Miuramir

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  1. [ QUOTE ]
    Almost everyone farms, it is just a matter of degree. I have never met the man who has never reset a mission, or stayed on a team that reset a mission because it was good exp, good inf, or was great mobs for a badge.

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    I've certainly never reset a mission on purpose, and was somewhat surprised the one time in more than a year of play that it happened accidentally to me due to network problems. The majority of people I usually play with don't, either; to the best of my knowledge, I've never been on a deliberately reset mission. Just because *you* think it's fun to run the same content over and over, don't generalize to other people.
  2. [ QUOTE ]
    I turned it down to 1600x1000 and it runs fine. Loses some sharpness doing that, since LCD monitors work best at only one resolution. Switch to windowed mode, regain the sharpness, but your window is smaller than the full display. I normally run it in full screen mode.

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    You may get better results by setting the game's actual resolution to match the actual resolution of your LCD, but then using the RenderScale slider in the game's graphics options to reduce the computed 3D resolution.
  3. [ QUOTE ]
    Talking to Twoflower about taxonomy (see above!) I thought up a set of 'villain mindsets' based on what kind of villain the arc was written for.

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    This is a thought-provoking post and a good start on some classification.

    One of the biggest ones you missed:
    Fighting for a Cause: The villain's primary motivation is to work / fight for a cause that is larger than themselves. Due to either the cause itself or the methods by which the villain advances it, they are considered villainous. Depending on what the cause is and how important the villain is to its work, there may be superficial similarities to other motivations, but the underlying focus on external, rather than personal, accomplishment sets the villain apart.

    As a somewhat odd example, one of my friends has a villain who is a freedom fighter in exile, doing whatever she can to build up the strength to help her people someday throw off the oppressive boot of the invaders of her beloved homeland and restore her people's ground down civil rights. This sounds arguably reasonable and perhaps even marginally heroic, until you realize that she's talking about the deposition of the House of Stuart, and the "oppressive invaders" are everyone connected with the government of the United Kingdom since 1688... you just don't meet that many Jacobite terrorists these days
  4. [ QUOTE ]
    Powers like Lightning Storm, Voltaic Sentinel and Auto Turret are precisely the powers that were targeted by this fix. Making exemptions for them would defeat the purpose, don't you think?

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    I am baffled by the idea that Gun Drone is considered overpowered with SO-equivalent slotting. The usual opinion is that even with frankenslotted sets, it's at best very situational; many people recommend against taking it at all. (My default viewpoint on this is that of an Archery/Devices/Munitions Blaster, btw.)

    This is a Tier 9 power with a 6 second interruptable casting time that is not reduceable, meaning that in practice it is impractical to impossible to us it in high-intensity combat; believe me I've tried to use it at Rikti ship raids, Rikti invasions, zombie invasions, Hami raid, etc.; it's almost always a waste of several seconds and then interrupted.

    Worse yet, it costs a base of 39 End (that's 50% more than any other power I have, and more than double most of them), and you pay that in advance, even if it's interrupted. If you try it several times and keep getting interrupted, you've blown most of your End on nothing.

    It has a duration of 90 seconds and a recharge of 180 seconds, which means that even *with* slotting 3 Recharge or equivalent you can't have it out all the time short of getting into very expensive and rare global +Recharge.

    The SOs and Common IOs it takes are Acc, Dam, EndRed, Rech. The only set type it takes is Ranged Damage, which features... Acc, Dam, EndRed, and Rech. Typically, about half the available Ranged Damage pieces in a set boost Recharge.

    If I want one of my normal ranged damage powers to do more damage, I slot up Dam until I start getting diminishing returns from ED, at which point the only obvious and affordable route is to start slotting up Rech to have it fire more often. I don't see why it is unreasonable to expect, using *exactly the same sets*, that it shouldn't work that way for the Gatling Gun on the Gun Drone. I'm even *more* baffled why the so-called Real Numbers are apparently lying to us. Why is it so difficult to report the numbers that the game is actually using, so we can make informed choices?

    I acknowledge that it looks like we're stuck with this Pet Recharge "fix" due to buggy AI, but I expected it would be reasonable to get some sort of compensation for the significant reduction in utility of a power widely regarded as underperforming already. (Upping the base damage, increasing the number of ticks, or something.) To be told that Gun Drone is overpowered enough to *need* a significant reduction does not seem to match my experience, or that of the few other people I've seen with one.
  5. Miuramir

    SG NAME CHANGE

    It's open beta, you can check yourself. While I wasn't looking specifically, I certainly don't recall any official mention of it in the announcements or patch notes; and there's no obvious way to do it in the beta.

    I think what you might have misunderstood is that *if* GM action was required to deal with something connected to an entire SG, such as change the name because it's offensive, or copyrighted, or whatever; that they now have exactly one person who they can work with to get a new legal name set up. Basically, if your SG's name gets genericed, previously if there were several Rank 5 leaders it could be difficult for the GMs to sort out who should be involved.

    tl;dr: False. It's either something that was made up deliberately to cause trouble, or the result of a misunderstanding. Try not to spread further confusion.
  6. I'm just starting out with base editing, and while I only have a small experiment on Test to play with so far, I was reasonably happy with this room.

    Crystal Warriors entrance and operations center

    The idea is that we've recently cleared bad guys out of yet another bit of ancient underground temple, and decided to set up shop. All the items are intended to be practical, there are no utilities formally run in yet (I'm handwaving some sort of
    wireless repeater hack to get networking), and almost everything is something that you could reasonably pick up with a gold card and a few people shopping and setting up over a weekend.

    There's deliberately no tech vs. arcane bias (note the presence of both an IP phone and a crystal ball for communication), but I'm assuming that even in Paragon City, tech items are a bit more common at the low end.

    I originally went with the conference table and chairs, since I thought they looked good; but in actual practice it's between difficult and impossible to actually sit in the chairs, making it kind of pointless. The drawers make a decent table, and look like they could be being used as a map / blueprint cabinet; and upon reflection the less sexy bench seats are probably a lot more practical when the occupants potentially vary so widely in body size and accessories. ("Will you *please* remember to put a towel down before you tear up another bench with the plate mail?" "Sorry, Blobman was using them all because you complained about him oozing a puddle under the electronics last week." "Remind me again why I said I'd organize this...")

    Probably my number one "already in the game" request item would be a modern looking map of Paragon City, as seen in monorail stations, etc.

    I experimented with various sorts of monitors, but they all ended up with a very medical look, not like an operations center; I'd love to have some that are more like the amber screens in a Council base.
  7. If you have just a little more starting cash or time, I would suggest a slight variation. Instead of crafting six each 15 and 20 for Battery Powered, craft eight 25 and seven 30 for Nuclear Powered. The concrete advantage is that in addition to the recipe memorization, Nuclear Powered grants +2 Invention Salvage holding capacity, which is always handy. The variable advantage is that it seems that a noticeable number of players don't go to common IOs until the 25-30 range where they become equivalent to SOs that don't expire, so that there seems to be more demand.

    Another useful hint is to start the process late in the week. Your first set of salvage orders will probably come in at the lower weekday prices, but even if the enhancements don't sell immediately they probably will early in the weekend. You'll probably get a chance to buy another set of salvage at reasonable prices, and then sell those enhancements at premium weekend "I need it now" rates.

    I did exactly this on a character this last weekend (5/30-6/1), and despite not having pre-bought salvage, ended up a bit over a million richer in inf by the end, plus having the increased storage and permanently memorized recipe.

    Note that if you are careful, this is one of the ways you can make money in the market without moral qualms (should you have a villain that cares), as you can still turn a profit by selling people things cheaper than they could make them by themselves. I put most of my listing prices at barely under the cost to produce a non-memorized version, and while most people were happy to pay me rather more than that, a few bargain hunters were able to get a deal... and I still made money. Positive sum game, aka win-win situation.