MondoCool

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  1. Quote:
    Originally Posted by Pinkpup View Post
    I actually have a emp with these very powers, was the second toon I made up years ago and my first 50.

    *I love Kinetic Crash IOs as a set but you really should slot one of your attach powers with a straight damage IO set. Knock back is all great fun, but you don't want it so often that even you get sick of the KB. And I think having Power Bolt, Power Blast, Power Burst, and Explosive Blast slotted with KB recipes is a tad too much.
    The Kinetic Crash IO sets are for the 7.5% recharge.

    Quote:
    *Fortitude - Red Fortune is a bad choice in my mind since most folks you be teaming with at higher levels will already be soft-cap in defense. And be sure, you can keep at least half the members of your full team Fort-ed.
    Red Fortune is for the 5% recharge.


    Quote:
    *Stamina - Think you're over-slotted there... max I would do is three, cus after all you got a fast recharge on your auras.
    5% recharge

    Quote:
    *Adrenalin Boost - Doctored Wounds is so wrong for that power! If any power needs to be slotted for the receiver, its this one. Slot it for the damage dealer on your team, not for some set minor bonus.
    5% recharge

    Quote:
    *Power Build Up- Are you using this to increase your heals/buffs, or your attacks... cus if its the first, don't think you need five Gaussian's Synch.
    There should be six, for the def bonus.

    Quote:
    *Temp Invulnerability - Two words, soft cap....
    It's there for the +3% def IO.
  2. I'll go for either one of the lieutenants or the summoner. Contact me in-game at @NotTroy.
  3. The KB IOs are slotted primarily for the recharge - and the knockback protection. I also left out Healing Aura because it's just not necessary. Oh boy, a 20% heal that recharges in 4 seconds! That sure is useful when I have a 55% heal on a 1 second recharge!
  4. Quote:
    Originally Posted by Finduilas View Post
    For me, it's both. After having leveled a Mace tanker to 50 in the days when both Shatter and CC did high-mag KB, and subsequently being part of the campaign to change it, I can personally attest to how un-useful and IMO, unfun it is for a tank to have two multi-target attacks with KB. I think every tank primary has a least one power that relies on foes being in melee range to do damage, provide damage mitigation or give buffs of some kind; even if used carefully, frequent KB means you won't get as much benefit from those powers than you would otherwise.
    The KB sets were slotted for the 7.5% recharge, since the 5% recharge from Obliteration was already maxed out. While they're definitely not required, the knockback can be controlled by herding mobs up against a wall or a corner and just KBing them into the wall/corner (the two AoEs slotted with KB -are- cones).
  5. Quote:
    Originally Posted by Leo_G View Post
    Eh, the melee attacks feel too much like Thorny Assault. The venom effects sound interesting though.

    I'd suggest revamping the concept from 'Venom-y Claws' to 'Just plain ol' Caustic Toxins'.

    Maybe take a Fiery Assault direction with it except it won't copy the damage types of that set and do a combo of Toxic/Fire damage. I think the set should be about melting your foes into puddles...kinda like Magellan.

    Funny, Magellan actually has control over how potent his poisons are too. He can produce tear gas, ichy spray or a contagious corrosive toxic ocean that can melt anything away.
    Whereas Thorny Assault is pretty much centered around Spines, Toxic Assault here is more of a hybrid of claws and fire with toxic instead of fire.
  6. This set would go well with Poisons I think.

    1: Spit Poison - Ranged Minor DoT (Toxic), Foe -Def, -Res
    Spit poison at an enemy, lowering their defense and resistance as well as doing some Toxic damage.

    1: Summon Swarm - Summon 3 Bee Swarms, Melee Moderate DoT (Toxic), Foe Slow


    2: Toxic Breath - Cone Moderate DoT (Toxic), Foe -Def, -Res
    You spray a toxin at all enemies in front of you.

    6: Evolution - Buff Henchmen
    Gives your henchmen an additional attack. Bees do not get an attack, but gain significantly increased damage.

    8: Toxic Fog - Location Aoe High DoT (Toxic), Foe -Def, -Res, Hold
    You exhale a Toxic Fog that damages all who pass through it and can possibly leave them choking uncontrollably.

    12: Beetles - Summon 2 Giant Beetles, High Damage (Lethal), Foe Knockdown, Immobilize
    Summons two Giant Beetles to aid you. All insects have thick exoskeletons that protect them against Smashing and Lethal damage and their simple minds render them resistant to Psionics.

    18: Improved Control - Toggle: Self + Henchmen Mez Protection
    You have a mastery over commanding insects, allowing you to protect them from mental domination by others.

    24: Giant Scorpion - Summon 1 Giant Scorpion, Superior Damage (Lethal, Toxic), Foe Knockdown, Immobilize
    Summons a Giant Scorpion to assist you. All insects have thick exoskeletons that protect them against Smashing and Lethal damage and their simple minds render them resistant to Psionics.

    32: Mutation - Buff Henchmen
    Gives your Henchmen another attack and some defense abilities. Bees gain the ability to split into multiple smaller swarms upon death.
  7. Quote:
    Originally Posted by Matt_B View Post
    That would never happen. Way to easy to make it perma unless it only took heal and end mod enhancements and not recharge redux.
    Remember: only one type of Battle Meditation can be active at a time. So if you used the recovery buff, you would not be able to use the toggles or the build-up until the 120s recharge is over. And if you got Battle Meditation to recharge in under 60 seconds, and used the build up or a toggle while the recovery buff was active, the recovery buff would be removed, a la Secondary Mutation.
  8. This Assault Rifle powerset is reworked to deal better damage and reduce the downsides that make the current set unlikable. The attack powers use only a small amount of endurance, but add a new mechanic that will monitor the amount of ammo used by a weapon. By default, you have 60 ammo to work with. To offset the easily resisted damage, attacks from this set will do Resistance debuffs.

    Inherent: Reload - End cost 25, Activation time 3 sec, Replenish Ammo
    Reloads the Assault Rifle, replenishing ammo.

    1: Quick Shot - Ranged Minor Damage (Lethal), Foe -Def, -Res, -1 Ammo
    You shoulder your weapon and fire off a quick snap shot at an enemy. While doing a small amount of damage, this attack is highly accurate and will always lower an enemy's Defense and Resist.

    1: Double Tap - Ranged Moderate DoT (Lethal), Foe Disorient, -Def, -2 Ammo
    You fire two quick shots at an enemy's center mass. The successive attacks can temporarily stun an enemy.

    2: Burst - Ranged High DoT (Lethal), Foe -Def, -Res, -4 Ammo
    You fire a burst at a single enemy, possibly lowering their Defense and Resist. This attack expends more ammo than Quick Shot and Double Tap but deals more damage.

    6: Laser Sight - Toggle (0.50 end/s): Self +ToHit (15%), +DMG (30%)
    You activate your rifle's Laser Sight, allowing you to take more efficient aim at your enemies. While this power does not provide as significant a boost as Aim abilities, it can be kept active for as long as the user has Endurance.

    8: Heavy Burst - Cone Moderate DoT (Lethal), Foe Knockdown, -Def, -8 Ammo
    Rifle in hand, you spray an area with a quick cone of fire. This attack can knockdown enemies and lower their Defense.

    12: Concussion Grenade - AoE High Damage (Smashing/Fire), Foe Disorient, Knockdown, -16 Ammo
    You launch a Concussion Grenade from underneath the barrel of your Assault Rifle, dealing good Smashing and Fire damage and disorienting your enemies.

    18: Sniper Shot - Sniper Extreme Damage (Lethal), Foe Knockdown, -Def, -Res, -1 Ammo
    You aim for several seconds before firing a single shot at a distant enemy, sending them to the ground and reducing their Defense and Resistance.

    26: Barrage - Location AoE, Superior Damage (Smashing/Fire), Foe Disorient, Knockdown, -32 Ammo
    You launch several concussive grenades into the air, which rain down upon a group of unsuspecting enemies. The repeated explosions are enough to severely Disorient multiple foes and knock them to the ground.

    32: Mag Dump - Cone Special DoT (Lethal), Foe Hold, -Def, -Res, -All Ammo
    You empty your entire magazine into a group of enemies, severely reducing their Defense and Resistance and leaving them completely unable to respond to your attack for the duration of your assault. (Animation time is 1 second per 10 ammo expended, damage scales accordingly.)
  9. You can six or five slot it. 5x Decimation and 1x Achilles' Heel proc, or 4x Kinetic Combat and 1x Achilles' Heel proc.
  10. IMO, people should stop whining about knockback, which is an amazingly useful mitigation tool.
  11. A Lethal damage based powerset with a few key differences from others. The biggest one is bleeding damage - this is either an enemy simply bleeding out, a robot leaking oil, a spiritual entity losing its bond to the plane, etc. Bleeding damage is basically a minor DoT that increases in damage and duration the more you hit your enemy with knife attacks. The attacks themselves do little damage - it's the bleeding that will do a fair share of hurt.

    1: Throwing Knife - Ranged Minor Damage (Lethal), Foe Slow, High Bleeding
    A quick knife toss that deals minor damage, but will slow down your enemy and make them bleed.

    1: Toss Dagger - Ranged Moderate Damage (Lethal), Foe Slow, Moderate Bleeding
    This heavier version of the throwing knife will deal more damage and bleeding and slow your enemy.

    2: Rapid Toss - Cone Minor Damage (Lethal), Foe Slow, High Bleeding
    You send multiple knives flying towards a group of enemies. Struck foes will take damage as well as bleeding.

    6: Focused Accuracy - Toggle Self +ToHit
    You concentrate on hitting your opponent more accurately.

    8: Flaming Dagger - Ranged High DoT (Fire), Foe Slow, Minor Bleeding
    You toss a flaming dagger that deals great damage to an enemy. However, the fire cauterizes the wound, causing little bleeding.

    12: Shuriken Sweep - PBAoE Moderate Damage (Lethal), Foe Slow, Moderate Bleeding
    You throw several shuriken in a circle around you, striking nearby enemies and causing them to suffer some bleeding damage.

    18: Pommel Strike - Ranged Minor Damage (Smashing), Foe Disorient
    You chuck a knife at an enemy, striking them in the head with the pommel. It deals little damage, but will knock your enemy silly for a period of time.

    26: Exploding Shuriken - Aoe Moderate Damage (Lethal), Foe Disorient, Moderate Bleeding
    You toss a shuriken into a group of enemies which explodes in mid-air, sending shrapnel flying everywhere. The explosion itself can disorient an enemy.

    32: Throwing Frenzy - PBAoE Extreme Damage (Lethal), Foe Hold (mag 3), Fear (mag 4), Extreme Bleeding, Self -Endurance, -Recovery
    Summoning great effort, you launch yourself into a frenzy, swiftly and lethally tossing daggers, knives and shuriken into every enemy around you. This attack takes a great deal of time to complete, but it will leave all enemies completely unable to attack you as they are turned into pincushions. Even those who shrug off the impacts will still be frozen in fear at your violent assault. After you have exhausted your supply of knives, you will be drained of all endurance and unable to recover endurance for a period of time.
  12. Quote:
    Originally Posted by opprime28 View Post
    I'm a little confused by the +fear added to conserve power.
    The idea is that your raw determination and the look in your eye is enough to scare the bejeezus out of some lesser enemies.

    Quote:
    Originally Posted by Lurker Hunter View Post
    I love the idea of Throwing Knives being a useful attack rather than a level 1-5 placeholder (though I'm not sold on the immobilize effect).
    The idea is that you're crippling your enemy's mobility with a well-placed throwing knife.
  13. My focus was on recharge, not defense. I can slot the tank to provide a great amount of smash/lethal def (your build looks a lot like mine in that aspect), but I wanted to see if I could perma-hasten it. It wasn't really meant to be a top choice for use - it was more of a thought experiment, honestly.
  14. ...would he be an arch villain?
  15. Almost perma-hasten. Fort recharges in 18 seconds. AB perma'd.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    True Empathy: Level 50 Natural Defender
    Primary Power Set: Empathy
    Secondary Power Set: Energy Blast
    Power Pool: Teleportation
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Heal Other
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (5) Doctored Wounds - Endurance/Recharge: Level 50
    • (7) Doctored Wounds - Heal/Recharge: Level 50
    • (15) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (33) Doctored Wounds - Heal: Level 50
    Level 1: Power Bolt
    • (A) Kinetic Crash - Damage/Knockback: Level 50
    • (3) Kinetic Crash - Accuracy/Knockback: Level 50
    • (11) Kinetic Crash - Recharge/Knockback: Level 50
    • (21) Kinetic Crash - Recharge/Endurance: Level 50
    • (34) Kinetic Crash - Damage/Endurance/Knockback: Level 50
    • (40) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
    Level 2: Power Blast
    • (A) Kinetic Crash - Damage/Knockback: Level 50
    • (3) Kinetic Crash - Accuracy/Knockback: Level 50
    • (9) Kinetic Crash - Recharge/Knockback: Level 50
    • (17) Kinetic Crash - Recharge/Endurance: Level 50
    • (25) Kinetic Crash - Damage/Endurance/Knockback: Level 50
    • (42) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
    Level 4: Absorb Pain
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (5) Doctored Wounds - Endurance/Recharge: Level 50
    • (7) Doctored Wounds - Heal/Recharge: Level 50
    • (15) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (33) Doctored Wounds - Heal: Level 50
    Level 6: Recall Friend
    • (A) Jaunt - Range: Level 50
    • (37) Jaunt - Endurance: Level 50
    • (39) Jaunt - Endurance/Range: Level 50
    Level 8: Resurrect
    • (A) Recharge Reduction IO: Level 50
    • (9) Recharge Reduction IO: Level 50
    Level 10: Power Burst
    • (A) Kinetic Crash - Damage/Knockback: Level 50
    • (11) Kinetic Crash - Accuracy/Knockback: Level 50
    • (13) Kinetic Crash - Recharge/Knockback: Level 50
    • (17) Kinetic Crash - Recharge/Endurance: Level 50
    • (23) Kinetic Crash - Damage/Endurance/Knockback: Level 50
    • (42) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
    Level 12: Fortitude
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (13) Red Fortune - Defense/Endurance: Level 50
    • (39) Red Fortune - Defense: Level 50
    • (45) Red Fortune - Defense/Recharge: Level 50
    • (48) Red Fortune - Endurance/Recharge: Level 50
    • (50) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 14: Clear Mind
    • (A) Endurance Reduction IO: Level 50
    Level 16: Swift
    • (A) Run Speed IO: Level 50
    Level 18: Recovery Aura
    • (A) Performance Shifter - EndMod: Level 50
    • (19) Performance Shifter - EndMod/Recharge: Level 50
    • (19) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (21) Performance Shifter - EndMod/Accuracy: Level 50
    • (34) Performance Shifter - Chance for +End: Level 50
    Level 20: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (48) Miracle - +Recovery: Level 40
    Level 22: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (23) Performance Shifter - EndMod/Recharge: Level 50
    • (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (40) Performance Shifter - EndMod/Accuracy: Level 50
    • (40) Performance Shifter - Chance for +End: Level 50
    Level 24: Aim
    • (A) Recharge Reduction IO: Level 50
    • (25) Recharge Reduction IO: Level 50
    Level 26: Regeneration Aura
    • (A) Doctored Wounds - Heal: Level 50
    • (27) Doctored Wounds - Endurance/Recharge: Level 50
    • (27) Doctored Wounds - Heal/Recharge: Level 50
    • (29) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (31) Doctored Wounds - Recharge: Level 50
    Level 28: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (29) Recharge Reduction IO: Level 50
    • (43) Recharge Reduction IO: Level 50
    Level 30: Teleport
    • (A) Time & Space Manipulation - Endurance: Level 50
    • (31) Time & Space Manipulation - Range: Level 50
    • (31) Time & Space Manipulation - +Stealth: Level 50
    Level 32: Adrenalin Boost
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (33) Doctored Wounds - Endurance/Recharge: Level 50
    • (34) Doctored Wounds - Heal/Recharge: Level 50
    • (37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (43) Doctored Wounds - Recharge: Level 50
    Level 35: Explosive Blast
    • (A) Kinetic Crash - Damage/Knockback: Level 50
    • (36) Kinetic Crash - Accuracy/Knockback: Level 50
    • (36) Kinetic Crash - Recharge/Knockback: Level 50
    • (36) Kinetic Crash - Recharge/Endurance: Level 50
    • (37) Kinetic Crash - Damage/Endurance/Knockback: Level 50
    • (43) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
    Level 38: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 41: Power Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 44: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance: Level 30
    • (45) Reactive Armor - Resistance/Recharge: Level 30
    • (46) Reactive Armor - Resistance: Level 30
    • (50) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (48) Luck of the Gambler - Defense/Endurance: Level 50
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 1: Brawl
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    Level 1: Sprint
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Vigilance
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 6.13% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 16% Enhancement(Heal)
    • 77.5% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 80.1 HP (7.88%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Immobilize) 3.3%
    • MezResist(Terrorized) 8.8%
    • 7.5% (0.13 End/sec) Recovery
    • 46% (1.95 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 27% RunSpeed
    ------------
    Set Bonuses:
    Doctored Wounds
    (Heal Other)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Kinetic Crash
    (Power Bolt)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback Protection (Mag -3)
    • 6% (0.25 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Kinetic Crash
    (Power Blast)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback Protection (Mag -3)
    • 6% (0.25 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Doctored Wounds
    (Absorb Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Jaunt
    (Recall Friend)
    • 4% (0.17 HP/sec) Regeneration
    • 7.63 HP (0.75%) HitPoints
    Kinetic Crash
    (Power Burst)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback Protection (Mag -3)
    • 6% (0.25 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Fortitude)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Fortitude)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Performance Shifter
    (Recovery Aura)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Doctored Wounds
    (Regeneration Aura)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Time & Space Manipulation
    (Teleport)
    • 8% (0.34 HP/sec) Regeneration
    • 15.3 HP (1.5%) HitPoints
    Doctored Wounds
    (Adrenalin Boost)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Kinetic Crash
    (Explosive Blast)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback Protection (Mag -3)
    • 6% (0.25 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Power Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Reactive Armor
    (Temp Invulnerability)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Steadfast Protection
    (Temp Invulnerability)
    • 3% Defense(All)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)



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    |-------------------------------------------------------------------|
  16. Quote:
    Originally Posted by Coyote_Seven View Post
    It never made sense that heroes wouldn't be needed in those spaces between the war walls, anyway.
    The war walls don't keep the bad guys out. They keep the bad guys in.
  17. Poison Assault will do slightly less damage than most Dominator powersets, but makes up for this by being mostly Toxic damage as well as having special venom effects.

    1: Spit Poison - Ranged Minor DoT (Toxic), Venom Effect
    You spit poison at a distant enemy. Uses Sonic attack animation.

    2: Venom Claw - Melee Moderate DMG (Lethal/Toxic), Venom Effect
    A quick swipe with a claw, delivering poison on impact. Uses Claws Swipe animation.

    4: Toxic Spray - Cone Moderate DoT (Toxic), Venom Effect
    A close, wide-angle spray of poison into a group of enemies. Uses Fire Breath animation.

    10: Secrete Venom: Venom Effect
    Choose between -DMG, -Regen or extra toxic DoT to be applied to all attacks. Default effect is -Def.

    16: Power Boost: Self +DMG, +Venom Effects
    You concentrate for a few seconds, greatly increasing the amount of damage you do as well as improving the effects of your secreted venom. Additionally, your effects such as Holds and Immobilizes are slightly improved.

    20: Gouge - Melee High DMG (Lethal), Foe -Tohit, -Per, Disorient (50% Chance)
    Claw at an enemy's eyes, leaving them blinded and possibly disoriented. Uses Spines Impaler animation.

    28: Fend Off - Melee Superior DMG (Lethal/Toxic), Venom Effect
    A wide-angled strike to slash at all enemies in front of you. Uses Spines Ripper animation.

    35: Poison Bomb - AoE Moderate DoT (Toxic), Venom Effect
    Spit poison into a canister, then throw it into a group of enemies. Uses grenade throwing animation.

    38: Toxic Fog - PbAoE Superior DoT (Toxic), Foe Hold (50% chance)
    Breathe out a deadly toxic fog that deals heavy damage. All who pass through will have a chance of choking uncontrollably. Uses Fire Breath animation.
  18. A natural-themed blaster secondary, Martial Arts should give a blaster decent melee support as well as a few low-level control abilities.

    1: Throwing Knife - Ranged Minor DoT (Lethal), Foe Immobilize (mag 3, 100% chance)
    Functions as Fire Manipulation Ring of Fire, but with Lethal damage

    2: Crane Kick - Melee Moderate damage (Smashing), Foe Knockback (mag 3, 100% chance)
    Functions as MA Crane Kick with lower damage and higher knockback chance

    4: Caltrops - Location AoE Minor Damage (Lethal), Foe Slow
    Functions as Devices Caltrops

    10: Battle Meditation: Self Special
    Battle Meditation is a toggle that has four modes. Only one mode can be active at a time. The "cooldown" on the toggles is the time it takes before you can switch to another toggle, to avoid micromanaging buffs.
    1. Toggle: -DEF (10%), +ToHit (20%), +DMG (40%), 10s cooldown
    2. Toggle: +DEF (10%), -ToHit (10%), -DMG (20%), 10s cooldown
    3. Click: -Regen (50%), +Recovery (50%), 60s duration, 120s recharge
    4. Click: +ToHit (20%), +DMG (80%), 10s duration, 120s recharge

    16: Storm Strike - Melee High Damage (Smashing), Foe Knockdown (mag 0.67, 30% chance)
    Functions as MA Storm Kick with knockdown in place of higher crit chance

    20: Toss Knives - Cone Minor DoT (Lethal), Foe Immobilize (mag 2, 100% chance, mag 3 10% chance)
    Cone version of Throwing Knife with lower immob mag

    28: Cobra Strike - Melee Minor damage (Smashing), Foe Stun (mag 3, 100% chance)
    Functions as old MA Cobra Strike

    35: Determination: Self Endurance Discount, +Recharge (20%)
    Functions as Conserve Power with 30s duration, 180s recharge, 20% recharge boost for duration

    38: Dragon's Tail - PBAoE Moderate Damage (Smashing), Foe Knockdown (mag 0.67, 75% chance)
    Functions as MA Dragon's Tail
  19. Quote:
    Originally Posted by Orion_Energy View Post
    Forgive me if I'm not understanding as I've never used the pet sets before/pets in general. With Soverign Right, I can get a 10% bonus to all of my resistances after my toggles/set bonuses? Mids is telling me that right now I'm at 35% S/L and 31% Psi. So with that IO I would have 45% S/L and 41% Psi putting me at the soft cap and pretty close to the psi cap?
    The resist bonus is automatic, and I think you're mixing up resist and defense.
  20. 175% recharge, 20% melee def, 80% smashing resist, 75% lethal resist, 90% energy resist. End recovery is a little low but Power Sink and Energize more than make up for that.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: War Mace
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping

    Hero Profile:
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance
    • (9) Reactive Armor - Endurance
    • (45) Reactive Armor - Resistance/Recharge
    • (46) Reactive Armor - Resistance/Endurance/Recharge
    Level 1: Bash
    • (A) Stupefy - Accuracy/Recharge
    • (43) Stupefy - Endurance/Stun
    • (43) Stupefy - Accuracy/Endurance
    • (43) Stupefy - Stun/Range
    • (45) Stupefy - Accuracy/Stun/Recharge
    Level 2: Conductive Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    • (19) Reactive Armor - Resistance
    • (37) Reactive Armor - Endurance
    Level 4: Jawbreaker
    • (A) Kinetic Crash - Damage/Knockback
    • (5) Kinetic Crash - Accuracy/Knockback
    • (5) Kinetic Crash - Recharge/Endurance
    • (7) Kinetic Crash - Recharge/Knockback
    • (7) Kinetic Crash - Damage/Endurance/Knockback
    • (34) Kinetic Crash - Accuracy/Damage/Knockback
    Level 6: Static Shield
    • (A) Impervious Skin - Resistance/Endurance
    • (40) Impervious Skin - Resistance/Recharge
    • (42) Impervious Skin - Endurance/Recharge
    • (42) Impervious Skin - Resistance/Endurance/Recharge
    • (42) Impervious Skin - Status Resistance
    Level 8: Grounded
    • (A) Steadfast Protection - Knockback Protection
    Level 10: Taunt
    • (A) Mocking Beratement - Taunt
    • (11) Mocking Beratement - Taunt/Recharge
    • (11) Mocking Beratement - Taunt/Recharge/Range
    • (17) Mocking Beratement - Accuracy/Recharge
    • (19) Mocking Beratement - Taunt/Range
    • (21) Mocking Beratement - Recharge
    Level 12: Energize
    • (A) Doctored Wounds - Heal
    • (13) Doctored Wounds - Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (15) Doctored Wounds - Heal/Endurance/Recharge
    • (15) Doctored Wounds - Recharge
    Level 14: Swift
    • (A) Run Speed IO
    Level 16: Build Up
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Health
    • (A) Miracle - +Recovery
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - Chance for +End
    Level 22: Clobber
    • (A) Touch of Death - Accuracy/Damage
    • (23) Touch of Death - Damage/Endurance
    • (23) Touch of Death - Damage/Recharge
    • (25) Touch of Death - Accuracy/Damage/Endurance
    • (25) Touch of Death - Damage/Endurance/Recharge
    • (34) Touch of Death - Chance of Damage(Negative)
    Level 24: Lightning Reflexes
    • (A) Run Speed IO
    Level 26: Power Sink
    • (A) Efficacy Adaptor - EndMod
    • (27) Efficacy Adaptor - EndMod/Recharge
    • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (33) Efficacy Adaptor - Accuracy/Recharge
    • (33) Efficacy Adaptor - EndMod/Accuracy
    • (34) Efficacy Adaptor - EndMod/Endurance
    Level 28: Whirling Mace
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (29) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    Level 30: Boxing
    • (A) Crushing Impact - Accuracy/Damage
    Level 32: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 35: Shatter
    • (A) Kinetic Crash - Damage/Knockback
    • (36) Kinetic Crash - Accuracy/Knockback
    • (36) Kinetic Crash - Recharge/Knockback
    • (36) Kinetic Crash - Recharge/Endurance
    • (37) Kinetic Crash - Damage/Endurance/Knockback
    • (37) Kinetic Crash - Accuracy/Damage/Knockback
    Level 38: Crowd Control
    • (A) Kinetic Crash - Damage/Knockback
    • (39) Kinetic Crash - Accuracy/Knockback
    • (39) Kinetic Crash - Recharge/Knockback
    • (39) Kinetic Crash - Recharge/Endurance
    • (40) Kinetic Crash - Damage/Endurance/Knockback
    • (40) Kinetic Crash - Accuracy/Damage/Knockback
    Level 41: Tough
    • (A) Impervious Skin - Resistance/Endurance
    • (46) Impervious Skin - Resistance/Recharge
    • (46) Impervious Skin - Endurance/Recharge
    • (48) Impervious Skin - Resistance/Endurance/Recharge
    • (48) Impervious Skin - Status Resistance
    Level 44: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    Level 49: Power Surge
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (50) Basilisk's Gaze - Recharge/Hold
    • (50) Basilisk's Gaze - Endurance/Recharge/Hold
    • (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    ------------
    Level 1: Brawl
    • (A) Crushing Impact - Accuracy/Damage
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Gauntlet
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 8.75% Defense(Smashing)
    • 8.75% Defense(Lethal)
    • 4.38% Defense(Fire)
    • 4.38% Defense(Cold)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 10% Defense(Melee)
    • 2.5% Defense(Ranged)
    • 4.06% Defense(AoE)
    • 1.8% Max End
    • 4% Enhancement(Heal)
    • 9% Enhancement(Accuracy)
    • 3% Enhancement(Stun)
    • 83.8% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 140.6 HP (7.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -13)
    • Knockup (Mag -13)
    • MezResist(Confused) 15%
    • MezResist(Held) 20.5%
    • MezResist(Immobilize) 20%
    • MezResist(Sleep) 19.4%
    • MezResist(Stun) 17.2%
    • MezResist(Terrorized) 17.2%
    • 6% (0.1 End/sec) Recovery
    • 38% (2.97 HP/sec) Regeneration
    • 7.5% Resistance(Smashing)
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 14% RunSpeed
    • 4% XPDebtProtection
    ------------
    Set Bonuses:
    Reactive Armor
    (Charged Armor)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Stupefy
    (Bash)
    • 2.5% (0.04 End/sec) Recovery
    • 35.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Reactive Armor
    (Conductive Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Kinetic Crash
    (Jawbreaker)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback Protection (Mag -3)
    • 6% (0.47 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Impervious Skin
    (Static Shield)
    • MezResist(Sleep) 2.2%
    • 28.1 HP (1.5%) HitPoints
    • 2% XPDebtProtection
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Steadfast Protection
    (Grounded)
    • Knockback Protection (Mag -4)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Doctored Wounds
    (Energize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Touch of Death
    (Clobber)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Efficacy Adaptor
    (Power Sink)
    • 21.1 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.78 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Obliteration
    (Whirling Mace)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Kinetic Crash
    (Shatter)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback Protection (Mag -3)
    • 6% (0.47 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Kinetic Crash
    (Crowd Control)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback Protection (Mag -3)
    • 6% (0.47 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Impervious Skin
    (Tough)
    • MezResist(Sleep) 2.2%
    • 28.1 HP (1.5%) HitPoints
    • 2% XPDebtProtection
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Power Surge)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  21. Almost perma hasten (0.3s downtime), almost perma drain psyche (2s downtime), almost perma mind link (9s downtime), 30% melee def, 20% ranged def, 50% smash/lethal resist, no purple sets used.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Dominator
    Primary Power Set: Gravity Control
    Secondary Power Set: Psionic Assault
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    Level 1: Lift
    • (A) Kinetic Crash - Damage/Knockback: Level 50
    • (15) Kinetic Crash - Accuracy/Knockback: Level 50
    • (15) Kinetic Crash - Recharge/Knockback: Level 50
    • (43) Kinetic Crash - Recharge/Endurance: Level 50
    • (43) Kinetic Crash - Damage/Endurance/Knockback: Level 50
    • (46) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
    Level 1: Psionic Dart
    • (A) Decimation - Accuracy/Damage: Level 40
    • (31) Decimation - Damage/Endurance: Level 40
    • (34) Decimation - Damage/Recharge: Level 40
    • (37) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (46) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 2: Gravity Distortion
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    Level 4: Mind Probe
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (5) Touch of Death - Damage/Endurance: Level 40
    • (5) Touch of Death - Damage/Recharge: Level 40
    • (7) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (9) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (9) Touch of Death - Chance of Damage(Negative): Level 40
    Level 6: Hover
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (7) Luck of the Gambler - Defense: Level 50
    Level 8: Crushing Field
    • (A) Enfeebled Operation - Accuracy/Recharge: Level 50
    • (37) Enfeebled Operation - Endurance/Immobilize: Level 50
    • (37) Enfeebled Operation - Accuracy/Endurance: Level 50
    • (40) Enfeebled Operation - Immobilize/Range: Level 50
    • (42) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
    • (42) Enfeebled Operation - Accuracy/Immobilize: Level 50
    Level 10: Mental Blast
    • (A) Decimation - Accuracy/Damage: Level 40
    • (11) Decimation - Damage/Endurance: Level 40
    • (11) Decimation - Damage/Recharge: Level 40
    • (13) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (13) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 12: Swift
    • (A) Flight Speed IO: Level 50
    Level 14: Health
    • (A) Miracle - +Recovery: Level 40
    Level 16: Psychic Scream
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (17) Positron's Blast - Damage/Endurance: Level 50
    • (17) Positron's Blast - Damage/Recharge: Level 50
    • (27) Positron's Blast - Damage/Range: Level 50
    • (27) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 18: Gravity Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (19) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (19) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    Level 20: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (21) Performance Shifter - Chance for +End: Level 50
    Level 22: Drain Psyche
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (23) Doctored Wounds - Endurance/Recharge: Level 50
    • (23) Doctored Wounds - Heal/Recharge: Level 50
    • (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (31) Doctored Wounds - Recharge: Level 50
    • (45) Accuracy IO: Level 50
    Level 24: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (25) Recharge Reduction IO: Level 50
    • (46) Recharge Reduction IO: Level 50
    Level 26: Boxing
    • (A) Accuracy IO: Level 50
    Level 28: Subdue
    • (A) Decimation - Accuracy/Damage: Level 40
    • (29) Decimation - Damage/Endurance: Level 40
    • (29) Decimation - Damage/Recharge: Level 40
    • (36) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (36) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 30: Tough
    • (A) Steadfast Protection - Knockback Protection: Level 30
    • (31) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 32: Singularity
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Damage/Endurance: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (34) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Luck of the Gambler - Defense: Level 50
    Level 38: Psychic Shockwave
    • (A) Obliteration - Damage: Level 50
    • (39) Obliteration - Accuracy/Recharge: Level 50
    • (39) Obliteration - Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Obliteration - Chance for Smashing Damage: Level 50
    Level 41: Link Minds
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense/Recharge: Level 50
    Level 44: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (45) Reactive Armor - Resistance/Recharge: Level 40
    • (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (50) Reactive Armor - Resistance: Level 40
    Level 47: Psionic Tornado
    • (A) Kinetic Crash - Damage/Knockback: Level 50
    • (48) Kinetic Crash - Accuracy/Knockback: Level 50
    • (48) Kinetic Crash - Recharge/Knockback: Level 50
    • (48) Kinetic Crash - Recharge/Endurance: Level 50
    • (50) Kinetic Crash - Damage/Endurance/Knockback: Level 50
    • (50) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
    Level 49: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 12.1% Defense(Smashing)
    • 12.1% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 10.8% Defense(Energy)
    • 10.8% Defense(Negative)
    • 3% Defense(Psionic)
    • 15.5% Defense(Melee)
    • 9.25% Defense(Ranged)
    • 3% Defense(AoE)
    • 6.75% Max End
    • 3% Enhancement(Immobilize)
    • 18% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 105% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 49.6 HP (4.88%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -10)
    • Knockup (Mag -10)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 5.25%
    • MezResist(Immobilize) 14.6%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 4.7%
    • 8% (0.13 End/sec) Recovery
    • 52% (2.21 HP/sec) Regeneration
    • 15% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 12.8% Resistance(Fire)
    • 12.8% Resistance(Cold)
    • 10% Resistance(Energy)
    • 11.9% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 11% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Crash
    (Lift)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback Protection (Mag -3)
    • 6% (0.25 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Psionic Dart)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Gravity Distortion)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Touch of Death
    (Mind Probe)
    • MezResist(Immobilize) 2.75%
    • 15.3 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Hover)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Enfeebled Operation
    (Crushing Field)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Decimation
    (Mental Blast)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Psychic Scream)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Gravity Distortion Field)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Doctored Wounds
    (Drain Psyche)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Decimation
    (Subdue)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • Knockback Protection (Mag -4)
    • 3% Defense(All)
    Expedient Reinforcement
    (Singularity)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.42 HP/sec) Regeneration
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 10% Resistance(All)
    Luck of the Gambler
    (Weave)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Psychic Shockwave)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Link Minds)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Reactive Armor
    (Mind Over Body)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Kinetic Crash
    (Psionic Tornado)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback Protection (Mag -3)
    • 6% (0.25 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Indomitable Will)
    • 7.5% Enhancement(RechargeTime)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  22. MondoCool

    Post a Character

    Quote:
    Originally Posted by MCG_Warface View Post
    I just did a little sketch outlining what I wanted, I got lucky and landed the artists who do the New X-Men Comic. They were great! I love the richness of the color. FUSION used to be the number 2 VG on the Protector Server, did loads of raids, had a ton of fun making comics and movies. Unfortunately, it slowly died as we had an loss of players from the game, then it wasnt the same. We had a great run though. Now Warface has wandered into the Virtue Dimension. Hopefully he can find a new home
    If you remade that VG on Virtue, I'd roll a character for it without a doubt.
  23. MondoCool

    Post a Character

    Quote:
    Originally Posted by flashrains View Post
    Here's my new pet project - she goes by the name Oougel.
    That's pretty unique, I like it.
  24. What do you guys think? Total of 38% melee def and 50% global recharge. No purples used.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mercury Missile: Level 50 Science Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (15) Kinetic Combat - Damage/Recharge: Level 35
    • (36) Kinetic Combat - Knockdown Bonus: Level 35
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (5) Reactive Armor - Resistance/Recharge: Level 40
    • (13) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (37) Reactive Armor - Resistance: Level 40
    Level 2: Spine Burst
    • (A) Obliteration - Damage: Level 50
    • (3) Obliteration - Accuracy/Recharge: Level 50
    • (7) Obliteration - Damage/Recharge: Level 50
    • (13) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (46) Obliteration - Chance for Smashing Damage: Level 50
    Level 4: Healing Flames
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (5) Numina's Convalescence - Endurance/Recharge: Level 40
    • (11) Numina's Convalescence - Heal/Recharge: Level 50
    • (37) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (42) Numina's Convalescence - Heal: Level 50
    • (46) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 6: Build Up
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    Level 8: Impale
    • (A) Enfeebled Operation - Accuracy/Recharge: Level 40
    • (9) Enfeebled Operation - Endurance/Immobilize: Level 40
    • (9) Enfeebled Operation - Accuracy/Endurance: Level 40
    • (15) Enfeebled Operation - Immobilize/Range: Level 40
    • (37) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 40
    • (50) Enfeebled Operation - Accuracy/Immobilize: Level 50
    Level 10: Boxing
    • (A) Accuracy IO: Level 50
    Level 12: Swift
    • (A) Run Speed IO: Level 50
    Level 14: Health
    • (A) Miracle - +Recovery: Level 40
    Level 16: Plasma Shield
    • (A) Steadfast Protection - Resistance/Endurance: Level 30
    • (17) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (17) Steadfast Protection - Knockback Protection: Level 30
    Level 18: Quills
    • (A) Obliteration - Damage: Level 50
    • (19) Obliteration - Accuracy/Recharge: Level 50
    • (19) Obliteration - Damage/Recharge: Level 50
    • (21) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (46) Obliteration - Chance for Smashing Damage: Level 50
    Level 20: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (21) Performance Shifter - EndMod/Recharge: Level 50
    • (50) Performance Shifter - Chance for +End: Level 50
    Level 22: Blazing Aura
    • (A) Obliteration - Damage: Level 50
    • (23) Obliteration - Accuracy/Recharge: Level 50
    • (23) Obliteration - Damage/Recharge: Level 50
    • (25) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (45) Obliteration - Chance for Smashing Damage: Level 50
    Level 24: Consume
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (25) Scirocco's Dervish - Damage/Endurance: Level 50
    • (31) Scirocco's Dervish - Damage/Recharge: Level 50
    • (40) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (43) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    Level 26: Ripper
    • (A) Obliteration - Damage: Level 50
    • (27) Obliteration - Accuracy/Recharge: Level 50
    • (27) Obliteration - Damage/Recharge: Level 50
    • (31) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Obliteration - Chance for Smashing Damage: Level 50
    Level 28: Burn
    • (A) Obliteration - Damage: Level 50
    • (29) Obliteration - Accuracy/Recharge: Level 50
    • (29) Obliteration - Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Obliteration - Chance for Smashing Damage: Level 50
    Level 30: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (31) Recharge Reduction IO: Level 50
    Level 32: Throw Spines
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (33) Positron's Blast - Damage/Endurance: Level 50
    • (33) Positron's Blast - Damage/Recharge: Level 50
    • (33) Positron's Blast - Damage/Range: Level 50
    • (36) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    • (36) Recharge Reduction IO: Level 50
    Level 38: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (39) Reactive Armor - Resistance/Recharge: Level 40
    • (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (45) Reactive Armor - Resistance: Level 40
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense: Level 50
    • (48) Luck of the Gambler - Defense/Endurance: Level 50
    Level 44: Conserve Power
    • (A) Recharge Reduction IO: Level 50
    • (45) Recharge Reduction IO: Level 50
    Level 47: Physical Perfection
    • (A) Performance Shifter - EndMod: Level 50
    • (48) Performance Shifter - EndMod/Recharge: Level 50
    • (48) Performance Shifter - Chance for +End: Level 50
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Luck of the Gambler - Defense: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 22.7% Defense(Smashing)
    • 22.7% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 29.3% Defense(Melee)
    • 8% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 50% Enhancement(RechargeTime)
    • 3% Enhancement(Immobilize)
    • 45% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 15% FlySpeed
    • 130.5 HP (9.75%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 4.95%
    • MezResist(Stun) 11%
    • 4% (0.07 End/sec) Recovery
    • 42% (2.35 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 5% Resistance(Negative)
    • 15% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Lunge)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Obliteration
    (Spine Burst)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Numina's Convalescence
    (Healing Flames)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Enfeebled Operation
    (Impale)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Steadfast Protection
    (Plasma Shield)
    • 1.5% (0.03 End/sec) Recovery
    • 20.1 HP (1.5%) HitPoints
    • 3% Defense(All)
    • Knockback Protection (Mag -4)
    Obliteration
    (Quills)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    Obliteration
    (Blazing Aura)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Scirocco's Dervish
    (Consume)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Obliteration
    (Ripper)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Obliteration
    (Burn)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Positron's Blast
    (Throw Spines)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 6.25% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Physical Perfection)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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