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Posts
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Quote:That's because since they nerfed EM, nobody plays the set any more. Basically you have a ST intensive set that's not as good as some others, and gets very little of use until level 35.i cant seem to find any builds for an elec/energy tank! anyone have any i could refer to or at least give me some pointers as to what IO bonuses i should be aiming for? It needs to be a PvE build preferably with whirling hands worked in there. thanks for your time
There are plenty of guides to Elec armor, basically you can go with S/L def, melee def or excessive recharge/regen/+HP, all will help you in different ways, plus most people will recommend the fitness pool.
Use another elec armor guide, and adapt it for the fact that EM has more single target attacks than most other sets. -
I see a lot of happy masterminds, the pet uniques will reach an equilibrium somewhere between the 3-5M blue side price and the 100M red side.
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Quote:Err AD's perma on 2 even or better SOs, and many people make do with one 50 IO if they have some global recharge.Yeah, I'm aware of the protections provided by active defense... but I dont have it 3 slotted with recharges, so its not always available.
Generally, I dont have many issues with KB - however, I was surprised that I was knocked back the other day by a lev 52 council boss. I've also been knocked around a bit by the Carnie Mistress' illusion pets.
Not sure where I'd put any other KB IOs, since I'd hate to lose the bonus from my LoTG sets.
Thanks for the response. -
Glad I didn't get round to my masterplan of buying up every pet unique hero side and taking them with me ...
And YAY. -
The world cup has been made more bearable by this guy:
http://www.youtube.com/user/davidhenson44#p/u
His world cup songs are OK, but the John Terry and Yann Kermorgant (if you watched/heard about Leicester's playoff elimination) songs are true class. -
Willpower because it's a good set will do you fine, but will never be in any way unusual.
More offbeat recommendations:
FA/DM tank. This plays as a "heavy scrapper" and with 2 heals, 2 "consumes" and 2 "buildups" is really fun solo and small team. DM is almost AoE free, but FA makes up for that.
Stalker, the one I solod was ElM/EA but most work. For a stalker defence > resist though.
Night widow, a sort of claws/SR with a twist, easy to play, good solo and on teams. -
Quote:Yes they're always on, any power will do.Question: Does the damage bonus and knockback protection provided by each of these sets become an inherent bonus, or only become active when the power is activated? If so, the KB protection will need to either go in a passive defense power, or in a toggle that I continuously run.
Quote:On the issue of knockback protection, how much is enough? If the KB protection is inherent, I could theoretically place one in each of the veteran run slots that I dont use.
Why are you using this for KB protection on a scrapper, the scrapper has perfectly good KB protection in active defence. You don't need it (although the set bonus is worth having).
Generally 4 points of KB protection is enough on a squishy for most purposes, although some things do more. I'd aim at 8 on a scrapper. Very few things do 8-12, so I'd slot either 2 or 4 IOs on a tank. -
What's killed SGs is the limit to storage in bases, so everybody wants their own.
I'm involved in 2 main communities of SGs:
Eurocore - European players on Victory, 3 SGs, 3 VGs (although we don't need that many any more) and a global channel. We TF almost every night as a SG, great community, forums etc, real SG atmosphere even though many of us have our own SGs that contain most of our toons.
Australia - Oceanic players on Justice, all organisation done through the global channel, but not the same feeling of community. I joined because I play Euro mornings (Aussie prime time). Their SG is by design now a place where people who haven't got their own SG can use the porters and not much else.
I don't think I've really identified any other SGs that say to me that I'm going to want to team with that person as they'll definitely be good, but I can remember there were some SGs that meant that I knew that teaming a person was going to be a bad idea. Usually the SG had nothing but fire/kins in it, who'd done nothing other than doorsit and then PL other fire/kins so were clueless on normal missions. I suppose that was my fault for playing on Freedumb. -
English (native)
French
Spanish
German
enough to get around in the other 3, but not anywhere close to fluent. I did play in some french speaking groups on Freedom in the early days, but really struggled to talk, even if I understood most of what was said. -
Depends on how smart they are, I bought 6 at much less than 100M each, just have patience and remember that levels other than 50 exist, I hit the 34-41 area, recipes not crafted.
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Quote:Did you check what the crafted enhancements sold for on the market, there are only about 10% of the recipes (if that) that you can't turn some sort of profit on. Almost never sell recipes, check the market, and in most cases craft them and sell them. There are recipes out there that sell for 100K or less, cost 2M or so to craft and the crafted enhancement sells for 10-20M, this is how a lot of us make our inf.This is my problem with the whole "do random rolls!" I am making a toon that would like to have 5 LotG procs as well as the Numina/Miracle unique. First off I'm not about to spend 100+ million on them (since I don't have that kind of money) and 2 because I think it's ridiculous that they cost that much.
So I had two chars with about 200+ or so merits each. I rolled in the 30-34 range (pretty sure at least) and yes I did get 3 recipes that I needed in general (Oblit. quad, etc), I didn't get any of the procs (no real surprise since it is random).
Anyways...I want to say more but need to do work at work (bah!) so the main thing I don't like is this part:
"at the very least you'll be supplying the market with 10 or so IO's "
90% of the recipes I didn't want sell for less than what they do at the NPC store/quartermaster....what's the point of putting them up for sale when no one is buying them (and yes I've put up a few recipes for like 5 influence/infamy and nothing was sold over a good week)? -
Went random rolling tonight, 30-34 vill side, got a bizarre selection:
You received Pounding Slugfest: Chance to disorient (Recipe).
You received Neuronic Shutdown: Chance for Psionic damage (Recipe).
You received Glimpse of the Abyss: Chance for Psionic Damage (Recipe).
You received Obliteration: Chance for smashing damage (Recipe).
You received Glimpse of the Abyss: Chance for Psionic Damage (Recipe).
You received Trap of the Hunter: Chance for Lethal damage (Recipe).
These were the first 6 of 20 rolls, and a load more chance of damages turned up later.
I'd be very interested to know how the possible rolls are held in the random table. I've long contended for many other reasons that the random number generator tends to have a greater probability than it should have of generating results that are close together, and if all the procs occur together on the table, this would be another example. -
On the US servers there's a maniac that runs all of the SS TFs and some other stuff across virtually every long holiday weekend in the states.
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I've done this anywhere between 3.5 and 13 hours (well if you choose to fight +4/5s throughout what do you expect). It does need a revamp.
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Since I spam it every other attack in an attack chain where I don't need recharge in it, I slotted mine HO acc/dam, purple dam and proc, TolG proc, achilles heel proc, mako's proc. Nice cluster of orange numbers.
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Quote:37 is not fast, somebody was claiming something like 45 mins total for both parts. We only took 50 mins not really hurrying in the beta for the first part.well sure, it's an off the cuff forum post not a research paper. There are as many motivations for doing stuff as there are players in the game.
but generally speaking, content that rewards efficiently is deemed "good" by the hive mind, content that underrewards is shunned as "garbage".
I don't think the line of demarcation between the two is as wide as you, but that's a subject reasonable folk can disagree on.
On the subject of Posi, some dude in a badge channel (which is probably as reliable as "some guy on the internet", but anyway) said they finished part 1 in 37 minutes. If my crew had been able to pound it out in that short a time I'd have felt the merit payoff was pretty good. -
Quote:I think that's an oversimplification. If something is WAY more efficient, that will be true, if the differences are marginal, people will do the one they enjoy or the one anybody else wants to do.Throughout the history of this game content that delivers the most efficient reward/time ratio is consistently the most popular with the masses.
Powergamers may find the most efficient reward paths, but once they do everyone else is happy and eager to follow their trail.
My SG tend to go after task force commander (I suspect I have about 50 toons with it). Prior to I17 I would run whichever of those anybody wanted to do, and depending on team composition and attitude, either speed run, or use a leader below the TF's maximum level and run slowly. Since I17, I will only run posi and numina if I need the badge. Risk/reward have been broken, posi with the merits, numina with no XP/inf/prestige for the hunts.
If the devs want to reduce speed running of things like the ITF without reducing the merit rewards for people who run it as they intended, they need to get smarter with the objectives. Say for the cyst mission, require the killing of a number of cyclops and minotaurs so you have to deal with some of the cyst ambushes or a number of the khelds. That said, there should be a reward for the romulus phalanx, as that can be for some teams both time consuming and dangerous, and awards no rewards atm. -
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If you're combining with claws, be careful with shockwave if you go invul, or you get the "ah, I've just shockwaved them out of invincibility radius and they've all turned round and shot me with their energy blasts" situation. Can be embarrassing.
IMO claws/SR is cheaper to get to a good level of performance, but if you have the cash to spend, claws/invul will be better. -
Quote:Basilisk and eradication quads plus pounding slugfest procs get added to the list (sets that stop at 30) plus the impeded swiftness proc. These are IOs I either use or sell for decent cash. The basilisk quad I had to merit buy red side as there were no recipes or crafted IOs for sale at any level when I needed one. When I got 3 pounding slugfest procs, I got 40M each for them. Basically because few people roll at that level, some of the IOs are pretty scarce.could either or you (or anyone else that advocates rolling in the 30 -34 range) explain why you prefer to roll in the the 30 - 34 range rather than rolling in the 35 - 39 range? I know that rolls now have some weighting to them, but for now, just looking at what's available in the two ranges in Wiki
- 30-34 contains 106 recipes
- 35-39 contains 77 recipes
of the 30 or so recipes that drop out of the running at level 35, I see only 2 or 3 that are really top tier - basilisk quad, eradication quad and possibly the shield breaker triple or the call to arms +def aura.
so wouldn't your over-all odds of getting some of the most sought after IOs like the miracle, lotg +rech, numinas +regen/+recv be higher rolling at 35 -39? or am I missing other winners in the under 35 recipes?
appreciate any insight or feedback that folks can provide. I haven't done any serious random rolling but starting to build up enough merits to give it a go and trying to figure out the best level to roll, both for things I could use and things I can sell for good returns -
Having taken a look at claws's build, there are some options you could go for.
I like the kinetic combat KD proc for any of the ST attacks that don't already KD. This adds substantial mitigation. It also makes the sets a lot cheaper if you leave out the dam/end or triple. Adjust the non KC IOs to cope, I like makos quads as extras.
By not slotting tough and underslotting the armors slightly, you're losing about 6% S/L resist, which means you're taking about 12% more S/L damage than you need to as you had around 50% resists before.
I went a different route on my DA, I went all out for as much S/L def as I could get, without worrying so much about the others, and you can get pretty close to the S/L soft cap by doing that. Taking this approach mucking around with claws's build, I got 43.7% S/L def, 40.3% melee and about 20 to everything else. (ST atts the 4 good KCs + mako's quad, PPBAoEs 6 oblits except dam aura gets multistrikes, 4 reactive armor in all the resist toggles plus the steadfast res/def in one, the only casualty was OG, which got cut to one slot.) -
Either approach works, the other thing you can do, which would fit with your moneymaking desires is to roll an fire or arch/mental blaster and set the mishs to -1x4 or similar at lowish level and just have both of you AoE mow them down for max drops.
If you want to spend absolutely nothing on the build so it's all profit, but the toon is still fun at all levels, I'd suggest a PB. Not sure if you can still do this, but you certainly used to be able to respec and from level 1 start putting slots in the forms. Slot up the forms until they're basically full and frankenslot around level 30, adding a few procs (the KB set one is often fairly cheap). Take human form powers that carry over into the forms like hasten and the buildup, plus stuff you can use between fights (I have the medicine pool for example, superspeed, stealth etc). Then set up macros to shift to a form and move your trays so that the powers relevant to that form appear. I use mine as (on a large team) just about the best tank exemped to 20 or 25. In a duo, essentially you're a blaster with mez protection (you can hit dwarf while mezzed), and with "oh ****" tanking capabilities that will help with EBs and voids. -
Quote:Agree with all of this particularly the 3rd point.
- If you're going to drink a lot, make sure you dance a lot.
- Never get into conversation with a dodgy guy in a long coat.
- Drink a pint of water when you get home.
- NEVER get into the 'match the guy who seems to be able to drink a lot' catch-up game.
- Avoid at all costs anything involving Red Bull or WKD - not for any reason other than they are ridiculous drinks and you should feel ashamed to have bought one.
Back in my student days many years ago when I used to drink a lot of vodka, the glass of water is what saved me many times. Also drinking your spirits fairly long helps reduce the dehydration. For my sins, I used to stick 6-8 vodkas in a pint glass and fill it to the top with grapefruit juice and lemonade. Then drink it fairly slowly. I never suffered badly even after 3 or 4 of these in an evening. -
You've failed to put the steadfast 3% in there deth, and the OP said he couldn't afford the LotGs.
It also depends if the OP is already 50, playing an elec without stamina is horrible before you've got the extra recovery from the IOs. I really dislike doing it anyway, but if all you're going to do is farm, it's probably OK. Tanking a lone AV without it or physical perfection is not so good particularly with the rage and hasten crashes.
There is very little point in slotting 3 -KBs, almost nothing does between mag 8 and 12, you want 2 or 4.
Grounded doesn't fail, that's what the extra -KB is for in SJ.
You've also removed the kinetic combat proc from jab which gives much better mitigation and makes the set many millions cheaper. -
Every thread I've seen had 3 times as many people wanting not to have the prompt than wanted to have it. The one in the test server forums felt like 10:1 and really should have caused this change to be pulled.
It really needs to be set up as an option so you can auto accept, prompt or auto decline. The prompt has got me or somebody on my team killed 3 or 4 times in the past and is extremely frustrating.
This has reversed about the only good thing in I17 if you consider the new sets to be an advance feature of GR.
Ultra mode and changes around it made several of my friends unable to play the game for weeks even without it and 1 has quit and not come back yet because of this. The new posi TF is not worth doing as the rewards are scandalously low, I'd rather ouro the old one and actually get something worthwhile out of it.
The email is nice, but eating stuff after 30 days with no warning anywhere is ridiculous. **edit - OK, it appears it's only your own emails that get deleted after 30 days, so you need multiple accounts to move stuff around if you're not going to collect quickly**