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Posts
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Joined
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The Medicine pool is a popular nominee for alternate animations. If you're wanting specifics, how about some elemental themes? If an Ice/Ice tanker picks up Medicine, giving it icy FX to make it more of an extension of his powers would be neat.
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I'd love an option for most blast powers to emanate from one hand. As an example, being able to shoot Fire Blast entirely from your left hand. Not just for Robotic Arm 3, but also for weapon-using scrappers who want to squeeze off a shot with their off-hand and such. These alt animations could all be the same between blast sets and I'd be happy. The projectile and animation times would make them unique enough.
Something new for Total Focus, please? Even just a mirror of KO Blow would be fine. The long jumping in the air bit just looks silly.
Fire and Ice Melee: Sword attacks for every strike. Obviously Fire Breath can't be a sword (although if I could shoot the fire out of my palm, that'd be super sweet), but I'd love it if all the other melee attacks could use repurposed sword strikes from other sets.
Those are all "easy" suggestions, since you can filch animations from other sets and save some time, but now I'm going to ask for a pony. Weapons for blast sets! Like, magic wands and ray guns, so we can get our Captain Cold on. Man, I'd buy a full retail expansion just to be able to use Energy Blast with a laser gun. Seriously. -
The Task Force Commander accolade briefly unlocked a pair of shoulder epaulets. Essentially the same as the two spiked epaulets except... um, without the spikes. The normal epaulets vanished from the game a while back, for no discernible reason. I'm pretty sure I've seen at least one NPC wearing them.
Several people mentioned the wrapped head option. There's an NPC in the game who uses this head, if you need a reference. On Dmitri Krylov's mission "Defeat Experiment 236 and Witnesses", the titular Experiment 236 is using the wrapped head. It'll be very hard to see since it's black on black and 236 is on fire, but you could always look at his costume pointers, I guess.
Also, I'm pretty sure the fur shoulders were not yanked because of Woodsman. The "Monstrous Fur" torso option gave you something like five different variants of monster fur, not just what Woodsy is wearing.
Dr. Shelly Percey is wearing some clear glasses that I swear up and down used to be available to players. At some point, they were replaced with the Sunglasses option we have now. I can't prove it, and everyone else thinks I'm crazy, though. -
I went and brewed a pot of coffee just so I could spew it all over my screen.
I seriously expected an intermediate step first, like unrestricted gleemail alone, to allow some resources to flow back redside. Still, I'm glad you did both at once. Allowing rich heroes to gift poorer villain alts should negate any problems that arise from redside being so resource-poor. -
Energy Morph and Dimension Shift aren't even remotely mutant themed, but I'll accept them as late gifts for Technology users. Rapid Boil is groady, but I like it, and several other existing costume morphs work for mutants, too. Really, Energy Morph is all I care about. My armored scrapper is going to use that so much. I second the suggestion to make the standup slower and more dramatic, though.
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Objective Feedback:
The FX on Mutation: Acute Sense is very, very annoying. It flashes and makes noise every 5 seconds or so, and it will drive me to madness if it goes live like this. -
Objective:
I have to agree, you seriously need to work up some variant pieces for Monstrous gloves and boots.
Subjective:
I think they look pretty sweet. Still as hard as always to combine with other costume pieces, though. I know you guys like to really cut loose, but I like to be able to cherry pick costume pieces as well, and these look a little hard to mix and match. I can probably figure something out, though. -
It probably doesn't count as low-hanging fruit or anything, but if there are to be any alternate blast animations at all, could we at least have the option of left- or right-handed blasts? Thanks to the robotic arm options, there's heaps of reasons you'd only want blasts to come from one hand.
And as noted above, retroactively add some tech-based costume change emotes to the Cyborg pack, since it's the only micro-expansion that didn't get any so far. Tony Stark's suitcase henshin from Iron Man 2 is probably asking too much, but it's a good place to start. -
Well, I guess there was a good reason I was so incredulous when they buffed the damage on Charging Star. I'll be sad to see it nerfed, but it WAS letting me do some pretty ridiculous things with my scrapper that shouldn't be possible without an equally ridiculous array of inventions.
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Not as good as the bit where a rescued mugging victim would chase a flying hero forever trying to say thank you. Someone went around Atlas Park gathering up a whole herd of grateful citizens, and dragging the mob around Ms. Liberty. It looked like the civilians were stampeding.
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I do kind of wish Mystic Fortune didn't constantly pulse with the sound effect and floating cards all the time. It's spaced out just far enough that you can't tell at a glance that you're still buffed, and there's no indication when it wears off, so there's little reason for constant FX. Just do an animation when it's put on you, and when it expires.
But seriously, you guys hate getting buffed. That is the opposite of making sense. Just tap the doggone keyboard when you're Speed Boosted and use [F]ollow a lot so the computer moves precisely for you. Oh noes, the Invisible Woman put a forcefield around Daredevil, his concept is RUINED. -
Quote:It's one of those "Best practice" things, where it's better to code a system in a uniform fashion unless you're making an explicit exception.Also: this "trick" of making cast time and animation time deliberately different has a lot of potential uses, but this is the first time its actually ever been explicitly used for this purpose by the devs to the best of my knowledge.
At least with it documented, when this is inevitably broken by a code change to the animation system down the road, they'll be able to tell at a glance why Hail of Bullets is suddenly not working as intended. -
Yeah, this. The other problem with Gravity besides the animations is that it has to wait so long for the "soft" control that every other set relies on so heavily. Illusion waits until level 18 to get Phantom Army, but everyone else has Ice Slick, or Stalagmites, or Seeds of Confusion. Gravity doesn't even get an AoE sleep.
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I'm confused. If the content of your story is SO important, and removing a few ally spawns would completely break the narrative... isn't the mission XP a secondary concern anyway?
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I'm just waiting for people to start complaining when they realize that this is the "psychic melee" powerset everyone's been clamoring for.
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Quote:That sure was a quick thumbs-up process.Sunstorm worked on Electric Control as a training exercise when he first started working for us. The set is currently sitting in the spreadsheet I have set aside for such things. It was a good effort, but by no means ready for release, and there hasn't been any announcement of us working on the set at all.
I'm not ruling out Electrical Control as a set, but it is only one of several sets that are in the wings waiting for the thumbs up to proceed with.What, did you run down the hallway immediately after posting that to ask War Witch if you could?
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Wait, they attach to the lower body? I can combo a tail and robe? My demon can have both belt and spade tail? Tell us there's a wolf/fox tail as part of the suite and you can push everything else back to Going Rogue for all I care.
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After hearing it was fixed internally somewhere, I was surprised this didn't get fixed in any recent builds. My awesome Martial Arts/Shield scrapper has had to be put on hold. I just can't stand 100% kicks.
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Each powerset handles a little differently, but my experiences with my 36 Martial Arts scrapper and 41 Stone Melee brute are pretty much what you'd expect. The scrapper is just plain faster at shredding through enemies, but the brute has more lasting power, and can keep smashing dudes long after my scrapper would have gone crunch. Whichever one is "better" depends entirely on preferred playstyle.
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Is this a subtle hint to quit crowding up Virtue and Freedom and go spread ourselves around a bit more?
Actually, I might be able to make really good use of this. I hate to delete seldom-used alts, but my Virtue slots were getting full up, and Pinnacle was my unofficial "Villain" server anyway. Thanks a bunch! -
Somebody mentioned Mook Hitmen. I hate those guys SO MUCH. They prefer range, and since they have no melee attacks, closing in on them makes them run all over the place. Plus, those rifles hurt. They're an early lesson in target priority; you MUST kill them first, and kill them fast, or you're in a world of pain.
Sorcerers, Storm Shamans, and Spectral Demon Lords are only bad in multiples. One is fine. Two, and you're dead. No amount of yellow inspirations will help overcome stacked Hurricanes.
Carnies are annoying because you can't tank them in a normal fashion. If you try to stick them to your taunt aura, your endurance is empty after every single fight, and that's simply not sustainable. There's also the problem of Master Illusionists being the strongest bosses in the game. Boy, you have got to get those ladies down FAST.
Malta isn't so bad once you get your priority list down pat. Sappers, Gunslingers, robots, humans, turrets. The regular dudes with guns are pretty feeble.
Kadabra Kill is only bad because it's two bosses at once, and Lost bosses are no pushovers. Sub level 30, juggling bosses is pretty tricky to pull off for most builds, and KK really requires your undivided attention. Once the Singularity comes out, it gets very, very ugly. -
You could generally puzzle out what they were doing anyway, based on the three months of wierdly specific nerfs that followed. The Twilight Avengers broke the game so aggressively, the devs probably datamined more exploits during that period than the remaining 4 years combined.
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Bug: When a Martial Arts/Shield scrapper has his shield out, none of the custom Martial Arts animations play. If you chose any of the punch animations, your character reverts to using the kicks (although using the correct FX colors). This is not related to Ninja Run. With the shield away, my guy still throws punches while Ninja Running.
This was using all Bright kicks and punches; he uses nothing but Bright kicks. I didn't feel like spending the money to go back and forth to light and dark. >_>