions made like a meter and first conditions fills some second conditions fill some more it may explain the chickens in the CoH :P
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I am simply rerolling all my scrappers without a taunt aura as Brutes, especially now that the sword sets are going to Brutes.
Running mobs are just too frustrating. -
Quote:Tip missions let you cherry pick the hardest IOs to get outside PvP and Purples. So the +Recharge LotG IOs are easier to get since you should be getting 1.5 Hero Merits per day if you play a lot. That's maybe 8-10 days for all 5 while getting salvage in missions. After that you can buy expensive recipes and sell them to start building cash reserves.Cool, thanks a ton for the tips. Looks like it will be awhile before I hit the zones then. None of my characters are ready for these new builds I see running around out there. And yeah, the prices on these IO's are insane now. Looks like I have my work cut out for me. Thanks again, guys.
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Quote:With no taunt aura you'll have to kill on the alpha strike or everything will run all over the map.Burn and blazing aura deliver reactive procs, if that's what you mean, yes. /Fire doesn't make reactive better though, it gets the same benefit as any other set. Arguably more than any other set since you get two (or three, heh) aoe attacks with which to be proccing. So yes, SJ/FA looks like a beast of an aoer.
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The real reason I like it is that Cloak of Fear seems to prevent runners who instead cower until I attack. That itself is worth a power and some slots. My scrappers who don't have a taunt aura are pretty much worthless in high end solo play or small group play without heavy control or a tank/brute. Everything just runs. This is particularly bad on sets with built in debuffs (like Katana and Broad Sword) where the AI hits the "I'm debuffed, run!" code.
I have pretty much abandoned all my scrappers who don't have taunt auras in favor of either Brutes or alternate scrappers where taunt aura power sets can still stay in concept. At least Cloak of Fear seems to reduce runners caught in the aura. -
That's fair, which is why I tried to keep the same powers in the build I posted. I totally respec a desire to avoid the tri-corder of doom.
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Quote:Off the top of my head, the problematic ones that are part of the accolade:Where? The most frequent attacks not paired with s/l are actually energy by a large margin, which happens to be electric's strength. For others, even electric's 'weakness' of negative, you can use power surge, as mentioned.
Infernal, Black Swan, Diabolique
There's also Baphomet... I won't count the Envoy of Shadows or Ghost Widow because they are such a pain to solo for most secondaries.
Capped S/L is very good, but it still has holes to many groups. At high settings against many factions with Fire/Cold, Negative and Psi. Circle of Thorns, Carnies, even Vampyres stacked in a 8/+2 group of council can cause issues.
On top of that capping S/L in Electric uses up most of your melee attacks and replaces other sets that give you needed recharge. It is not a trivial exercise to S/L cap electric. Elec needs recharge for it's mitigation as well.
Quote:Why would you leave tier 9's out of it? If you can't have it up the whole time, fight the AV without it and then pop it partially through the fight. If you don't use the tier 9's and we are still in the fictitious scenario of that pure fire AV, the willpower will take 4.555% of damage and the electric 5.368%. In that scenario the electric is taking a little less than a fifth extra damage.
Hey, maybe you're right. With incarnate powers and lore pets I will give you the point that Electric with it's tier 9 is potent, and characters have such a high damage output that they can probably take out the AV during the uptime or close to it. I tend to discuss sets minus the tier 9 since at pre-incarnate damage outputs they don't tend to run long enough for stupid scrapper tricks like AV hunting and the old Rikti challenge. I guess it's a new world where the DPS is so high these are much more useful. -
Quote:I am well aware of the advantages of S/L capping, and do it myself on not only scrappers but other ATs. In the AV arcs you still run into plenty of AVs that will hurt Elec.No. A) Almost all attacks have a smashing or lethal component, so even against a F/C AV you will still be dodging very nearly the same. B) Electric has Power Surge, which will cap your resistances to everything but psi (which still is not a hole, as you get solid psi resistance from Static Shield). C) Energize does better for you when against a single target than RttC. S/L softcapped Electric is one the sturdiest sets available.
Quote:Edit: Example from my own db/elec build. I'll pretend we are in wonderland and an AV is doing pure fire damage, so no smash/lethal at all. As a side effect of getting my s/l to 45%, my melee defense is 39%, so with power surge on I'm taking 2.75% of that incoming damage, and I regain an average of 48.4 hp/sec. Plugging into will power, at defense softcap, maxed out for resistance and with SoW on (and same slotting for health to be fair), I'm taking 3.81% of that AV's pure fire damage and regaining 46.7 hp/sec (no set bonuses, though, since I don't have a full build). The willpower is taking more than an extra third of the damage; whether you think the extra regen from set bonuses for willpower make up that difference or not is up to you. -
Quote:With only three toggles and CJ you probably won't need Conserve Power. Freeing both Elude and Conserve Power would let you get Aid Self, or dip into the Leadership pool. Another option is to dump CJ in favor of Hover, freeing another pool at the cost of extra endurance usage. But I tried to do the build without changing powers or power order.I'm glad you found some new ideas that you like.
The reason most of us skipped it is because SR is one of the few sets that really doesn't need DA - at which point it just becomes a drain on your DPS.
For the same reasons you do not need DA, I would also highly recommend you reconsider Elude.
For now try out some new slotting, hopefully with at least softcapped Melee & Ranged - and then you might feel less need to keep Elude at that point. -
The problem with /Elec is it can't soft cap to everything. It can manage S/L and has high energy resists so against those types of AVs you'll be fine but you will hit the wall against F/C based AVs, negative based AVs and (as many scrappers are) Psi AVs.
Willpower, on the other hand, can cap S/L, F/C/ and E/N and still have good resists and excellent regeneration. You just have fewer holes and can do stupid scrapper tricks in more situations.
As for Dark, when you are squeezing every bit of defense into a build that you can, the extra defense from Cloak of Shadows makes a big difference. Plus Cloak of Fear provides -ToHit which synergizes. But the set is an End pig so unlike WP and Elec you'll need to invest in Body Mastery.
Elec is a nice damage oriented set, but getting extreme defense is tough unless you go with a Sword set. -
Here's how I'd do it.
Capped to melee/ranged/ and AoE.
82.5% global recharge giving 8 seconds off perma-Hasten. With the Incarnate recharge you have perma-Hasten. Same powers and order, although honestly with no additional powers I think Conserve Power is overkill. Energy Torrent should be well enough slotted to be up each spawn, and with the Recharge from Incarnate you'd cap it's recharge anyway.
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I think the moral of the story is to reroll as a Brute.
Which tends to be the moral of a lot of stories these days. -
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Quote:Except:I really don't see how any combo system will be different for you if you don't care for dual blades combo system.
Have to hit 1 power, and then another, and then another to get the big pay off!
SJ may have more options for how to work the combos. These powers equal build ups, these power equal finishes. But it's still the same principle.
Click one power then the next then the next.
~ You can choose the order of your combo building powers, and drop bad ones once you get enough recharge.
~ One miss doesn't screw up your combo.
~ You can mix and match combo builders with finishers, hitting the AoE finisher for minions or single target finishers for DPS.
Dual Blades doesn't allow for any of that.
Are the combo points on the player character to avoid one of the big design flaws WoW made with rogues? Or are they on the target? -
I don't think we will run into an issue where EA eclipses SD. AAO and Shield Charge are just too strong. It will be nice to have a another defense option other than SD.
It might eclipse SR and Ice (for those who have Ice) though. SR gets too little for too many powers, although the DDR is nice on it. -
Quote:All the F2P games I subscribe to (which granted is only 3 not including CoH) have all those included. To be clear, I am talking about the case where people are paying subscriptions. The only caveat is some of the games have core functionality that has to be earned in game (like Warshades, Capes and Auras) that can be unlocked prematurely with MTX.Funny, I saw pretty much the opposite. I know we can't compare and contrast here, but I sampled 4 formerly-subscription MMO's that went hybrid in the past 2 years, and ALL of them have
- races you must pay to unlock
- classes (with unique mechanics) you must pay to unlock.
- content you must pay to unlock
- market limits applied to you that you must pay to unlock.
- critical advantages (like alternate advancement, broader power/spell selection, ability to use higher-quality loot, etc) that you must pay to access.
In fact, if anything, CoH Freedom is showing a broader range of selection available to all "free" players than any of these.
Can't go into more detail here, based on forum rules, but if you're curious which ones I mean, PM me and exchange ideas on what's available. I'm always interested in broadening my understanding of the genre. -
Quote:For boosters, I can see from the screenshots whether I will like the costumes or not. Sure, there is a chance I won't like the mini-powers but I know what I am getting into with the costumes. Now, I love the mini-travel powers. Ninja Run is probably in my top ten for game additions.If not this it would have been more booster packs and boxed expansions. Those were the only two real options for game expansion.
How did you deal with this problem in the past with booster packs and boxed expansions, because once again if not this it would have been more of those.
For content, I will probably enjoy playing through it once. If it is great content, I will get a lot of replay value yes. But I will enjoy even less enjoyable content the first time if only as an exploratory exercise. And honestly, once I don't trust the devs to produce content I will enjoy at least once then I will move onto other games.
New sets are a completely different beast. They only have value if I will enjoy a character with that set. When they are essentially free or part of a content pack which I will buy anyway there is nothing lost if I buy them. If I pay for them explicitly I have no way of checking out their awesomeness unless I use the test server. Actually a test server with the level to 50 option available would work for that purpose.
Quote:Your problems really seem to be problems directly associated with unbundling. Those may be intractable, because the vast overwhelming majority of people are likely to appreciate unbundling and prefer it. The all in one mentality is really the first permanent casualty of City of Heroes:Freedom. Theoretically speaking, they could make a VIP+ subscription that had certain things automatically included like powersets and signature story arcs or something. But since everyone is likely to have different ideas about what should be included in such a system and what it should cost, that wouldn't really address the problem except in a lucky tiny minority of cases that just happened to coincide with that package's constraints.
Which is not to say that at some point down the road, a VIP+ subscription option might not be in our future if enough players ask for it, and they can come to some median consensus as to what to include with it. But since people are currently still getting confused between Paragon Points and Reward Tokens, any expansion in options is highly unlikely. Its more likely to be on the table when the initial launch settles down.
I don't want to overstate the issue. I am not raging or threatening to quit. But I have to admit when I heard that I would, as a subscriber, have to pay for new powersets I had a negative reactive to it. -
I have several problems with all this.
~ I was hoping to maintain a subscription to avoid having to deal with shopping for core features. I can deal with separate cosmetic purchases. Buying two expansions in 7 years was not a giant pain in the butt so I dealt with it. Having to go to the store and typing in my info every time new core functionality comes out is something I specifically wanted to avoid by maintaining a subscription.
~ If I explicitly buy a new set and it sucks I will be annoyed. Playing and being disappointed or annoyed with a new set I didn't explicitly pay for or otherwise use limited resources for was fine. This means I have to now maintain a test server account so I can try before I buy, which also means when I play it to a level where I am satisfied that it will be enjoyable on the test server I have to repeat that starting play from the beginning on a normal server. This, to me, is a problem that I don't want.
Cosmetics don't have any of these issues. I can see from screenshots whether I am interested in them.
If I am going to pay a subscription I want core functionality to be automatically added to my account. It's really not the cash; I would even consider paying a higher monthly fee to not have to schlep to the store every month to purchase stuff. -
Some random thoughts:
Usually I look for the ability to create a new character concept I couldn't create before when I look at a new set. I hope the set is cool, but I am not at all excited about a Street Fighting set because unlike a Staff set or a Psi Weapon set it won't let me create new concepts in the game. I'm not against it, I am just not psyched about it. And if I like this concept I probably have characters who use it already, and I'm not really looking forward to having to reroll mains to take advantage of the set. I really hope, for example, that this isn't a better version of Martial Arts.
Is it just me, or are other people more excited when we get a new secondary for scrappers rather than a primary?
A poll that was put out long before any dev on the current powers team worked on the game probably doesn't hold much weight.
Someone said these will cost extra money, but I was under the impression that new sets and powers came with a subscription.
And just so I don't seem negative, I am looking forward to Heavy Weapons since that will provide the opportunity to create characters with different concepts. -
Quote:Just face the facts that your logic and mathematics paled in comparison to the god of reason and maths that was BunnyAnomaly.There is, but it's an ugly, ugly thread. However, it IS where I got the maths quote in my sig from. The specific post is December 4, 2010 at 1:10 PM, and describes in detail what the test and graph are all about. I suppose it might show different times in other time zones, though. Easy enough to scan down the page for the graph, of course.
http://boards.cityofheroes.com/showthread.php?t=245914
Here's the follow up thread that I was banned from posting in since the first thread actually started getting to me (plus was taking me away from more important things):
http://boards.cityofheroes.com/showthread.php?t=246478
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Focused Accuracy is valuable because of the high amounts of ToHit Debuff resistance it gives you, which Tactics doesn't. You can click FA on when you suck a large ToHit Debuff (CoT Spectrals, carnie Dark Servants, etc.) You can use it on demand in which case you kill the offending enemy and then click it off. In this case End isn't generally an issue.
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Quote:Some people have been floating builds that are one small purple from Trial soft cap, and I think that's why higher defense has been creeping into builds.Going that far past the soft cap is a waste of defensive sets that could be adding to your recharge bonus. To-hit buffs are too large to protect yourself against them with set bonuses. Defense debuff resistance protects you against debuffs well enough to not need much of a buffer.
The enemy groups with to-hit buffs have fairly large bonuses. They are so severe that invention sets can't cover the ~50% extra defense required to make any noticeable impact on their hit rate. If you were thinking bosses and +1 to +4 enemies would hit you less, that is wrong. They get accuracy bonuses which are calculated after defense.
With 90% defense debuff resistance, the average 7.5% debuff will only debuff you for .75%. A defense buffer of 2% is more than enough to prevent cascading defense failure with high DDR because you will only ever have 17 enemies attacking you at once. The odds of ten of them all landing attacks at the same time to debuff you for 7.5% total are less than one in ten trillion. -
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I think you are thinking Shield Defense? Super Reflex scrappers, with Gaussian's and Steadfast +3% Defense, will cap with Combat Reflexes and Weave, assuming good defense slotting in all your defense powers.