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Hate to burst your bubble ... but it's already here and more is coming.
On second thought ... I didn't hate it.
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Where? I don't see any loot. Salvage doesn't count because your character is no worse off for not having it, and obtaining salvage does not require you to deprive someone else of that salvage. Likewise, accolades do not make your character significantly more powerful than anyone else - the game is balanced with the assumption that you won't have them, even.
The key point of loot in other games is that you are an inferior character if you don't grind for uber loot. It distracts from the primary game - you can't just jump in and play, you have to worry about whether you can find the time to go raid for a few hours for the chance to get that sweet purple item than every member of your class is expected to own to be effective. CoX does not have this "feature", and it's stronger because of it.
Nobody has any real issues with the accolade system as is, because they simply give you a little bonus, rather than making or breaking your character. You can easily live without them. The day this changes is the day I pack up and walk away. -
My friend with only CoH is reporting that in the hero-only costume editor, changing the gloves on any Sleeveless Jackets causes a client crash.
Contrary to what I reported earlier, it seems ALL cape mantles are clipping now. Existing capes are untouched, but adding a cape at the tailor or taking a caped character to the tailor leaves you with a mantle that slightly clips through your shoulders.
Here's some more photo documentation of the face changes people have been complaining about. It's subtle, but definitely noticeable, and can throw off your original face slider settings. This is before and after using Face 9.
Original Face 9
New CoV Face 9
That's taken from identical angles; you can see how the face shifts slightly, especially the eyes. It's small, but it's noticeable enough to make the face just not look right. That character normally uses the Round Mask, and it just looks off with his eyes farther apart like that, and I don't think I can fix it with the face sliders. -
There is no font size big enough to properly express my crying smiley face. ;_;
The forums are REALLY not going to be the same without you around Cuppa. You will be sorely missed indeed. Good luck with Tabula Rasa! -
I don't know if all these have been reported yet, but I'll list them all for maximum coverage. More screenshots certainly can't hurt.
First off, cape mantles are now clipping through all shirts on females. Screenshot. Costumes that existed before I7 do not have this problem, but if you alter them at the tailor, they change to the ugly, clipping mantles, as I discovered the hard way.Please fix this one soon!
I mentioned before that Robotic Arm 3 has issues with many shoulder pads. Here's a screenshot. It's worst with Layered Pads, but a number of other shoulders do this too. The problem is identical on male and, to a lesser extent, huge body types.
There is a clipping error with Half Helmets, when you add Ventilator from Detail 2. Screenshot. This clipping problem exists on huge models, and to a lesser extent on females as well.
Also, capes and the Patrician's Toga from the Valentine's Day event don't seem to mix well. This picture didn't turn out quite so well, but you can see that the cape mantle is floating off the toga. The male togas do this too, and probably huge as well (don't have any huge characters to test this with, though.)
Lastly, I appreciate you sprucing up the, ah, crotches on all the models. Males in tights look much better now.There was a bit of a problem introduced when you smoothed over the females' camel toe, though. Here's a purple lady to demonstrate. Notice that the bikini seems a shade off from the top, even though both are solid white. For some reason, Bottoms With Skin apply a blend of two colors, moreso than they used to. Bikini 2 used to go well with regular Tights tops for a legless leotard costume, but not anymore. For that matter, even when paited with Tops With Skin (which also has that odd color/skintone blend) the bikini still clashes.
That's symptomatic of a larger issue, though. With pretty much every top/bottom combo, especially thematically linked combos (like Chitin, for example), you can see the seam between legs and torso even if the textures themselves line up.
Oh, one more thing. I don't know if this is actually a bug in your department, but you see my avatar? That's what the Cabal lieutenants in Croatoa have looked like ever since the zone opened. Isn't it about time they fixed that? -_o
It's great that you're even asking for all this bug reporting, though. Keep it up, sexy Jay and Ian! -
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FUTURE PATCH: Portal Generated Banished Pantheon Spirits will count (they were not before).
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Deliriously happy. Even when you know the spots to hunt them, 200 masks is a really huge pain in the butt. -
[/ QUOTE ]Rogue writers using maps they are not supposed to.[ QUOTE ]
*snickers* You can just about point out which writers handled which story arcs, just based on the features they used, like how one guy seemed to like popping up an info window upon exiting a mission ("Goldbrickers arrive and whisk the captive to safety!") -
I'm thinking a clarification of why Unyielding needs a penalty in the first place is in order, then.
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I would really love to see the rationale for the debuff in Unyielding and the decision to just patch up that debuff with Tough Hide. It wouldn't be such a big deal if Tough Hide and Unyielding were obtained fairly close to one another, but you have to wait until well into the 20s, and just soak up that involuntary debuff in the meanwhile. Like Burn, it's counter-intuitive to the concept of being a Tanker.
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Amalgamate will be level 45. For once, I'll actually be able to play with the big kids! I've got a Dominator I'm trying to push to level 22, and a Stalker I want to get to 34 really soon, too. I'm hesitant to run Apis Queen, though, since I don't really want to blow past any of the 40-45 content my first time through. Guess I'll just take the opportunity to zip some of my hero characters through the decidedly more boring CoH content.
I wonder if the devs had a running bet on how many people would actually complain about this? I guess it's true that no matter what you do, some people absolutely cannot be pleased. -
A lot of the artists have found clever ways of sneaking their names into the game. One of the other artists billed himself as the lead actor in The Lone Hero, one of the featured movie posters in the various kiosks around Paragon.
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Hey, Positron's reading this thread? Fix Blaster secondaries!
People just take it personally if their character happens to be on the recieving end of a 'nerf', whether it's a substantial change or not. There were even people griping about Ice Blast/Freeze Ray being slightly adjusted down, even though it barely impacted anything. I think it's just players getting reliant on obviously overpowered abilities or abusive tactics, knowing perfectly well that such powers work TOO well, but prefering to whine and complain rather than adjust their playstyle. People are STILL bawling about suppression.
I agree that Burn is pretty much Nerf Fire now, though; even with a Controller friend to keep everything standing still for you, the fire barely does enough damage to be worth the power slot. I don't see why they can't boost the damage again, now that enemies are afraid of it. -
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Seriously, where does this stuff keep coming from? I didn't even take my AoE hold and I can keep non-triangle Elite Bosses held indefinitely without Domination... Bosses are only a threat for about 5 seconds.
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Maybe he's fighting a lot of Arachnos? Wolf Spider Huntsman have a mez protection of 8; it takes two Domination holds to stop them. Fortunatas seem to be just as bad, and you fight a lot of these guys in the low-to-mid levels.
Everything else, though, I agree. Longbow Officers aren't that hard to pin down at all. Heck, depending on your power choices, holds aren't even strictly necessary. There's a lot to be said for soft control.
I should start getting onto Teamspeak just so I can blast the Super Mario Bros. invincibility theme everytime I run Domination. -
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Guess I'll have to update the guide to afk damage badge farming I posted yesterday.
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Just make sure it stays up. My Mastermind is almost 46 and still haven't even taken 1 million damage. 100 million was going to drive me insane. 10 million will just make me a little crazy.
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Really? My 42 Mastermind has the second badge and is well on her way to Unbreakable, and not because of getting killed a lot (although villain's night in RV certainly couldn't have hurt, curse you Manticore). -
While you're talking about team-unfriendly badges, Rocketman doesn't exactly encourage you to work and play well with others, either. Soloing in a hazard zone isn't for everyone, and you still get the odd Stalker wandering around out there looking to ruin people's days. But only the person trailing the scientist gets a launch code, and at most you generally only find three down there. Arming a team of eight can be a tedious task.
If someone would like to take a lowbie villain onto test and die repeatedly in a mid-level zone so a high-level villain can keep dropping Elxirs of Life on them, maybe we can put this silly myth to rest once and for all. I'm not halfway into my third healing badge on Alkaloids and repair beams alone. -
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Part of the reason that powers are supposed to be registered etc. is to make sure they don't run out of control.
I am guessing paragon city is EXTREMELY sensitive to things like this after the Siren's Call incident! He is lucky he didn't get tossed in the Zig for life.
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Indeed. People like Frostfire are the reason fledgling heroes are required to initially limit themselves to two powers until the higher-ups approve broader and potentially more dangerous applications of those powers.
Here's another way of looking at it. Suppose Frostfire just randomly has an unlicensed handgun when he saw the robbery taking place. He goes in there and starts firing blindly all over the place because he has no idea how to properly use a firearm. In the process, he accidentally shoots and kills the shopkeeper. Should he get off easy then, despite his good intentions?
There is probably quite a bit of legal precedent for untrained people using their super powers in a reckless fashion. FF cannot possibly be the first pyrokineticist to accidentally burn down a building because he didn't know what he was doing with his fire. I would imagine it's common knowledge by people in Paragon that super powers aren't to be used without proper training, just as we in the real world know that you're not supposed to own and use a gun without a license and proper training.
If there wasn't a Peter Parker to say it in the CoXverse, then no doubt at least one court ruling has come out and said "With great power comes great responsibility". If you have super strength but no idea how to control it, you don't go around shaking people's hands. You don't go rushing with your powers if you can't wield them responsibly. You'll just do more harm than good, and Frostfire is likely just one more in a long series of examples of why this is so. -
I keep looking at this, but I can't see how this is at all abusive. It had to have crossed the devs' minds at least once that such a thing could be possible once they reduced Domination's recharge time.
You aren't really getting that much more bang for your buck, considering that you need at least two other Corruptors to even pull this off. The prevalence of -recharge powers makes it nigh-impossible to to with any regularity in PvP. In PvE, it just gets you through enemy spawns faster, and the AV purple triangles ensure you're only locking them down for half the fight anyway.
It would be abusive if this were some supar sekrit "I win" button, but the setup makes it clear that it's simply the fruits of clever power usage and proper teamwork.
I have one incidental concern, though. As if Kinetics and Radiation weren't unofficially considered the "best" support sets before, this just makes it even worse. "We ned healr" is slowly going away, but it seems like it's just being replaced with "we ned rad". -
Hey guys, some of these aren't bugs, per se. Hit "Reset" on the pattern entry on the costume pieces that should be two-tone, and you'll get a special pattern named after the costume piece.
Actually, that gives me an idea. Reorganize the patterns such that pieces like Tech Wired, Flack Jacket, Chaos Leather, etc have their own special patterns as the default (instead of None) to clear up confusion.
Some patterns, especially the old CoH ones, don't line up too well with pieces on the next body part. There are several examples of this, notably the tiger patterns.
It almost seems as though you weren't intended to use the entire set at once; the face pattern conspicuously cuts off right at the neck, the pants pattern appears to be slightly darker than the other patterns (you can see the line at the waist, even), and the gloves and boots are noticeably lighter. The stripe patterns don't match up too well with each other, either.
I can get back to you with more examples later, but some of the Stripe patterns don't sync up too well, either.
No screenshots on hand, but there are some cases where the robotic arms with the wires sticking out (Steampunk style, I think) clip through shoulder pads. This is especially noticable with the Small shoulderpads.
Jay and Ian are sexy. Yeah, I'll stroke your egos. You guys deserve it. -
Holy necromancy, Batman! I thought this was a new thread until I spied a Lord Recluse post in there. It just won't stay dead!
Someone was asking for regular citizens as glads, I noticed. How about the Crazed, from one single mission during the Praetorian arc? Just random, crazy citizens armed with sledgehammers and baseball bats.
I reiterate my desire to see a 5th Column Mekman as a gladiator.
Knives of Artemis Mercenaries! Caltrops caltrops caltrops! -
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You might be absolutely right about that (I have to differ to your judgement considering you have done it and I haven't even tried yet) but that means there is a severe issue with this SF that needs to be addressed. I would be "I quit this game" kind of angry if the only way I could get some SHOEs for my Dominator was to level up a Corruptor to go through the SF for him.
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I don't see how any team can beat this without a mix of 7-8 of the right MM/corruptor. Big problem for everyone else.
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I can see a role for Dominators in this SF; it involves perching near the heroes and watching their purple triangles. Spawning all at once, I presume all their Hero resistance will be on the same cycle, so you'll have a few windows when you can mass-sleep the heroes (or even better, Mass Confusion!) Heck, if the colloquial stories are true, one Mind Control user could keep passing around Mesmerize, triangles or not. Aggro management would be the tricky part, of course.
But Stalkers? I'm just not sure what they'd be doing. The Brute's role is obvious, but a Stalker is good for neither buff-tanking or sustained damage. At 30k apiece, I just don't see these guys falling over quickly, so the last benefit of having a Stalker - ending fights in a hurry - just isn't viable here.
The devs are unlikely to drop any hints, though. -
To all you people being upset: you DO know this is an improvement over the original system, right? Were you not aware that a single point of NPC damage meant debt when a player took away the rest of your health?
Not that it's going to be enough to get me in there, but it's a good start. I'm still of the opinion that they should just cancel out all XP gain and debt in the PvP zones; the zone rewards are the real reason people go in there anyway. -
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25 or 50 - takes about four Deathsurges to get badge.
As far as I know - the only sort of "badge point value tier" that might exist is totally hand-coded into the indivual mobs.
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False. Deathsurge is worth 0 gremlins. I've checked my gremlins progress bar after bringing him down - no change. This is just an urban myth that people have passed around as "true" without actually verifying for themselves, as demonstrated by the fact that nobody is exactly sure how many gremlin kills Deathsurge is actually worth.
The confusion surrounding the Paragon Protectors is likely related to the fact that I suspect people are estimating too low how many PPs it takes for the badge. Because of the 7th Gen mission, and the way my bar would not move until I'd taken down three or four, my own estimate is 300-400 PPs at least.
Someone with Hero Stats is more than welcome to prove me wrong, of course. My assumption is based on there being 100 'ticks' to the progress bars (and comparing with the bar for the BP Masks badge, this seems to be true). -
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Actually, there were a significant number of badge hunters who felt that lowering the number of monkies needed to get Zookeeper cheapened the work they did to get the badge.
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I doubt those tankers and blasters still felt that way after I6. Mashing monkeys ain't so easy when you can't herd and/or nuke hundreds of them at once. 10,000 monkeys then was only about as much work as 1000 is now. -
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I think I can see why we didn't get the "hard" numbers we were expecting with the Patron Power Pools. There are so many sliding scale factors and mathemagical matrixies that it looks to be practically impossible for the Devs to even know which numbers are "hard" and which would require additional massaging on the reader's part. The more they seem to try, the more it seems that the underlying systems are too overly complex for end users' needs for solid numbers. In short, there are very few solid numbers even behind the scenes.
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Surely enough. There's not even really a 'base' damage to go off of. They weren't kidding when they said there's a lot of math involved.
I have confidence they know what's going on under the hood, though, as often as certain devs make reference to their giant spreadsheets. -
Comparitively speaking, the third mission is the "easy" one, though. Since you have a lot of geography to exploit, a reasonably competent team ought to be able to handle a crowd of level 50 heroes easily enough, especially if the mad AV regen gets toned down to saner levels.
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It's a lose-lose situation for the devs when they fall behin schedule. If the release the expansion on the date given, fixed or not, people hate them for the unstabble, buggy product they've released. If they hold it back to fix the bugs, they get blasted for delaying the product. Damned if you do, damned if you don't.
They should never have fallen behind in the first place, but I think they're doing the right thing by making sure the product is at least in good, playable shape when it finally comes out. If they're going to get grief for something, better it be for lateness than for shoddy craftsmanship.
Of course, since I7 IS getting pushed back yet again, I sure as heck hope costume editor fixes are on the agenda. New hoods, yay, but c'mon. The flack jackets are STILL making your torso turn invisible. -_o That costume editor is what SELLS your game, you need to fix it up.