Mistress Rue

Apprentice
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  1. Quote:
    Originally Posted by KnightofKhonsu View Post
    So, based on what I'm reading, I should expect great things from my Dark/Dark blaster I created last night?
    I found dark/dark to be underwhelming...so underwhelming that I deleted the character and re-rolled, mainly due to the fact that /dark is a blapper set and I hate blapping.

    I rerolled the character as dark/energy...and am *much* happier I have both Aim *and* Build Up, now...you think either one of those is good? try firing off a sniper attack with them stacked!
  2. And spent! thank you so much
  3. Quote:
    Originally Posted by Fulmens View Post
    All you guys: you know the standard ways to make a quick 50 or 100 million or 200 million inf, right? (for instance, running 10 tips plus an alignment tip, then "Who Will Die 1" twice back to back, gets you two Alignment Merits. Turn those in for one or two shinies, craft the shiny, sell it on the market. I don't know what the current shinies are. Then buy another AM with the fifty RMs you got for running the tips.)
    Can you recommend a particular shiny in the current market? the tried and true LOtG was down around 50 mil last time I looked (at work so I can't look) Admittedly I'm a horrible marketeer, but I'm willing to learn
  4. Quote:
    Originally Posted by Fulmens View Post
    Rue, Ernham: how much do you have to throw in the pot yourselves? I can match 2:1 for up to, say, the first 250 million (that's 2 of mine to one of yours.)
    I can do 250 *nods*
  5. Mistress Rue

    TPN Crash BUG

    A team I was on recently was plagued with this issue. Now, I have no idea if this ist he right answer, but one of the folks suggested it was triggered by using a terminal after PO has already reached 500. when we all got back in and re-tried, explicit instructions were given to leave the terminals alone once we hit 500 - lo and behold, we completed the trial without a hitch.

    As I said before I have *NO* idea if this is the trigger or not - but it's one theory currently circulating around our server. Hope it helps!
  6. This is true - I have yet to have the pleasure of dealing with the trials and tribulations of youngsters...sadly this will likely make my comment slightly less humorous that I originally believed it to be. oh well. I'll just have to sharpen my wit on another thread...I'll see you there!
  7. Well...

    As an acknowledged base-building newb myself, I would be delighted and deeply honored to assist you in your honorable quest to destroy as much Inf as humanly possible...look me up, we'll do lunch
  8. Quote:
    Originally Posted by Lightbender View Post

    It shouldn't have escaped my daughter, tho. Why do I even send her to school?

    Thanks all.
    Two Words - Free Daycare
  9. I originally posted this in the Beta Forums in response to a suggestion on how to increase the availability of Catalysts - I decided re-posting here would also make sense, and generate useful discussion:

    Quote:
    Originally Posted by Mistress Rue View Post
    I think I understand the heart of this issue, and may have a viable workaround for it, provided the devs are open to such things.


    The issue lies with the fact that the only simple way to force Catalysts to be an Incarnate-only drop was to code them as Incarnate Salvage, which is character-bound and not-tradeable or mail-able for previously established "good reasons" (which I'm sure have been justified elsewhere, so I'm not going to go into them here)


    The work-around is to do the same thing with these as was done with Threads and Empyrean Merits - enable the purchase of a voucher redeemable for 1 Catalyst on any character for 40 (or whatever price they like) Empyreans - (Hmm...isn't that the form they come in already from Super Packs?) - this should be some extremely low-hanging fruit, should our Devs be open to solving this problem.

    So, there it is - Please, discuss
  10. Quote:
    Originally Posted by ViperZeroOne View Post
    Ahh, so that sounds like a plan then. Shields would definitely make them less squishy, and with a healer I could certainly help keep them up. Wouldn't really handle the agro well though. Any thoughts on that? They both have holds but their problem seems to be when they get ganked, which happens quite often.

    They really aren't very good with blasters... LOL ...Still, they don't wanna give them up cause they're so close to 50.

    So I'm leaning more towards a Healer/Protector classed character I guess. I'm so used to being a tank or blaster.

    So...used to playing a blaster, but wants to play a healer...

    *ponders*

    I know...Play a Corruptor - they're a decent hybridization of the two, and should give you what you need

    as for powersets, that gets a little dicey, but I'm partial to /Therm myself...it's a decent hybridization itself of buff/heals, and pairs nicely with Fire for some thematic roastiness

    As Always, Your Mileage May Vary
  11. Obligatory Wiki Link

    That page is somewhat out of date, but you should get everything listed under the Versions section for the Complete Collection, except the 2 free character slots - sadly those went away with the launch of Freedom

    EDIT - see Snow Globe's far more detailed list above
  12. Quote:
    Originally Posted by Mr_Morbid View Post
    Aggelakis is Aggelakis.
    Quote:
    Originally Posted by Aggelakis View Post
    What does this mean? O.o;
    Existential crisis, anyone?
  13. excellent spreadsheet, but you may want to correct the listings for Purples and PvP recipes - specifically, you've got their Empyrean Merit prices listed in the Astral Merit column
  14. Quote:
    Originally Posted by Roderick View Post
    If you're using Stealth from the Concealment Pool (I can't remember if that can activate with Mask Presence)...
    It does not.

    the only source of additional stealth that *will* work with mask presence is a Stealth IO...like the Celerity I have in Sprint that when stacked with Mask Presence lets me stand right next to the bad guys and make raspberries at them with impunity
  15. Quote:
    Originally Posted by _Pine_ View Post
    Mask Presence, as an invis power loses half it's defense value when stealth suppresses. Works just like Invisibility, Superiority Invisibility and so forth......
    this is it in a nutshell...with a minor tweak

    If you look at the detailed description of the Mask presence power, you'll see 2 values for each defense Value - on mine these are 3.75% and 7.5% - the former is always on, the latter is only valid when stealthed - it's not half of the value that drops when you enter combat - it's that second value, which you obviously have enhanced up closer to 8% than mine
  16. Quote:
    Originally Posted by Psychic Guardian View Post
    <snip>Has the estimated droprate for catalysts been mentioned anywhere yet? I'm wondering if they'll drop like the useless temppowers, or be the rarity of getting a numina/lotg globalIO as a drop.<Snip>
    From what I've seen anecdotally thusfar, it appars these drop like purples...except unlike purples, you can *only* get them in Incarnate Content
  17. Quote:
    Originally Posted by Ardrea View Post
    Thanks for that distinction; at least they keep the set bonuses down to their minimum level less three -- which is the part I find critical.

    Do many people actually buy them at minimum level, and level up with them? I've never bothered with them until the character was level 50 and I was confident I was going to keep it. On the way up, I tend to Frankenslot whatever I find or get cheaply. For me, attuned enhancements are much more valuable due to their exemping down better than a max level normal set IO, and not because they level up with me.
    I have a set of 5 Attuned LOTG +Rech enhancements I bought when they were on sale, which I keep in my mailbox. Once I've decided that a new character is worth levelling to 50, those come out and get slotted at lvl 22, to assist with the levelling process...once the character reaches 50 and is respecced into their permanent build, the attuned enhancements come out and go back in the mailbox, to be replaced with the real thing, and become available for the next character.

    Totally not relevant to the discussion I know, but I felt the need to answer this question, as I personally find the strategy extremely useful in making levelling easier, as well as ensuring I'm only levelling one alt at a time, hehe
  18. The root of this issue (which has been discussed since time immemorial, but I'm bringing up here for the benefit of our newer players) is that the game was originally designed without any PvP at all.

    Yes, you heard correctly. An MMO completely built from the ground up with only PvE as the intended mode of play. I won't go into the long and storied discussions of the reasons for this, but suffice it to say it was the brainchild of a certain notorious developer who shall remain nameless and whose in-game namesake is no longer with us (RIP).

    PvP was added after-the-fact, based on rather vocal requests for it from the playerbase. But, as a result of it never having been meant to be included in the game's engine in the first place, and patched in as an afterthought, it has NEVER worked as intended...EVER.

    Sure, there are some who enjoy PvP in this game, and more power to them...but for the vast majority, the system is and always has been horribly broken in one way or another - despite the bandaid, on top of bandaid, on top of bandaid, ad nauseam - that we've had to try to make it work.

    So there you have it. I'm certain some of my rather strong opinions expressed above may draw fire from certain quarters...but before engaging the flamethrowers please bear in mind that all of the above is my opinion only (with the exception of the documented facts) - as always, "Your Mileage May Vary™"
  19. Mistress Rue

    Arachnos ATOs

    I ended up slotting the set of this on my Night Widow in place of Obliteration in Spin. So far the results have been extremely positive, and I haven't even used any catalysts yet! The set bonuses are nothing to sneeze at, and the proc does a wonderful job at both damage mitigation and keeping the mobs next to me for continued destruction. So far I give it two thumbs up!
  20. Mistress Rue

    Archetype sets

    Quote:
    Originally Posted by Zombie Man View Post
    I have a feeling I'll be posting this regularly for the next few months. .....
    Catalysis, noun - the process of speeding up or causing a reaction, accent on second syllable

    Catalyst, noun - the thing causing the reaction, accent on first syllable

    Catalyze (catalyzing, catalyzed), verb - to cause catalysis to happen, accent on first syllable

    Catalytic, adj. - pertaining to catalysis, accent on first syllable.
    Say no to: Catalytizing, catalystizing, catalyzation, and catalytization. They are not the right forms.
    Say no to: Grammar Police!
  21. Mistress Rue

    Archetype sets

    Quote:
    Originally Posted by Doctor_Kumquat View Post
    blah blah blah... after my blaster gets all 6 ATOs upgraded, any future catalyst drops he receives will be literally useless, until / unless future ATO sets are released...blah blah blah...
    Admittedly it's a bit of a pain, but you can easily mail the ATO's from your other characters (on the same account) to said Blaster, Catalyze them, then mail them back. In theory you can just get catalysts for all your characters on that one blaster

    EDIT: corrected spelling to satisfy the Grammar Police, and to concede that yes, this is incorrect information
  22. Mistress Rue

    Arachnos ATOs

    Quote:
    Originally Posted by Two_Dollar_Bill View Post
    Based on other threads that have discussed it, I don't think there is huge enthusiasm for it. The effects of the proc seem pretty modest. Some people will want it just to squeeze a few extra percentage points out of every power. A lot of people seem to be eyeing the set as a replacement for Positron's Blast. Crabs in particular can easily bump into the Rule of Five (for 6.25% Recharge bonuses) if they have a few ranged AoE attacks and some pets.
    The recharge bonus for un-catalyzed DoA, 5-pieces, is 8.75% - which as far as I know is unique and as such will totally avoid the Rule of 5. However the catalyzed set has bonuses equivalent to a purple set (10% Rech, etc.) - meaning possible Rule of 5 issues if you have a lot of Purples already.

    Quote:
    Originally Posted by Dark Energon View Post
    I'm debating if i will get rid of one of my 5 Purple sets i have, namely Absolute Amazement in my Omega Maneuver. (C'mon, don't say i'm the only one who thought of that.)
    The only thing that's really stopping me are the fact that even when i get the SATO, i'll loose 4% Rec (Currently 3.5%/Sec), and 2.52% Fire/Cold resist (Currently 54.35%), while I'll gain 32HP (Currently 1522HP/ 2139HP w/Serum ) and 4% Damage (Currently 44.5%/ 94.5%w/Aim). Recharge time (100%) and Accuracy (1.83x, 105%ToHit) will stay the same.

    I use my Omega mostly on big mobs, it stuns them for a good 17 seconds, giving me time to kill some, and injure most. If i place a damaging set in there, i might cause more damage with the blast, but they'll also get stun for a shorter amount of time, meaning i could get a bigger angry mob attacking me.

    Anyone wanna pitch in their two cents?
    As I mentioned above, the catalyzed set has the same bonuses as a purple set - so if you catalyze it, you should notice no real change - except for perhaps a sub-par Proc compared to whatever proc you may be replacing.

    However if you don't catalyze, and replace a non-purple set, then it's a win, as I believe the bonuess are unique to the set and won't violate the Rule of 5 no matter what else you slot in your build.
  23. The short answer is that there is nothing currently in-game that is "like" the DFB Trial. The trial was brand new for Issue 21, and is the first of its type.

    A new trial called "Drowning in Blood" is slated for Issue 22 that will be similar in that it is accessed through the Team-Up Teleporter for characters level 15+

    Until then, I agree with DreadShinobi in that Task/Strike Forces are an excellent way to go
  24. Quote:
    Originally Posted by blueruckus View Post
    Are we basing this on live numbers? I was testing this on Beta a few nights ago since its easy to get the T4 powers there. I tested on Pylons, PI giant monsters, and AVs in custom arcs. I Was monitoring the numbers very closely and I was seeing procs of -900 to -1000 hp. At the 4 stack it was up to -4000 hp. I'm assuming it's % based because when I was fighting minions and bosses the proc was only about 20-40 hp, which makes sense.
    Interesting...stealth-buff to the power on Beta, perhaps? I wouldn't complain, as the lolsauce -150hp is one of my biggest complaints about an otherwise stellar power...I'll have to go do some testing...