Mister_Laser

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  1. Ok, I sat back and watches this for awhile and decided to post becaue I feel everyone is overlooking something. First I was trying to find a definitive post on what the Scoop actually wants to be. The best I could find were these quotes. Based on some of the statements about the selection process for the interviews in this thread also contributed.

    [ QUOTE ]
    From Marcian_Tobay in The City Poop thread in Freedom Section. They're from pages 10 and 11 if you've got the default number of posts per page.
    [ QUOTE ]
    I like a bit of your above criticism, Rose, and I'll mull it over. In the mean time, I'd like to note that a lot of our readers don't go to the forum, and are notified of the City Scoop by our Updater link. That being said, not a lot of them have seen Statesman's quotes or Lighthouse's posts. That is news to them. While there are always ways that we can improve, please be mindful of that.

    [/ QUOTE ]

    From Lemur_Lad
    [ QUOTE ]
    Our main job is to highlight what's going on in the game and in the community, not advocacy of one side over another. Start a reasonable discussion on any of those topics and keep it on a level field and we'll write about it.

    [/ QUOTE ]

    [/ QUOTE ]



    From the above I'm guessing that your goal is to increase the community interaction/awareness/togetherness of the game. Stay with me on these next few quotes, there's a point I'm trying to make after you read these.

    [ QUOTE ]
    Lemur_Lad:
    [ QUOTE ]
    I'm just going based on things Teldon has told me before. In the end, it's his piece to put up as he pleases, and I think on the whole most people like it. They like it enough to want to be in it and to get jealous when other people are in it instead of them, at least

    [/ QUOTE ]

    Memphis_Bill:
    [ QUOTE ]
    If I'd been on a few teams doing really well with, say, my Earth/FF troller, and a few minutes later Turg or Rose asked who to interview, they might come back with that character's name even though nobody else has a clue who it is or who plays it.

    [/ QUOTE ]

    [/ QUOTE ]

    Here are my points. I'm looking at your goals for the publication and what the goals are for the interviews.

    Where do you get a sense of community?
    My answer is from the forums. You all came from... the forums. You are trying to promote community, and that place were you got your sense of community is... the forums.

    How do you promote community if people aren't always easy to find on the server?
    Strangely, my answer again is... the forums. You're hardly ever going to find anyone on their namesake toon unless they're lewting/farming/grinding to finish IO'ing them out. Where's the one place you can go and always know who in pie you're talking to? The Forums!

    The expanded version... your staff seems to want to promote community but you are running from what gives this game it's sense of community. The Forums. It's the place you all got organized from. It's the place where the ideas you introduce in your publication can be discussed. It's the one place you can go and send a message to someone if you want and not have to guess about who's going to get it unless you know globals.

    Bringing this back to the interview topic. If you can actually give a way for people to learn a bit about the people that post here, guess what? You make the large, scary environment that is Intraweb forums a less scary place for people that have never gone to or participated in one. And guess what that does. It helps to create a sense of community. Either people lurk and enjoy reading or they sack up and contribute by posting. Both engender a sense of community.

    So my suggestion from all this is to not avoid the people that are "famous" on the forums and on their own separate servers/sections. They should be the first you focus on IMHO. The forums are what gives this game a unity if you look at and read the different sections. Most everyone loves the game despite perceived shortcomings.

    *cough* Tundy and Ice Melee *cough*

    Highlighting these "Forum Celebrities" and "humanizing" them are what's going to make the forums more accessible for people, not random interviews with people that no one is likely to see or hear from in-game. Yes you will get "clique" interviews from people that know a lot about something specific and don't post outside of their one safe zone, but that's their section and it would deserve to be highlighted as well. You want to promote community? Promote the thing that everyone uses but everyone seems to be overlooking.
  2. Hey Ex,

    Can you update the link for the Hamidon Maps to this for The Abyss and to this for The Hive.
  3. Got an updated link for the Hive and Abyss maps for you Ex. If you can update the links to the maps I'd be much appreciative.

    - Laser
  4. LOLZ

    No worries. They've been approved for two different class final projects, so they're just going to get more professional looking. I was focused mainly on getting information out to start with, now I'll be cleaning 'em up. Let me know if you think something needs to get cleaned up or added as far as dimensions go.
  5. Aggro Range and Attack Ranges for Yellow Mitos are up for Heroside and Villianside.

    Also, new links that aren't on my personal webserver for The Hive and The Abyss.
  6. Ok, we've got solid information on Yellow Aggro range (when not attacked).

    I'll be preparing an overview map Soon™ for Hero and Villain side. The tested and confirmed range of Aggro is 250' from the Yellow Mitos.

    Special thanks to Human_Being, TopDoc, and Tlatoani for helping gather the information.

    HB, when are you going to get you an avatar?
  7. Eep! Sent you the map projection of those points. Busy week with 3 projects due and Freshman to herd into writing a group paper (it's a lot like herding cats). Why did I ever decide to go back to college?

    /mapmonkeyshuffle
  8. [ QUOTE ]
    I'm thinking that blues have a bigger aggro range than yellows, just from observation. Standing at the smaller rock, ne of the safe rock, I was hit by a blue. This is about the same aggro range for yellows. And given that blues are further back, it seems that their aggro range is bigger. But I'll wait for the official aggro maps before I form a firm opinion.

    [/ QUOTE ]

    Based on this I think the assumption of a 150' range for Blues in the overview might be a tad off. Sometime I REALLY would like to test tonight Heroside if an attempt is being made. I've got plans all weekend so I'll be unavailable for anything Saturday/Sunday, but the method to find out unprovoked aggro range is just above. That would help us find out exactly how far we can set up from the Goo for each run.

    And I'm not sure if the Aggro range is larger than a Yellow. Their range might be the 600', but if you don't attack them (Blues) they tend to leave you alone until you get pretty close. The furthest I got attacked from in my 4 or 5 demorecords was about 180'-200'.
  9. [ QUOTE ]
    [ QUOTE ]
    Just realized they aren't in there. Here's the links. Please save me bandwidth and download. If anyone can point me to a file sharing website I'd be much obliged.

    Heroside Map.

    Abyss Map.

    [/ QUOTE ]

    Would it be possible to get maps of the different aggro ranges of the mitos and Hami?

    [/ QUOTE ]

    It would, but we don't have solid data. I had one person give me a one man attempt at it, but it's not quite the emperical data I'd need. Human_Being tried it with a demorecord, but that only gives you the locations where they attacked (where you where when the attack was made) and there's a verified 2-3 wait between when you aggro them (with snipe for example) and when they'll have their attack cycled up and used.

    At the next hero attempt I'm going to see if I can't get 3 or 4 people to help me figure out that aggro range for Yellows and then after they're clear run an attempt on blues to find the same thing (barring Hami one shot killing the tester on the Blue).

    Proposed method for getting aggro range on Yellows/Blues/Greens is this.

    1. Have a team with 3 suiciders and a toon with Recall and Rez.
    2. The first toon walks DIRECTLY at a Yellow Mito so that they're as far away as possible from the other Yellows.
    3. After the first toon dies he MUST be left and the next toon goes on a walk of death directly at the previous.
    4. This guy's got to walk slowly because the idea is the first guy walked faster and got killed after he'd moved and gotten aggro.
    5. The third toon is just for verification, to test the location that the second died. Both the second and third run /loc commands and report those back.

    From that information I can create a buffer range and find a distance for the aggro from each type of mito with interpolation. It also doesn't need to be done with every Mito, just one of each type and possibly Hami himself.
  10. Just realized they aren't in there. Here's the links. Please save me bandwidth and download. If anyone can point me to a file sharing website I'd be much obliged.

    Heroside Map.

    Abyss Map.
  11. You can take a look at the maps that are linked at the front. I've got the exact locations and ranges set on 'em. If you're really interested I can get the distance between Mitos for everyone as well.
  12. CPU: AMD Opteron 170 CPU
    RAM: 2GB (1GBx2) Corsair DDR400 Timings 2-3-3-6, 1T Command Rate
    Video Card: XFX 7950GT
    Sound Card: Creative Labs X-Fi Platinum
    Motherboard: MSI K8N SLI Platinum (nForce 4)
    Connection: 10MB internet connection

    Drivers:
    All current including AMD multi-thread optimizer and Windows XP Pro dual core fix.

    Problems:
    - Decreased framerates
    - Increased rubberbanding
    - Most notably on teams over 5 in size I won't be able to do anything but move. I can see my teammates attacking and such but my character does not do a thing. When it catches up my combat log shows no attacks even though buttons where pressed and cycled.
    - I've seen the memory usage in Windows Task Manager up as high as about 1.4GB while eating up a full CPU core when the game locks up. I get more lockups than drops, but both happen frequently.
    - Every 3rd or 4th Teleport on my stone tank results in him not moving to the new location until after he drops.
    - Frame rates drop any time fire cages or hot feet is used in the vicinity of my characters to 6-9 FPS from about 35-39 FPS. Mapserver DC occurs about 50% of the time. I'm guessing the WS power would also accomplish the same thing, but I haven't teamed with one that has it since i8.