MisterJ

Super-Powered
  • Posts

    240
  • Joined

  1. MisterJ

    Phil hits 50!

    Gratz Phil. Sorry I missed it.

    MJ
  2. MisterJ

    The Crazy Eight

    Tuesday probably not a good day for those of us who have partners .

    MJ
  3. MisterJ

    The Crazy Eight

    Bagpuss.

    I have a friend who all has bagpussis evil as their email address and gets quite vehment against that damm cat.

    Hpw abput Vengeance Unlimited or Dave's Exterminator Company

    MJ
  4. MisterJ

    The Crazy Eight

    Pah go away for a few days and come bcak to lots of posts. Well my robot/FF mastermind is level 6 and waiting to be used. Obvioulsy I have played very little of CoV and have absolutly no idea how to create a decent character but FF should go down well and complement the rad corrupter.

    I have a free run tonight as the gf is going out for a meal and then clubbing it, so you can hear my subtle swearing on teamspeak.

    Should be good to go from 7 onwards and coupd probably stay till 3ish.

    MJ
  5. Well done Xam, thought for a second that Blapper was going to catch you.

    MJ
  6. IIRC MA gets teh high acc buff because the attacks are all single targets except dragon tail which youdont get till lvl 35. Also their are no buffs with the moves all you get are a little knockback and dissorient no funky defense buffs or acc debuffs.

    MJ
  7. MisterJ

    The Crazy Eight

    Friday is good for me, gf is going out that night, may have to leave ot some point to play taxi but other than that a clear run.

    MJ
  8. MisterJ

    The Crazy Eight

    Got a job interview in Manchester at 9am on Thursday, which is going to need a 4hr drive from Bristol due to rush hour.
    So Wednesday and Thursdays are going o be gameless days for me.

    MJ
  9. MisterJ

    The Crazy Eight

    HI lots to read. Busy day at work then had to go out for a meal for some bloke who was leaving my GF's work. Think I have a mastermind at level 5, so their ready to go.

    MJ
  10. [ QUOTE ]
    Only problem with the 1AT Coalition, if you want to be a blaster, we're full! Always full .

    [/ QUOTE ]

    Dont know why but I6 will always be the issue for blappers for me. I think this is down to ED making blasters make more of their secondaries due to the inability to one shot kill from distance now (not that this cant still be done).

    I think alot of people who played a tank or scrapper went this way rather than roll other melee specific characters.

    MJ
  11. MisterJ

    The Crazy Eight

    Sun is puerly for this, only time she solos is to get up to the next TF, at the moment a few hundred xp of 20 for Sister Psyche's TF.

    IF we start over I dont have a problem creating space for another alt to be puerly used for that. I'll just pick whatever AT is left and dump it in outbreak or the zig if going villain.

    MJ
  12. I would not mind having a go with Sparky If an sk slot is avialable. If not I could bring alogn Mister J and show off the magnifcence that is MA/SR except he is still in the gimped build I did for the Hammie raid and not played since. Might be an interesting way to try out the Dark epic in a proper situation.

    MJ

    edit: by gimped I mean 5 and 6 slotted atttacks and defense stuff with no inf to diversify all passed onto Sparky et al.
  13. MisterJ

    Farewell for now

    See you when you get back, always a pleasure to team with you in all different guises.

    MJ
  14. [ QUOTE ]
    I hear thyings about SR that make me think 'wow' and then hear things that make me think' oh no'. Stories of scrappers being the last person alive in a team wipe, hitting Elude then proceeding to clear the room before anyone's been able to get back from hospital, and then stories of SR scrappers being pasted by a 4 strong mob of Even level minions. Sometimes it seems to ROCK HARDCORE!, other times it seems really fragile.

    [/ QUOTE ]

    That is exactly the fun of SR you can walk into a room with a few minions and get beaten up or you can single handedly take out a large group containing an AV.

    MJ
  15. MisterJ

    The Crazy Eight

    Thats a shame Rocky, but im sure the PvP action is making up for it.

    So should we continue withthe TF and get to 20 this week going for the next TF the week after or quit out and get to 20. Im a sheep i'll follow blindly either way

    MJ
  16. When i use it I get damage to the main target and uaually teh pair beside them like a cone effect. But I do get the entire group being knocked back both those infront and behind me as in an PBAoE. The description is not necessarily wrong just open to interpretation.

    MJ
  17. Hope the above post clarifies the position. Will never try and name a power at 2 in the morniing aagain. Will insted use the description of jumpy up smashy down one like the PB powers I got last night on the TF.

    MJ
  18. Hope the above post clarifies the position. Will never try and name a power at 2 in the morniing aagain. Will insted use the description of jumpy up smashy down one like the PB powers I got last night on the TF.

    MJ
  19. Was not 100 % sure of teh names of the powes was quite late when I wrote it. Just checked on US forums and here are the 3 powers I meant.

    Bound to 'E'
    Havoc Punch- Single target melee, endurance drain, sleep, knockback
    Accuracy: 75
    Activation time: 1 second
    Recharge time: 12 seconds
    Endurance cost: 16
    Range: 5’
    Brawl index: 7.2223 (Energy/Smashing)


    Bound to 'Q'
    Charged Brawl- Single target melee, endurance drain, sleep
    Accuracy: 75
    Activation time: 1 second
    Recharge time: 8 seconds
    Endurance cost: 12
    Range: 5’
    Brawl index: 5.4445 (Energy/Smashing)

    and the 3 attack was
    Thunder Strike- Melee AoE, Knockback, disorient
    Accuracy: 75
    Activation time: 3 seconds
    Recharge time: 20 seconds
    Endurance cost: 21.5
    Range: 5’
    Brawl index: 8.2223 (now slightly greater than Havoc Punch) (Energy/Smashing)


    Knew I sould not have named powers as I can never keep track of what is what

    MJ

    Cant be bothered to cut and paste this at work again so if multiple posts meh.
  20. Was not 100 % sure of teh names of the powes was quite late when I wrote it. Just checked on US forums and here are the 3 powers I meant.

    Bound to 'E'
    Havoc Punch- Single target melee, endurance drain, sleep, knockback
    Accuracy: 75
    Activation time: 1 second
    Recharge time: 12 seconds
    Endurance cost: 16
    Range: 5’
    Brawl index: 7.2223 (Energy/Smashing)


    Bound to 'Q'
    Charged Brawl- Single target melee, endurance drain, sleep
    Accuracy: 75
    Activation time: 1 second
    Recharge time: 8 seconds
    Endurance cost: 12
    Range: 5’
    Brawl index: 5.4445 (Energy/Smashing)

    and the 3 attack was
    Thunder Strike- Melee AoE, Knockback, disorient
    Accuracy: 75
    Activation time: 3 seconds
    Recharge time: 20 seconds
    Endurance cost: 21.5
    Range: 5’
    Brawl index: 8.2223 (now slightly greater than Havoc Punch) (Energy/Smashing)


    New I sould not named powers can never keep track of wath is what

    MJ
  21. MisterJ

    MA/SR Build

    [ QUOTE ]
    [ QUOTE ]
    I would say get Practice Brawler as soon as you can then double slot it with recharges and set it as your autofire power. It is a SR's best friend.

    MJ

    [/ QUOTE ]

    I love practiced brawler, got it a few levels ago but I can't remember too often when it would have been really usefull at lower levels. Well .... apart from againts frostfire and the circle of thorns .... so yep your right

    [/ QUOTE ]

    Having just played Synapse and spent a lot of it in a perma tesla cage hold. I would say that with PB I never got held once by the clockwork, that with my hatred of CoT holds and status effects would have it as early as possible.

    MJ
  22. If you want to follow the crowd go en/en and become a blapper.

    For real skill try elec/elec and become a Blaptroller.

    MJ
  23. Regarding the endurance situation before power sink. I have ran miss sparkz without the fitness pool and it was a pain if the fight dragged on especially as i was running 2 leadership toggles and had hasten on autofire. The high damage output and abity to hold/imob the last few as you regained some end was alwways helpful if it stuck.

    It is still a real pain whenever i go into a PvP zone and loose all end control. before i respec I would like to know if loosing the leadership toggles and hence perception against stalkers would be outweighed by lihtning field (think that the name of the power) and its autohit nature.

    MJ
  24. Hi Ji when im blapping with Miss Sparkz, my set up is.
    Mouse button 3: Aim
    e : Charged brawl (high damage)
    q: havok punch (moderate damage)
    mouse button 4: Lightning clap punch (extreme damage + group knockback)

    With this set up I have usually arrested the first in a mob by the end of the second punch and use the extreme damage and knockback to dirupt the rest of the mob allowing for the punches to recycle (have hasten set to auto some times up sometimes not).

    I use the numbers 1,2,3,4,5, to run the ranged attacks /controllerish end drain powers in elec such as electic fence, tesla cage. Depending on size and make up of mob may start off with one of these, would want to put nemesis snipers or crey crisi units in a tesla cage before an attack run.

    If im going to use my ranged nuke in a large mob of minion/lts and bosses. I will use it, whipe out most minnions and damage lts/bosses. I would then pop a blue insp then run into who is left, using the end recovery move would usually provide a full end bar (nice little move which stops the usuall suicidal blaster nuke) and start blapping.

    Anything that cant be reached by my left hand is clicked by mouse, usually my power pools such as heal self/other and the inherent rest powers.

    MJ

    edit: wow should have read teh whole thread to see what an enjoyable flame war it turned into.
  25. MisterJ

    The Crazy Eight

    At level 15 so good to go. Just need to trandfer some inf for DOs.



    MJ