Minotaur

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  1. Burn is your only immob protection if you don't take CJ.

    Consider the dark epic tentacles for AoE immob and burn.

    I played a kat/fire to 50 over a double XP weekend (8 of us ran a team 1-50, no farming, basically TFing most of the way) and judging performance is difficult, as with an emp, cold and kin I was at the damage and defence caps most of the time.
  2. [ QUOTE ]
    Electric is a worthless armor set without a heal or something capable of making you not faceplant.

    On a team you may survive, but not every team has some kind of heals or buffs that get applied to the tank. Because of this I feel all tank sets should be able to stand on their own two feet as far as survival goes and electric armor fails at that.

    My only hope for the set is that it gets some kind of heal/utility power in place of Conserve Power. CP is unneeded in a primary when you have Power Sink plus potential to get CP in epic pools. Actually If they removed CP and PS and replaced them with a Drain Psyche variant plus some kind of cool utility power the set could be awesomesauce.

    I'm going to have to reserve final judgment til I see what they do, but I am skeptical.

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    I don't like electric armor on a brute, as it's not as survivable as I would like, but with tank numbers, it rocks.

    I'd put together a WM/elec brute build with 40%+ melee defence which would be soft capped on tanker numbers and throw in 80%+ resists to S/L/E, you're in pretty good shape.

    I agree it would be a complete turkey on SOs.
  3. Next april fools day, it would make me laugh if they ran a script that looked at all the bids on the market for IOs that don't exist, and then filled them. A large number of billion would go up in smoke, mainly from people who could afford it.

    The howls of "What do you mean I paid 2BN for a call of the sandman" would be quite amusing.
  4. Missing patch note.

    Fixed the missing longbow ambushes in mayhem missions.
  5. [ QUOTE ]
    Currently farm lvl 52 bosses at the aggro cap. So no I am not used to just 1 or 2 bosses with the rest minions and LTs. With my aoe most everything drops about the same time and additional attacks would just be a waste of endurance. That chain with rage crahses and hasten crashes is a killer on the end bar.

    You don't need granite to survive. There are plenty of other options that can be made just as difficult to kill wihtout having to have 5 purple sets and 2 LotG just to be at 0 recharge. Not saying it is useless. Just not very flexable. Go figure a big rock not being flexable.

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    I don't farm, but if I did, would be farming for purples outside AE so mixed groups. My experience is taking standard +1/2/3 set for 6-9 (8 on unyield is effectively 9) mobs solo, and there with the mix of bosses and others, the AoEs kill the minions and lieuts, but ST attacks are needed for the boss(es). The occasional TF pool drops from bosses outside AE don't hurt either.
  6. Also place some bids on the BM and log out to the login screen, the bug affects you when you try to type your password in as you switch toons.
  7. [ QUOTE ]
    Ugh, i can't decide whether i should slot a Defense or Resistance set in this... or to go 3/3, or to simply go with standard 50 IO's or Hami-O's...
    Any suggestions?
    I'm Dark Melee/Stone Armor btw

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    Common IO res, Aegis res and res/end
    Common IO def, LotG 7.5 rech, LotG def

    If your budget doesn't stretch to the LotG special, try Gift of the ancients def and def/run speed instead.
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    I am planning a shield something for my next build and I was wondering which was better suited for it. Any opinions?

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    What's the state of your wallet ?

    A shield tank can be made good with a lot less inf than a shield scrapper as you start a lot closer to the soft cap, but with a lot of inf, the shield scrapper will be better, as you can softcap that and have the extra offence.
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    The 3 attacks in my attack chain are footstomp, elec fences, and ball lightning. My single target attacks are there for the sake of holding purples. This attack chain would not be possible with a reduction in my recharge. I need 0 outside help to attack fast and am not stuck with TP as a means to get to where I want to go quickly and I can jump into a middle of a spawn to make sure my AOEs are hitting everything. Can you do that in granite?

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    No, but I can TP into the middle of the spawn and might need to KoB the boss in the middle as the AoE chain doesn't kill them. Oh yeah I forgot boss in a normal spawn is a phrase you don't recognise, you will either farm minions and lieutenants only or all bosses by the sound of it. It's actually useful that granite doesn't allow you to hover as you drop straight in at the end of the TP without the wait period.
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    If you happen to choose a set where one long recharge attack has all the DPS, then yes stone armor will be bad news, but on other sets where the DPS is better distributed then stone armor is fine.

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    Like most aoe attacks? Footstomp on a 20 second timer. Patron aoe attacks on 20 and 32 second timers.

    I can get them under 7 seconds on my /WP but good luck getting that in granite.

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    So you have say +200 recharge and a 6.67s recharge, in granite with the same bonuses you'd have +135 so it would recharge in 8.5, not hideously different, now get both of you speed boosted, yours drops to 5.7, the stoner's drops to 7. Yes it's an issue, but it's not stupidly borked, and this is with the worst type of set for stone in that it has only one AoE and it's a very large proportion of the DPS for the set and a big ST attack on a 25s recharge.

    Compare axe with 3 AoEs on 14 or 15 second timers and DPA much more even through the set and granite stacks up much better.
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    Best farm or AOE brute for boss spawns would be SS/SA. IO'd out, they are unstoppable!

    Best farm or AOE brute for LT's is either SS/SD or SS/FA. I've never seen a good SS/FA but I have a fully IO'd out SS/SD and he absolutely murders LT's!

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    You could take your Fire Armor Brute against Fire Blast bosses. Then you'd be equally unstoppable, have more damage tools and not have the penalties of Granite.

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    True, however AE centric it may be. For a more diverse and unstopable boss killer, I vote stone armor. Granites penalties are easily nullified with some nice IO's.

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    And just think of how awesome any other Brute would be with those IOs and no penalty. I've repeatedly shown that many Brutes can handle the same circumstances that Stone do without billion IO builds.

    If you want to afk, not use inspirations and don't care about killing things then use Stone. If you aren't actually good at using your primary powers or other things and die all the time use Stone. If you have the ability to learn from your mistakes and utilize the tools available to you... make anything else.

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    This is way over the top, on a brute, the -damage is laughable. On a tank, a 100 base damage attack slotted for another 100% for ease of maths does 170 in granite, a 15% reduction. On a brute with say 70% fury, they do 310 instead of 340, a 9% reduction.

    If you happen to choose a set where one long recharge attack has all the DPS, then yes stone armor will be bad news, but on other sets where the DPS is better distributed then stone armor is fine.

    If you happen to have a kin with you, then the effect of granite really is negligible, FS will minimise the dam % you lose, and the recharge in SB mitigates a lot of the recharge problems meaning you don't need to use lower DPS attacks, so don't lose out much there. Yes you will have 65% more recharge in fire armor, but it may not help you that much, animation times govern your DPS much more than recharge in high end builds particularly on sets like axe where apart from the first attack, the DPA is pretty consistent through the set.
  12. I'm just about to conclude a similar experiment (lvl 49.5, day 35 passed the billion on day 32 having been away for 2 weekends which cost me a fortune), but with slightly different rules redside. It should be noted that my play hours are not US peak, this also makes it slower, the times I was on in US peak I made cash a lot faster.

    I rolled an ElM/EA stalker on a server on which I had plenty of space but no other vills. The goal, level 50 and 1BN.

    The rules:

    Play solo only with no exploitative AE mishes
    May use alts to sell stuff, but not generate inf themselves in other ways
    (Non playing) friends could join my VG and invite my alts

    I had few merits to play with and could have had about one Miracle unique or similar off arcs, but actually haven't spent my merits yet.

    I used a number of level 3-10 alts to sell stuff created abd levelled in this period.

    The first million was done much as you did, but the alts were started by the main buying 50 SOs and depositing them in the base, the alt picks 10 up and freespecs to get half a million.

    The bulk of my cash was made by flipping uncommon salvage and then crafting common level 50 IOs and selling them through the alts.

    I found redside that crafting my drops was not worthwhile, they didn't shift at any decent speed and blocked slots (apart from my one decent drop, a 70M pet set purple).

    I picked up field crafter along the way, but if I did this experiment again, I wouldn't bother with all the lower badges, I'd just get the 25-30 badges for extra salvage capacity and whatever 45-50 badges for the IOs I actually wanted to make cash off.
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    Best farm or AOE brute for boss spawns would be SS/SA. IO'd out, they are unstoppable!

    Best farm or AOE brute for LT's is either SS/SD or SS/FA. I've never seen a good SS/FA but I have a fully IO'd out SS/SD and he absolutely murders LT's!

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    You could take your Fire Armor Brute against Fire Blast bosses. Then you'd be equally unstoppable, have more damage tools and not have the penalties of Granite.

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    Or ElA and electrical based custom enemies ?

    ElM/invul and fight freaks (weak to energy, mainly S/L damage) is also plausible.
  14. Something I didn't quite manage:

    /ElA brute, I tried with WM, but SM or DB also acceptable.

    Criteria:
    high melee defence (I got 40%) (I'd consider high S/L/E/N def too)
    lightning field - preferably not slotted with oblit as it has high end use and oblit has almost no end redux
    As much AoE/ranged def as possible (or fire/cold if going typed)
    No IOs that cost >20M so perf shifter/steadfasts OK, the big uniques, purples, PVPs not.
    Tier 9, CP, travel power, taunt not essential, all resist powers and tough essential.
    Darkest night with 3 or more slots

    I got all of this bar lightning field when I tried and could have taken maneuvers rather than a travel power at 50 for my one slot final power for a bit more defence.
  15. The badge is for 6 level 15, 6 level 20 and one other of either level.

    There is an issue with the 45-50s, where the badge bar will show you one short, you create a 45 and a 50 and it fails to award. I think the badge actually requires one more of each than the counter suggests, it will eventually award if you create a couple more.

    Edit, also, you create 7 level 20s, the counter will show 6, the one of either level doesn't seem to show, but the badge will award after you create the 6 level 15s. At least this is how it worked on all the badges I checked when I got them all recently.
  16. [ QUOTE ]
    Gambler's Cut really isn't much better than Sting of the wasp. Any Katana scrapper generally takes one or the other. It's a personal preference.


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    Sorry, this is just wrong. I'm going to use an odd metric to show this, but I think it demonstrates it best. Apologies, don't know how to code tables.

    Attack ----- Animation --- Server clicks ----- Dam -- Dam/click
    GC--------- 0.67----------- 7-------------- 0.882 ---- 0126
    Sting ------ 1.17 ---------- 10 ------------ 1.218 ---- 0.128
    SD -------- 1.33 ---------- 12 ------------- 1.89 ----- 0.1575
    GD -------- 1.83 ---------- 15 ------------- 2.622 --- 0.1748

    Server clicks are applying the arcanatime correction to the animations (animation/0.132) rounded up +1.

    While GC and sting are almost indistinguishable in DPA, they are lower than SD and GD, so you want to minimise the amount of time you spend using them compared to the big attacks. To use the highest damage chain where DA not required, SD/GC/GD/GC and compare replacing GC with sting:

    Using GC: Clicks 41 Damage 6.276 Dam/click 0.1531
    Using SotW: Clicks 47 Damage 6.948 Dam/click 0.1478

    Also you need a lot more recharge to pull this off in sting, and not having to slot that means you can slot more procs in GC making the disparity even wider.
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    I remember Inert Gas selling for over 200k each about a week ago on Redside.

    Yeah, someone broked the market.

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    yup. And with ten minutes of waiting you could get it for 20K.

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    ... put it back on the market at 120K and people would buy it for 200K

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    Lol and while you are still buying them for 20k

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    Don't laugh, have just made 1BN red side in a month essentially playing a toon 1-50 and doing this.
  18. [ QUOTE ]
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    I remember Inert Gas selling for over 200k each about a week ago on Redside.

    Yeah, someone broked the market.

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    yup. And with ten minutes of waiting you could get it for 20K.

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    ... put it back on the market at 120K and people would buy it for 200K
  19. Minotaur

    Bail Excuses

    Culled from a similar post on our SG forums.

    1. 'I need to find somewhere else to live'

    We were street-sweeping in Boomtown (This was Issue #1), a large 8 man group. One of the members goes AFK, whilst the rest of us continue to fight on. Suddenly he comes back...

    Player: Sorry guys I gotta go...
    Player: I beat up my sister, and now I'm being kicked out of the house and need to find somewhere else to live. Seeya guys.
    Us: Err... okay. Bye.

    This was followed by someone telling us that they needed to pick up a cake. *blinks*


    2. 'The CD has finished burning...'

    So we're on test, Issue #2 has just come on board, and with it comes the new respec trial. I manage to get on a team, a team that is struggling somewhat, and one of our members is struggling with his pc due to performance problems...

    Player: Ah, maybe it was just that I'm burning a CD at the same time.
    Us: Yeah that might do it.
    Player: I'm burning my MILF pr0n collection on CD.
    Us: ....
    Player: And now its finished! Great! I'm off to go and watch it now, bye!
    Us: ....
  20. Minotaur

    Thank you Devs

    Idle curiosity, did you put it up at 1BN ? or did somebody just not bother bidding up ?
  21. 3 pounding slugfest and 3 pulv fisticuffs IIRC, I do this on my /EA stalker.
  22. [ QUOTE ]
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    My comments on this would be that you might be better with the adjusted targeting set bonuses than gaussians in rage, and you might actually want to slot and run tough for AVs etc.

    If you're ever going to play without your pocket kin, 3 slot swift.

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    As far as Tough, I figure hitting the defense soft-cap against Smashing/Lethal and about 70% resistance on top of it should be enough, I think... especially with all the extra hit points and the self-heal... running Tough seems like it would add to potential endurance drain issues.

    Comparing Guissan and Adjusting Targeting, I think G's the better choice since I don't need the accuracy bonus. Thanks for the input, though

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    If you want to do RSFs, the extra resists are very important, taking 30% or 12% of a 5000 point hit is a huge difference. Also grab any +recharge you can, that is why I suggested AT.

    When in the anti psi set, there is often S/L damage associated with it, so being able to run slotted tough with rock armor, minerals, weave and rooted does help.

    I found the self heal was not always the boon it might be, as villain side, there are quite a lot of auto hit or pure toxic DoTs to which defence is not useful that interrupt aid self.
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    Against All Odds will increase your damage output. When saturated, you're looking at around +65% damage.

    [/ QUOTE ]That's what I thought... so unless AAO is saturated or nearly so, I'm still benefitting more from Rage, even with the Granite debuff.

    I realy don't think I'll have that much trouble dealing adequate damage solo against AV's and such - unless they are especially resistant to Smashing damage. even so, all that Fury and all that Recharge should add up.

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    Yes but that misses the point, the rest of the superstrength set is balanced around rage, and the attacks are sub par without it, a shield/something else tank will have a similar multiplier on better damage.
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    What exactly is the damage debuff from Granite Armor, if anyone knows?

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    30%
  25. My comments on this would be that you might be better with the adjusted targeting set bonuses than gaussians in rage, and you might actually want to slot and run tough for AVs etc.

    If you're ever going to play without your pocket kin, 3 slot swift.