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What qualifications does one need to earn this title? Is there a badge for this?
Seriously... I want to know
Thanks! -
Quote:Rules for a petless MM: Don't use pets.Would someone be able to post all the rules for a petless Mastermind please? I know you are to solo. but?
1) What about teaming with other petless MM's (we have seven in our group running petless),
2) What about the dark pet since it is a unwilling pet and isn't permanent (we have a necro/dark on the team who would like to know this answer) also in this catagory what aboout the epic pets like summon Mu etc.
3) Temp powers? we are only using if they dropped on us and only buying salvage if needed, not allowed to buying them.
anything else we missed?
aTdHvAaNnKcSe
There's other "challenge" things in relation to a petless MM build that are even more restricting than just going petless. Those I don't know about. -
Update:
Experiment 1: Salvage flipping - This goes well! I am recreating it on a second toon and documenting things for a potential guide. I intend to have my 9 year old, who absolutely HATES the market (he makes his big brother do all of the purchasing and selling), try this out and see if he can make it work. If he can, anyone should be able to follow.
Exp 1a (original) has made 20 mil or so. Once again, could be more, but I have been neglecting him in favor of other endeavors.
Exp 1b (copy) has been through 4 different salvage. He didn't have the luck that 1a had in selecting his first product. After 4 attempts, we've narrowed in on another good one. This character started at 1 with no help from anyone. At level 4 he has amassed a very modest 2 mil. This should begin growing by quite a bit now that I've found a good product. I also need to level him a bit after a week to show potential at level 10 vs level 4.
Experiment 2: Mid level recipe crafting across several levels - This goes... well, it goes nowhere lol. I haven't sold a single IO in about 3 days. *sigh* Of the range that I was working on, only 1 IO has sold. This "might" work if you could find the ideal area to do it in, however, the lack of mid level salvage holds this back some. There are also less 30-40 players atm I expect. It may pick up, it may not. We'll see.
Experiment 3: Cheap level 50 IOs - attacking the cheapo market here. Thunderstrikes to be exact. When I opted in, 4 mil was the going rate. 4 days later, they have climbed up from the 500k bottom to almost 3.2mil. I have a bunch of competition and will likely sit on these for a long time. For me, the margins are way too tight and even a 1-2 mil fluctuation can kill any potential profit. I don't think I'll be getting back into this area (IOs at less than 5mil) any time soon.
Experiment 4: Mid level 50 IOs - I have tested and documented about 8 niches. As of right now, my limiter is market slots(15 slots at level 21). This character started with 150 mil "start up" money. Currently at 254mil with 100mil in product for sale and another 100mil in bids outstanding. The items I have decided to go with have a slower recipe sales rate, so I need to have more options than normal. Also, this causes the recipes to spike for near or sometimes over the IO price (silly, huh?). Bidding on stacks of 10 seems to get me about 3-5 recipes a day from at least 2 of the pools. This allow me to keep 10 or so sales posted most of the time.
Experiment 4a: Same thing as 4, extended - I am looking into more of a long term version of this experiment. I'm watching high priced IOs to see if prices remain constant. I feel that a lot of people aren't using their A Merits for target recipes, so I'm a bit leery about sticking hundreds into a slot only to have it collapse due to an influx of A Merit recipes.
LotG 7.5 is a perfect example of this imho. Before I18, LotG were 150-200mil 99% of the time. Occasionally you could snatch up a "sell it NAO!" for less, but it was a given that you were going to spend that much on them. Level 50 enhancements are now in the 120-150mil range with the recipe hanging around 100mil.
I think if I can find the "wow! I want to have that! but I'm willing to pay 70-90mil for it instead of using my merits which I intend to use for this other 'slightly more expensive IO'" market I'll be very happy. So far, my choices are also sliding down (numina's and such) to the point where there is virtually no difference between the cost and the sell price. So we'll see in a few weeks where everything shakes out. -
I'm tired
I'm trying to figure out how to slot these walking puke factories at level 30. IOs? 2 Dam / 2 Acc?
The rest of the build is fine. If needed, for frankenslotting or w/e, I can make it 5 slots in the 3 pet summons.
I surrender. Any advice is welcome. Thanks!
Zombie / Dark btw -
Quote:Does this thread answer some of your questions? What questions does it not help with?
Actually yes. This goes a long ways towards understanding the "how" of a good niche.
Thank you Fulmens -
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Quote:I think the problem may be that there's a tremendous number of ways to make inf and you're probably getting different people pointing you in different directions.
One problem is that the better the niche, the less stable it [probably] is. Just after the market merged, I managed to buy a few level 30 Regenerative Tissue: +Regen for 23 million, craft them, and sell them for over 70 million. That collapsed FAST. There might still be a niche there, I don't know, but if there is it's likely to be more like "buy for 40, sell for 50". (I just checked, and it looks like "buy for 63, sell for 90" at the moment. Pretty good money, before I opened my big mouth.)
Another problem is that supply tends to creep up over time, and demand goes in huge spikes (Going Rogue being one of those) so you have a sort of sawtooth price chart.
I'm not going to tell you what I look for, because I don't play the market the way you want to.
Actually, I'm really not looking for a list of niches. Nor am I looking for a buy low / sell high explanation. I get that. I think everyone gets that. If they don't they're even further behind the curve than I am.
What I am asking for, and what makes this work, and what frustrates the hell out of people is for someone to simply lay out their identifying markers for a "potential" niche.
You all do it. Every last one of you who marketeers even somewhat successfully does it. You probably don't even realize it any more. You look at something, anything, and evaluate it based on ideas you have in your head.
You may say no to an item for various reason - "Too many for sale" - "Way too much fluctuation" - "No (or not enough) recipes available on a regular basis". You all have these qualifiers. People new to the market do not.
They lack the years of experience that you guys have to fall back on. We're missing steps 2 and 3 in the 4 step process here, and everyone keeps telling us to do step 1 and 4 but never mentions 2 or 3.
Step 1 - Got to market and open window.
Step 2 - ???
Step 3 - ???
Step 4 - Buy recipe, salvage, craft and sell at profit.
To use a similar example:
I ask my neighbor "How do you get to the hospital?! I have a broken leg!"
He says "You get in your car and leave your driveway. When you get to the hospital, go into the emergency room."
Helpful information, but it doesn't get me there, ya know?
Steps 2 and 3 are the evaluation of the niche. This is where the actual marketeering and profit takes place. Anyone with a reasonable intellect can figure out how to sell something for more than they paid for it. But the evaluation of a slot is the key here.
This is what frustrates people. The lack of that evaluation knowledge is what holds most people back. -
Thank you all for your help, but I'm honestly feeling like either I'm too dumb to get this or that I'll be spinning in circles trying to follow the advice here.
In general, I find all of the advice helpful, but vague. Its like getting pointed in the right general direction, but still lacking the knowledge of how to get from A to B.
Goat's latest answers come the closest to answering my questions, but they're still too vague for me to personally apply to the market.
There's a ton of recipes at level 50. I have gone through all of them and applied what I have learned from here.
I'm still lost as to what exactly entails a good niche in this game. "Lower the better" is a great answer, except when you find recipes with 1 for sale that sell about 1 a week. Then they're not so great. Is 20 low? 30? 40? (<--- these are for example and not meant to be answered)
Perhaps there is too great of a chasm between the people who are just (and I mean just) getting into this and the people who have been doing this for a long time. The assumptions you take for granted aren't things we've learned yet.
*shrug*
I guess I will go back to blindly stabbing at the market and see if I can figure out what it is that makes this click. -
And yet... no one can answer the basic question:
How exactly do you know you're grouping with say, a Corruptor, or a Defender, or a scrapper who's bad?
The "flip out" was intentional, and got about the responses I would expect.
It proves a rather nice point. If someone posts about a petless build, people "flip out" and do the following:
Call them stupid / idiots
Tell them they're the bane of every group they will ever be in
Continue to point out how "hard" they're making their own life
But this is all "acceptable" because you have determined that if someone doesn't play like you, they're mental. This board more than embraces those "flipping out" behaviors, as long as the target is "different" ie wanting to play petless.
So I "flip out" - on purpose - (caps makes for a nice touch on this) just like half of the posts in this thread, and because I am not flipping out at the OP telling them they're stupid or tediously explaining to them how "hard" their life will be or telling them that they will cause every team they go on to be totally fail, I get railed on.
Someone even went so far as to question my parenting ability. Nice touch there
*Inflammatory remark to follow*
I'm sure the irony and the intent of this will be lost on many of you. I find that single minded people - for all intents and purposes those of you in the thread who have no interest in actually answering the OP, but instead relegate yourselves to pointing out how wrong they are for wanting this in the first place - have no ability to grasp things beyond your limited scope of the world.
In fact, I'm sure someone will quote this, then rail against me for calling them single minded.
Cheers!
PS - I'm still finding all of the posts about how the OP should do anything but play what they want very entertaining
Also, I am finding the helpful posts extremely informative. They offer some very sound reasoning about which sets have which advantages. -
Perhaps I am going about asking the question in an ineffective way. I am getting a lot of the same responses, so maybe I need to reformulate the question.
Let me start over:
What are the markers for a good niche?
How many for sale?
How many bids?
How many transactions in the last day?
How many recipes for sale?
I can figure out the cost / sell part easily, but maybe I am using the wrong markers in determining what a good niche is.
We have narrowed down that level 50 IOs offer the best profit per transaction.
We have narrowed down that the sell price should be about 1.5x to 2x the crafting price.
We have narrowed down an extensive list of things that an experienced marketeer will look at, via Archie's spread sheet.
I'm looking at all of the variables here, and it seems that most of the money is to be made turning as many transactions a day as you can. This tells me that while I have all of the information about "how" I am missing the "what". I base this on my attempt to try many niches on many characters and having them all bomb. I'm into what I would consider good niches (for the most part) yet nothing is moving. In fact, prices continue to drop in the niches I'm in. So my idea of what is good is off here.
Can anyone give me what they use as markers for a good niche?
Thanks again! -
Quote:I'm fairly good with Mid's. I do a LOT of mock up builds for myself and for others. I know what tends to end up in a LOT of builds and those were the sets I looked into for my higher end endeavor. The one I chose showed the most promise. In fact, a lot of the others I looked at showed very little promise at the time, or very tight profit margins. So I picked the one that I thought looked the best.Just out of curiosity, how well-versed are you in high-end Mids builds? Having a good knowledge of pieces that are ubiquitous in very powerful builds can be invaluable when deciding what pieces to deal in. I began playing the market while making a "dream" scrapper build. Instead of just building one of certain enhancements, I'd buy a stack of them and sell my extras. I made a boatload of money IOing this guy out. Nowadays if I could snap my fingers and liquidate all my slotted enhancements I'd be sitting on something like 50 billion inf, and I never spent more than 15-20 minutes a day at the market.
*shrug* Like I said, its all just one big experiment. And frankly, the market is fairly rough in some places where it wasn't before. In other places its very good. For example: I am now the proud owner of 3 confuse, 2 sleep, and 1 hold purple sets (missing 3 or 4 total IOs I think from all of it). All of these were obtained for less than 10 mil each - and all were crafted enhancements.
I think perhaps I jumped into the sets i did at a very weird time, and I will watch them to see how they do.
Things I can think of off the top of my head that I looked at:
Lotg
Oblit
Posi blast
Aegis
Doctored Wounds
... many others
Anything that was suggested in this thread. And yeah, I looked into them. Watched them for a bit. And made my move. I zigged, the market zagged. No biggie
I just don't have the patience, or the inclination, to sit here for hours on end picking through the recipes and crafting at an "on demand" basis (similar to what Archie did - man, he was all over the place!). Its just not my thing. -
Quote:Nothing, explicitly. I myself ran a petless nin/ta before archery was ported villainside.
*I* specifically asked because of the cognitive dissonance effect in the OP's request: What's the most efficient petless primary?
If you want efficiency *and* do not want whips or plasma rifle, then the most efficient petless primary is ... a defender or corruptor with the same damned sets.
YOU!
You're the guy who when faced with the question "What's the fastest way to the store / mall / hospital?" you respond with
"Teleport."
Just because what you say is true does NOT make it the right answer. The guy wants to know which set will yield the best personal DPS without pets. This isn't even a rough question. Its: I have X, Y, and Z. Which is the highest letter?
Kind of like:
Which will do more damage: SD / Elec Tanker or Elec / SD brute or Elec / SD scrapper?
There is a right answer. There is a wrong answer. Go roll a ****ing blaster is not even remotely close to relevant to the question, yet this is what we're getting here.
@All of the negative folks
And for everyone who is ******** about "you're gonna totally **** over every group your in because you're an idiot"
STFU. Ever group with a kid? Like a 6 year old? 10 year old? Someone who fell asleep during a TF? Someone who was so drunk/baked they couldn't figure out which end was up? How do you know exactly? Ever have someone DC mid TF to come back for the last mish? They were "needed", weren't they?
How many "bad people" do you group with in a week? How the hell do you know? They don't buff you? They don't debuff the AV? They don't heal you? If its a DPS AT, how the hell do you tell if they're "good" or "bad"?
BLAMMO! SPAWN MELTS IN 2.3 SECONDS - MOVE TO THE NEXT!
Who made that happen? The heavily debuff slotted fender? The Purpled out blaster? The scrapper with a death wish? Was it the Petless MM who stealthed around and created a room of doom while you were picking your butt? Who was it that was "good" there and who was just "ok"? Who was bad? Was it the brute who ate the alpha and died to bad rolls? Was it the Emp who was picking his nose during that pull?
You ONLY say that petless MMs are going to be bad on a team because they have (in this case lack) something that makes their choices obvious. When a bubbler doesn't bubble you - you call them bad. When a Arc/TA only bothers to toss out oil slick when its up and is on follow the rest of the time, you call them "good". You can't see what they are or are not doing, so therefore they must be doing well. I know for a fact that people have AFked the better part of TFs I've been on - all the while just being on /follow with a heal on auto - and people STILL tell them they did a good job
If someone rolls into your group, you're smashing along and on mission 3 of the TF before you realize that you haven't seen any pets from the MM - is he somehow holding you back?
Seriously. GTFO of here with this crap. You don't want crappy people on your team (well, other than you)? Don't PUG. And let's just be REALLY honest here for a minute. Besides an Mo(X)TF, a CoP, or maybe a Hami raid, is there anything actually hard enough in this game that 1, 2, or even 3 of the people in your 8 man group can't be lobotomized monkeys drooling on their keyboard? My 6 year old plays this... he does well. Its not a hard game people. Really its not. -
Quote:If you can take only pool powers from level 6 onward you have to take every power in the pools you choose to reach 38. You can't take all 5 powers from an APP/PPP since the first unlocks at 41 and you don't get 5 choices after that. With that said, my Poolboy Brute.
(BUILD HERE - CUT FOR QUOTE)
Designed for post I19 use; the slots in rest are for the newly inherent Health (Numi and Miracle procs) and Stamina (Generic EndMod, Performance Shifter EndMod and +End Proc).
Softcap defence to everything but psi and 3 points short of neg-energy, which could mostly be made up by stacking -to-hit on AVs and Dark Obliteration or Darkest Night for non resisting full mobs. Attack chain of Shadow Punch->Smite->Air Superiority->Shadow Punch->Smite->Gloom for around the 145 DPS mark at 75% fury.
Not about to break any records, but you could solo just fine on it and as long as you remembered to stock up on breakfrees you could take it on any TF run with no-one the wiser unless they checked the build screen.
Only real indulgence is the Glad Armour unique. (Edit : Wonder when I stopped thinking of LotGs as expensive.)
That's AWESOME and exactly what I was talking about! This is the creativeness that I wanted to see! Great job!
And yes, these are not "MAN" builds. These are Poolies! I don't care what powers you take, as long as you fit the above rules!
And sorry about the typo in the OP about 5 APP or PPP.dunno what my fingers were thinking at the time!
I will pop up and fix it right after this!
Thanks! -
Quote:If you want to get a feel for how crafted IOs more through niches, you might want to try Archie's thread where he went from zero inf to the inf cap in 5 days. If you skip to the end of the thread, he posts lists of all the IOs he traded, including the recipe purchase price, list price, sale price, how long they each took to sell, etc:
http://boards.cityofheroes.com/showthread.php?t=231833
That was before the market merge, but I don't think that things have changed all the much, beyond the general ebb and flow of the markets over time.
I looked over his thread. Very detailed and helpful! However, still tons more work than I am willing to put in. I believe I have been honest with myself and up front about that from the beginning. My goals may not match my allocated time to put into it, but you gotta have a goal, right?
Archie admits to spending 4-6 hours a day during this experiment. I personally have no desire to spend near that much time, and therefore do not expect the same returns. Honestly, I don't expect any returns. Money I have put into my various tests and projects is considered "gone" and if I never see it again, oh well
@Fulmens
After looking into this more closely, I doubt I will attempt to totally control one niche as well. There are simply way too many options for people to get what they want other ways. The market tends to be a convenience, and therefore is not someplace where you can start forcing hands.
My example from WoW made more sense in my ability to corner a market. Obtaining the items in question simply via farming was beyond tedious. In addition, the items the mobs dropped beyond the rep item was junk. To top it all off, it took a very long time to farm up all of the items you needed if you intended to do it that way. The drop rate was horrible. 10% or something like that across a huge selection of mobs. Not even something you could effectively target. This did however mean that lots of people would end up with 3-8 after playing for a night. They would toss em on the market in these odd numbers and I would collect. Since the rep turn in was 10 at a time, odd number sets were less valued for convenience. Cornering this market was easy because I was willing to put in the work and it just wasn't worth it to most other people.
/ramble over
Anyways... as I was saying, in this game, "drops is drops" and beyond level and tech vs arcane, the guy you're shooting today could just as easily drop what you're looking for as the completely different guy you were shooting yesterday. In addition to that, if you simply "must have" there's merits, A-Merits, and AE rolls, which may or may not be lucky
So yeah, I don't foresee myself cornering anything in the near future.
I will note on my projects here though: Update time!
Level 1 - Salvage flipping: This money is indeed "gone" as this guy is only 7. He can't even mail it back to me!!! Oh well, my plan for him is a level every 2 days to 10, just so he can send off anything he makes at some later date.
Currently, I check him a couple of times a day (log in - mid character switch - log off for night) and every time I check him, I need to bid / collect / repost. He has a ton more potential if I was willing to just camp on him. I'm not, so I let it go. Incidentally, this is the character I will be using when I write my very own "how to get started with nothing at level 1" guide. I will be writing it not from the perspective of a successful ebil marketeer, but of a guy who just jumped in with both feet and an idea. This is SO simple I don't think anyone can complain about how easy it is and how effective it can be for making your first starting bit of cash. Maybe I'll have my 9 year old try it out... hmm.
This guy has made about 9 mil so far, 2 days in. He deals in exactly 1 uncommon salvage. Nothing more simple than that. He has a set buy price and a set sell price. The stuff turns stupid fast
Level 2 - My Pool A experiment. Well... this took a dive. Thunderstrikes were doing well when I opted in. Then they bottomed out. This happens, and I'm not sweating it, but I have some slots clogged. I very much dislike pulling sales and re-bidding, so I'll be riding this slump out. As we head into the weekend, they should clear out and I can evaluate if its worth it to stay there.
Level 3 - High end pool A (yellow recipe, costs 4 salvage - including 1 rare salvage - to make) has also flopped on me. This was the range I was working on. I moved the inventory off of a character I actually needed the slots to outfit, and onto another that is sitting idle. The demand has shown to be slower than expected after relocating. Once again, I will be evaluating this after the weekend.
Level 4 - Pool B - I am disappointed with this choice. Lots of movement. Lots of sales. High "opt in" cost on the niche, and once I have mine up and listed at 90% of current average, it drops 30% and sales stall.
I know its early in the game for this, but I either made some poor choices, or I happened on a few slots in the market that all went south at the same time. Oh well. Haven't made anything I won't keep and use myself if pressed, so I'm not worried -
Quote:I played SWG, WoW and EQ. I know what you mean about grinding out a crafting profession. I always felt it was a waste of time myself (after doing it multiple times). In the end, I made all of my money in SWG doing missions. All of my money in WoW flipping a single rep item, and never made any money in EQ lol.Well, the reason I make a distinction is because I've been playing another game a lot lately. Over there, there's money to be made in crafting; but grinding up your crafting proficiencies is itself a money sink and takes quite a long time. So the easy money over there is just in flipping, which is buying at X price and selling at Y price which is higher than X. And of course item stacking and storage and shortages and so on come into play.
But here, there's no proficiency required to craft IOs; anybody can do it. However, from a logistical standpoint, bear in mind that level 50 toons have more inventory for salvage and recipes than, say, a level 10. So that's a significant factor. Also, I'm not sure, but it sounds like you're thinking just in terms of your personal inventory and the 15-18 market slots you've got. Whereas most players who craft commercially in CoX have a private Super Group base with storage facilities for salvage and crafted enhancements. (No such storage exists for recipes, however.)
Anyway, my point is, crafting is easy in this game, unlike in other games. But conversely, engineering shortages and overages is hard in this game, relative to some other games.
So, if you have a level 50, and a little SG base with a crafting table, an enhancement table and a couple storage racks for salvage, you will find the logistics of crafting IOs from recipes and salvage to sell for a profit to be quite simple.
But, like the previous poster said, if you're dealing in just one piece, it really only takes 5 or so market slots to keep a volume of them moving (usually), so you could deal in up to three high-profit niches at once, even if you don't have the private storage SG base.
You can move more volume or deal in more different pieces if you have the storage, though.
Hope that helps.
At this time, I am trying all 3 approaches. I am flipping salvage on 1 character. I am crafting enhancements across a level range on another. And finally, I have picked a level 50 with higher possible returns per sale. I am trying them all and documenting the pros and cons of each.
So far, the Salvage is by far the least time consuming. Its profitable, but not in a huge way. Estimated returns on a level 50 would be around 20-30 mil a week. This requires no more than 2 minutes a day on this character.
So far, the recipes across a range is the most time consuming as it eats up more space than a single recipe. Estimated returns on this set up are about 125 mil a week.
The middle of the road would be the single level 50. Using a similar sell rate as the multiple ranged set up, the estimated return for this set up is about 110 mil per week. If I can sell just 1 more of the 50 than the other, it jumps to 150 mil per week. These are much higher investment / sell. In the end, I may be off on volumes, but the mid range set I am working with is much higher % of profit than the 50.
*shrug* We'll see how it shakes out. In the end, even if I am dead wrong and none of my enhancements sell, that's ok. I'll use them up eventually -
Well, I am flipping salvage on one character. That's going well.
If you feel the need to call crafting recipes crafting, then by all means, call it crafting. I call it flipping because when you buy a house, fix it up, then sell it for a profit, that's called flipping. I see nothing derogatory about the term myself.
Anywho...
I was wondering how other people manage the logistics of recipe flipping (err crafting, sorry). I read Fury's 0-bil journal in a week and know that for the most part, he did recipes. He did it with no outside help from other characters. Or am I mistaken in that he used some to hold salvage or something?
I am still confused how a single character makes this work without absolutely living at the market. There just doesn't seem to be enough room between the market and personal storage to make it all work in an efficient manner.
As for "locked in on a single IO and selling 2-4 at a time". If I can manage to sell 2 a day, every day, I would need to make a net profit of just over 8.4 mil per enhancement to meet my goal. This doesn't seem too terribly bad, but then again, I am confused as to the best way to do this logistically.
Thanks again!
Edit: I just did the math on flipping salvage. While a tidy profit, this won't get me anywhere near what I am looking for. At least not salvage I was looking at. =( -
Quote:I've only ever dealt in the top level of any recipe, commercially. I vaguely remember getting grandiose and trying to "Buy out" a pool B recipe [drops from mission completions] and then flip the whole range once. I lost about 50 million, couldn't even BEGIN to increase the price, and discovered that more dropped at level 50 than at level 30-49 combined.
I can't guarantee this is true for pool A, but that's the way to bet.
Ed: Most pool A recipes, possibly all, only require 3 pieces of salvage.
Sorry, to clarify, I should have used Recipe X (not A). It is a pool A drop, but it is one that requires 4 pieces of salvage, has a fairly high demand at the level range I want to do this at, and can be turned in a few days. Nothing game breaking by any means, but still one I want to look into.
Regardless, I still see a major logistics problem even if I limit it to just 1 recipe. That buys me 4 extra spots on the market, but its still not enough for turn and burn.
Thoughts? -
A few of my friends and I did this for funsies, so I thought I'd put one up here, just for funsies!
Here's the deal:
I want to see purely conceptual builds from Mid's. These are NOT to be made for real, unless you're extremely bored and wealthy. These characters you are creating are "poolies". The idea came to me one day when I was wondering about attacks in the power pools. We started tossing it around, and some very interesting ideas came out of it. I have never made any of the "poolies" I have built in Mid's and most likely never will. But they're fun! Mostly because its just silly.
Here's the ground rules:
- You may use any AT
- You may choose any primary and any secondary
- You may NOT choose any powers from your primary or secondary past level 4. This effectively limits you to 4 powers total from your primary and secondary.
- You may use any number of pool powers from any number of pools
- You may use up to 4 powers from any 1 APP or PPP
- You may use any IOs you want
- You are only limited by game mechanics (no hacking Mid's to show 8 uniques slotted)
- You *should* have an idea of how you would actually play this character, if it existed (example, if you have so many toggles that you're losing 5 end/sec, how will you overcome that?)
- You MUST have fun while doing this build. Grumpiness is not allowed.
Ready?
Set?
KGO!
I will be posting my funsies build a little later
Edit: If you find this idea to be stupid/lame/boring/stupid/lame/not fun - the door is -----> that way. Thanks for reading and not commenting about how ridiculous it is. Of course its ridiculous, duh. That's the point.
Edit #2: Changed a typo under APP/ PPP rule to 4 from 5. -
Ok, I gotta know. Cause... I gotta know.
What the %#^ is wrong with someone wanting to make a petless mastermind?
They pay the same $15 a month you do, right?
They play the game on their time, not yours, right?
They can build a horrible blaster JUST as easily and no one says "OMG! YOURE AN IDIOT!!"
What exactly is the problem here?
The fact that you 'might' group with this guy? Cause yeah... having the right powers in your build immediately makes you better? Try grouping with a FF/NRG fender who doesn't bubble and has their attacks slotted to kingdom come with KB. Or that /storm that thinks blowing things into the next zone is just good fun. Power selection =/= better player. Heck, how about that guy you group with. You know the guy. You load into the mission and he goes afk. When its over, he gets kicked from the mission, then amazingly comes back in time to make it into the next mission before going afk. THAT guy is super awesome!
At least when someone makes a petless MM, they learn how to rely on the tools they have. they have to learn to overcome inherent weakness in their character and if they can make it to 50 without getting carried, they'll be the better player for it.
I really do fail to see why this is the one issue that cause the absolute most negativity in these forums.
If someone wants to do it, its their nickle, not yours. So lay off already.
Besides, your very first character was 100% win from day 1, right? You never took powers you shouldn't have? Never skipped powers you should have taken? Never slotted things so stupid wrong that you're ashamed to even remember it? Yeah.. that's what I thought.
So cut these people a break. Get off their backs and stop telling them to go roll a corr / fender. They WANT to play this. Let them!
Also, to those who want to make petless MMs. Why do you keep coming here for abuse? What's wrong with you?!
Gah.
Now, on to the OP's question: I'd also say that Demons is your best bet. If you build it similar to a blapper with s/l def, you could potentially have enough output from your primary (and possibly from pool attacks) to dish out some (minor) pain.
Enjoy! -
Quote:Mid's has that as a big negative on slow resist.Does this IOs bonus of "20% resist to status effects" include resistance to slows? I was thinking of putting this into Temperature Protection if this IO could stack with the 20% slow resistance I'd get from picking Temp Protection.
If I can't stack slow resists in this way I'll call Temperature Protection and tell it not to hold it's breath. Still not adding it to my build come I19.
After checking the character I have it on in game, I will agree with Mid's.
By slows, you do mean run speed, yes? Or do you mean recharge? Either way, it helps with neither.
It seems that the game classifies those both as debuffs and not statuses, which explains why a status resistance IO does not cover them.
Mid's has it providing 20% to:
Immobilize
Held
Stun
Sleep
Terrorized
Confused
Providing a 16.67% net reduction in total mez time if that is the only mez resistance you have.
(100% mez resistance cuts the duration in half. 200% by 3/4's so on and so forth)
Hope that helps! -
Quote:I'm with Ful on the random rolling.
drop weighting means it's not the crapshoot it was back in the day.
Unless you're severely unlucky like me. I have burned all but 200 of my merits (gave up and bought a LotG proc). All of my AE tickets on silver or gold (golds on days I am prestige farming) and have managed a whopping 1 LotG proc. No numinas. No miracles. Nothing worth more than about 20 mil. Don't get me wrong, 20 mil is nice. But when you see everyone else rolling 200 reward merits and pulling at least 1 "big hitter" and you burn 600 to see 25 junk recipes and 5 meh's, you start to wonder why you're bothering with the randoms. Almost always I would have come out ahead by just buying something outright.
All told, I would say I have rolled at least 100 reward merit rolls and 300+ ticket rolls. The LotG came from AE tickets. Go fig.
This is the main reason why I have given up on the random reward merit rolls. I can't be unlucky forever, but 4 months is long enough to turn me off of them imo.
A-Merits though... you can get one every 2 days. You get 5 recipes. If you bomb your rolls, you can always save for 4 days and buy exactly what you want. To me, the A-Merit system just seems to favor randoms a whole lot more than reward merits ever did.
As for when to lock in, I agree with 22 over 21. This opens up a few more choice recipes in LotG and Touch of Death for example -
Ok - I'm trying the recipe flipping thing. I will give it an honest to goodness shot and I promise I will not say "THIS SUCKS!" and quit 5 minutes in.
I have my niche picked out.
I tried a small sample on 1 character, and had good results.
I have enough inf that I don't care if it fails miserably - and if it does, meh, who cares
I have logistics questions though. And lots of them!
- Assume recipe A
- Assume recipe A requires 4 pieces of salvage
- Assume recipe A comes in many level flavors
- Assume I am only going to look at 5 levels of recipe A
- Assume that I am not using any level 50 characters for this
- Assume that I have a base, salvage storage, a table, and enhancement storage at my disposal.
These are my questions:
If I am limited to 15 slots on the market
- I spend 5 putting up mass bids on the 5 recipes
- I spend 4 putting up mass bids on the salvage
This allows me to potentially purchase 50 recipes and enough salvage to make 10 of them. Since I will not be getting all 50 of my recipes at once (darn it!), I must leave those 5 slot as "forever tied up". Once a full 10 is purchased, I can repost another 10.
If I want to expand some more, I can use 4 more of the 6 remaining slots to put up bids for another 10 of each salvage.
This leaves me with 2 spots to sell from. Not good.
So, I load up ye-ol-gleemail and send off 20 enhancements to myself (2 batches of 10). This takes 5 minutes of just emailing. (Yay?)
I then log on to alt vendor #1 and put 10 up. Then log over to alt vendor #2 and put 10 more up.
I check back later and collect profit. Yay me!
There has GOT to be a better way to do this
Can one of you major flippers help me understand the logistics of effective flipping?
Actually, it looks like I only have 1 all-encompassing question and not the many I thought I had. My apologies.
Thanks!
Edit: Someone earlier asked for my inf goals. I would like to make about 500 mil a month or so. This allows me to build whatever characters I want, outfit them to my liking and fits nicely with my time played vs money needed. I do have characters I play regularly, and playing generates its own levels of income + drops. So I don't require billions a week. That's over kill in my eyes. I also want to limit this time-wise to something I do maybe 15 minutes a day. I prefer to play a game I pay for, not pay to pay monopoly =P -
Quote:So... essentially it takes you 90 seconds to kill a boss? I'm confused here. It seems to me that it *could* and *should* work this way:...I think about it this way:
Domination = 1 power
ST hold = 1 power
I'm still using two powers to hold him, but only 1 does damage. I would rather:
ST hold - aoe hold
or on my plant ice:
plant hold - ice hold
Same two powers, but now he took extra damage and will die that much sooner.
Yup I know you can use domination before the attack so once the fight starts, yadda yadda. I'm talking about my time, not fight time.
Domination = 1 Power
ST Hold = 1 power
Proceed to kill spawn with only 1 boss and move to next. If you're getting only 1 boss, odds are you're fighting at... x6? Maybe x7? I'm not positive on what spawns what at what level, so we'll go with that.
We'll assume you have powers slotted in a fashion that allows you to kill said spawn in 1 minute.
You move on to next spawn, and use this:
ST = 1 power
And the boss is held. Because you have Domination up from the last fight.
Nice, huh? Even if you are taking 90 seconds to move from one spawn to the next, you're still saving 1 power activation that can then be used to melt a face.
This allows you to use something else AoE-ey other than an AoE hold (which may or may not be up) and will almost always yield more face-meltery (is that a word?) than the AoE hold.
And using an AoE hold on a plant/ seems like such a terrific waste of potential damage. The confuse is the best part of plant/ imo. If you're not 50, your secondary plus pets will equate out to at least 20% of the total damage done for you to retain 80% of the xp and goodies (100% of the drops).
If you are farming, they die that much faster, you move to the next group that much faster and you have the ability to multiply that "1 more attack power" more often.
Heck, with plant/ you can basically /seeds > nuke anything that got missed > proceed to AoE with reckless abandon, cackling as the mobs buff you and debuff each other.
I can see your argument for things like build up. I happen to agree, though I tend to take build up powers and use them, though not as frequently as I should.
The fact that Domination lasts 90 seconds, *and* gives you loads of mez protection are what make this power a clear "should use all of the time" power in my book.
If it helps, I know there are many ways to bind domination to something you use all of the time, such as a "walk forward" button (w or up arrow by default). This is how I manage to remember to hit hasten on a few of my characters, because like you, I'm horrible at remembering to push long CD powers.
Quote:
/bind W "+forward$$powexec_name null$$powexec_name Domination"
-
The long and short of it:
I looked into flipping recipes. Not really my thing. It could be, but that's something to look at later. I was/am more interested in straight flipping: I buy this for X and turn around and sell it for Y. Flipping recipes just doesn't appeal to me. I don't mind a 1-2mil profit, as long as its very little work.
I know, this sounds silly. However, currently I have most of my available slots tied up in bids "for later". I have a base I am attempting to fill to the brim with IOs that I use ALL of the time and some that I always wished I had. As you can imagine, this tends to tie up quite a few market slots...
Anywho - My plan part 1:
I did some research. Actually, I did a crap ton of research. I picked 4 kinds of uncommon salvage that are common to at least 2 "high end" recipes. I rolled myself up a new character, leveled him to 4 so he could hold a 10 stack of salvage, and gave him 100k.
He bid on 4 stacks of x10 for a "reasonable" purchase price on 2 of these items. The other 2 that I had picked were extremely lopsided in either supply or demand - 10k for sale, 1 bid or 23 for sale 8k bidding.
My plan is to watch how this pans out on him. His only job is to test the market on things and see about how long they take to move. If it goes well, I will then consider taking up some slots on a high level character and expanding out slowly into other pieces of salvage.
Why I don't like flipping recipes:
This seems to be a huge source of income for many people. For me, its not so great. The few toons I have that have storage enough to make this worth it are toons I play. I am not willing to run them around with full inventories for the sake of "making money". That seems very counter-productive.
Beyond that, being 100% honest here, crafting recipes is not worth the return for me. Yes, its essentially free money. Yes its very easy. Yes its not hard to do (in theory). But I find it to be tedious and not much fun for the returns. Beyond that, there's the time factor involved in doing this on a scale large enough to make it worth it. Its just not my thing
So, we'll see if my salvage plan works out. If not, meh. I'm not out much. If it does, perhaps I will dedicate one whole server to level 10 alts that only buy and sell salvage. Give em their own SG and everything. HA!
Thanks again for all of the advice!
Btw, I'm sure you're all aware of this, but there is a tremendous shortage of recipes and IOs from 25-45 right now. Some sets have 0 IOs for sale. Some have only a couple over those 20 levels.
Not sure who can capitalize on that, but there it is
*waves* -
Well, this is some fantastic advice!
Thank you all so much!
I have looked into what was suggested and have formulated some ideas. I'll let you know how they pan out