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Posts
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Joined
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having a bit of difficulty uploading multiple images to imageshack, is there an easier way or an easier file host? I could even email the pictures directly to you if yhat yould help? Then you can look at them, zoom in etc at your leisure.
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Very nice Catz. The Katana does look, er, rather phallic though.
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I'd like a picture of boudicea done, I'll get some piccies online asap if you'll agree. if it's easier I can choose a capeless cossie, or are you not bothered?
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Tactics without Stamina, and without 3 end redux is going to be a HUGE drain on your end, regardless of the fact you have Transference. I have it 3 slotted with end redux.
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Jst checked the list, is it true theres currently no lvl 50 TA/Archery Defenders?
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Just looking there in more detail, you could take Hover and Fly, with Siphon Speed hover is a great in mission travel power and you can be safe above the mobs while still being in range of both the tran's and FS.
Increase density has minimal value IMO, it's duration is just too short to allow it to be of any use as a damage mitigation tool. Stick to a single recharge and use it as mainly an anti-KB tool for the squishies.
The defense buff from Combat jumping is minimal to say the least, something in the range of 1-2%. If you want it just for the def, you could easily take maneouvres from leadership as a prelude to Tactics as I said above.
really, if you wanted to, you could avoid a travel power all together and just go straight for inertial reduction. I have a jump and a recharge in it (so it recharges before it runs out, otherwise it required instant usage to prevent it from dropping). A single run speed in SS is also more than enough IMO, and if you want to go faster you can always use siphon speed on a nearby bad guy.
Phase shift has debatable useage these days. in fact on my Kin I picked stealth and left it at that. other powers could suit you better, such as tactics, which would allow you to put 3 end mods into transference, for example.
Also, don't forget the useage of Io's, recharge Io's may make all the difference for stuff like transference, transfusion and fulcrum shift.
Haven't got a clue about the sonic stuff though! -
Assault can be useful because it's a straight +dam on everyone in the team, even those pesky blasters that won't come into FS range! however, if everyone is within range of the FS they'll mostly get somewhere close to, or sometimes even at the damage cap, making the 10% effectively useless.
I would say taking your shield instead of assault might be more worth it. Having seen that build, 3 end redux in Acro is too much. With transference you can top up your end every 30 seconds or so, so you won't need so many through your build. i'd also recommend taking tactics if you can fit it in, but that means an extra pick on top of assault, and dropping soemthing, and 3 acc's in FS is too much as well. -
ok, that explains everything I need to know. thanks Shadowgost.
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out base on heroes is pretty maxxed out, we really don't have any more space and a few people have mentioned it looks a bit cramped, which, TBH, it does.
So, the next plot size, is the price quoted including all out stuff we currently have in the base, or is it simply the basic price? Can we just increase the plot size without re-doing the whole base from scratch? Does everything carruy over in it's exact position and we need to re-model? Thanks in advance.
P.S. Has there been any mention of the CoP trial making a comeback? if not, as we don't really do base raids I was thinking I could ditch the raid teleporter for now, that would free up alot of space! -
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if you feel you have too many scrappers put me on reserve team plz
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No such thing, and anyone that tries to tell you otherwise is lying. Down with that sort of thing.
hope your mum gets better quickly LN. -
I have an Invuln Scrapper, and yes, it's very end hungry until you get stamina, and even then it can still be a bit of a nightmare in protracted fights. In the plus side you can manage without Damage and just slot for acc, end redux and recharge to begin with if you wanted to, and IO end redux will make a huge difference.
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I had this same problem in my TA/A Defender. Damn thing wouldn't light throughout the whole of an outdoor insanced mission against Rikti, but then we did a council mission and it lit every time I got a hit. It's maddening.
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If hero's have the same temp powers from mayhems there's at least one (from the side missions)
I think on the last STF I did I lit most of the oil slicks with my Rad/Rad defender for our Ta defender just through normal use of my AoEs
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I always thought Rad was Lethal damage, was thinking of making a TA/Rad AOE monster before but decided not too because I thought the damage was Lethal, not NRG.
Had great fun myself last night with Miss Chiefs TA/Archery defender lighting one slick off the other
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Yeah, it was good fun. So many pretty numbers over the bad guys heads. Combined with double disruption arrow the mobs didn't last long at all! -
For a defender you really want some sort of Knockback protection, so I'd recommend either Hover for in missions and fly or Combat jumping and Acrobatics with SJ so you can hopefully stay on your feet to keep up with the defending.
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It should be, I believe it buffs every aspect of the power.
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Problem with Aid Self is it means picking other powers to get it. Dm gets Siphon Life AND Dull pain, which, TBH should be enough if you play invuln right.
He's right about Shadow Punch though. I have it on my brute as it's quick and fury's up it's pretty good, but for a scrapper AS is better as it's an almost 100% knockdown, has -fly and is great for 'soft' control. -
Of course, actually getting all of those inventions ets will be very challenging, very time consuming and also very expensive!
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Pictures?
Hehe, ok. Didn't take too many, just at the 'important' stages.
First mito spawn and team wipe
Second mito spawn, and inevitable team wipe
Third mito spawn (the last one, thankfully) and of course, Hero wipe
In better news, decided my recipe, 'devestation' wasn't that useful for me. Sold for 9.5 Million, which is far more useful!
Was good fun, I didn't do hami raids before as having either a melee toon or an empath I found them crushingly dull. This was far more fun, basically cos I didn't have EoE and i seemed to be the only person helping the TA's and the rezzer's with the speed boosts and dishing out the ID tos top the insane knockback. -
Both have their good points. You can stack Divine avalanche with Kat do boost your Def, or DM has a very good early attack chain and Dm has -acc which helps with your Defence based sets. Difficult one to call TBH.
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I have NEVER prevented anyone from joining a team I'm running, unless they are wildly out of our level range and even with SK/LK will be next to useless. The way I see it, the more people ina team, the better it is for everyone. Sure you need damage sometimes, but I've been in teams with nothing but defenders and controllers, and we steamrollered most mobs!
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Fiery Aura is a good brute armour set cos of the fury giving you good damage without really trying, and the damage gives you aggro, which builds your fury. it's like a complete circle!
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You should be fine witht hat combo, although It might eb an idea to pick it when you get to 20, thens pec it out later, as I did on my DM/EA brute. 18-28 is a long way with only Dark Consumption, and Conserve power needs 3 slotted to be of regular use, and 18-35 is even longer! I reckon you could easily spec it out at 35/35 at second respec and be fine.
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Did you /bug it? maybe if we /bug them enough, they might fix it!