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But honestly, things like this are a slap in the face to casual gamers who don't have time to go doing TF's and whatnot every night.
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This is AS WELL AS the current system, not INSTEAD OF.
Don't give me that 'slap in the face' rubbish, please.
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The slap in the face is that they are actively stating it and rubbing casuals' noses in it rather than just letting it be. -
I am seriously displeased...
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A new game system that allows players to earn tokens by completing Trials, Task Forces, Strike Forces, Raids, etc. The most challenging and time consuming tasks grant the most reward tokens, which can be redeemed throughout Hero and Villain zones for recipes, enhancements, salvage, costume pieces, badges, inspirations and other game items.
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Thank you for putting in reason number 1 why I quit World of Warcraft two years ago and sold my account.
I suppose the only redeeming quality is that PvP in City of Heroes is stupid pointless, and it's not like the invention sets go so far out of the way to make things lopsided.
But honestly, things like this are a slap in the face to casual gamers who don't have time to go doing TF's and whatnot every night. -
People don't seem to like the SK/LK idea it appears because it limits the highest levels from using it. Didn't read through the whole thread, but here's a simple fix: The opposing player is Sidekicked OR Exemplared to the lowest level player in the team. Sounds like an easy way to get everybody involved, as level 50's won't mind so much about the lack of XP, and it will make people think twice about just PuGging willy-nilly with the prospect of being exemplared.
Think of it as the opposing faction putting some sort of limiting device on this player as "insurance" that s/he can be "handled" should anything go wrong.