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Posts
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Yeah could be factors I guess. But even when my blaster didnt have his two lvl shifts, judgement etc etc..I was getting rares.
And my mm still doesnt..and he heals, debuffs, kills loads.
Especially on BAF, where my mm and blaster would basically do the same thing..atatck the avs. -
Just got my t3 reactive 75% fire dot proc, for my MM. Slotted in, tested it.
And yay, it DOES NOT work, ever. It didnt fire once.
Heard on a channel that it is bugged on MMs? Anyone know? If so, can we like, get it FIXED? My whole decsion to get the new powers for the toon was based on this proc..and now I find it doesnt bloody work. -
I can 100% confirm this. There is no way in hell it is random. I have done 30+ Trails on my bots storm, and have had all common reward tables apart from about 4.
In contrast, my blaster, pretty much got uncommon or rare EVERY time. And only got 2 common tables in the same amount of tfs.
Someone was saying its based on damage done? Which is a total joke, cuse my MM pumps it out. Not to mention..doesnt this screw over all teh support people?? -
Soooo funny, currently laughing my *** off over this.
25 mins ago: Servers go down for Maint. I assume its for a fix for the new Incarnate trails.
22 mins ago: Check boards. No, downtime is to fix the store and colors..WAY more important clearly:
15 mins ago: Reading stuff on the forums and waiting
3 mins ago: See sever list has updated..back online!
2 mins ago: Log in to freedom. big pop up
ONLINE STORE CURRENTLY UNAVAILABLE
Now and foreseeable future: Shaking my head at the 'fixes'
Guess it took 20 mins to figure our it couldnt be fixed..yay -
I'd love to know why we can 'Aim' a fireball or a bolt of lightning..yet looking down the scope/iron sights of a gun...Impossible
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So no one wants citadel or synapse as a WTF? Totally understandable. However if the devs don't give those tfs a turn...why is THIS ok:
Kahn TF..Average pug time..40 mins, 30 merits.
Cuda TF..Average pug time..2 hours to failing..TWENTY merits.
Devs are on drugs thinking those two tfs compare in any way.
Oh and lets not talk about them slipping an extra mission into Renault...even though its takes almost exactly as long as Manti. -
Regarding MM's and leadership values...dont forget that Supremacy is giving a 25% damage and 10% to hit bonus...that is a big deal in itself. Add in leadership Tactics doing 11% to hit (slotted) and Assault at 11% damage, thats 36 and 22 respectively. Given that on my 3 MMs, all with tactics, I hardly ever see any pets miss, whats the need for higher values? Maybe a bigger hit from maneuvers, around 8% slotted. Defence is much preferable to resist when it comes to pets surviving I feel.
Oh and why Im on it..lets give Maneuvers some def debuff res, maybe even slow res to. Nothing huge, a weaker Grant Cover perhaps. I know from playing a softcapped Bane..when that quicksand goes down, your toast.
The presence pool, just an idea, but....why not give MM secondarys a small, low mag taunt effect? Werent MMs going to be the redside 'tanks' anyway? If so, that would make sense. And it really makes sense that a baddie is going to focus on the person debuffing him to hell, instead of some -4 combat level zombie. This might invalidate the presence pool though..maybe someone with more experience of it can comment. -
Not sure if I mentioned it in my last post here but..
The life drain of necros really should be adjusted somehow, so they dont fire it off as a leading attack, and then have no heal ready when they need it. Think someone else mentioned it, but its very annoying.
Another thing Id like to see changed a bit...the aoe pet upgrades. Now, I LOVE this on my bot mm. Because my bots basically never ever die. But on my necros, when zombies basically stub a toe and die, it really sucks spending 50+ end, just to get one or two pets back and upgraded. Give us an option to apply single upgrades. Maybe some mechanic like the end cost varies with how many pets are hit/effected by the aoe.
This is how the aoe upgraded should have been done in the first place -
Oh, thank you. Good to hear that.
On another note..it is funny, and pretty pathetic, that I sent a petition about that issue, asking if it was a bug. And got a reply back saying due to how big CoH is, they cant test things. Also saying I should go to the forums and ask.
So basically..they cant be bothered finding out if things are bugs, and palm issues of to the people who actually seem to care about the game...us -
Totally agree with the issues about Demons endurance being utter garbage. I have a demon, necro and bot MM, and I have NEVER seen any of my bots of zombies run even under 75% end, unless hit by sappers, mu etc. Yet the demons, particularly the prince and hellfire demon and demonling, are soooo bad. If a pet needs an enhanced end red of 80%+ just to not flatline every fight that goes on for longer than 5 seconds, something is wrong. Maybe make the slotting of the MM's inherent fitness in some way extend to pets, giving a bit of regen and recovery?
A slotting issue: At level 50, my pets are slotted with 3 Nuc hamis each, 2 dual-stat IOs (in the case of the prince) and a Golgi hami and two +res/end red IOs for the tier 2 pets.
This should give numbers of around:
Acc - 95%
Dam - 95%
Resist dam - 30%
Heal - 35%
End red - 70ish%
However, when I hover over the power in the enhancement window, the Damage and resist portions are both at 70%. There is no way those numbers are adding up correctly. I thought maybe it was due to slotting the hamis...but the prince is slotted basically the same..and all values are correct. So I dont know if the values are just displaying wrong, or I am losing 30% damage on my tier 2 pets..which is a big deal to me. Has anyone else seen a similar issue?
Poison. As people have stated, the debuff values are way too low. Especially for the to hit debuff in..whatever the power is, I forget. But considering it is a single target power that can MISS, having such a small value is just dumb. Oh and why I am at it..why is the to hit value for darkest night, on mms and corrs/fenders, so low? I admit, being infected with radiation sure would making something lose accuracy..but wouldnt placing the target IN THE DARK...have at least a similar effect?
Agree with noxious gas being way to long of a rech. And having the values change depending on the pet its used for, is rather unfair. Some tier 3 pets just dont melee, meaning you get lower values for using them on a tier 2. Case in point, the lich vs grave knights.
Also considering the set is called Poison..there really isnt enough aoe, nasty icky bug catching effects. Just imagine if Radiation Infection suddenly changed to 'Infects a SINGLE target with deadly radiation etc etc.' the power is now orders of magnitude less use. How about give the poison debuffs a Chance for Infection? Similar to the contagious confusion proc. Each time it hits someone, it casts an aoe, possibly effecting mobs close by with the debuff, maybe in a slightly weakened way. This would go a huge distance to correcting the main issue I found when playing my poison MM...the lack of aoe debuffing and control. Granted, some primaries may be better suited.
Perhaps an Aura of pestilence power for the MM? A player centered debuff aura, small values, but something? Would be thematic and fun. -
I love double xp. Really I do. Log in, head to croatoa for the arcs there. Spend 10 minutes doing a hunt for 10 baddies because it is taking a minute for all my powers to realise they are clicked. Get mission, go in. Kill 2 guys, crash hard. Try to reload game, launcher up to Connecting attempt 6. Awesome. And the servers were not even red. I can not wait till they are.
Oh, update, its finally connected. Hooray. Double xp, a change to get your post count up with snarky thread about how cool 2xp is. Not
New update. Get back into mission, start fighting, get 2 attacks of and..Mapserved! go go double lag and double dc weekend -
Quote:Does it hurt you to leave them up?
Does it hurt you to follow someone else's request?
If not, why not just do what they say?
Hey Chaos, miss the bit about a friend being kicked from the tf for ASKING why the pylons should be left up? Sounds hurtful to me. Also, if it is my team, I have no issue with people asking to do things their way, when it helps. When it is a total waste of time and complete rubbish, then it bothers me. My team, my way.
As Zombie Man said..content wise they do effect hami. So there is our final answer..if Hami was a roleplayer, leaving them up would total kick his ***. Leaving them up for a dark rez is the best idea I have heard. -
Not misinformation itself...but certainly how lots of people on the forums act:
'Oh my post count is way higher, that means I am correct in everything and anything I saw, and you are just wrong'
As for an actually example..it concerns the dev and support teams during i8 (i think). Over the months either side of X mas that year, redside on Freedom was basically 50 times more laggy that usual. I remember during a double XP weekend, running a paper mission team in st marts. After EVERY mission we all would have to restart our games, due to lag. This was pug teams, people coming and going, from all over. Granted, it was double xp, but the server was just as bad when it ended.
According to the numerous support tickets that most people I know posted..the problem was all in OUR computers. Which had suddenly started to run like crap, even though it was fun a week ago. A friend even upgraded his computer..since the support people said that was the problem. Didn't help of course.
Then when the issue, whatever it was, was finaly fixed..the devs didnt even bother to acknowledge the problem -
Quote:I'm wondering why the devs have gone out of their way over the past year or so to make just about everything more cumbersome, more difficult, and very unsolable? There might be some twisted logic in thinking that this is a good way to make the game more challenging. I, on the other hand, think that it may end up chasing players away - both old hands and newbie.
Yes good argument. Xp smoothing from 40-50...more xp from 1-20, inherent fitness, IOs, alpha slot, epics at lvl 20.....I can totally see how the devs are making eveything harder. Oh and lets not forget how toggles power don't turn off when mezzed also. Evil evil devs...they so just gave us those super power IOs because the game is still balanced on So's...
How about....pop 6 reds, a brk free, 3 lucks, and go beat on trap door. Have solo'd him on about every type of toon.
OMG the arc to unlock our incarnate powers is hard? And I thought we would just get them all with no effort. -
I play on Freedom and Virtue, and recently, during LG tf runs, I have been hearing this..over and over:
'Leave one pylon up! It totally debuffs hami and he wont touch us!'
Also this:
'Leave FOUR pylons up! It totally debuffs hami and is an arbitrary number so he wont touch us!'
And some of this:
'Leave a pylon up as we fight hami!'
'Umm...Why?'
'Omg you disagree??' *person gets kicked from team*
The third situation I have not had the pleasure of seeing..But it happened to a friend who dared to ask WHY they should be left up. In the first two examples, its usually followed by that loud mouth person getting flattened by Hami..despite the team having left 1,2,3, n+3 pylons up and doing..whatever it is they do.
I am just very curious as to how this started..and if there is any basis for it, at all. I run the tf quite often, and we never leave pylons up, and usually have one or two deaths during that whole mission. Considering that according to these genius people...having them all down apparently makes the mission just a lil shy of totally impossible...either we are just totally, awesome. Or...the rumours are utter twaddle.
Can anyone confirm that the pylons actually DO anything? And that leaving some up helps?
Most of the crap I have heard relates to them debuffs hamis range....yet, even with them still up..he can fire across that cavern. So..a debuff of XXX to his infinate range renders his range..STILL infinite. Gee, lucky we left those pylons up.
It also seems the idiocy is catching..and spreading to every LG tf being run. Please..someone, stop the madness.
Unless you can 100% cast iron prove that your friends, brothers sg mate who was in coal with that other guy, you know, the one with the badass toon, was on at the same time as the other team who left a pylon up, and saw..SOMETHING. -
I have two MM's, a nerco/poison and a bots/storm. Of the two, the bots storm is far and away the better combo. I find necros to be very squishy, even with all teh to hit debuffs, teh zombies usually die before they can take effect. I agree with some of your points Jib, but saying MMs are less useful at 50 just doesnt make sense to me. How about a /dark with the end to run all his toggles and debuffs, which odds are, he cant do at 32? I Know my storm cant run all his goodies that easy mid-lvl.
And the fact aoes can wipe out pets at 50? Um hello..aoes do more damage to everyone at 50. Ever seen how quick a few longbow aoes can take out a corr? Oddly enough..as lvl increases, so does the baddies damage. So of course they are going to take a higher amount.
Just curious also...how does listing the powers from poison relate to Jib's dislike of MMs? Since he said he had one..Im sure he knows. I find my poison odd too play..any mob over a few, and I can lose a few pets, whereas my storm just eats anyhing.
Onto Pum's point.....No one shot code? So explain why, soloing av's with my bots storm, I have seen pets get hit for upwards of 2000 damage, in one whack, and not die? Also..quote...Set bonuses do not apply to pets. And yes, I am aware you go on to mention the uniques, but quite obviously, they DO apply to pets. Considering 4 IOs can give +20 and 10% res and def..they hardly lose out from having no other IOs apply. Imagine a bots MM with the def bonus from IOs applying to the pets...it would be insane.
The biggest issue I see with MMs and the new TFs is, as someone mention, everything is +4, at minimum. Pets die way to fast. Especially unfair on the tin mage malta av, or BM mission. It pretty much makes the entire primary useless. And I didnt bother resummoning.
However, thats more due to the silly mission design than anything else -
Just did a Tin Mage tf..everything normal and fun.
Then, the last mission, we were killing Neoron first, then kitty, for the two badges.
However..we got the 100 clones, killed Neuron..and ALL got disconnected at once. Resetting the mission.
Went back in..did the same thing, everyone booted at teh exact same time.
Tried again, killing Bobcat then Neuron..no worries.
Anyone else had similar?
Very annoying when a good team like we had cant get the badge due to a stupid bug. -
Can also confirm this. Fighting an eb, 5 reds popped....stacking PS, on the 5th or 6th stack, then just vanish.
Not so bad when your slotted...but as someone else said, if you are relying on those inspirations to keep you alive during a fight, and they vanish due to a bug..its not good at all -
Not that I agree with anything being said here but...IF the game is still balanced around SOs..
And assuming the current market system works..
Also making the idea of the in game economy work to some degree..
When I started playing back in issue..8 I think, on a trail account, I was lvling up a brute. I played flat out in order to try get to 50 asap. Now in that time, I teamed constantly BIG teams. And you know what I found? If I saved all the money I was earning from my missions and selling stuff, I could NOT afford to fully SO my toon in that next 5 level bracket.
Naturally this way before we had a market to make billions by lvl 17, and as a new player, I am certain I was doing this far from the optimum. But given that there was no way to slot myself with SOs from what I was earning...that seems that the game economy was wrong back then.
In other words..if it was wrong then, why MUST it be right now, as everyone but the OP is saying? -
Does anyone happen to know how damage procs work with DP attacks and swap ammo?
For instance, if I slot one of the kb set damage procs in attacks, do I have to have swap ammo off (to keep the kb effects active) in order for it to have a chance of going off? -
Yeah be much better if you got the closed beta invite Mac..then you could post some more 'wah wah they broke pvp' threads maybe? She admits she was confused..get over it. Guess you have never been wrong.
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Tell me Sam..are all your 28,649 posts that stupid? And not going to counter you at every step..if you want to spend time writing such drivel..good on you.
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Banes dont need a buff. They are fine.
They could be improved with a buff, yes, but need? No.
If there was one thing that would instantly help with little effort, it would be some DDR. I would luike to see that. But +hp, or a serum? Get over it, go play a crab if you want serum.
And moaning about the range attacks? Hey guess what...not EVERY atatck in the game is supposed to be super extreme uber awesome. I dont expect to use shockwave on my claws scrapper to suddenly do insane damage. Bane = Melee, that is how I see it. If you dont, that is totally ok...but if you don't, stop moaning about the crappy ranged attacks.
And I don't see how Bane is the weakest branch...perhaps some people need to fix their builds instead of dying and sceaming Buff me, Buff me! I have seen plenty of good banes.
I agree the auto def toggle should be melee...it makes no sense that it is Ranged.
Whirling mace? Yes please...I love that attack, even when a boss hits you with it -
I understand the change to..but..WHY did they even add PFF in the first place, when it was clearly a duplicate power? Way to shoot yourself in the foot. And isn't it obvious that if you change troller pff, which I would assume is linked (kinda) to dom pff..that you then go and CHECK the dom pff is ok?
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Oh sorry Mr Sarcastic. Did it ever cross that tiny mind that maybe I WAS on test? Im glad you have some super power where you can instantly tell what I did and did not do. Good for you. Regardless, does it change the fact its not broken? No, it doesnt.