Minotaur

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  1. Minotaur

    Blappers??

    You can actually play fire/fire as an AoE blapper. You use the only affecting self part of invis to run into a mob with hot feet on, then drop the invis so they panic and you don't get horribly alpha struck.
  2. [ QUOTE ]
    Fire/Dark is also spectacularly scranky. Two self heals, two end recovery powers, a damage aura, a ST fear, and some good damage.

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    I'd echo this, fire/dark is great fun solo/small team.

    I wouldn't recommend EM with anything other than DA where the stuns to stack with oppressive gloom make it a good combination.
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    Can't put them in sprint neither. Oh the joy that would have brought many many one year + vets.

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    This is incorrect. Prestige Sprints will not accept IO sets, but your regular sprint will. Incidentally, so will power slide.

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    Sprint will take run and jump sets but not universal travel unfortunately.
  4. Minotaur

    fastest attack?

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    Hello all, I wanted to make a superspeed themed brute.. so I was wondering out of super strength, electric melee, and energy melee, which has the fastest recharge?

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    Would have thought for that feel, fast animations would be more of interest than fast recharge.
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    Can't you buy low level rolls from the ticket vender as long as they are below your level? I know that when I'm low on tickets sometimes I only see a lvl 30 (or something) ticket roll available .... this might have nothing to do with the OP though ... just a thought that crossed my mind.

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    You can, but if you get a set which goes up to a high level, the recipe will be higher level. To get a level 20 miracle unique, you need to be level 20. If you're level 50 and take a level 20-25 gold roll, you'll get a level 40, the max for the set.
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    so the defense cap for a shield is 45 percent is what you are saying, but in mids the build i have its at 60 percent, are we on the same page ?

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    Because of the way the to-hit formula works, most of the time there is no difference between 60% and 45% def, that's why it's referred to as soft capped.

    Simplified lots, it's [Base to-hit + to-hit buffs - defence + defence debuffs] x multipliers like accuracy and rank of monster.

    The bit in the square brackets is maximum 95%, minimum 5%, and the same limits are put on at the end.

    Since all bad guys have a base 50% to-hit, in the absence of def debuffs or to-hit buffs, more than 45% def is not useful.
  7. If you're determined to be at level 10-12, then this might not be for you, but what I did for a cheapass posi runner works well. and can be adapted.

    Firstly, choose your origin wisely, Yin-Os are good, and exemping down a couple of levels doesn't take much of a bite out of them.

    What I did was to get to 17, and use the plentiful supply of 20 SOs that drop from Synapse via WWs to slot up my powers, taking a power at level 16 that could slot a (lvl 15 or less) -KB IO and acquiring a lowbie +stealth to go in sprint to combine with SS for de facto invisibility. 3 +3 damage SOs reduced by the exemping effect from 17-15 still pretty much hit the ED cap.

    I use a fire/nrg blaster, fire breath and fire ball tend to wipe minions with aim or BU attached.
  8. Minotaur

    a new joke....

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    PL'd noobs "1-50 and never left PI" riiight??

    If they dont hurry up and nerf MA we can just change that to "1-50 in under 10 hours, and never left AP"

    We read about it and tested this lastnight for shitz and giggles. BTW Gratz to me on mah new 50!! I feel cheap and cheated. But gratz none the less.

    VOTE NO FOR I14. I told you all this was a bad thing.

    Its a really cool idea, but its totally being used for the wrong reasons by A LOT of people.

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    Thought I'd share this fine build I met in AP AE. Who needs Recovery aura, regen aura, quicksand, volcanic gases and adrenalin boost when you can have essentials like 3 travel powers, flurry, whirlwind, group TP and the medicine pool on your emp.

    n00b earth/emp

    The toon rarely healed or used fort, seemed to use their 2 resses and stone cages more than anything else.

    Thankyou for allowing me to vent some frustration, and I hope it gave you a laugh.
  9. You have a corruptor whose secondary mainly heals rather than buffing def/res, I would have thought that is the time to play a defence set, as your team mate will see you not being hit often, and can heal you when you are hit, but otherwise concentrate on blasting. SS/shield or ElM/SR come to mind. Go with an AoE primary and go nuts.
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    I haven't seen this explicitly asked or answered anywhere so I have to ask myself.

    Do enhancements that add a 10% chance to disorient stack on top of powers that already have a chance to disorient/stun? So if Pounding Slugfest [Disorient Bonus] is slotted into Barrage (10% chance to stun) does that give the power a 20% chance to stun?

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    My understanding is that they're 2 separate 10% chances, so 1% of the time both go off and the mags stack, 81% of the time neither go off, 9% of the time you get just the barrage stun, and 9% of the time you just get the proc stun.
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    Even with SOs, more than two end reductions in a toggle defense is definitely a waste

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    Fixed for accuracy, as per personal experience.

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    In the 20s, you can't afford the slots to 2 slot toggles for end, you're better putting the slots in your attacks, and by the time you can afford the slots in the 30s, you can slot sets which will largely remove your end issues.
  12. Minotaur

    Multiple AVs

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    In what way did you end up improving DDR? If you don't mind me asking.

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    I presume HOs in active defence.
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    *shrug*

    I have a very simple rule that I follow on my Energy/Energy Blaster, that I have followed since the start. If I knock it back, it's my problem. It's also usually dead before the second bounce, but whatever, neh?


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    Exactly, this is how I play mine too, but there are too many people that just see orange numbers from energy torrent and use it at every opportunity. Again, using AoE KB from above, or towards a wall rather than along it in the case of cones can mitigate the annoyance.
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    Hehehe I apologize for my brother Scrapper we have a tendancy to focus on one thing .. Hit stuff Hurt things. It's Scrapperlock and when I am in that zone I like nothing more than to be surrounded by villains so as soon as one drops I have auto-targetted the next. If we have to stop and run 30 feet to keep hitting something or click on something new to hit manually we get grumpy. Oh I have used that tactic before.. someone tells me DON"T do this or that so OKAY I don't and when they are face down in the sewer water I chuckle as I start up again protecting the rest of the team.

    Next time anyone tells you your KB is bothering them let know that you have a series of AOE attacks that work best when the villains are tightly grouped together since it allows maximum damage to all. Tell them you'd appreciate it if they'd stop running in there and scattering things around so your attacks work better. Then when they tell you no and say your crazy.. tell them it works both ways. Tanks can only hold aggro on 17 villains and aggro can easiliy be broken .. the idea that villains will stand around in a nice little cluster waiting to die is just not the case so they need to get used to the idea that they may need to actually move around a bit to attack stuff or they can just solo. When you are the ONLY thing in the room NOT on their side everything always comes looking for you! hehehe

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    This says part of it, but I also have a different problem with KB. I tend to play melee types with the camera fairly close and using follow. I find the jerky motion from frequent KB on the target I'm fighting gives me headaches.

    Many AoE KB toons just look for lots of orange numbers, and don't realise that the attached KB is actually causing other peoples' AoEs to miss, reducing the team's damage output. My ice tank being unable to attack because another toon knocked all the badguys away as I triggered EA so I have no end, is not a thing of beauty.
  15. Icicles does 8.9 damage every 2 seconds at level 50 according to CoD, so 44.5 in 10s.

    I can't remember what damage a proc does at 50, but this is the required logic. Say it does 70 damage, 20% of the time, checking every 10 seconds, so an average of 14 damage/target/10s. That is the equivalent of 14x100/44.5 = 31.5% enhancement, which means that until you're close to the cap, damage enhancement is better. The purple proc, because it goes off more often for more damage, will be better than just slotting for damage.
  16. SR unless combined with a sword set is somewhat squishy till you get SOs. I never try to run 2 toggles before I slot lvl 15 common IOs at 12, so go with melee toggle and ranged passive till then.

    If you have your toggles 6 slotted with endreds, that's your problem, attacks use way more end than toggles, get some defence in your toggles, and get some slots in your attacks including end red. If you've put all the slots in your toggles, you're burning a lot of end to do very little damage with your attacks.
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    I haven't tried it but I read in a different thread that /suppressCloseFX will make it so you don't see any power effects on your char. So if your main worry is the invuln graphics covering her costume, try this out.

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    I use this but the effects are somewhat random, OK on a katana, but my stone brute's mallet disappears, ice armor disappears but the WP yellow glow doesn't, not sure how it works for invul.
  18. As to the build, there are a few tweaks you can do:

    Take the 6th red fortune out of the toggle it's in, put the 6th gaussian's in build up, have 2.5% defence to all rather than just ranged for your one slot.

    Do you need divine avalanche at all given that you're soft capped ? You could lose DA and caltrops and get yourself aid self for example, or get hasten and conserve power.

    5 slotting ToD in soaring dragon seems odd, the bonus for 5 is pretty useless. Makos quad, proc, dam/end, dam/rech and an acc/dam HO would seem to do the trick, add a recharge if you want, but this seems to put you a proc and 0.5% damage up on the transaction.

    An extra proc in GC in exchange for the CI will give you more damage in the long run, I like the lady grey's neg nrg.

    You are far enough over the soft cap, I'd consider saving the cost of the BotZ -KB, and possibly slot fly with freebird fly and end, common IO fly.

    The passives are slotted more than they need to be, if you're prepared to give up some global accuracy and/or hits, I suspect putting the slots into tough will aid your survivability, I always run it on my /SRs. My normal slotting is steadfast unique and res/end, impervium armor resist and res/end.

    I slotted gambler's cut purple proc and damage, HO acc/dam, Lady grey, achilles and mako's procs. With the global acc you have this would be decent for you too.
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    Check here, second post down has builds

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    Need to clarify from the OP what his budget is, I'd love to have the 700M-1BN to spend that I'm guessing your build would cost at a pretty conservative estimate.

    You can soft cap for a fraction of that while sorting any end issues, which is the sort of thing I try to do in my builds.
  20. Static teams, either balanced or unbalanced (8 fire/rads) usually have no issues doing TFs, I tanked the last one of those I was on using a human only WS (mez prot from the emp, provoke and orbiting debt for aggro), so it's not difficult.

    I also took most of the alphas on the other 2 I was last on with an AR/dark corruptor and an EM/WP stalker.

    It only gets difficult (and not impossible) if you decide you need a challenge, and do your TFs v +5s all the time. We showed it was possible (although not fast, pretty or debt free) to do Citadel v +7s.
  21. I've just levelled a BS/SD to 50, and I did it very differently to that, I ended up with melee/AoE softcapped and ranged at 41 with the possibility of respecing to add a mako's set in to near softcap that.

    I went travel power-less as I can always acquire another jetpack from the shard.

    Comments:

    You have plenty of melee def, so you don't need as many slots as that in parry if you need parry at all.

    The regen tissue unique might be better in health, as I believe there is some sort of force multiplier on it if it's in a power that's slotted with more healing but not sure how this works.

    The ranged attacks in the epic pool cause redraw, so nice as they are, I skipped them.

    My power picks were all but slash/confront from BS, all of SD, weave, stamina, CJ, hasten.

    I have only extremely minor end issues with just the performance shifter proc slotted to help me (no miracle/numinas).

    My build is a lot cheaper than yours (multistrikes rather than oblits too), but works pretty well.
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    That's just fallacious right there. If a flipper can get it for e.g. 30m, so can anyone else. You don't have to be a market-lover to see that!


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    Actually, not quite.

    You have enough cash, that you can leave bids across several toons at 30M for LotGs of every level from 25-50 if you wish. The more casual may not have the 7-800M required to do that, so the flipper has a much better chance of getting the IO as the casual only has 31M bids at a few levels.

    The ability to put one (and only one at a time per toon) bid which says something to the effect of "I will bid 31M on a LotG 7.5 at any level between 25 and 50 " while only putting the one load of 31M up, would tremendously help the casual.
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    Wow, I can't even begin to tell you where you are off track, Goat.

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    Every statement I made is entirely factual.
    Except maybe the one about veering off into the desert.

    But please, try to debunk them. It's been a slow week.

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    OK, let's start here, how you can claim these are fact rather than simply opinion I have no idea:

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    2. A better system could have been implemented. Just look at how you can buy rare salvage with Tickets. That's how the whole system should work instead of a market.


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    That fails at the main gameplay goal of the market- minigame timesink.

    ...

    That they added merits and tickets at all to appease the crybabies and entitlement cases is a travesty, but an understandable one given their refusal to redress factional market discrepancies in the only logical way.

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    You're rewarded for playing the game instead of playing the market.


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    Bad news Sunshine, the market is the game.
    So is PvP.
    So is MA.
    So is base building.
    etc etc etc.

    Take your litmus tests for determining 'real' gamers somewhere else, that bunk doesn't fly around here.


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    OK, so I somewhat butchered the quoting, but the main points of what I'm responding to are there.

    Right, so they saw they saw the market as a minigame timesink, rather than an essential adjunct to IOs that means you stand a sensible chance of completing sets without the chat channels being full of nothing but "anybody got a crushing impact acc/dam". Many people view the market as a way of getting the IOs they need and the salvage to craft them not as a game in itself. What the devs viewed it as is a guess, presenting your view as fact is ridiculous.

    My opinion - differs from yours, but equally valid - certainly neither is fact - They added merits to try to persuade people to stop farming the same missions (standard farms or papers) and do some content. They wanted people to do more TFs, and I think they succeeded in that aim.

    They added tickets because using the standard reward structure would have been even more ridiculously exploitable than what's there atm, and if there were no rewards, MA would barely be used anywhere other than Virtue.
  24. Scored a sciroccos triple off a random boss. I was lvl 46 and my luck was obviously in as later in the afternoon scored a hold purple off a 48 rikti drone.
  25. I'd suggest not touching this with a barge pole, and certainly not presenting it in the format suggested. The market has very few true facts and a lot of opinions and personal experiences presented as facts.

    Personal experience:

    I made a kat/SR on Virtue just post I9, and then made another on Victory with a very similar build in I13 and the second build cost me maybe 4x as much, maybe more.

    The reasons for this are quite complex, and the sort of snappy Q/A format really doesn't deal with it. Also it's certainly easier to obtain say 200M now than it was in I9 without playing the market or farming (just selling drops), but is it easier than obtaining 50M was then ?