Its been a very long time since I played and everything has become so complicated since I left. I've been reading on everything they added to the high level aspect of this game and really looking to dive in. Fire tanker has been the only character I've been able to truly enjoy. Unlike most people who play this game, I do not like making multiple characters and leveling up. I kinda like being one superhero. I love tanking but pushing out damage at the same time. I have tried literally every tank combo just to ensure I had the perfect one for me..but always came back to fire. I only like tanking and I know fire is considered the weakest of the defensive sets but I'm willing to farm or do what is needed to get him up to par.
Anyhow, my basic purpose for this thread is I have NO clue what are good and bad combos anymore. I mean the new crafting IO's are really daunting and even thou I have read multiple guides I'm still clueless. Just to give you an example on how long its been....I have 44 free tailor sessions and all my powers are slotted for example Burn, 3 recharge 3 damage single origin *this was pre-fear burn*.
I have 3 respecs and the complete second build thing that was introduced to use. I plan to use that build and just slot it as I can afford it and just use my current ancient built to farm inf till I get enough to do what I need. I only have around 70mil currently..which used to be a lot lol.
I want to be as max on defenses as I can. Fire already puts out a lot of DPS so its not my priority, I want to be able to take a punch and not have all the healers dread healing my fire tanker. (wifes a healer too so would be nice for her). I've seen some good builds on here but without spending a ton of money to test the set myself just to realize its not for me seems like a bad move. Can anyone who can break it down in newbie terms what IO's are considered a must and what are good ideas and such? I posted my current powers below. I am open to change them as required and within reason

I thought about Melt armor but also figured its not really a tanks job to lower their resist..and hasten would be a better option. I could easily get rid of my rez but figured it could save some wipes if I kept it. Also thought about maneuvers just to squeeze all the defense I could get but seems like the endurance cost wouldn't be a good ratio for the benefit. Also I know its possible to drop acrobats now with IO's but heck if I know how or where to slot those. So experienced fire tankers please help me out. I miss the days I would lead the group TF's just cleaning house, but right now I'm a bit embarrassed to step into a group lol.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura -- Empty(A)
Level 1: Scorch -- Empty(A)
Level 2: Healing Flames -- Empty(A)
Level 4: Fire Shield -- Empty(A)
Level 6: Combustion -- Empty(A)
Level 8: Consume -- Empty(A)
Level 10: Combat Jumping -- Empty(A)
Level 12: Plasma Shield -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Boxing -- Empty(A)
Level 18: Burn -- Empty(A)
Level 20: Tough -- Empty(A)
Level 22: Build Up -- Empty(A)
Level 24: Acrobatics -- Empty(A)
Level 26: Fiery Embrace -- Empty(A)
Level 28: Fire Sword Circle -- Empty(A)
Level 30: Weave -- Empty(A)
Level 32: Hasten -- Empty(A)
Level 35: Incinerate -- Empty(A)
Level 38: Greater Fire Sword -- Empty(A)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Empty(A)
Level 47: Fire Ball -- Empty(A)
Level 49: Rise of the Phoenix -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)