Miss Chief

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  1. I'd like to be in on the second team, Boudicea at the bottom.
  2. Miss Chief

    In a nutshell...

    Don't forget, the one of the benefits of /SR's single clicky is that it's also their mex protection. You can't detoggle a clicky, and you can set it to auto quite easily.
  3. Max is, of course, correct. The -heal is on the caster, not on the target.

    As for Absorb pain, I must admit, my empath has never had it, but I haven't played my Empath seriously since before ED. I looked at her slotting the other day during a brief and rare play session with her, she still has 4-6 slotted heals, 6 slotted stamina and 6 slotted Hasten.

    AP can be a lifesaver to many people, especially blasters during AV/EB/GM fights and it can really save a tanker in trouble. it's knowing when you can use it, or if you're just putting off the inevitable TTW (total team wipe). There are situatyions where even an Empath can't save the team, and it's no use you using it, only to be in trouble yourself during the fight.
  4. Miss Chief

    DM/Invul

    My attack chain on my DM brute is Shadow Punch, Smite, shadow maul and Air Sup. And that's it. Sure, there's a sprinkling or Soul Drain, maybe the odd midnight grasp or Touch of fear, but mainly it's just those 4.
  5. Cynic, i can understand taking it on a /SR scrapper, as they have no self heal, but on an Invuln I think it's a waste of time. You get far better results using Dull Pain, (3 health, 3 recharge) as it heals back a whole lot more (more than double) as well as providing an extra HP boost above your normal limit. I've used it during fights, and before, to be able to take the alpha strike of some very nasty bad guys. IMO, pointless/Better choices are available on Invuln.
  6. Miss Chief

    Carni go bye bye

    I'm going to miss you Carni, but I know exactly where you're coming from. I've actually cancelled my sub too, although it has a bit longer to run, as you can see from my sig.

    Strange you mention the last 15 levels, to me, the 40-50 content is some of the best going.
  7. Miss Chief

    DM/Invul

    Looks ok power choice wise.
  8. I could see BS/Dark having big end issues as well.
  9. I can't understand why people are even suggesting NOT using it. It's your main form of Defence, especially when surrounded by a mob. Alot of people take time to learn Invuln and it's strengths. Most of the time, and with most Scrapper/Brute powers, people run up to the nearest mob and start slapping the guy closest to them. With Invuln, and Invincibility, this is a recipe for near instant faceplant. Invuln needs a different mindset. You need to run past the first guys and get right into the middle of the mob, thereby taunting everyone in the mob onto you (hopefully), giving you excellent defence to all melee attacks (Psi and anything ranged are the death of you) and adding a decent tohit buff to yourself. Of course, I can only speak on a Scrapper PoV, but as one of the heaviest end scrapper primaries with BS, I don't even think about taking any toggles off, least of all invincibility.
  10. seems ok on the Invuln side, although you might want a dam res in unstoppbale, once you have that you're above the cap for all damage except Psi, combined with your other toggles.
  11. I'm sure if you slot all your other shields for Def, then 3 def in overload is putting you over the cap. I thin I have 3 recharge, 2 Def. it really is just an emergency power IMO.
  12. Miss Chief

    Kat/inv build

    The end redux in the toggles is worth it, especially at higher levels as he's going to be running FA as well.
  13. Due to limited slots, def debuff isn't practical. if you choose regen, it's possible to get away without end redux in BS attacks, but I'd recommend Stamina as well. if you do this, slot BS attacks with 2 acc, 2-3 Dam and 1-2 recharge, to taste.

    Otherwise it's gonna be 2 acc, 2 dam, 1 end redux/1 recharge or 2 end redux.
  14. Ahh, as Blind says, picking up Tough alongside Weave would certainly make your toon a much better prospect, especially with PvP in mind, the Def that weave gives you may not be huge by itself, but once stacked with other EA powers, it's getting pretty good. I have thought about Tough and Weave, but I think I'd need to get Stamina somewhere along the line to cope with more toggles, which would probably mean changing most of my build. perhaps once I hit 50 I might check it out on test.
  15. DM is a hard one, because shadow maul only counts as one attack, but the animation is so long that fury actually starts to drop be fore the animation is finished.

    I try to only use SM as my 'finisher', the move that I know will make sure the enemy doesn't get back up again. Putting brawl onto Auto can help with fury, as every time you change target, your brawl will fire before you get a chance to use any other type of attack. Also, as you said, Air Sup is great for DM as a attack chain filler, and with decent fury is actually pretty powerful.

    I'm surprised you have trouble with Fury though, blazing Aura, from what I've heard, is a great aggro getter, and should be great for building Fury.

    As for end issues, you should have DM's end regen 6 slotted, 1 Acc, 3 end mod, 2 recharge. That's how I have it.
  16. Well, having pvP'd with my DM/EA brute, I'm sorry to say, I think you're delusional. EA's defense values are not that great, and with nearly anyone who tkes PvP seriously running 2 acc slotted attacks along with tactics and possibly, depending on toon, some other +perc, +acc powers, EA is really sucky. Sorry.

    pvE it's great, but like any Defence set, suddently it can all come crashing down through sheer bad number roll.
  17. Miss Chief

    Kat/inv build

    OK, let me pick holes in that.

    3 Slotted tough hide completey negates the -def from invincibility, so is worth slotting. I've managed just fine on just Dull Pain, so you may have extra slots and power choices to make instead of going down the aid self route (but it's personal choice), but I see you've taken that instead of the passive resists. Horses for courses of course.

    1 Dam Res in unstoppable hits you on the cap when combined with your other powers.
    The to-hit buff in invincibility is now pitifully small. Either 3 slot it, or don't slot it at all.
  18. I didn't have Hasten before I respecced. I now have it, for the first time since my first respec. Sure it's useful, but not a necessity.
  19. As a Kin/Rad, after a FS and Atomic blast, the only things likely to be still standing are bosses, which, usually, won't be held anyway. Using it before a FS is a quick way toget yourself faceplanted though!
  20. So what you really mean is 'this is my build, and I'm not going to adjust my power choices'?

    Much better off with SS to go with your stealth for almost total invisibility in missions.

    Chance for disorient in Flurry is something like 1-5%, hardly worth it when you have Thunderstrike,
  21. Well, previously I was running 6 toggles (oppressive gloom and Dark shield from epic, Tactics, Assault, stealth and sprint) without stamina, and I managed just fine. Sure there was a sprinkling of End redux in my attacks, but I relied on Siphon Speed and the recharges in transference to get me by, and I managed just fine. Also, I was never waiting for any attck. EVER.
  22. Miss Chief

    Healing Aggro?

    Having played an empath to 50, healing generates very little aggro in CoH. Only thing you need to watch for is bad guys that don't have a fixated target, such as untaunted critters, or bad guys that have only attacked because they've seen someone. If you move close to them, they can fixate on you instead of the meat shields.
  23. Personally, I suggest tactics, then you could drop the extra accuracy in everything as it acts like an extra SO 3 slotted with tohitbuff SO's. That way you could slot in 3 heals and 3 end mods into Transfusion/Transference. 3 end mods will give you a full bar from practically nothing.

    I'd suggest picking up irradiate earlier and slotting it for debuffdef. It's a great debuff, one of the best in the rad secondary set.

    Think about slotting speed boost with end mods, some people say 2 is enough, but I prefer 3.

    Repel is an acquired taste. I've never had it at all.

    2 acc's, as has been said, is plenty in Fulcrum Shift. You want 3 recharge, definitely.

    You don't need the slows in siphon speed, choose recharge or accuracy instead. Without Hasten this will be your main tool for getting your powers back asap.

    Slot hover for a speed or 2, and don't bother with slotting it for Def. Try 2-3 flight speeds and perhaps an End redux. This will be your primary anti-KB tool, so you want to be moving at a decent speed, even when your siphon speed has worn off.

    Neutrino bolt is a very fast recharging attack, I managed with just that for about 20 odd levels. Besides, Kin works best in teams, so ideally you won't be needing to attack anything.

    If you're going to pick IR, you could say Fly is kinda pointless unless you plan on doing Shadow Shards TF's. IR is fab to get around with, and there's really nowhere you can't go with it.

    If you're going staminaless, perhaps an end redux into Charged Armour?

    Flurry? What on earth are you thinking?! Plenty of other attacks available for you!
  24. Parry is a must, slot for acc and def buff and you'll do just fine. Stick it on auto (ctrl +click the power) so whenever you change target it'll fire off if available.
  25. Miss Chief

    Kat/inv build

    Not sure if Aid Self is worthwhile as you already have Dull pain, and will probably have enough green's to see you through. You might want to add 2 extra slots to RPD, as it's your only res if you get de-toggled or end drained. Also I'd suggest Build up earlier in that build as well.